Post: [GSC][Release]Black Box v1.5[Edit]
10-05-2014, 05:32 PM #1
/SneakerStreet/
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU

Today i release my Black Box v1.5 menu edit Smile

This is a huge menu edit of Sharks Black Box v1 menu

This is my first project ever with GSC. I never coded GSC before xD

READ BEFORE U GROAN AND HATE!

I asked Shark for permission to release this edit and he said yesSmile

What changed?

I added 3 Sub menus and removed the Fun menu
Vip Zone
Admin Zone
and a Messages Sub menu
i added alot of scipts in it

The funmenu mods are now in vip

The Lobby menu is now Host/Lobby

i also added a ON/Off notification to all options that you can turn on and off

Is it stable?

Yes it isSmile i tryed this menu online and i only frozze after 2hours.


How to Inject this?:

Open GSC Studio. Now connect ur ps3, xbox or pc(Only tested on ps3) Now copy the modmenu from the downloaded text file and paste it in Gsc Studio. you must be i a lobby not ingame to inject this. Now go To editor and click on Inject project to target. wait until its injected it should say project injected, and now enjoy this menuSmile

Videos:Thanks to PimPaNMoDzz and LordSackboy






DOWNLOAD
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Credits

Shark
SneakerStreet
NextGenUpdate
iMCSx
DaftVader
Satan
Winter
Taylor/xYARDSALEx
Flamable
NBAKing91
IELITEMODZ
Premier Gamer
TheJarniBoi
RileyErased
FeverDEX
dtx12
xJessex
MrToxIcBooty
xSaberModz
CraigChrist
And Anyone Else I Forgot =3


I hope u all like this menuSmile
Last edited by /SneakerStreet/ ; 10-09-2014 at 09:32 PM.

The following 10 users say thank you to /SneakerStreet/ for this useful post:

canadiancaper, codybenti, En3RGyMoDz, iifire, M0T1VAT10N, sTyL3_MoDz, Taylors Bish, TheyCallMeBreed, Versed,

The following 3 users groaned at /SneakerStreet/ for this awful post:

$цpєямои, ErasedDev, U WOT M8
11-22-2014, 02:43 PM #47
Adrian
Adrian is back!
u should of change the colour and called it like BlueBox hahahaha Smile
11-22-2014, 04:42 PM #48
byubgvgv
06-11-2015, 09:01 PM #49
// ~ Black Box v1.5 ~
// BO2 GSC Menu Original Created By Shark edited by SneakerStreet

#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;

init()
{
precacheModel("german_shepherd");
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connecting", player);
player.MenuInit = false;

if(player isHost() || player.name == "GetSharked" || player.name == "Shark")
player.status = "Host";
else
player.status = "Unverified";

if (player.status == "Host" || player.status == "Co-Host" || player.status == "Admin" || player.status == "VIP" || player.status == "Verified")
player giveMenu();

player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );
level endon( "game_ended" );

self.inVehicle = false;
self.projectile = 1;
self.grenade = 1;
self.currentProjectile = "smaw_mp";
self.currentGrenade = "sticky_grenade_mp";

level.currentTimescale = 1;

self.aimpos = 1;
self.aimingPosition = "j_head";
self.aimingRequired = false;
self.unfairMode = false;

for(;Winky Winky
{
self waittill("spawned_player");
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
self welcomeMessage();
}
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients)
{
if (!isDefined(allclients))
allclients = false;

if (!allclients)
hud = self createFontString(font, fontScale);
else
hud = level createServerFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}

drawShader(shader, x, y, width, height, color, alpha, sort, allclients)
{
if (!isDefined(allclients))
allclients = false;

if (!allclients)
hud = newClientHudElem(self);
else
hud = newHudElem();
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}

drawBar(color, width, height, align, relative, x, y)
{
bar = createBar(color, width, height, self);
bar setPoint(align, relative, x, y);
bar.hideWhenInMenu = true;
return bar;
}

verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}

verificationToColor(status)
{
if (status == "Host")
return "^2Host";
if (status == "Co-Host")
return "^5Co-Host";
if (status == "Admin")
return "^1Admin";
if (status == "VIP")
return "^4VIP";
if (status == "Verified")
return "^3Verified";
if (status == "Unverified")
return "None";
else
return "^1Unknown";
}

changeVerificationMenu(player, verlevel)
{
if (player.status != verlevel && player.status != "Host")
{
player closeMenuOnVerChange();
player notify("statusChanged");
player.status = verlevel;
player giveMenu();

if (self.menu.open)
{
self.menu.title destroy();
self.menu.title = drawText("[" + verificationToColor(player.status) + "^7] " + getPlayerName(player), "objective", 2, 250, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
}

if(player.status == "Unverified")
player thread destroyMenu(player);


self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player.status == "Host")
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}

changeVerification(player, verlevel)
{
player closeMenuOnVerChange();
player notify("statusChanged");
player.status = verlevel;
player giveMenu();

if(player.status == "Unverified")
player thread destroyMenu(player);

player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}

changeVerificationAllPlayers(verlevel)
{
self iPrintln("Access Level For All Players Has Been Set To " + verificationToColor(verlevel));
foreach(player in level.players)
{
if (player.status != "Host" || player != self)
{
changeVerification(player, verlevel);
}
}
}

getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}

Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}

booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}

booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}

welcomeMessage()
{
notifyData = spawnstruct();
notifyData.titleText = "Welcome " + self.name + " To ^0Black ^7Box v1.5";
notifyData.notifyText = "Your Status Is " + verificationToColor(self.status);
notifyData.glowColor = (0.3, 0.6, 0.3);
notifyData.duration = 5;
notifyData.font = "objective";
notifyData.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
self iPrintln("^0Black ^7Box v1.5 ^7Loaded. Press [{+melee}] and [{+speed_throw}] To Open The Menu!");
self iPrintln("Orginal Menu created By ^3Shark. ^7Edit by ^2SneakerStreet");
}

CreateMenu()
{
self add_menu("^0Black ^7Box v1.5", undefined, "^0Black ^7Box v1.5", "Unverified");
self add_option("^0Black ^7Box v1.5", "Account", ::submenu, "Account", "Account");
self add_option("^0Black ^7Box v1.5", "My Player", ::submenu, "MyPlayer", "My Player");
self add_option("^0Black ^7Box v1.5", "Host/Lobby", ::submenu, "Host/Lobby", "Host/Lobby");
self add_option("^0Black ^7Box v1.5", "Maps", ::submenu, "Maps", "Maps");
self add_option("^0Black ^7Box v1.5", "Forge", ::submenu, "Forge", "Forge");
self add_option("^0Black ^7Box v1.5", "Weapons", ::submenu, "Weapons", "Weapons");
self add_option("^0Black ^7Box v1.5", "Messages", ::submenu, "Messages", "Messages");
self add_option("^0Black ^7Box v1.5", "VIP Zone", ::submenu, "VIP Zone", "VIP Zone");
self add_option("^0Black ^7Box v1.5", "Aimbot", ::submenu, "Aimbot", "Aimbot");
self add_option("^0Black ^7Box v1.5", "Admin Zone", ::submenu, "Admin Zone", "Admin Zone");
self add_option("^0Black ^7Box v1.5", "Players", ::submenu, "PlayersMenu", "Players");
self add_option("^0Black ^7Box v1.5", "All Players", ::submenu, "All Players", "All Players");
self add_option("^0Black ^7Box v1.5", "Customization", ::submenu, "Customization", "Customization");

self add_menu("Account", "^0Black ^7Box v1.5", "Account", "Verified");
self add_option("Account", "Unlock Trophies", ::unlockTrophies);
self add_option("Account", "Level 55", ::setLevel55);
self add_option("Account", "Prestige 10", ::setPrestigeMaster);

self add_menu("MyPlayer", "^0Black ^7Box v1.5", "My Player", "Verified");
self add_option("MyPlayer", "UFO Mode ^2On^7/^1Off^7", ::ToggleUFO);
self add_option("MyPlayer", "UAV ^2On^7/^1Off^7", ::GiveUAV);
self add_option("MyPlayer", "Speed x2 ^2On^7/^1Off^7", ::SpeedX2);
self add_option("MyPlayer", "Teleporter", ::Teleporter);
self add_option("MyPlayer", "All Perks ^2On^7/^1Off^7", ::giveAllPerks);
self add_option("MyPlayer", "God Mode ^2On^7/^1Off^7", ::InfiniteHealth, true);
self add_option("MyPlayer", "Infinite Ammo ^2On^7/^1Off^7", ::InfiniteAmmo);
self add_option("MyPlayer", "Third Person ^2On^7/^1Off^7", ::setThirdPerson);
self add_option("MyPlayer", "Create Clone", ::createClone);
self add_option("MyPlayer", "Suicide", ::commitSuicide);
self add_option("MyPlayer", "All Scorestreaks", ::doKillstreaks);
self add_option("MyPlayer", "Change Class", ::ChangeClass);

self add_menu("Host/Lobby", "^0Black ^7Box v1.5", "Host/Lobby", "Co-Host");
self add_option("Host/Lobby", "Super Jump ^2On^7/^1Off^7", ::superJump);
self add_option("Host/Lobby", "Super Speed ^2On^7/^1Off^7", ::superSpeed);
self add_option("Host/Lobby", "Timescale", ::changeTimescale);
self add_option("Host/Lobby", "Flashing KillFeed", ::FlashFeed);
self add_option("Host/Lobby", "Menu Instructions (ALL)", ::useinst);
self add_option("Host/Lobby", "Force Host ^2On^7/^1Off^7", ::forceHost);
self add_option("Host/Lobby", "Anti-Quit", ::antiQuit);
self add_option("Host/Lobby", "Spawn A Bot", ::spawnBots, 1);
self add_option("Host/Lobby", "doHeart", ::allClientDoHeart);
self add_option("Host/Lobby", "Advertise", ::doAdvert);
self add_option("Host/Lobby", "Spawn Bunker", ::BunkerThread);
self add_option("Host/Lobby", "Fast Restart", ::fastRestart);
self add_option("Host/Lobby", "Unlimited Game ^2On^7/^1Off^7", ::unlimitedGame);
self add_option("Host/Lobby", "Rocket Rain", ::ToggleRocketRain);
self add_option("Host/Lobby", "Matrix Bullets", ::Matrixx);

self add_menu("Maps", "^0Black ^7Box v1.5", "Maps", "Co-Host");
self add_option("Maps", "Nuketown", ::changeMap, "mp_nuketown_2020");
self add_option("Maps", "Hijacked", ::changeMap, "mp_hijacked");
self add_option("Maps", "Express", ::changeMap, "mp_express");
self add_option("Maps", "Meltdown", ::changeMap, "mp_meltdown");
self add_option("Maps", "Drone", ::changeMap, "mp_drone");
self add_option("Maps", "Carrier", ::changeMap, "mp_carrier");
self add_option("Maps", "Overflow", ::changeMap, "mp_overflow");
self add_option("Maps", "Slums", ::changeMap, "mp_slums");
self add_option("Maps", "Turbine", ::changeMap, "mp_turbine");
self add_option("Maps", "Raid", ::changeMap, "mp_raid");
self add_option("Maps", "Aftermath", ::changeMap, "mp_la");
self add_option("Maps", "Cargo", ::changeMap, "mp_dockside");
self add_option("Maps", "Yemen", ::changeMap, "mp_socotra");
self add_option("Maps", "Standoff", ::changeMap, "mp_village");
self add_option("Maps", "Plaza", ::changeMap, "mp_nightclub");

