Post: [Game Mode] Sharks Zombieland
10-14-2014, 12:44 PM #1
Shark
Retired.
(adsbygoogle = window.adsbygoogle || []).push({}); Hello All, as many of you may know or may have heard that I was making a zombieland game mode if you ever were on MW2 at the time when the jailbreak for 3.55 went big and everyone was using GSC mods then you may have heard of this game mode if not then don't worry as I will explain it later on in this thread!

This Gamemode has taken me almost 2 weeks, as I pretty much started coding it from scratch. At the moment it is only compatible in GSC Studio by iMCSx (you can find it in the modding tools section).

Information Regarding Edits
I don't want to see any edits of this released unless you ask for my permission, however this does not mean you are not allowed to edit this to your liking it just means if you are going to release it then please seek my permission first and provide proof that you have actually done quite a large "edit" and not just chucked your name on it. Anyway on with the release. However I do not control other peoples decisions and if they are going to disrespect the rules I have laid out concerning these issues then there is nothing I can do about it but it will be highly disappointing and hugely disrespectful to me and anyone who helped in the making of this.

Download
These files are updated every time I make changes to any of them, If there is anything important that I have changed or that you should know about then I will inform you on this thread and in the replies below, you will also need to download all the gsc files.

You must login or register to view this content.

How To Make Custom Maps For Zombieland (Original Thread)
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___________________________________________________________________________________________________

Zombieland Edits Edit By SneakerStreet
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Edit By E3FlasheR_NOR
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Edit By coolmankiller
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Edit By iAmCrystal
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Edit By TheHiddenHour
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Edit By TheNiceUb3r - Seems To Be Unstable
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Edit By zonicreations23
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Edit By Skonafid
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Other Map Edit Threads You must login or register to view this content. - By 0zersub
You must login or register to view this content. - By 0zersub
You must login or register to view this content. - By UpH | Jumper
You must login or register to view this content. - By SneakerStreet
You must login or register to view this content. - By MyNinjaDefuse
You must login or register to view this content. - By xTiibo Modz


Videos
Credits To: You must login or register to view this content. & You must login or register to view this content. For Recording.



Change Log
    
[COLOR="#FF0000"]
15/10/2014 1:43AM
Files Edited: main.gsc
[/COLOR]
- Fixed Player Death Loop Bug
- Fixed Team Change Issues
- Split Screeners Auto Kicked As They Cause Issues

[COLOR="#FF0000"]
15/10/2014 12:38PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed Another Player Death Loop
- Added Zombie Check So People Cant Rejoin as a Human
- Most Team Setup Issues Fixed

[COLOR="#FF0000"]
15/10/2014 7:55PM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Fixed ALL Known Bugs ~ Finally!!!!
- Fixed Skorpion EVO Unknown Weapon Bug
- Team Changing Is 100% Working For All Clients Now!
- Added A Boolean To Decide If Host Can Become First Infected

[COLOR="#FF0000"]
16/10/2014 3:50PM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Causing Game To Freeze
- Increased Zombiefication Time
- Removed Game Forfeit Time

[COLOR="#FF0000"]
16/10/2014 7:51AM
Files Edited: main.gsc, functions.gsc
[/COLOR]
- Added A Boolean Which Spawns Working Bots (level.spawnBots = true/false)
- Added Support For Split Screeners

[COLOR="#FF0000"]
16/10/2014 10:22AM
Files Edited: main.gsc
[/COLOR]
- Fixed An Issue Which Caused The Game To Randomly End Even If Humans Are Still Alive!

