Post: walking Loadestar
09-27-2014, 06:37 PM #1
TeneseeKidCoper
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); here is a code i made for a walking Loadestar can some one test it for me playing destiny and dont wanna test this atm


walkingLoadestar)
{
self endon("death");
self giveWeapon( "remote_morta");
wait 0.5;
self.maxhealth=1000;
self.health = self.maxhealth;
self.moveSpeedScaler=1.2; // speed the player can move
wait 30; //time for the walking Loadestar stops
self takeWeapon("remote_morta");
self.maxhealth=100;
self.health = self.maxhealth;
self.moveSpeedScaler=1;
self iPrintlnBold( "^0Loadestar stopped");
}
Last edited by TeneseeKidCoper ; 09-27-2014 at 06:42 PM.

The following user thanked TeneseeKidCoper for this useful post:

xJessex
09-28-2014, 07:32 AM #2
EncepT
I defeated!
Yes works^^
09-28-2014, 09:26 AM #3
Turk_Warrior
League Champion
Originally posted by An
Yes works^^


it didnt for me nothing worked
09-28-2014, 09:29 AM #4
EncepT
I defeated!
Originally posted by Warrior View Post
it didnt for me nothing worked


mh it work for me
09-28-2014, 09:33 AM #5
Turk_Warrior
League Champion
Originally posted by An
mh it work for me


remote_morta is invailded
09-28-2014, 09:48 AM #6
Shark
Retired.
Originally posted by Warrior View Post
remote_morta is invailded


its remote_mortar_mp not remote_morta .-.
09-28-2014, 10:12 AM #7
Turk_Warrior
League Champion
Originally posted by Shark View Post
its remote_mortar_mp not remote_morta .-.


i know telling this retard this.
09-28-2014, 10:36 AM #8
EncepT
I defeated!
Originally posted by Warrior View Post
i know telling this retard this.


XD i used the mp one from shark^^ xD
09-28-2014, 10:51 AM #9
Turk_Warrior
League Champion
Originally posted by An
XD i used the mp one from shark^^ xD


Same Still not working so its a useless code so basically your lying
09-28-2014, 12:17 PM #10
Shark
Retired.
Originally posted by Warrior View Post
Same Still not working so its a useless code so basically your lying


lol obviously this wont work, black ops 2 disallows you to directly give a weapon that is not classified as a player weapon to a player, example a remote_mortar is not a player weapon as its a missile... unless clients are suddenly allow to have weapons that shoot missiles then I don't think the game is gunna let you do that =3

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