self add_menu("Forge", "^0Black ^7Box v1.5", "Forge", "Admin");
self add_option("Forge", "Forge Mode^2 On^7/^1Off^7", ::forgeMode);
self add_option("Forge", "Spawn Objects", ::submenu, "Spawn", "Spawn Objects");

self add_menu("Spawn", "Forge", "Spawn Objects", "Admin");
self add_option("Spawn", "Care Package", ::spawnEntityPlayer, "t6_wpn_supply_drop_ally");
self add_option("Spawn", "Turret", ::submenu, "Turret", "Spawn Turret");

self add_menu("Turret", "Spawn", "Spawn Turret", "Admin");
self add_option("Turret", "Auto Turret", ::spawnTurretPlayer, "auto_gun_turret_mp");
self add_option("Turret", "Heli Rockets", ::spawnTurretPlayer, "heli_gunner_rockets_mp");
self add_option("Turret", "Strafe Rockets", ::spawnTurretPlayer, "straferun_rockets_mp");
self add_option("Turret", "Chopper Minigun", ::spawnTurretPlayer, "chopper_minigun_mp");

self add_menu("Weapons", "^0Black ^7Box v1.5", "Weapons", "VIP");
self add_option("Weapons", "Reset", ::disableWeapons);
self add_option("Weapons", "Minigun", ::GivePlayerWeapon, "minigun_mp");
self add_option("Weapons", "War Machine", ::GivePlayerWeapon, "m32_mp");
self add_option("Weapons", "RPG", ::GivePlayerWeapon, "usrpg_mp");
self add_option("Weapons", "Peacekeeper", ::GivePlayerWeapon, "peacekeeper_mp");
self add_option("Weapons", "Shoot Projectiles", ::shootProjectiles);
self add_option("Weapons", "Change Projetile", ::changeProjectile);
self add_option("Weapons", "Shoot Grenades", ::shootGrenades);
self add_option("Weapons", "Change Grenade", ::changeGrenade);
self add_option("Weapons", "Care Package Gun", ::CarePackageGun);
self add_option("Weapons", "DSR 50", ::dsr50);
self add_option("Weapons", "Ballista", ::ballista_mp);
self add_option("Weapons", "AN-94", ::an94_mp);
self add_option("Weapons", "Teleport Gun", ::TeleportGun);

self add_menu("Messages", "^0Black ^7Box v1.5", "Messages", "VIP");
self add_option("Messages", "Modded Lobby", ::ModdedLobby);
self add_option("Messages", "Creator", ::Creatormsg);
self add_option("Messages", "Derank Scare", :Happyerankscare);
self add_option("Messages", "Yes", ::yes);
self add_option("Messages", "NO", ::no);
self add_option("Messages", "Suck my Dick", ::smd);
self add_option("Messages", "Noobs", ::noob);
self add_option("Messages", "Show ^6<3^7", ::sharksneak);
self add_option("Messages", "NGU", ::nguadv);
self add_option("Messages", "BO2 Is Ruined", ::bo2dead);
self add_option("Messages", "Fake Unlock all", ::fakeunall);

self add_menu("VIP Zone", "^0Black ^7Box v1.5", "Killstreaks", "Admin");
self add_option("VIP Zone", "Jericho Missiles", ::initJericho);
self add_option("VIP Zone", "Spawn Mine", ::spawnMine);
self add_option("VIP Zone", "Strafe Run", ::initStrafeRun);
self add_option("VIP Zone", "Kamikaze", ::kamikaze);
self add_option("VIP Zone", "Drivable RC Car", ::spawnDrivableCar);
self add_option("VIP Zone", "Flyable Jet", ::spawnFlyableJet);
self add_option("VIP Zone", "Pokeball", ::pokeBall);
self add_option("VIP Zone", "Rocket Teleporter ^2On^7/^1Off^7", ::rocketTeleportGun);
self add_option("VIP Zone", "Thunder Gun", ::ThunGun);
self add_option("VIP Zone", "Pack a Punch", ::ackopunch);
self add_option("VIP Zone", "Earthquake", ::Quake);
self add_option("VIP Zone", "WaterFountain", ::WaterFountain);
self add_option("VIP Zone", "Thermal Vision ^2On^7/^1Off^7", ::Thermal);

self add_menu("Aimbot", "^0Black ^7Box v1.5", "Aimbot", "Admin");
self add_option("Aimbot", "Aimbot^2 On^7/^1Off^7", ::Aimbot);
self add_option("Aimbot", "Aiming Required ^2On^7/^1Off^7", ::aimingMethod);
self add_option("Aimbot", "Aiming Position", ::changeAimingPos);
self add_option("Aimbot", "Unfair Mode ^2On^7/^1Off", ::unfairAimbot);

self add_menu("Admin Zone", "^0Black ^7Box v1.5", "Admin Zone", "Admin");
self add_option("Admin Zone", "Fake Care Packages ^2On^7/^1Off^7", ::doCarePBullets);
self add_option("Admin Zone", "Human Centipede", ::Centipede);
self add_option("Admin Zone", "Gersh Device", ::gershDevice);
self add_option("Admin Zone", "Give Swarm", ::giveswarm);
self add_option("Admin Zone", "Health Bar", ::HealthBar);
self add_option("Admin Zone", "Invisible ^2On^7/^1Off^7", ::Toggle_Hideeeeee);
self add_option("Admin Zone", "Black/White Vision ^2On^7/^1Off^7", ::BWV);
self add_option("Admin Zone", "Super Nades ^2On^7/^1Off^7", ::toggleSupernades);
self add_option("Admin Zone", "Water Gun", ::WaterGun);
self add_option("Admin Zone", "Walking Loadstar", ::walkingLoadestar);
self add_option("Admin Zone", "Auto Drop-Shot ^2On^7/^1Off^7", ::AutoDropshot);
self add_option("Admin Zone", "T-Bag ^2On^7/^1Off^7", ::Tbag);

self add_menu("Customization", "^0Black ^7Box v1.5", "Customization", "Verified");
self add_option("Customization", "Themes", ::submenu, "Themes", "Themes");
self add_option("Customization", "Background", ::submenu, "Background", "Background");
self add_option("Customization", "Lines", ::submenu, "Lines", "Lines");

self add_menu("Themes", "Customization", "Themes", "Verified");
self add_option("Themes", "Default", ::setTheme, "default");
self add_option("Themes", "NextGenUpdate", ::setTheme, "NGU");

self add_menu("Background", "Customization", "Background", "Verified");
self add_option("Background", "Black", ::setBackgroundColor, (0, 0, 0));
self add_option("Background", "Blue", ::setBackgroundColor, (0, 0.588, 0.98Cool Man (aka Tustin));
self add_option("Background", "Orange", ::setBackgroundColor, (1, 0.502, 0));
self add_option("Background", "Red", ::setBackgroundColor, (1, 0, 0));
self add_option("Background", "Yellow", ::setBackgroundColor, (1, 1, 0));
self add_option("Background", "Green", ::setBackgroundColor, (0, 1, 0));

self add_menu("Lines", "Customization", "Lines", "Verified");
self add_option("Lines", "Black", ::setLineColor, (0, 0, 0));
self add_option("Lines", "Blue", ::setLineColor, (0, 0.588, 0.98Cool Man (aka Tustin));
self add_option("Lines", "Orange", ::setLineColor, (1, 0.502, 0));
self add_option("Lines", "Red", ::setLineColor, (1, 0, 0));
self add_option("Lines", "Yellow", ::setLineColor, (1, 1, 0));
self add_option("Lines", "Green", ::setLineColor, (0, 1, 0));

self add_menu("All Players", "^0Black ^7Box v1.5", "All Players", "Co-Host");
self add_option("All Players", "Unverify All", ::changeVerificationAllPlayers, "Unverified");
self add_option("All Players", "Verify All", ::changeVerificationAllPlayers, "Verified");
self add_option("All Players", "Teleport All", ::teleportAllPlayers, "locationSelector");
self add_option("All Players", "Send all to Space", ::sendalltospace);
self add_option("All Players", "Take all Weapons", ::takeallplayerweapons);
self add_option("All Players", "Freeze All ^2On^7/^1Off^7", ::freezeAllPlayers);
self add_option("All Players", "God Mode All ^2On^7/^1Off^7", ::godModeAllPlayers);
self add_option("All Players", "Infinite Ammo ^2On^7/^1Off^7", ::infiniteammoall);
self add_option("All Players", "Make all Blind ^2On^7/^1Off^7", ::blindall);


self add_menu("PlayersMenu", "^0Black ^7Box v1.5", "Players", "Co-Host");
for (i = 0; i < 12; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "", "Co-Host"); }
}

updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 12; i++)
{
player = level.players;
playerName = getPlayerName(player);

playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}

self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + playerName, ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);

self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_option("pOpt " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOpt " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOpt " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOpt " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOpt " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
self add_option("pOpt " + i, "Kick Player", ::kickPlayer, player);
self add_option("pOpt " + i, "Kill Player", ::killPlayer, player);
self add_option("pOpt " + i, "God Mode Player ^2On^7/^1Off^7", ::givePlayerGod, player);
self add_option("pOpt " + i, "Freeze Player ^2On^7/^1Off^7", ::freezePlayer, player, true);
self add_option("pOpt " + i, "Teleport To Me", ::teleportPlayer, player, "me");
self add_option("pOpt " + i, "Teleport To Them", ::teleportPlayer, player, "them");
}
}

add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}

add_menu(Menu, prevmenu, menutitle, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.subtitle[Menu] = menutitle;
self.menu.previousmenu[Menu] = prevmenu;
}

add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menuFunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}

updateScrollbar()
{
self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = 69 + (self.menu.curs[self.menu.currentmenu] * 19.20);
}

openMenu()
{
if (!self.menu.closeondeath)
{
self freezeControls(false);
self StoreText("^0Black ^7Box v1.5", "^0Black ^7Box v1.5");

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0.65;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -50;

self updateScrollbar();
self.menu.open = true;
}
}

closeMenu()
{
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 0;

self.menu.background FadeOverTime(0.3);
self.menu.background.alpha = 0;

self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 0;

self.menu.line MoveOverTime(0.15);
self.menu.line.y = -550;

self.menu.scroller MoveOverTime(0.15);
self.menu.scroller.y = -500;
self.menu.open = false;
}

giveMenu()
{
if (self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread MenuInit();
self thread closeMenuOnDeath();
}
}
}

destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;

player unverifyReset();
player.menu.options destroy();
player.menu.background destroy();
player.menu.scroller destroy();
player.menu.line destroy();
player.menu.title destroy();
player notify("destroyMenu");
}

closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

for (;Winky Winky
{
self waittill_any("death");
self.menu.closeondeath = true;
self submenu("^0Black ^7Box v1.5", "^0Black ^7Box v1.5");
closeMenu();
self resetBooleans();
self waittill_any("spawned_player");
self.menu.closeondeath = false;
}
}

closeMenuOnVerChange()
{
self submenu("^0Black ^7Box v1.5", "^0Black ^7Box v1.5");
closeMenu();
self resetBooleans();
}

closeMenuAnywhere()
{
self submenu("^0Black ^7Box v1.5", "^0Black ^7Box v1.5");
closeMenu();
}

StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}

StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 250, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string += self.menu.menuopt[menu] + "\n"; }

self.menu.options destroy();
self.menu.options = drawText(string, "objective", 1.6, 250, 68, (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.options FadeOverTime(0.3);
self.menu.options.alpha = 1;
}

MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");

self.menu = spawnstruct();
self.menu.open = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) // Open.
{
openMenu();
}
if (self actionSlotThreeButtonPressed() && self.menu.open)
{
closeMenuAnywhere();
}
if(self.menu.open)
{
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu], self.menu.subtitle[self.menu.previousmenu[self.menu.currentmenu]]);
}
else
{
closeMenu();
}
wait 0.2;
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self updateScrollbar();
}
if(self jumpButtonPressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();

if (input == "^0Black ^7Box v1.5")
self thread StoreText(input, "^0Black ^7Box v1.5");
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);

self.CurMenu = input;

self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];

if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
self iPrintln("Only Players With ^1" + verificationToColor(self.menu.status[input]) + " ^7Can Access This Menu!");
}

//Functions
resetBooleans()
{
self.thirdPerson = false;
self.UFO = false;
self.speedScaleX2 = false;
self.InfiniteHealth = false;
}

unverifyReset()
{
self.health = 1;
self.maxhealth = 100;
}

antiQuit()
{
self endon("disconnect");
self endon("disableAntiQuit");

level.antiQuit = booleanOpposite(level.antiQuit);
self iPrintln(booleanReturnVal(level.antiQuit, "Anti Quit: ^1Off", "Anti Quit: ^2On"));

if (level.antiQuit)
{
for(;Winky Winky
{
foreach(player in level.players)
{
if (!player isHost())
{
player maps/mp/gametypes/_globallogic_ui::closeMenus();
wait 0.05;
}
}
}
}
else
self notify("disableAntiQuit");
}

SpawnBot(team)
{
maps/mp/bots/_bot::spawn_bot(team);
}

spawnBots(amount)
{
for (i = 0; i < amount; i++)
{
SpawnBot("autoassign");
}
}

setBackgroundColor(color)
{
self.menu.background FadeOverTime(0.2);
self.menu.background.color = color;
}

setLineColor(color)
{
self.menu.line FadeOverTime(0.2);
self.menu.line.color = color;

self.menu.scroller FadeOverTime(0.2);
self.menu.scroller.color = color;
}

setTheme(theme)
{
if (theme == "default")
{
self setBackgroundColor((0, 0, 0));
self setLineColor((0, 0, 0));
}
else if (theme == "NGU")
{
self setBackgroundColor((0.510, 0.518, 0.525));
self setLineColor((0.157, 0.314, 0.471));
}
}

traceBullet(traceDistance, traceReturn, detectPlayers)
{
if (!isDefined(traceDistance))
traceDistance = 10000000;
if (!isDefined(traceReturn))
traceReturn = "position";
if (!isDefined(detectPlayers))
detectPlayers = false;

return bulletTrace(self getEye(), self getEye() + VectorScale(AnglesToForward(self getPlayerAngles()), traceDistance), detectPlayers, self)[traceReturn];
}

traceBulletCustom(traceStart, traceEnd, traceReturn, detectPlayers)
{
if (!isDefined(traceReturn))
traceReturn = "position";
if (!isDefined(detectPlayers))
detectPlayers = false;

return bulletTrace(traceStart, traceEnd, detectPlayers, self)[traceReturn];
}

changeMap(mapname)
{
map(mapname);
}

allClientDoHeart()
{
if (self isHost())
{
level.hostiss = self.name;
}
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT","TOPLEFT",0,30 + 120 );
heartElem setText( ""+level.hostiss );
self thread destroyOnDisconnect( heartElem );
self thread destroyOnToggle( heartElem );
for (;Winky Winky
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}
destroyOnDisconnect( heartElem )
{
self waittill ( "disconnect" );
heartElem destroy();
}
destroyOnToggle( heartElem )
{
self waittill ( "stopheart1" );
heartElem destroy();
}

unlimitedGame()
{
level.allClientDoHeart = booleanOpposite(level.allClientDoHeart);
self iPrintln(booleanReturnVal(level.allClientDoHeart, "Unlimited Game: ^1Off", "Unlimited Game: ^2On"));

if (level.unlimitedGame)
{
setDvar("scr_dom_scorelimit", 0);
setDvar("scr_sd_numlives", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_game_onlyheadshots", 0);
setDvar("scr_war_scorelimit", 0);
setDvar("scr_player_forcerespawn", 1);
maps\mp\gametypes\_globallogic_utils::pausetimer();
}
else
{
self maps\mp\gametypes\_globallogic_utils::resumetimer();
}
}

fastRestart()
{
map_restart(false);
}

freezePlayer(player, print)
{
player endon("disconnect");
player endon("disableFreeze");

if (!player isHost())
{
player.controlsFrozen = booleanOpposite(player.controlsFrozen);
player iPrintln(booleanReturnVal(player.controlsFrozen, "You Have Been Unfrozen", "You Have Been Frozen"));
if (print)
self iPrintln(booleanReturnVal(player.controlsFrozen, getPlayerName(player) + " Has Been Unfrozen", getPlayerName(player) + " Has Been Frozen"));

if (player.controlsFrozen)
{
for (;Winky Winky
{
player freezeControls(true);
wait 0.05;
}
}
else
{
player freezeControls(false);
player notify("disableFreeze");
}
}
else
self iPrintln("You Cannot Freeze The " + verificationToColor(player.status));
}

freezeAllPlayers()
{
self endon("disconnect");

self.allControlFrozen = booleanOpposite(self.allControlFrozen);
self iPrintln(booleanReturnVal(self.allControlFrozen, "All Players Have Been Unfrozen", "All Players Have Been Frozen"));

foreach(player in level.players)
{
if (!player isHost() || player != self)
{
if (self.allControlFrozen)
{
if (!player.controlsFrozen)
player thread freezePlayer(player, false);
}
else
{
if (player.controlsFrozen)
player thread freezePlayer(player, false);
}
}
wait 0.05;
}
}

teleportAllPlayers(destination)
{
if (destination == "locationSelector")
origin = locationSelector();
else if (destination == "me")
origin = self.origin;

foreach (player in level.players)
{
if (!player isHost() || player != self)
{
player setOrigin(origin);
wait 0.05;
}
}
}

GiveUAV()
{
self.UAV = booleanOpposite(self.UAV);
self iPrintln(booleanReturnVal(self.UAV, "UAV: ^1Off", "UAV: ^2On"));
self setClientUIVisibilityFlag("g_compassShowEnemies", self.UAV);
}

createClone()
{
self ClonePlayer(1);
self iPrintln("Clone Created!");
}

unlockTrophies()
{
self endon("disconnect");

self iPrintln("All Trophies Unlocked!");
trophyList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(trophy in trophyList)
{
self giveAchievement(trophy);
wait 0.05;
}
}

setPrestigeMaster()
{
self iPrintln("Prestige Set To 10");
self.pres["prestige"] = level.maxprestige;
self setdstat("playerstatslist", "plevel", "StatValue", level.maxprestige);
self setrank(level.maxprestige);
}

setLevel55()
{
self iPrintln("Level Set To 55");
self.pers["rank"] = level.maxrank;
self.pers["rankxp"] = maps/mp/gametypes/_rank::getrankinfominxp(level.maxrank);
self setrank(level.maxrankrank, level.maxprestige);
self maps/mp/gametypes/_rank::syncxpstat();
}

playerAnglesToForward(player, distance)
{
return player.origin + VectorScale(AnglesToForward(player getPlayerAngles(), distance));
}

setThirdPerson()
{
self.thirdPerson = booleanOpposite(self.thirdPerson);
self setClientThirdPerson(self.thirdPerson);
self iPrintln(booleanReturnVal(self.thirdPerson, "Third Person: ^1Off", "Third Person: ^2On"));
}

commitSuicide()
{
self suicide();
}

superSpeed()
{
level.superSpeed = booleanOpposite(level.superSpeed);
self iPrintln(booleanReturnVal(level.superSpeed, "Super Speed: ^1Off", "Super Speed: ^2On"));

if (level.superSpeed)
setDvar("g_speed", "500");
else
setDvar("g_speed", "200");
}

superJump()
{
self endon("disconnect");
self endon("disableSuperJump");

level.superJump = booleanOpposite(level.superJump);
self iPrintln(booleanReturnVal(level.superJump, "Super Jump: ^1Off", "Super Jump: ^2On"));

if (level.superJump)
{
for(;Winky Winky
{
foreach(player in level.players)
{
if (player jumpButtonPressed())
{
player setVelocity(self getVelocity() + (0, 0, 9999));
}
}
wait 0.05;
}
}
else
self notify("disableSuperJump");
}

kickPlayer(player)
{
if (player isHost())
self iPrintln("You Cannot Kick The " + verificationToColor("Host"));
else
{
kick(player GetEntityNumber());
wait 0.50;
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
}

GivePlayerWeapon(weapon, printweapon)
{
self GiveWeapon(weapon);
self setWeaponAmmoClip(weapon, weaponClipSize(self getCurrentWeapon()));
self giveMaxAmmo(weapon);
self SwitchToWeapon(weapon);

if (!isDefined(printweapon))
printweapon = true;
if (printweapon)
self iPrintln("Weapon: ^2" + weapon);
}

gershDevice()
{
self endon("disconnect");
self endon("gershBegin");

if (!self.gershActive)
{
self GivePlayerWeapon("frag_grenade_mp", false);
self iPrintln("Throw Your Frag Grenade To Activate Gersh Device!");
self.gershActive = true;
for (;Winky Winky
{
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "frag_grenade_mp")
{
grenade hide();
self.gershDevice = spawnEntity("t6_wpn_c4_world", grenade.origin);
self.gershDevice linkTo(grenade);

grenade waittill("death");
self.GlowFX = SpawnFx(level.fx_smokegrenade_single, self.gershDevice.origin);
TriggerFX(self.GlowFX);

for (p = 0; p < level.players.size; p++)
{
players = level.players[p];
players thread gershPull(self.gershDevice.origin, self);
}
self notify("gershBegin");
}
}
}
else
self iPrintln("^1Wait For Current Gersh Device To Finish!");
}

gershPull(gershOrigin, inflictor)
{
self endon("disconnect");
self endon("gershEnd");

self playLoopSound("wpn_smoke_hiss_lp");
for(i = 0; i < 600; i++)
{
if (Distance(self.origin, gershOrigin) > 150)
{
if (level.teamBased)
{
if (self.pers["team"] != inflictor.pers["team"])
{
endOrigin = self traceBulletCustom(self getEye(), self getEye() + AnglesToForward(VectorToAngles(gershOrigin - self.origin)) * 120, "position");
self setOrigin(endOrigin);
}
}
else
{
if (self.name != inflictor.name)
{
endOrigin = self traceBulletCustom(self getEye(), self getEye() + AnglesToForward(VectorToAngles(gershOrigin - self.origin)) * 120, "position");
self setOrigin(endOrigin);
}
}
}
self.gershDevice RadiusDamage(gershOrigin, 150, 100, 50, inflictor);
wait 0.01;
}
self.gershDevice delete();
self.GlowFX delete();
self.gershActive = false;

self notify("gershEnd");
}

changeTimescale()
{
level.currentTimescale += 1;
if (level.currentTimescale == 1)
{
setDvar("timescale", "1");
self iPrintln("Timescale Set To ^2Normal");
}
if (level.currentTimescale == 2)
{
setDvar("timescale", "0.5");
self iPrintln("Timescale Set To ^2Slow");
}
if (level.currentTimescale == 3)
{
setDvar("timescale", "1.5");
self iPrintln("Timescale Set To ^2Fast");
}
if (level.currentTimescale == 3)
level.currentTimescale = 0;
}

changeProjectile()
{
self.projectile += 1;
if (self.projectile == 1)
self.currentProjectile = "smaw_mp";
if (self.projectile == 2)
self.currentProjectile = "ai_tank_drone_rocket_mp";
if (self.projectile == 3)
self.currentProjectile = "straferun_rockets_mp";
if (self.projectile == 4)
self.currentProjectile = "remote_mortar_missile_mp";
if (self.projectile == 5)
self.currentProjectile = "missile_swarm_projectile_mp";
if (self.projectile == 6)
self.currentProjectile = "inventory_m32_mp";
if (self.projectile == 7)
self.currentProjectile = "remote_missile_bomblet_mp";
if (self.projectile == 7)
self.projectile = 0;

self iPrintln("Projectile Set To ^2" + self.currentProjectile);