[COLOR="#FF0000"]
21/10/2014 11:10PM
Files Edited: main.gsc, functions.gsc, menu.gsc, forgefunctions.gsc, mapedits.gsc
[/COLOR]
- Added Map Creation Function (Explanation Thread Soon)
- Fixed Apparent "Freezing" Issue?
- Tweaked A Couple of Things

[COLOR="#FF0000"]
26/10/2014 3:04PM
Files Edited: forgefunctions.gsc
[/COLOR]
- Added Option To Make Walls, Grids and Ramps Invisible
- Message Now Shows Up When You Find A Hidden Teleport Flag
- Made Interactive Objects More Responsive
- Fixed Some Minor Bugs

[COLOR="#FF0000"]
3/1/2015 3:05PM
Files Edited: All Files
[/COLOR]
- Stability Improvements
- Added Variable To Change Turret Limit & Disable News Bar
- Tweaked Some Functions

[COLOR="#FF0000"]
3/8/2015 8:32PM
Files Edited: All Files
[/COLOR]
- More Stability Improvements
- Added Some Helpful Comments For People Wishing To Change Game Settings
- Fixed Bug With Buying 2 Mystery Boxes At Once
- Removed Entity Monitor (Believed To Be Causing Freezing, Thanks To xTurntUpLobbies For Working This Out!)
- Added New Perk & Attachment, Target Finder & Faster Reload
- Changed Door Color To Red
- Added Magma Map Detection (For Map Edits)

[COLOR="#FF0000"]
4/3/2015 6:36PM
Files Edited: main.gsc, forgefunctions.gsc
[/COLOR]
- More Stability Improvements
- Fixed Freezing Issue When Hosting Online (Finally)
- You Can Now Use R3 & R1 To Damage Doors (Zombies)
- Multiple People Can Damage A Door At Once Now (Zombies)

[COLOR="#FF0000"]
4/4/2015 9:04AM
Files Edited: forgefunctions.gsc. main.gsc, functions.gsc
[/COLOR]
- Zipline Text Is More Responsive
- Hold Square Instead Of Press To Use Mystery Box Now
- Mid-Game Freezing Issue Fixed
- More Then One Person Can Use A Zipline At Once
- Turrets Spawn In Front Of You, Not Where You Aim

[COLOR="#FF0000"]
4/5/2015 10:11PM
Files Edited: forgefunctions.gsc. main.gsc, functions.gsc
[/COLOR]
- Fixed A Problem With Map Edits Causing Freezing
- Made Teleport Flags More Responsive
- Fixed An Exploit Where Zombies Could Buy The Mystery Box
- Zombies Can No Longer Use Turrets (They Will Die & Get A Warning Message)
- Added New Attachment (ACOG Sight)
- Made Some Minor Tweaks

[COLOR="#FF0000"]
18/7/2015 6:03PM
Files Edited: forgefunctions.gsc. main.gsc
[/COLOR]
- Minor Improvements
- New Forge Function / CreateObject("model", origin, angle)


Force Host & Bots
    - When In A Game, Go Prone And Press DPAD Right To Toggle Force Host
- The Only Way To Get Bots Working Is By Using The Boolean "level.spawnBots" Do Not Add Bots The Normal Way!
- Gametype [COLOR="#FF0000"]MUST[/COLOR] Be Team Deathmatch, If Not You May Run Into Issues!


Shop Controls
    DPAD Up - Open Menu
DPAD Up/Down - Scroll Up/Down
DPAD Left - Close Menu Anywhere
X - Select Option
Square - Go Back/Exit Menu


How To Setup The Game Mode With GSC Studio
    Step 1: Download All The .GSC Files From The Dropbox Link!
Step 2: Make A Folder Called "Projects"
Step 3: Make A New Folder In Projects Called "Zombieland" And Place All The .GSC Files In There
Step 4: In GSC Studio, Click Editor->Open Project
Step 5: Select Change Location And Browse To The Projects Folder, Then Click Ok
Step 6: Click "Zombieland" From The Project List
Step 7: Connect To Your Device And Press Inject or Press CTRL + I


Known Bugs
    - No Known Bugs
[COLOR="#FF0000"]If You Find Any Bugs, Please Report Them On The Thread![/COLOR]


Credits
    Hawkin - Ideas
LightModzz - Ideas
ItsLollo1000 - Code Thread
YouViolateMe - The Shop Design + Ideas
Randoms I Met In Public Games - Testing
Winter - Testing
CmKs_4_LiFe - Testing
School - Boring Me So Much That I Work On This
ScaR - Recording The Video + Testing
Obris/Bo - Finding Bugs & Testing
Source Code - Perk List
dtx12 - Making This Possible
And Anyone Else That I Missed!


