Post: [SCRIPT] Water Gun and Water Fountaine.
10-04-2014, 08:50 PM #1
xJessex
I am error
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Water Gun and Water Fountaine.


Someone wanted me to convert them from MW2 to BO2.
I Did it because I wanted to did it even before he ask me to lol.
Anyways Hope your enjoy Smile.

Ps : Tested on Hijacked Only but I think it's work for every map that have waters.



    WaterFountain()
{
self endon("death");
self setclientthirdperson(1);
while(1)
{
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playFx(level._effect["water_splash_sm"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}


    WaterGun()
{
self iprintln("test");
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playfx(level._effect["water_splash_sm"],SPLOSIONlocation);

}
wait 0.005;
}
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The following 11 users say thank you to xJessex for this useful post:

Mantus, GermanModdingPS, LAGAWAY47, Loz, basshead4ever, MrToxlcBooty, My Ninja Defuse, Sync, TheJaRniBoi, Tipton_Modz, Laser

The following user groaned xJessex for this awful post:

Shark
10-04-2014, 08:56 PM #2
PureGoldMod
Do a barrel roll!
Cool Smile

The following user thanked PureGoldMod for this useful post:

xJessex
10-04-2014, 09:12 PM #3
That's pretty fuckin kewl Needa Good job :yes:

The following user thanked Mantus for this useful post:

xJessex
10-04-2014, 09:20 PM #4
Sync
The (ONE) Above!
Tested both and worked fine :y: Thank you!

The following user thanked Sync for this useful post:

xJessex
10-04-2014, 09:55 PM #5
MrToxlcBooty
I defeated!
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Fat Dog ApprovesEnzo
10-04-2014, 10:04 PM #6
Esker
Samurai Poster
nice Winky Winky
10-04-2014, 10:07 PM #7
Originally posted by xJessex View Post
Water Gun and Water Fountaine.


Someone wanted me to convert them from MW2 to BO2.
I Did it because I wanted to did it even before he ask me to lol.
Anyways Hope your enjoy Smile.

Ps : Tested on Hijacked Only but I think it's work for every map that have waters.



    WaterFountain()
{
self endon("death");
self setclientthirdperson(1);
while(1)
{
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playFx(level._effect["water_splash_sm"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}


    WaterGun()
{
self iprintln("test");
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playfx(level._effect["water_splash_sm"],SPLOSIONlocation);

}
wait 0.005;
}


You're just on fire with these releases :p
I won't be releasing anything for awhile. I'm working on a big project Smile
10-04-2014, 11:28 PM #8
OrbitModding
Little One
Nice!
01-06-2016, 07:36 PM #9
oCmKs_4_LiFe
< ^ > < ^ >
Good Shit Bro
01-06-2016, 10:40 PM #10
itsSorrow
In my man cave
Originally posted by LiFe View Post
Good Shit Bro


late af nig

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