}

shootProjectiles()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2" + self.currentProjectile);

for(;Winky Winky
{
self waittill("weapon_fired");
MagicBullet(self.currentProjectile, self getEye(), self traceBullet(), self);
}
}

changeGrenade()
{
self.grenade += 1;
if (self.grenade == 1)
self.currentGrenade = "sticky_grenade_mp";
if (self.grenade == 2)
self.currentGrenade = "frag_grenade_mp";
if (self.grenade == 3)
self.currentGrenade = "hatchet_mp";
if (self.grenade == 4)
self.currentGrenade = "emp_grenade_mp";
if (self.grenade == 5)
self.currentGrenade = "satchel_charge_mp";
if (self.grenade == 6)
self.currentGrenade = "proximity_grenade_mp";
if (self.grenade == 7)
self.currentGrenade = "claymore_mp";
if (self.grenade == Cool Man (aka Tustin)
self.currentGrenade = "sensor_grenade_mp";
if (self.grenade == 9)
self.currentGrenade = "willy_pete_mp";
if (self.grenade == 10)
self.currentGrenade = "concussion_grenade_mp";
if (self.grenade == 11)
self.currentGrenade = "flash_grenade_mp";
if (self.grenade == 12)
self.currentGrenade = "trophy_system_mp";
if (self.grenade == 12)
self.grenade = 0;

self iPrintln("Grenade Set To ^2" + self.currentGrenade);

}

shootGrenades()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2" + self.currentGrenade);

for(;Winky Winky
{
self waittill("weapon_fired");
GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));
Velocity = VectorScale(GrenadeDirection, 5000);
self MagicGrenadeType(self.currentGrenade, self getEye(), Velocity, 2);
}
}

killPlayer(player)
{
if (!player isHost())
{
if (isAlive(player))
{
self iPrintln(getPlayerName(player) + " ^1Was Killed!");
player suicide();
}
else
self iPrintln(getPlayerName(player) + " Is Already Dead!");
}
else
self iPrintln("You Cannot Kill The " + verificationToColor(player.status));
}

forceHost()
{
if (self isHost())
{
self.forceHost = booleanOpposite(self.forceHost);
self iPrintln(booleanReturnVal(self.forceHost, "Force Host: ^1Off", "Force Host: ^2On"));

if (self.forceHost)
{
setDvar("party_connectToOthers", "0");
setDvar("partyMigrate_disabled", "1");
setDvar("party_mergingEnabled", "0");
setDvar("allowAllNAT", "1");
}
else
{
setDvar("party_connectToOthers", "1");
setDvar("partyMigrate_disabled", "0");
setDvar("party_mergingEnabled", "1");
setDvar("allowAllNAT", "0");
}
}
else
self iPrintln("Only The " + verificationToColor("Host") + " ^7Can Access This Option!");
}

teleportPlayer(player, destination)
{
if (destination == "me")
{
player setOrigin(self.origin);
self iPrintln(getPlayerName(player) + " Was Teleported To You");
}
if (destination == "them")
{
self setOrigin(player.origin);
self iPrintln("You Were Teleported To " + getPlayerName(player));
}
}

CarePackageGun()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2Care Package Gun");
for(;Winky Winky
{
self waittill ("weapon_fired");
self thread maps\mp\killstreaks\_supplydrop::dropcrate(self traceBullet(), self traceBullet()[2], "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
wait 1;
}
}

TeleportGun()
{
self notify("GiveNewWeapon");
self endon("disconnect");
self endon("GiveNewWeapon");

self iPrintln("Weapon: ^2Teleport Gun");
for(;Winky Winky
{
self waittill ("weapon_fired");
self setOrigin(traceBullet());
}
}

disableWeapons()
{
self notify("GiveNewWeapon");
self iPrintln("Weapon: ^2Default");
}

locationSelector()
{
self endon("disconnect");
self endon("death");

self beginLocationSelection( "map_mortar_selector" );
self disableoffhandweapons();
self giveWeapon( "killstreak_remote_turret_mp" );
self switchToWeapon( "killstreak_remote_turret_mp" );
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = BulletTrace(location + (0, 0, 100000), location, false, self)["position"];
self endLocationSelection();
self enableoffhandweapons();
self switchToWeapon(self maps\mp\_utility::getlastweapon());
self.selectingLocation = undefined;
return newLocation;
}

Teleporter()
{
self setOrigin(self locationSelector());
self iPrintln("^2Teleported!");
}

giveAllPerks()
{
self clearPerks();
self setPerk("specialty_additionalprimaryweapon");
self setPerk("specialty_armorpiercing");
self setPerk("specialty_armorvest");
self setPerk("specialty_bulletaccuracy");
self setPerk("specialty_bulletdamage");
self setPerk("specialty_bulletflinch");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_deadshot");
self setPerk("specialty_delayexplosive");
self setPerk("specialty_detectexplosive");
self setPerk("specialty_disarmexplosive");
self setPerk("specialty_earnmoremomentum");
self setPerk("specialty_explosivedamage");
self setPerk("specialty_extraammo");
self setPerk("specialty_fallheight");
self setPerk("specialty_fastads");
self setPerk("specialty_fastequipmentuse");
self setPerk("specialty_fastladderclimb");
self setPerk("specialty_fastmantle");
self setPerk("specialty_fastmeleerecovery");
self setPerk("specialty_fastreload");
self setPerk("specialty_fasttoss");
self setPerk("specialty_fastweaponswitch");
self setPerk("specialty_finalstand");
self setPerk("specialty_fireproof");
self setPerk("specialty_flakjacket");
self setPerk("specialty_flashprotection");
self setPerk("specialty_gpsjammer");
self setPerk("specialty_grenadepulldeath");
self setPerk("specialty_healthregen");
self setPerk("specialty_holdbreath");
self setPerk("specialty_immunecounteruav");
self setPerk("specialty_immuneemp");
self setPerk("specialty_immunemms");
self setPerk("specialty_immunenvthermal");
self setPerk("specialty_immunerangefinder");
self setPerk("specialty_killstreak");
self setPerk("specialty_longersprint");
self setPerk("specialty_loudenemies");
self setPerk("specialty_marksman");
self setPerk("specialty_movefaster");
self setPerk("specialty_nomotionsensor");
self setPerk("specialty_noname");
self setPerk("specialty_nottargetedbyairsupport");
self setPerk("specialty_nokillstreakreticle");
self setPerk("specialty_nottargettedbysentry");
self setPerk("specialty_pin_back");
self setPerk("specialty_pistoldeath");
self setPerk("specialty_proximityprotection");
self setPerk("specialty_quickrevive");
self setPerk("specialty_quieter");
self setPerk("specialty_reconnaissance");
self setPerk("specialty_rof");
self setPerk("specialty_scavenger");
self setPerk("specialty_showenemyequipment");
self setPerk("specialty_stunprotection");
self setPerk("specialty_shellshock");
self setPerk("specialty_sprintrecovery");
self setPerk("specialty_showonradar");
self setPerk("specialty_stalker");
self setPerk("specialty_twogrenades");
self setPerk("specialty_twoprimaries");
self setPerk("specialty_unlimitedsprint");

self iPrintln("All Perks ^2Set");
}

SpeedX2()
{
self.speedScaleX2 = booleanOpposite(self.speedScaleX2);
self iPrintln(booleanReturnVal(self.speedScaleX2, "Speed X2: ^1Off", "Speed X2: ^2On"));

if(self.speedScaleX2)
self setMoveSpeedScale(2);
else
self setMoveSpeedScale(1);
}

kamikaze()
{
self endon("disconnect");

Location = locationSelector();

self iPrintlnBold("^3Kamikaze Bomber Inbound");

Kamikaze = spawn("script_model", self.origin + (24000,15000,25000));
Kamikaze setModel("veh_t6_air_fa38_killstreak");
Kamikaze.killCamEnt = Kamikaze;
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
Kamikaze moveTo(Location, 3.5);

Kamikaze playsound("mpl_lightning_flyover_boom");
playFxOnTag(level.chopper_fx["damage"]["light_smoke"], Kamikaze, "tag_origin");
wait 3.6;
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin);
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,0,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,400,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,400,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,400));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,0,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,400,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,400,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,800));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,0,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,200,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,200,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,0,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,200,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,200,0));
playFx(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
Kamikaze playsound(level.heli_sound["crash"]);
Kamikaze RadiusDamage(Kamikaze.origin, 500, 1000, 100, self, "MOD_PROJECTILE_SPLASH", "planemortar_mp");
Kamikaze delete();
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
}

initJericho()
{
self endon("disconnect");
level.waypointGreen = loadFX("misc/fx_equip_tac_insert_light_grn");
level.waypointRed = loadFX("misc/fx_equip_tac_insert_light_red");

if(!self.awaitingMissiles)
{
self.awaitingMissiles = true;
missilesReady = 0;
numberOfMissiles = 5;

self iPrintln("Shoot To Select Missile Paths");
while(missilesReady != numberOfMissiles)
{
self waittill("weapon_fired");
target = traceBullet();
mFx = spawnFx(level.waypointGreen, target, (0, 0, 1), (1, 0, 0));
triggerFx(mFx);
self thread spawnJerichoMissile(target, mFx);
missilesReady++;
}
self.awaitingMissiles = false;
self iPrintln("All Missile Paths Initialized, Fire Your Weapon To Launch Missiles");
self waittill("weapon_fired");
self notify("launchMissiles");
}
else
self iPrintln("^1Launch Current Missile Calling In New Ones!");
}

spawnJerichoMissile(target, mFx)
{
self endon("disconnect");
self waittill("launchMissiles");
mFx delete();
mFx = spawnFx(level.waypointRed, target, (0, 0, 1), (1, 0, 0));
triggerFx(mFx);

location = target+(0, 3500, 5000);

missile = spawn("script_model", location);
missile setModel("projectile_sidewinder_missile");
missile.angles = missile.angles+(90, 90, 90);
missile.killCamEnt = missile;
missile rotateto(VectorToAngles(target - missile.origin), 0.01);
wait 0.01;

time = 3;
endLocation = BulletTrace(missile.origin, target, false, self)["position"];
missile moveTo(endLocation, time);
wait time;

missile playsound("wpn_rocket_explode");
playFx(level.remote_mortar_fx["missileExplode"], missile.origin+(0, 0, 1));
missile RadiusDamage(missile.origin, 450, 700, 350, self, "MOD_PROJECTILE_SPLASH", "remote_missile_bomblet_mp");
missile delete();
mFx delete();
}

initStrafeRun()
{
if (!level.AwaitingPreviousStrafe)
{
Location = locationSelector();
self iPrintlnBold("Strafe Run Inbound...");
level.AwaitingPreviousStrafe = true;

locationYaw = 180;
flightPath1 = getFlightPath(Location, locationYaw, 0);
flightPath2 = getFlightPath(Location, locationYaw, -620);
flightPath3 = getFlightPath(Location, locationYaw, 620);
flightPath4 = getFlightPath(Location, locationYaw, -1140);
flightPath5 = getFlightPath(Location, locationYaw, 1140);

level thread Strafe_Think(self, flightPath1);
wait 0.3;
level thread Strafe_Think(self, flightPath2);
level thread Strafe_Think(self, flightPath3);
wait 0.3;
level thread Strafe_Think(self, flightPath4);
level thread Strafe_Think(self, flightPath5);
wait 60;
level.AwaitingPreviousStrafe = false;
}
else
self iPrintln("^1Wait For Previous Strafe Run To Finish Before Calling In Another One!");
}