Enjoy Tiphat
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The following 135 users say thank you to Shark for this useful post:

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10-19-2014, 08:41 AM #182
iifire
Pokemon Trainer
Originally posted by jwm614 View Post
put in main.gsc under init

precacheModel( "mp_flag_green");
precacheModel( "mp_flag_red");
level thread doMaps ();


put in functions.gsc


    SpawnFlaggreen(originn, angless)
{

CurrentCrate = spawn("script_model", originn);
CurrentCrate setmodel("mp_flag_green");
CurrentCrate.angles = angless;
}

SpawnFlagred(originn, angless)
{

CurrentCrate = spawn("script_model", originn);
CurrentCrate setmodel("mp_flag_red");
CurrentCrate.angles = angless;
}


CreateFlag(enter,exit)
{
angle = (0,0,0);
flag=spawn("script_model",enter);
flag setModel("mp_flag_green");
wait 0.01;
flag1=spawn("script_model",exit);
flag1 setModel("mp_flag_red");
wait 0.01;
self.tele = 2;
self thread teleflags1(enter,exit,angle);

}
teleflags1(enter,exit,angle)
{
self endon("disconnect");
self endon("teleend");
for(;Winky Winky
{
if(self.tele == 2)
{
foreach(player in level.players)
{
if(distance(player.origin, enter) < 20)
{
player setorigin(exit);
wait 2;
}
if(distance(player.origin, exit) < 20)
{
player setorigin(enter);
wait 2;
}

}
wait 0.10;
}
}
}

SpawnWeapon(Weapon,WeaponName,catty,Location)
{
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
if(weapon_model=="minigun_wager_mp")weapon_model="minigun_mp";
if(weapon_model=="m32_wager_mp")weapon_model="m32_mp";
self.Wep = spawn("script_model",Location);
self.Wep setModel(weapon_model);
ang = self.angles;
self.wep.angles = ang;

for(;Winky Winky
{
foreach(player in level.players)
{
player.w destroy();
if(player.status == "human" && distance(Location,player.origin)<80)
{

player.w = player createFontString( "small", 2 );
player.w setPoint( "CENTER", "CENTER", 0, 20 );
player.w setText("^5Press [{+usereload}] ^1For " + WeaponName + "/ ^2$" + level.itemPrice["Human"]["Weapons"][catty]);

if(player UseButtonPressed())
{
if (player.money >= level.itemPrice["Human"]["Weapons"][catty])
{
player.w destroy();

player TakeWeapon(player.currentWeapon);
player GiveWeapon(weapon);
player SwitchToWeapon(weapon);
player iPrintln("^1" + WeaponName + " ^2Given");
player.money -= level.itemPrice["Human"]["Weapons"][catty];
}
else
{
player SendError("MoreMoney");
wait 2;
}
}
}
}
wait 0.5;
}
}