Strafe_Think(owner, flightPath)
{
level endon("game_ended");

if (!isDefined(owner))
return;

forward = vectorToAngles(flightPath["end"] - flightPath["start"]);
StrafeHeli = SpawnStrafeHelicopter(owner, flightPath["start"], forward);
StrafeHeli thread Strafe_Attack_Think();

StrafeHeli setYawSpeed(120, 60);
StrafeHeli setSpeed(48, 4Cool Man (aka Tustin);
StrafeHeli setVehGoalPos( flightPath["end"], 0 );
StrafeHeli waittill("goal");

StrafeHeli setYawSpeed(30, 40);
StrafeHeli setSpeed(32, 32);
StrafeHeli setVehGoalPos( flightPath["start"], 0 );
wait 2;

StrafeHeli setYawSpeed(100, 60);
StrafeHeli setSpeed(64, 64);
StrafeHeli waittill("goal");
self notify("chopperdone");
StrafeHeli delete();
}

Strafe_Attack_Think()
{
self endon("chopperdone");

self setVehWeapon(self.defaultweapon);
for( ;; )
{
for (i = 0; i < level.players.size; i++)
{
if(CanTargetPlayer(level.players))
{
self setturrettargetent(level.players);
self FireWeapon("tag_flash", level.players);
}
}
wait 0.5;
}
}

SpawnStrafeHelicopter(owner, origin, angles)
{
Team = owner.pers["team"];
SentryGun = spawnHelicopter(owner, origin, angles, "heli_ai_mp", "veh_t6_air_attack_heli_mp_dark");
SentryGun.team = Team;
SentryGun.pers["team"] = Team;
SentryGun.owner = owner;
SentryGun.currentstate = "ok";
SentryGun setdamagestage(4);
SentryGun.killCamEnt = SentryGun;
return SentryGun;
}

CanTargetPlayer(player)
{
CanTarget = true;
if (!IsAlive(player) || player.sessionstate != "playing")
return false;
if (Distance(player.origin, self.origin ) > 5000)
return false;
if (!isDefined(player.pers["team"]))
return false;
if (level.teamBased && player.pers["team"] == self.team)
return false;
if (player == self.owner)
return false;
if (player.pers["team"] == "spectator")
return false;
if (!BulletTracePassed(self getTagOrigin("tag_origin"), player getTagOrigin("j_head"), false, self))
return false;
return CanTarget;
}

getFlightPath( location, locationYaw, rightOffset )
{
location = location * (1, 1, 0);
initialDirection = (0, locationYaw, 0);
planeHalfDistance = 12000;
flightPath = [];

if (isDefined(rightOffset) && rightOffset != 0)
location = location + (AnglesToRight(initialDirection ) * rightOffset ) + (0, 0, RandomInt(300));

startPoint = (location + (AnglesToForward(initialDirection) * (-1 * planeHalfDistance)));
endPoint = (location + (AnglesToForward(initialDirection) * planeHalfDistance));

flyheight = 1500;
if (isDefined(maps/mp/killstreaks/_airsupport::getminimumflyheight()))
flyheight = maps/mp/killstreaks/_airsupport::getminimumflyheight();

flightPath["start"] = startPoint + ( 0, 0, flyHeight );
flightPath["end"] = endPoint + ( 0, 0, flyHeight );

return flightPath;
}

spawnFlyableJet()
{
if(!isDefined(self.jet["spawned"]) && !self.inVehicle)
{
setDvar("cg_thirdPersonRange", "500");
self.jet["jetModel"] = "veh_t6_air_fa38_killstreak";
self.jet["spawned"] = true;
self.jet["runJet"] = true;
self.jet["inJet"] = false;
self.jet["spawnPosition"] = self getOrigin();
self.jet["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);

self iPrintln("Press [{+usereload}] To Enter Jet");
self thread Jet_Think();
}
else
{
if (self.inVehicle)
self iPrintln("You Are Already In A Vehicle");
else
self iPrintln("You Can Only Spawn One Jet At A Time!");
}
}

Jet_Think()
{
level endon("game_ended");
self endon("disconnect");
self endon("endJet");

for (;Winky Winky
{
if (self useButtonPressed() && !self.jet["inJet"])
{
closeMenuAnywhere();
self iPrintln("Press [{+attack}] To Accelerate");
self iPrintln("Press [{+actionslot 4}] To Change Weapon");
self iPrintln("Press [{+frag}] To Fire Weapon");
self iPrintln("Press [{+usereload}] To Exit Jet");

self.jet["jetEntity"] = spawn("script_model", self.jet["spawnPosition"]);
self.jet["jetEntity"].angles = self.jet["spawnAngles"];
self.jet["jetEntity"] setModel(self.jet["jetModel"]);

self.jet["speed"] = 0;
self.jet["inJet"] = true;

self disableWeapons();
self detachAll();
self setOrigin(((self.jet["jetEntity"].origin) + (AnglesToForward(self.jet["jetEntity"].angles) * 20) + (0, 0, 3)));
self hide();
self setClientThirdPerson(true);
self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0));
self PlayerLinkTo(self.jet["jetEntity"]);

self thread Jet_Move_Think();
self thread Jet_Death_Think();
self thread Jet_Weapons_Think();
wait 1;
}
if (self useButtonPressed() && self.jet["inJet"])
self Jet_Exit_Think();

wait 0.05;
}
}

Jet_Move_Think()
{
level endon("game_ended");
self endon("disconnect");
self endon("endJet");

self.jet["speedBar"] = drawBar((1, 1, 1), 200, 7, "", "", 0, 170);
newJetAngles = undefined;
jetTrace = undefined;

while (self.jet["inJet"])
{
jetTrace = playerAnglesToForward(self, 150 + self.jet["speed"]);
self.jet["jetEntity"] rotateTo(self getPlayerAngles(), 0.2);
if (self attackButtonPressed())
{
if(self.jet["speed"] < 0)
self.jet["speed"] = 0;

if(self.jet["speed"] < 100)
self.jet["speed"] += 0.8;

self.jet["jetEntity"] moveTo(jetTrace, 0.2);
}
else
{
if(self.jet["speed"] > 0)
{
newJetAngles = self getPlayerAngles();
self.jet["speed"] -= 3.5;
self.jet["jetEntity"] moveTo(jetTrace, 0.2);
}
}
self.jet["speedBar"] updateBar(self.jet["speed"]/100);
wait 0.05;
}
}

changeJetProjectile()
{
self.jet["weapnum"] += 1;
if (self.jet["weapnum"] == 1)
{
self.jet["weapon"] = "ai_tank_drone_rocket_mp";
self.jet["weaponFireTime"] = 0.50;
}
if (self.jet["weapnum"] == 2)
{
self.jet["weapon"] = "straferun_rockets_mp";
self.jet["weaponFireTime"] = 0.50;
}
if (self.jet["weapnum"] == 3)
{
self.jet["weapon"] = "remote_missile_bomblet_mp";
self.jet["weaponFireTime"] = 0.50;
}
if (self.jet["weapnum"] == 4)
{
self.jet["weapon"] = "cobra_20mm_comlink_mp";
self.jet["weaponFireTime"] = 0.05;
}
if (self.jet["weapnum"] == 5)
{
self.jet["weapon"] = "chopper_minigun_mp";
self.jet["weaponFireTime"] = 0.05;
}
if (self.jet["weapnum"] == 6)
{
self.jet["weapon"] = "littlebird_guard_minigun_mp";
self.jet["weaponFireTime"] = 0.05;
}
if (self.jet["weapnum"] == 6)
self.jet["weapnum"] = 0;
}

Jet_Weapons_Think()
{
level endon("game_ended");
self endon("disconnect");
self endon("jetEnd");

self.jet["weapnum"] = 1;
self.jet["weapon"] = "ai_tank_drone_rocket_mp";
self.jet["WeaponHUD"] = drawText("Current Weapon: " + self.jet["weapon"], "objective", 1.5, 0, 400, (1, 1, 1), 1, (0, 0, 0), 0, 8, false);
while (self.jet["inJet"])
{
if (self fragButtonPressed())
{
MagicBullet(self.jet["weapon"], self.jet["jetEntity"] getTagOrigin("tag_origin"), self traceBullet(), self);
wait self.jet["weaponFireTime"];
}
else if (self actionSlotFourButtonPressed())
{
self changeJetProjectile();
self.jet["WeaponHUD"] destroyElem();
self.jet["WeaponHUD"] = drawText("Current Weapon: " + self.jet["weapon"], "objective", 1.5, 0, 400, (1, 1, 1), 1, (0, 0, 0), 0, 8, false);
}
wait 0.05;
}
}

Jet_Exit_Think()
{
self.jet["speed"] = 0;
self.jet["inJet"] = false;
self.jet["runJet"] = false;
self.jet["spawned"] = undefined;
self.jet["speedBar"] destroyElem();
self.jet["WeaponHUD"] destroyElem();
self.jet["jetEntity"] delete();

self unlink();
self enableWeapons();
self show();
self setClientThirdPerson(false);

wait 0.3;
self notify("endJet");
}

Jet_Death_Think()
{
level endon("game_ended");
self endon("disconnect");
self endon("endJet");

self waittill("death");
if(self.jet["inCar"])
self Jet_Exit_Think();
wait 0.2;
}

spawnDrivableCar()
{
if(!isDefined(self.car["spawned"]) && !self.inVehicle)
{
self.inVehicle = true;
setDvar("cg_thirdPersonRange", "300");
self.car["carModel"] = "veh_t6_drone_rcxd";
self.car["spawned"] = true;
self.car["runCar"] = true;
self.car["inCar"] = false;
self.car["spawnPosition"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);
self.car["spawnAngles"] = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);

self.car["carEntity"] = spawn("script_model", self.car["spawnPosition"]);
self.car["carEntity"].angles = self.car["spawnAngles"];
self.car["carEntity"] setModel(self.car["carModel"]);

wait 0.2;
self thread Vehicle_Wait_Think();

}
else
{
if (self.inVehicle)
self iPrintln("You Are Already In A Vehicle");
else
self iPrintln("You Can Only Spawn One Car At A Time!");
}
}

Vehicle_Wait_Think()
{
level endon("game_ended");
self endon("disconnect");
self endon("end_car");

while(self.car["runCar"])
{
if(distance(self.origin, self.car["carEntity"].origin) < 120)
{
if(self useButtonPressed())
{
if(!self.car["inCar"])
{
closeMenuAnywhere();
self iPrintln("Press [{+attack}] To Accelerate");
self iPrintln("Press [{+speed_throw}] To Reverse/Break");
self iPrintln("Press [{+reload}] To Exit Car");

self.car["speed"] = 0;
self.car["inCar"] = true;

self disableWeapons();
self detachAll();
self setOrigin(((self.car["carEntity"].origin) + (AnglesToForward(self.car["carEntity"].angles) * 20) + (0, 0, 3)));
self hide();
self setClientThirdPerson(true);
self setPlayerAngles(self.car["carEntity"].angles + (0, 0, 0));
self PlayerLinkTo(self.car["carEntity"]);

self thread Vehicle_Physics_Think();
self thread Vehicle_Death_Think();

wait 1;
}
else
self thread Vehicle_Exit_Think();
}
}
wait .05;
}
}

Vehicle_Physics_Think()
{
level endon("game_ended");
self endon("disconnect");
self endon("end_car");

self.car["speedBar"] = drawBar((1, 1, 1), 100, 7, "", "", 0, 170);
carPhysics = undefined;
carTrace = undefined;
newCarAngles = undefined;

while(self.car["runCar"])
{
carPhysics = ((self.car["carEntity"].origin) + ((AnglesToForward(self.car["carEntity"].angles) * (self.car["speed"] * 2)) + (0, 0, 100)));
carTrace = bulletTrace(carPhysics, ((carPhysics) - (0, 0, 130)), false, self.car["carEntity"])["position"];
if(self attackButtonPressed())
{
if(self.car["speed"] < 0)
self.car["speed"] = 0;

if(self.car["speed"] < 50)
self.car["speed"] += 0.4;

newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
else
{
if(self.car["speed"] > 0)
{
newCarAngles = vectorToAngles(carTrace - self.car["carEntity"].origin);
self.car["speed"] -= 0.7;
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
}
if(self adsButtonPressed())
{
if(self.car["speed"] > -20)
{
if(self.car["speed"] < 0)
newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);

self.car["speed"] -= 0.5;
self.car["carEntity"] moveTo(carTrace, 0.2);
}
else
self.car["speed"] += 0.5;

self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
else
{
if(self.car["speed"] < -1)
{
if(self.car["speed"] < 0)
newCarAngles = vectorToAngles(self.car["carEntity"].origin - carTrace);

self.car["speed"] += 0.8;
self.car["carEntity"] moveTo(carTrace, 0.2);
self.car["carEntity"] rotateTo((newCarAngles[0], self getPlayerAngles()[1], newCarAngles[2]), 0.2);
}
}
self.car["speedBar"] updateBar(self.car["speed"]/50);
wait 0.05;
}
}

Vehicle_Death_Think()
{
self endon("disconnect");
self endon("end_car");

self waittill("death");
if(self.car["inCar"])
thread Vehicle_Exit_Think();
else
thread Vehicle_Exit_Think();
wait 0.2;
}

Vehicle_Exit_Think()
{
self.inVehicle = false;
self.car["speed"] = 0;
self.car["inCar"] = false;
self.car["runCar"] = false;
self.car["spawned"] = undefined;
self.car["speedBar"] destroyElem();
self.car["carEntity"] delete();

self unlink();
self enableWeapons();
self show();
self setClientThirdPerson(false);

self notify("end_car");
}

spawnMine()
{
self endon("disconnect");

if (!isDefined(self.mineNum))
self.mineNum = 0;

self.mineOrigin[self.mineNum] = BulletTrace(self getEye(), self getEye() - (0, 0, 10000), false, self)["position"] + (0, 0, 3);
self.mine[self.mineNum] = spawn("script_model", self.mineOrigin[self.mineNum]);
self.mine[self.mineNum] setModel("t6_wpn_bouncing_betty_world");
self.mineNum++;
self iPrintln("Spawned A Mine At Your Position!");

if (self.minesActive == false)
{
self thread Mine_Think();
self.minesActive = true;
}
}

Mine_Think()
{
self endon("disconnect");
for(;Winky Winky
{
foreach(player in level.players)
{
for(i = 0; i < self.mineNum; i++)
{
if(distance(self.mineOrigin, player.origin) < 25 && player != self && !(level.teamBased && player.team == self.team) && isAlive(player))
{
self.mine RadiusDamage(self.mineOrigin + VectorScale(( 0, 0, 1 ), 56), 250, 250, 1, self, "MOD_EXPLOSIVE", "bouncingbetty_mp");
self.mine playSound("fly_betty_explo");
playFx(level.bettyexplosionfx, self.mineOrigin);

self.mine hide();
self.mine destroy();
self.mineOrigin = undefined;
self.mineNum--;
}
}
wait 0.05;
}
wait 0.05;
}
}

changeAimingPos()
{
self.aimpos += 1;
if (self.aimpos == 1)
self.aimingPosition = "j_spineupper";
if (self.aimpos == 2)
self.aimingPosition = "j_spinelower";
if (self.aimpos == 3)
self.aimingPosition = "j_head";
if (self.aimpos == 3)
self.aimpos = 0;


self iPrintln("Aiming Position Set To: ^2" + self.aimingPosition);
}

aimingMethod()
{
self.aimingRequired = booleanOpposite(self.aimingRequired);
self iPrintln(booleanReturnVal(self.aimingRequired, "Aiming Required: ^1Off", "Aiming Required: ^2On"));
}
unfairAimbot()
{
self.unfairMode = booleanOpposite(self.unfairMode);
self iPrintln(booleanReturnVal(self.unfairMode, "Unfair Mode: ^1Off", "Unfair Mode: ^2On"));
}

Aimbot()
{
level endon("game_ended");
self endon("disconnect");
self endon("statusChanged");
self endon("disableAimbot");

self.Aimbot = booleanOpposite(self.Aimbot);
self iPrintln(booleanReturnVal(self.Aimbot, "Classic Aimbot: ^1Off", "Classic Aimbot: ^2On"));

if (self.Aimbot)
{
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(Closer(self getTagOrigin(self.aimingPosition), player getTagOrigin(self.aimingPosition), aimAt getTagOrigin(self.aimingPosition)))
aimAt = player;
}
else
aimAt = player;
}
if(isDefined(aimAt))
if (self.aimingRequired)
{
if (self.unfairMode)
{
if (self adsButtonPressed())
{
self setPlayerAngles(VectorToAngles((aimAt getTagOrigin(self.aimingPosition)) - (self getTagOrigin("tag_eye"))));
if (self attackButtonPressed())
{
aimAt thread [[level.callbackPlayerDamage]](self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0, 0, 0), (0, 0, 0), "head", 0, 0);
wait 0.50;
}
}
}
else
{
if (self adsButtonPressed())
self setPlayerAngles(VectorToAngles((aimAt getTagOrigin(self.aimingPosition)) - (self getTagOrigin("tag_eye"))));
}
}
else
{
if (self.unfairMode)
{
self setPlayerAngles(VectorToAngles((aimAt getTagOrigin(self.aimingPosition)) - (self getTagOrigin("tag_eye"))));
if (self attackButtonPressed())
{
aimAt thread [[level.callbackPlayerDamage]](self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0, 0, 0), (0, 0, 0), "head", 0, 0);
wait 0.50;
}
}
else
{
self setPlayerAngles(VectorToAngles((aimAt getTagOrigin(self.aimingPosition)) - (self getTagOrigin("tag_eye"))));
}
}
}
}
else
self notify("disableAimbot");
}

ToggleUFO()
{
self endon("disconnect");
self endon("death");
self endon("disableUFO");

self.UFO = booleanOpposite(self.UFO);
self iPrintln(booleanReturnVal(self.UFO, "UFO Mode: ^1Off", "UFO Mode: ^2On^7\nPress [{+frag}] To Move!"));

if (self.UFO)
{
self.parentObject = spawn("script_origin", self.origin);
self.parentObject.angles = self.angles;
self PlayerLinkTo(self.parentObject, undefined);
self disableWeapons();

for(;Winky Winky
{
if(self fragButtonPressed())
self.parentObject moveTo(playerAnglesToForward(self, 25), 0.05);
wait 0.01;
}
}
else
{
self unlink();
self enableWeapons();
self.parentObject delete();
self notify("disableUFO");
}
}

givePlayerGod(player)
{
player InfiniteHealth(false);
self iPrintln(booleanReturnVal(player.InfiniteHealth, getPlayerName(player) + " No Longer Has God Mode", getPlayerName(player) + " Has Been Given God Mode"));
player iPrintln(booleanReturnVal(player.InfiniteHealth, "You No Longer Have God Mode", "You Have Been Given God Mode"));
}

InfiniteHealth(print, printplayer)
{
self.InfiniteHealth = booleanOpposite(self.InfiniteHealth);
if (print)
self iPrintln(booleanReturnVal(self.InfiniteHealth, "God Mode: ^1Off", "God Mode: ^2On"));

if (self.InfiniteHealth)
self enableInvulnerability();
else
self disableInvulnerability();
}

godModeAllPlayers()
{
self endon("disconnect");

self.allGodMode = booleanOpposite(self.allGodMode);
self iPrintln(booleanReturnVal(self.allGodMode, "All Players Are No Longer God", "All Players Are God"));

foreach(player in level.players)
{
if (!player isHost() || player != self)
{
if (self.allGodMode)
{
if (!player.InfiniteHealth)
player thread InfiniteHealth(false);
}
else
{
if (player.InfiniteHealth)
player thread InfiniteHealth(false);
}
}
wait 0.05;
}
}

InfiniteAmmo()
{
self endon("disconnect");
self endon("disableInfAmmo");

self.InfiniteAmmo = booleanOpposite(self.InfiniteAmmo);
self iPrintln(booleanReturnVal(self.InfiniteAmmo, "Infinite Ammo: ^1Off", "Infinite Ammo: ^2On"));

if (self.InfiniteAmmo)
{
for(;Winky Winky
{
if (self getCurrentWeapon() != "none")
{
self setWeaponAmmoClip(self getCurrentWeapon(), weaponClipSize(self getCurrentWeapon()));
self giveMaxAmmo(self getCurrentWeapon());
}
if (self getCurrentOffHand() != "none")
self giveMaxAmmo(self getCurrentOffHand());

wait 0.05;
}
}
else
self notify("disableInfAmmo");
}

forgeMode()
{
self endon("disconnect");
self endon("statusChanged");
self endon("disableForgeMode");

self.ForgeMode = booleanOpposite(self.ForgeMode);
self iPrintln(booleanReturnVal(self.ForgeMode, "Forge Mode: ^1Off", "Forge Mode: ^2On\n^7Press [{+speed_throw}] To Pickup Objects and Players"));

if (self.ForgeMode)
{
for (;Winky Winky
{
if (self adsButtonPressed())
{
if (self.currentEntity != undefined)
{
anglesForwad = self getEye() + AnglesToForward(self getPlayerAngles()) * 200;
self.currentEntity setOrigin(anglesForwad);
self.currentEntity.origin = anglesForwad;
}
else
self.currentEntity = traceBullet(100000, "entity", true);
}
else
self.currentEntity = traceBullet(100000, "entity", true);

wait 0.05;
}
}
else
self notify("disableForgeMode");
}

spawnEntity(model, origin)
{
entity = spawn("script_model", origin);
entity setModel(model);
return entity;
}

spawnEntityPlayer(model)
{
spawnPosition = self traceBullet(200);
entity = spawn("script_model", spawnPosition);
entity setModel(model);
self iPrintln("Object Spawned: ^2" + model);
return entity;
}

spawnTurretPlayer(turrettype)
{
spawnPosition = self traceBullet(200);
turret = spawnTurret("misc_turret", spawnPosition, turrettype);
turret.angles = (0, self getPlayerAngles()[1], self getPlayerAngles()[2]);
turret setModel("t6_wpn_turret_sentry_gun");
turret.weaponinfoname = turrettype;
self iPrintln("Turret Spawned: ^2" + turrettype);
return turret;
}

pokeFlash()
{
self.pokeHud = drawShader("white", 0, -100, 1000, 1000, (1, 1, 1), 0, 10, false);

self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha = 1;
wait 0.50;

self.pokeHud FadeOverTime(0.50);
self.pokehud.alpha = 0;
wait 0.50;

self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha = 1;
wait 0.50;

self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha = 0;
wait 0.50;

self.pokeHud destroyElem();
self notify("finishedFlash");
}

pokeBall()
{
self endon("disconnect");
self endon("pokemonRelease");

if (!self.pokeBall)
{
self GivePlayerWeapon("sensor_grenade_mp", false);
self iPrintln("Throw Your Sensor Grenade To Release The Pokemon!");
self.pokeBall = true;
for (;Winky Winky
{
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "sensor_grenade_mp")
{
self iPrintlnBold("Arcanine, I Choose You!");
grenade hide();
self.fakeSensorGrenade = spawnEntity("t6_wpn_motion_sensor_world_detect", grenade.origin);
self.fakeSensorGrenade linkTo(grenade);

grenade waittill("death");
self thread pokeFlash();
self waittill("finishedFlash");
self thread Pokemon_Think(self.fakeSensorGrenade.origin, self.fakeSensorGrenade.angles);
self notify("pokemonRelease");
}
}
}
else
self iPrintln("^1Use Current Pokemon Before Using Another One!");
}