doMaps()
{
if(getDvar("mapname") == "mp_la") { /** Aftermath **/
self thread Aftermath();
}
if(getDvar("mapname") == "mp_dig") { /** Dig **/
self thread Dig();
}
if(getDvar("mapname") == "mp_pod") { /** Pod **/
self thread Pod();
}
if(getDvar("mapname") == "mp_takeoff") { /** Take Off **/
self thread TakeOff();
}
if(getDvar("mapname") == "mp_frostbite") { /** Frost **/
self thread Frost();
}
if(getDvar("mapname") == "mp_mirage") { /** Mirage **/
self thread Mirage();
}
if(getDvar("mapname") == "mp_hydro") { /** Hydro **/
self thread Hydro();
}
if(getDvar("mapname") == "mp_downhill") { /** Down Hill **/
self thread DownHill();
}
if(getDvar("mapname") == "mp_concert") { /** Encore **/
self thread Encore();
}
if(getDvar("mapname") == "mp_vertigo") { /** Vertigo **/
self thread Vertigo();
}
if(getDvar("mapname") == "mp_magma") { /** Magma **/
self thread Magma();
}
if(getDvar("mapname") == "mp_Studio") { /** Studio **/
self thread Studio();
}
if(getDvar("mapname") == "mp_paintball") { /** Rush **/
self thread Rush();
}
if(getDvar("mapname") == "mp_Cove") { /** Castaway **/
self thread Castaway();
}
if(getDvar("mapname") == "mp_drone") { /** Drone **/
self thread Drone();
}
if(getDvar("mapname") == "mp_express") { /** Express **/
self thread Express();
}
if(getDvar("mapname") == "mp_Detour") { /** bridge **/
self thread Bridge();
}
if(getDvar("mapname") == "mp_Uplink") { /** uplink **/
self thread Uplink();
}
if(getDvar("mapname") == "mp_socotra") { /** Yemen **/
self thread Yemen();
}
if(getDvar("mapname") == "mp_turbine") { /** Turbine **/
self thread Turbine();
}
if(getDvar("mapname") == "mp_village") { /** Standoff **/
self thread Standoff();
}
if(getDvar("mapname") == "mp_Slums") { /** slums **/
self thread Slums();
}
if(getDvar("mapname") == "mp_skate") { /** Grind **/
self thread Grind();
}
if(getDvar("mapname") == "mp_raid") { /** Raid **/
self thread Raid();
}
if(getDvar("mapname") == "mp_nightclub") { /** Plaza **/
self thread Plaza();
}
if(getDvar("mapname") == "mp_overflow") { /** Overflow **/
self thread Overflow();
}
if(getDvar("mapname") == "mp_meltdown") { /** Meltdown **/
self thread Meltdown();
}
if(getDvar("mapname") == "mp_hijacked") { /** Hijacked **/
self thread Hijacked();
}
if(getDvar("mapname") == "mp_carrier") { /** Carrier **/
self thread Carrier();
}
if(getDvar("mapname") == "mp_dockside") { /** Cargo **/
self thread Cargo();
}
if(getDvar("mapname") == "mp_nuketown_2020") { /** Nuketown **/
self thread Nuketown();
}
}

// ================
// | Map creation |
// ================

Aftermath()
{

}

Dig()
{

}

Pod()
{

}

TakeOff()
{

}

Frost()
{

}

Mirage()
{

}

Hydro()
{


}

DownHill()
{

}

Encore()
{


}

Vertigo()
{

}

Magma()
{

}

Studio()
{


}

Rush()
{

}

Castaway()
{

}
Drone()
{

}

Express()
{

}

Bridge()
{

}

Uplink()
{

}

Yemen()
{

}

Turbine()
{

}

Standoff()
{


}

Grind()
{

}
Slums()
{

}

Raid()
{


}

Plaza()
{

}

Overflow()
{

}

Meltdown()
{


}

Hijacked()
{

}

Carrier()
{

}
Cargo()
{

}

Nuketown()
{
//Flags
//levelthread CreateFlag((0,0,0),(0,0,0));
level thread CreateFlag((1527.93,1073.53,-55.875),(-1533.59,915.681,-63.788Cool Man (aka Tustin));
level thread CreateFlag((489.109,1003.93,-63.136Cool Man (aka Tustin),(960.396,-859.102,-63.4444));
level thread CreateFlag((-667.274,-259.796,-57.2724),(701.466,385.353,328.125));
//Weapons
//self thread SpawnWeapon("Weapon","Weapon Name",category,(Location));
level thread SpawnWeapon("minigun_wager_mp","Mini Gun","SuperSpecials",(-154.597,167.813,-14.8291));
}