Pokemon_Think(origin, angles)
{
self.pokemon["model"] = "german_shepherd";
self.pokemon["pokemonEntity"] = spawn("script_model", origin);
self.pokemon["pokemonEntity"] SetModel(self.pokemon["model"]);
self.pokemon["newOrigin"] = origin + (0, 0, 500);

self.pokemon["pokemonEntity"] RotateTo((0, angles[1], 0), 0);
self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 5);
wait 5;

self.pokemon["newOrigin"] = self.pokemon["pokemonEntity"].origin + VectorScale(AnglesToForward(self.pokemon["pokemonEntity"].angles), 1000);
self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 0.50);
wait 0.50;

self.pokemon["pokemonEntity"] PlaySound(level.heli_sound["crash"]);
foreach(player in level.players)
{
if (level.teamBased && self.pers["team"] == player.pers["team"])
{ }
else
{
if (player != self)
player thread [[level.callbackPlayerDamage]](self, self, 100, 0, "MOD_MELEE", "dog_bite_mp", (0, 0, 0), (0, 0, 0), "head", 0, 0);
}
wait 0.05;
}
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin);
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0 ,400));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 800));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 200, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 200, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0 ,200 ,0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 200, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));

self.pokemon["pokemonEntity"] delete();
self.fakeSensorGrenade delete();
self.pokeBall = false;
}

setVision(vision, transitionTime)
{
visionSetNaked(vision, transitionTime);
self setinvisibletoall();
self setvisibletoplayer(self);
}

rocketTeleportGun()
{
self endon("disconnect");
self endon("statusChanged");
self endon("disableRocketGun");

self.rocketTeleporter = booleanOpposite(self.rocketTeleporter);
self iPrintln(booleanReturnVal(self.rocketTeleporter, "Rocket Teleporter: ^1Off", "Rocket Teleporter: ^2On\nFire An RPG To Activate"));

if (self.rocketTeleporter)
{
self GivePlayerWeapon("usrpg_mp", false);
for (;Winky Winky
{
self waittill("missile_fire", weapon, weapname);
if (weapname == "usrpg_mp")
{
self PlayerLinkTo(weapon);

weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}
else
notify("disableRocketGun");
}

ThunGun()
{
self endon("disconnect");
self endon ("death");
level.bettydestroyedfx = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
namezy = self;
self giveWeapon("ksg_mp", 7, false);
self switchToWeapon("ksg_mp");
self setWeaponAmmoStock("ksg_mp", 0);
self setWeaponAmmoClip("ksg_mp", 1);
self iPrintlnBold("^2ForceBlast Ready! ^48^7:Shots Remaining");
for(j = 8; j > 0; j--)
{
self waittill ( "weapon_fired" );
if( self getCurrentWeapon() == "ksg_mp" )
{
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
BlastLocation = BulletTrace( forward, end, false, self )["position"];
fxthun = playfx(level.bettydestroyedfx, self getTagOrigin("tag_weapon_right"));
fxthun.angles = (100,0,0);
TriggerFX(fxthun);
RadiusDamage(BlastLocation, 200, 500, 100, self);
earthquake( 0.9, 0.9, self.origin, 600 );
PlayRumbleOnPosition( "grenade_rumble", self.origin );
foreach(player in level.players)
{
if(player.team != self.team)
{
if(Distance(self.origin, player.origin) < 600)
{
player thread ThunDamage();
}
}
}
self switchToWeapon("ksg_mp");
wait 0.8;
wait .5;
bulletz = (j - 1);
self iPrintlnBold("^2ForceBlast Ready. ^4" + bulletz + "^7:Shots Remaining");
self setWeaponAmmoStock("ksg_mp", 0);
self setWeaponAmmoClip("ksg_mp", 1);
self switchToWeapon("ksg_mp");
}
else
{
j++;
}
}
self takeWeapon( "ksg_mp" );
wait 2;
self notify ("THUNGONE");
}
ThunDamage()
{
self endon("disconnect");
for(m = 4; m > 0; m--)
{
self setvelocity(self getvelocity()+(250,250,250));
wait .1;
}
self setvelocity(0,0,0);
wait 7;
}

ackopunch()
{
self setOrigin((300,100,40.5));
level.NGU = spawn( "script_model", (0,0,40.5) );
level.NGU.angles = (0,10,0);
level.NGU setModel( "t6_wpn_supply_drop_ally" );
for(;Winky Winky
{
self.packit destroy();
if(distance(self.origin, level.NGU.origin) <150)
{
self.packit = self createFontString( "hudbig", 4.0 );
self.packit setPoint( "TOP", "TOP", 0, 20 );
self.packit setText("^5Press ^6SQUARE ^5For Pack-O-Punch");
if(self usebuttonpressed())
{
weap = self getCurrentWeapon();
if( self.upw[weap] != 1 )
{
self takeWeapon(self getCurrentWeapon());
self freezeControls(true);
self iPrintlnBold("^5Packing That Shit Hold Up");
wait 4;
self iPrintlnBold("^5Done! Now Fuck Shit Up");
self.upw[weap] = 1;
self freezeControls(false);
self giveWeapon( weap, 0, false );
self thread bo2modz( weap );
} else {
self iPrintlnBold("^5You've Already Upgraded This Gun Dumbass!");
wait 1;
}
}
}
wait 0.05;
}
}
bo2modz( gun )
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
weap = self getCurrentWeapon();
if( weap == gun )
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect[ "rcbombexplosion" ] = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
playfx(level._effect[ "rcbombexplosion" ], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 200, 100, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

ToggleRocketRain()
{
if(!self.RocketRain)
{
self notify("LickMyLovleyCock");
self.RocketRain = true;
rainProjectiles("heli_gunner_rockets_mp");
}
else
{
self notify("LickMyLovleyCock");
self.RocketRain = false;
}
}
rainProjectiles(bullet)
{
self endon("disconnect");
self endon("LickMyLovleyCock");
for(;Winky Winky
{
x = randomIntRange(-10000,10000);
y = randomIntRange(-10000,10000);
z = randomIntRange(8000,10000);
MagicBullet( bullet, (x,y,z), (x,y,0), self );
wait 0.05;
}
wait 0.05;
}

doKillstreaks()
{
maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 9999);
}

ChangeClass()
{
self endon("disconnect");
self endon("death");

self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
for(;Winky Winky
{
if(self.pers[ "changed_class" ])
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
wait 0.05;
}
}

Quake()
{
self iPrintln("^1Boom Boom Shake The Room!");
earthquake(0.6,10,self.origin,100000);
}

doCarePBullets()
{
if(self.bullets2==false)
{
self thread carepBullets();
self.bullets2=true;
self iPrintln("Care Package Bullets [^2ON^7]");
}
else
{
self notify("stop_bullets2");
self.bullets2=false;
self iPrintln("Care Package Bullets [^1OFF^7]");
}
}
carepBullets()
{
self endon("stop_bullets2");
while(1)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
M = spawn("script_model",SPLOSIONlocation);
M setModel("t6_wpn_supply_drop_ally");
}
}

Centipede()
{
self endon("stop_centipede");
self endon("disconnect");
self endon("death");
while(1)
{
ent=self ClonePlayer(9999999);
wait 0.1;
ent thread destroyModelOnTime(2);
}
}
destroyModelOnTime(time)
{
wait(time);
self delete();
}

Matrixx()
{
self endon("disconnect");
self endon("death");
self endon ("MrToxicBooty");
self iPrintLn("Press [{+speed_throw}] To Enable");
for(;Winky Winky
{
if(self AdsButtonPressed())
{
self thread pushdowntscale();self setblur(0.7,0.3);
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
else
{
self useServerVisionSet(false);
setDvar("timescale",1);self setblur(0,0.5);
}
wait 0.01;
}
}
pushdowntscale()
{for( mtb = 1; mtb > 0.3; mtb-=0.5 ){setDvar("timescale",mtb);wait 0.001;}}

dsr50()

{
self giveWeapon( "dsr50_mp" );
self switchToWeapon( "dsr50_mp" );
self iPrintLn("Weapon:^2dsr50_mp given");
}

ballista_mp()

{
self giveWeapon( "ballista_mp" );
self switchToWeapon( "ballista_mp" );
self iPrintLn("Weapon:^2ballista_mp given");
}

an94_mp()

{
self giveWeapon( "an94_mp" );
self switchToWeapon( "an94_mp" );
self iPrintLn("Weapon:^2an94_mp given");
}

WaterFountain()

{
self iPrintLn ("^2Only Works on ^1Hijacked");
self endon("death");
self setclientthirdperson(1);
while(1)
{
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playFx(level._effect["water_splash_sm"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}

Thermal()

{
if(self.Thermal == true)
{
self setinfraredvision(1);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
self iPrintln("^7Thermal Vision : ^2ON");
self.Thermal = false;
}
else
{
self setinfraredvision(0);
self iPrintln("^7Thermal Vision : ^1OFF");
self.Thermal = true;
}
}

ModdedLobby()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^5This is a Modded Lobby");
player thread maps\mp\gametypes\_hud_message::hintMessage("^5Vip^25$ ^5Admin^210$ ^1Paypal");
}
}

Creatormsg()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^0Black ^7Box^7 v1 Created by ^3Shark");
player thread maps\mp\gametypes\_hud_message::hintMessage("^0Black ^7Box v1.5 edit by ^2SneakerStreet");
}
}

useinst()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^0Menu Instructions:");
player thread maps\mp\gametypes\_hud_message::hintMessage("^0[{+speed_throw}] & Knife To Open");
player thread maps\mp\gametypes\_hud_message::hintMessage("^0[{+actionslot 1}] & [{+actionslot 2}] To Navigate");
player thread maps\mp\gametypes\_hud_message::hintMessage("^0[{+gostand}] To Select");
player thread maps\mp\gametypes\_hud_message::hintMessage("^0[{+usereload}] To go Back or Close");
}
}

WP(D,Z,P)
{
L=strTok(D,",");
for(i = 0 ; i < L.size; i += 2)
{
B = spawn("script_model",self.origin+(int(L),int(L[i+1]),Z));
if(!P)
B.angles=(90,0,0);
B setModel("t6_wpn_supply_drop_ally");
}
}

Sneakerbunker()