The flags stop teleporting like half way during the game. So the zombies cant get to the humans outside the map. The teleport flag to get on the roof kills the player because of death barrier.
10-19-2014, 08:42 AM #183
OpenlyLegit
Can’t trickshot me!
Originally posted by iifire View Post
The flags stop teleporting like half way during the game. So the zombies cant get to the humans outside the map. The teleport flag to get on the roof kills the player because of death barrier.


hey can you tell me where exactly in each part you put the codes?
10-19-2014, 09:19 AM #184
/SneakerStreet/
At least I can fight
Originally posted by Shark View Post
Hello All, as many of you may know or may have heard that I was making a zombieland game mode if you ever were on MW2 at the time when the jailbreak for 3.55 went big and everyone was using GSC mods then you may have heard of this game mode if not then don't worry as I will explain it later on in this thread!

Just A Heads Up
This Gamemode has taken me almost 2 weeks, as I pretty much started coding it from scratch. At the moment it is only compatible in GSC Studio by iMCSx (you can find it in the modding tools section).

Notes On This Game Mode
- The Only Way To Get Bots Working Is By Using The Boolean "level.spawnBost" Do Not Add Bots The Normal Way!
- Gametype MUST Be Team Deathmatch, If Not You May Run Into Issues!

Information Regarding Edits
I don't want to see any edits of this released unless you ask for my permission, however this does not mean you are not allowed to edit this to your liking it just means if you are going to release it then please seek my permission first and provide proof that you have actually done quite a large "edit" and not just chucked your name on it. Anyway on with the release. However I do not control other peoples decisions and if they are going to disrespect the rules I have laid out concerning these issues then there is nothing I can do about it but it will be highly disappointing and hugely disrespectful to me anyone who helped in the making of this.

Video


Plans For The Future
In the future I plan on adding more content to the shop and custom maps, so stay tuned for any updates.


Download
These files are updated every time I make changes to any of them, If there is anything important that I have changed or that you should know about then I will inform you on this thread and in the replies below, you will also need to download all the gsc files.

You must login or register to view this content.


Change Log
    
[COLOR="#FF0000"]
15/10/2014 1:43AM
Files Edited: main.gsc
[/COLOR]

- Fixed Player Death Loop Bug
- Fixed Team Change Issues
- Split Screeners Auto Kicked As They Cause Issues

[COLOR="#FF0000"]
15/10/2014 12:38PM
Files Edited: main.gsc, functions.gsc
[/COLOR]

- Fixed Another Player Death Loop
- Added Zombie Check So People Cant Rejoin as a Human
- Most Team Setup Issues Fixed

[COLOR="#FF0000"]
15/10/2014 7:55PM
Files Edited: main.gsc, functions.gsc
[/COLOR]

- Fixed ALL Known Bugs ~ Finally!!!!
- Fixed Skorpion EVO Unknown Weapon Bug
- Team Changing Is 100% Working For All Clients Now!
- Added A Boolean To Decide If Host Can Become First Infected

[COLOR="#FF0000"]
16/10/2014 3:50PM
Files Edited: main.gsc
[/COLOR]

- Fixed An Issue Causing Game To Freeze
- Increased Zombiefication Time
- Removed Game Forfeit Time

[COLOR="#FF0000"]
16/10/2014 7:51AM
Files Edited: main.gsc, functions.gsc
[/COLOR]

- Added A Boolean Which Spawns Working Bots (level.spawnBots = true/false)
- Added Support For Split Screeners

[COLOR="#FF0000"]
16/10/2014 10:22AM
Files Edited: main.gsc
[/COLOR]

- Fixed An Issue Which Caused The Game To Randomly End Even If Humans Are Still Alive!



How To Enable Force Host
    When In A Game, Go Prone And Press DPAD Right To Toggle Force Host



Shop Controls
    DPAD Up - Open Menu
DPAD Up/Down - Scroll Up/Down
DPAD Left - Close Menu Anywhere
X - Select Option
Square - Go Back/Exit Menu



How To Setup The Game Mode With GSC Studio
    Step 1: Download All The .GSC Files From The Dropbox Link!
Step 2: Make A Folder Called "Projects"
Step 3: Make A New Folder In Projects Called "Zombieland" And Place All The .GSC Files In There
Step 4: In GSC Studio, Click Editor->Open Project
Step 5: Select Change Location And Browse To The Projects Folder, Then Click Ok
Step 6: Click "Zombieland" From The Project List
Step 7: Connect To Your Device And Press Inject or Press CTRL + I



Known Bugs
    - If You Have 7 Players In A Game The Death Loop Bug Will Occur (No Idea Why)
[COLOR="#FF0000"]If You Find Any Bugs, Please Report Them On The Thread![/COLOR]



Further Asked Questions (FAQ)
Q: Why Do Players Get Kicked Sometimes
A: Because Sometimes the black ops 2 teams bug out and try to auto balance so people end up on the zombies team, the only fix for this was to kick them sadly and let them rejoin :(

Credits
    Hawkin - Ideas
LightModzz - Ideas
ItsLollo1000 - Code Thread
YouViolateMe - The Shop Design + Ideas
Randoms I Met In Public Games - Testing
Winter - Testing
CmKs_4_LiFe - Testing
School - Boring Me So Much That I Work On This
ScaR - Recording The Video + Testing
Obris/Bo - Finding Bugs & Testing
Source Code - Perk List
dtx12 - Making This Possible
And Anyone Else That I Missed!


Enjoy Tiphat


yo shark i found another bug. zombies can use the spawned turret. can you replace it with the sentrygun killstreak?

The following user thanked /SneakerStreet/ for this useful post:

iifire
10-19-2014, 09:37 AM #185
iifire
Pokemon Trainer
Originally posted by oshea1995 View Post
hey can you tell me where exactly in each part you put the codes?


put in main.gsc under init

precacheModel( "mp_flag_green");
precacheModel( "mp_flag_red");
level thread doMaps ();


put in other shit in functions.gsc

The following user thanked iifire for this useful post:

OpenlyLegit
10-19-2014, 09:53 AM #186
OpenlyLegit
Can’t trickshot me!
Originally posted by iifire View Post
put in main.gsc under init

precacheModel( "mp_flag_green");
precacheModel( "mp_flag_red");
level thread doMaps ();


put in other shit in functions.gsc


where is a good place to put it in functions?
10-19-2014, 10:11 AM #187
iifire
Pokemon Trainer
Originally posted by oshea1995 View Post
where is a good place to put it in functions?

At the end? thats where i put it.
10-19-2014, 02:08 PM #188
jwm614
NextGenUpdate Elite
level thread deathBarrier();// init

deathBarrier()//functions
{
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
}

The following user thanked jwm614 for this useful post:

iifire
10-19-2014, 04:25 PM #189
/SneakerStreet/
At least I can fight
Originally posted by Shark View Post
Hello All, as many of you may know or may have heard that I was making a zombieland game mode if you ever were on MW2 at the time when the jailbreak for 3.55 went big and everyone was using GSC mods then you may have heard of this game mode if not then don't worry as I will explain it later on in this thread!

Just A Heads Up
This Gamemode has taken me almost 2 weeks, as I pretty much started coding it from scratch. At the moment it is only compatible in GSC Studio by iMCSx (you can find it in the modding tools section).

Notes On This Game Mode
- The Only Way To Get Bots Working Is By Using The Boolean "level.spawnBost" Do Not Add Bots The Normal Way!
- Gametype MUST Be Team Deathmatch, If Not You May Run Into Issues!

Information Regarding Edits
I don't want to see any edits of this released unless you ask for my permission, however this does not mean you are not allowed to edit this to your liking it just means if you are going to release it then please seek my permission first and provide proof that you have actually done quite a large "edit" and not just chucked your name on it. Anyway on with the release. However I do not control other peoples decisions and if they are going to disrespect the rules I have laid out concerning these issues then there is nothing I can do about it but it will be highly disappointing and hugely disrespectful to me anyone who helped in the making of this.