{
//Part1
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,300,0,325,0,350,0,375,0,400,0,425,0,0,30,425,30,0,60,0,90,0,120,0,150,0,180,0,210,0,240,425,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,375,270,400,270,425,270",0,0);
//Part2
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,300,0,325,0,350,0,375,0,400,0,425,0,0,30,425,30,0,60,0,90,0,120,0,150,0,180,0,210,0,240,425,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,375,270,400,270,425,270",23,0);
//Part3
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,300,0,325,0,350,0,375,0,400,0,425,0,0,30,425,30,0,60,0,90,0,120,0,150,0,180,0,210,0,240,425,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,375,270,400,270,425,270",56,0);
//Part4
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,300,0,325,0,350,0,375,0,400,0,425,0,0,30,425,30,0,60,425,60,0,90,425,90,0,120,425,120,0,150,425,150,0,180,425,180,0,210,425,210,0,240,425,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,375,270,400,270,425,270",90,0);
//Part5
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,300,0,325,0,350,0,375,0,400,0,425,0,0,30,425,30,0,60,425,60,0,90,425,90,0,120,425,120,0,150,425,150,0,180,425,180,0,210,425,210,0,240,425,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,375,270,400,270,425,270",120,0);
//Part6
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,300,0,325,0,350,0,375,0,400,0,425,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,300,30,325,30,350,30,375,30,400,30,425,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,300,60,325,60,350,60,375,60,400,60,425,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,300,90,325,90,350,90,375,90,400,90,425,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,300,120,325,120,350,120,375,120,400,120,425,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,300,150,325,150,350,150,375,150,400,150,425,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,300,180,325,180,350,180,375,180,400,180,425,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,300,210,325,210,350,210,375,210,400,210,425,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,300,240,325,240,350,240,375,240,400,240,425,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,375,270,400,270,425,270",150,0);
}

BunkerThread()

{
if(self.SneakerbunkerIsSpawned == false)
{
self.SneakerbunkerIsSpawned = true;
self iprintln("Sneakers Bunker: ^2Spawned");
self thread Sneakerbunker();
}
else
{
self iprintln("Bunker is already ^1Spawned");
}
}

stfu()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^4Kid Please ^1SHUT THE FUCK UP");
}
}

Derankscare()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^1DERANK ^7started 0/100");
player thread maps\mp\gametypes\_hud_message::hintMessage("^1Taking Challenges ^723/100");
player thread maps\mp\gametypes\_hud_message::hintMessage("^1Taking Camos ^746/100");
player thread maps\mp\gametypes\_hud_message::hintMessage("^1Taking Attachments ^778/100");
player thread maps\mp\gametypes\_hud_message::hintMessage("^1You got Deranked ^7 100/100");
}
}

yes()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^5Yes");
}
}

no()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^1NO");
}
}

smd()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("Suck my DICK");
player thread maps\mp\gametypes\_hud_message::hintMessage("^08===================D");
}
}

FlashFeed()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .1;
}
}

GiveKillstreak(killstreak)
{
self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname( killstreak ) , 5594, true, 5594);
}

giveswarm()

{
self GiveKillstreak("killstreak_missile_swarm");
self iPrintln("Swarm: ^2Given");
}

doAdvert()
{
foreach(player in level.players)
{
player thread Advert();
}
}

Advert()

{
self thread closeMenu();
wait 1;
xePixTvx=createFontString("default",2.0);
xePixTvx setPoint("CENTER","CENTER",0,-200);
xePixTvx setText("^0Black ^7Box v1.5");
xePixTvx.color=(0,1,1);
xePixTvx.alpha=1;
xePixTvx moveOverTime(.6);
xePixTvx.y=0;
wait 2;
xePixTvx fadeOverTime(.6);
xePixTvx.alpha=0;
wait .6;
xePixTvx setPoint("CENTER","CENTER",0,-200);
xePixTvx setText("^2Hosted ^3By: ^2"+level.hostname);
xePixTvx.alpha=1;
xePixTvx moveOverTime(.6);
xePixTvx.y=0;
wait 2;
xePixTvx fadeOverTime(.6);
xePixTvx.alpha=0;
wait .6;
xePixTvx setPoint("CENTER","CENTER",0,-200);
xePixTvx setText("^0Enjoy ^7Your ^0Fucking ^7Stay!");
xePixTvx.alpha=1;
xePixTvx moveOverTime(.6);
xePixTvx.y=0;
wait 2;
xePixTvx fadeOverTime(.6);
xePixTvx.alpha=0;
wait .6;
xePixTvx setPoint("CENTER","CENTER",0,-200);
xePixTvx setText("^0Check ^5out ^0www.NextGenUpdate.com ^5for ^0stuff ^5like ^0this!");
xePixTvx.alpha=1;
xePixTvx moveOverTime(.6);
xePixTvx.y=0;
wait 4;
xePixTvx fadeOverTime(.6);
xePixTvx.alpha=0;
wait .6;
xePixTvx setPoint("CENTER","CENTER",0,-200);
xePixTvx setText("^0Black Box By ^3Shark ^0Edited by ^3SneakerStreet");
xePixTvx.alpha=1;
xePixTvx moveOverTime(.6);
xePixTvx.y=0;
wait 2;
xePixTvx fadeOverTime(.6);
xePixTvx.alpha=0;
wait 1;
xePixTvx destroy();
}

sendalltospace()

{
self iPrintln("^0Everyone has been sent off to a galaxy far far away");
foreach (player in level.players)
{
if (!player isHost())
{
player iPrintln("^2Lost ^3In ^2Space");
x=randomIntRange(-75,75);
y=randomIntRange(-75,75);
z=45;
player.location =(0+x,0+y,500000+z);
player.angle =(0,176,0);
player setOrigin(player.location);
player setPlayerAngles(player.angle);
}
}
}

blindall()

{
if(level.isBlind == 0)
{
foreach (player in level.players)
{
if (!player IsHost())
{
player.blackscreen = newclienthudelem( player );
player.blackscreen.x = 0;
player.blackscreen.y = 0;
player.blackscreen.horzAlign = "fullscreen";
player.blackscreen.vertAlign = "fullscreen";
player.blackscreen.sort = 50;
player.blackscreen SetShader( "black", 640, 480 );
player.blackscreen.alpha = 1;
}
}
level.isBlind = 1;
self iPrintln("All Players Blind: ^2On");
}
else
{
foreach (player in level.players)
{
player.blackscreen destroy();
player.blackscreen delete();
}
level.isBlind = 0;
self iPrintln("All Players Blind: ^1Off");
}
}

HealthBar()

{
self.healthBar=self createBar((1,1,1),150,11);
self.healthBar setPoint("CENTER","TOP",0,42);
self.healthText=self createFontString("default",1.5);
self.healthText setPoint("CENTER","TOP",0,22);
self.healthText setText("^2Your Health");
for(;Winky Winky
{
self.healthBar updateBar(self.health / self.maxhealth);
if(self.health==0)
{
self.healthBar Destroy();
self.healthText Destroy();
}
wait 0.5;
}
}

Toggle_Hideeeeee()

{
if(self.Hideeeeee==0)
{
self.Hideeeeee=1;
self iPrintln("Invisible : ^2ON");
self hide();
}
else
{
self.Hideeeeee=0;
self iPrintln("Invisible : ^1OFF");
self show();
}
}

BWV()
{
if(self.bw == true)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro", 0);
self iPrintln("^7Black and White: ^2ON");
self.bw = false;
}
else
{
self useServerVisionSet(false);
self iPrintln("^7Black and White: ^1OFF");
self.bw = true;
}
}

takeallplayerweapons()

{
self iPrintln("Weapons were taken!");
foreach (player in level.players)
{
if (!player isHost())
{
player takeallweapons();
}
}
}

infiniteammoall()
{
if (level.ammoall == false)
{
level.ammoall = true;
self iPrintln("Infinite Ammo for all: ^2On");
while(1)
{
if (level.ammoall)
{
foreach(player in level.players)
{
currentWeapon = player getcurrentweapon();
if ( currentWeapon != "none" )
{
player setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
player givemaxammo( currentWeapon );
}

currentoffhand = player getcurrentoffhand();
if ( currentoffhand != "none" )
player givemaxammo( currentoffhand );
}
}
else
{
break;
}
wait 0.05;
}
}
else
{
level.ammoall = false;
self iPrintln("Infinite Ammo for all: ^1Off");
}
}

toggleSupernades()
{
if(self.supernades==false)
{
self.supernades=true;
self iPrintln("Supernades: ^2ON");
self thread Supernades();
}
else if(self.supernades==true)
{
self.supernades=false;
self iPrintln("Supernades: ^1OFF");
self notify("stop_nades");
}
}

Supernades()
{
self endon("death");
self endon("disconnect");
self endon("stop_nades");
for(;Winky Winky
{
self waittill( "grenade_fire", Grenade );
wait 0.05;
Grenade waittill( "explode");
wait 0.01;
for (i = 0;i < level.players.size;i++)
{
P= level.players;
if(P.name !=self.name && P.team !=self.team && (p.isinmod==false) && !p IsHost())
{
P thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_EXPLOSIVE", "frag_grenade_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
wait 0.01;
}
}
}

WaterGun()
{
self iprintln("Only works on ^1Hijacked");
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
playfx(level._effect["water_splash_sm"],SPLOSIONlocation);

}
wait 0.005;
}

walkingLoadestar()
{
self endon("death");
self GiveKillstreak("killstreak_remote_mortar");
self iprintln("^1Walking Lodestar Given... Enjoy");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;Winky Winky
{
if(self.Fly == 1)
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
UFO moveTo(Fly,.01);
}
wait .001;
}
}

AutoDropshot()
{
if(self.Drop == true)
{
self thread DropTheBase();
self iPrintln("Auto Drop-Shot: ^2On");
self.Drop = false;
}
else
{
self notify("stop_drop");
self iPrintln("Auto Drop-Shot: ^1Off");
self.Drop = true;
}
}

DropTheBase()
{
self endon("disconnect");
self endon("stop_drop");
for(;Winky Winky
{
self waittill ("weapon_fired");
self setStance("prone");
}
}

Tbag()

{
if(self.TB == true)
{
self thread Tbxg();
self.TB = false;
}
else
{
self notify("stop_tbag");
self iPrintln("T-Bag: ^1Off");
self.TB = true;
}
}

Tbxg()

{
self endon("disconnect");
self endon("death");
self endon("stop_tbag");

self iPrintln("T-Bag: ^2On");
for(;Winky Winky
{
self setStance("crouch");
wait .5;
self setStance("stand");
wait .5;
}
}

doExplosiveBullets()

{
self endon( "disconnect" );
self endon( "death" );
self endon("Exp Disabled");
level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );

for(;Winky Winky
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);
RadiusDamage(ExpLocation, 500, 500, 100, self);
wait 0.05;
}
}

noob()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^0N^2o^0o^2b ^0G^2e^0t ^2o^0n ^2m^0y ^2L^0e^2v^0e^2l");
player thread maps\mp\gametypes\_hud_message::hintMessage("^3Shark^6<3 ^2SneakerStreet^6<3");
}
}

sharksneak()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^3Shark^6<3 ^2SneakerStreet^6<3");
}
}

nguadv()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("Sup Dawg");
player thread maps\mp\gametypes\_hud_message::hintMessage("Check out ^4NextGenUpdate.com");
}
}

bo2dead()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("Hey Gues what?");
player thread maps\mp\gametypes\_hud_message::hintMessage("Bo2 is Ruined ^2xD");
player thread maps\mp\gametypes\_hud_message::hintMessage("^2GSC is Fucking back ^6<3");
}
}

fakeunall()

{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("Unlock all ^2started");
player thread maps\mp\gametypes\_hud_message::hintMessage("^0LOL i was jocking");
}
}
Last edited by immortal- ; 06-11-2015 at 09:05 PM.

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