Video


Plans For The Future
In the future I plan on adding more content to the shop and custom maps, so stay tuned for any updates.


Download
These files are updated every time I make changes to any of them, If there is anything important that I have changed or that you should know about then I will inform you on this thread and in the replies below, you will also need to download all the gsc files.

You must login or register to view this content.


Change Log
    
[COLOR="#FF0000"]
15/10/2014 1:43AM
Files Edited: main.gsc
[/COLOR]

- Fixed Player Death Loop Bug
- Fixed Team Change Issues
- Split Screeners Auto Kicked As They Cause Issues

[COLOR="#FF0000"]
15/10/2014 12:38PM
Files Edited: main.gsc, functions.gsc
[/COLOR]

- Fixed Another Player Death Loop
- Added Zombie Check So People Cant Rejoin as a Human
- Most Team Setup Issues Fixed

[COLOR="#FF0000"]
15/10/2014 7:55PM
Files Edited: main.gsc, functions.gsc
[/COLOR]

- Fixed ALL Known Bugs ~ Finally!!!!
- Fixed Skorpion EVO Unknown Weapon Bug
- Team Changing Is 100% Working For All Clients Now!
- Added A Boolean To Decide If Host Can Become First Infected

[COLOR="#FF0000"]
16/10/2014 3:50PM
Files Edited: main.gsc
[/COLOR]

- Fixed An Issue Causing Game To Freeze
- Increased Zombiefication Time
- Removed Game Forfeit Time

[COLOR="#FF0000"]
16/10/2014 7:51AM
Files Edited: main.gsc, functions.gsc
[/COLOR]

- Added A Boolean Which Spawns Working Bots (level.spawnBots = true/false)
- Added Support For Split Screeners

[COLOR="#FF0000"]
16/10/2014 10:22AM
Files Edited: main.gsc
[/COLOR]

- Fixed An Issue Which Caused The Game To Randomly End Even If Humans Are Still Alive!



How To Enable Force Host
    When In A Game, Go Prone And Press DPAD Right To Toggle Force Host



Shop Controls
    DPAD Up - Open Menu
DPAD Up/Down - Scroll Up/Down
DPAD Left - Close Menu Anywhere
X - Select Option
Square - Go Back/Exit Menu



How To Setup The Game Mode With GSC Studio
    Step 1: Download All The .GSC Files From The Dropbox Link!
Step 2: Make A Folder Called "Projects"
Step 3: Make A New Folder In Projects Called "Zombieland" And Place All The .GSC Files In There
Step 4: In GSC Studio, Click Editor->Open Project
Step 5: Select Change Location And Browse To The Projects Folder, Then Click Ok
Step 6: Click "Zombieland" From The Project List
Step 7: Connect To Your Device And Press Inject or Press CTRL + I



Known Bugs
    - If You Have 7 Players In A Game The Death Loop Bug Will Occur (No Idea Why)
[COLOR="#FF0000"]If You Find Any Bugs, Please Report Them On The Thread![/COLOR]



Further Asked Questions (FAQ)
Q: Why Do Players Get Kicked Sometimes
A: Because Sometimes the black ops 2 teams bug out and try to auto balance so people end up on the zombies team, the only fix for this was to kick them sadly and let them rejoin :(

Credits
    Hawkin - Ideas
LightModzz - Ideas
ItsLollo1000 - Code Thread
YouViolateMe - The Shop Design + Ideas
Randoms I Met In Public Games - Testing
Winter - Testing
CmKs_4_LiFe - Testing
School - Boring Me So Much That I Work On This
ScaR - Recording The Video + Testing
Obris/Bo - Finding Bugs & Testing
Source Code - Perk List
dtx12 - Making This Possible
And Anyone Else That I Missed!


Enjoy Tiphat


Shark i found another bug xD its a small bug and u can fix it by pressing dpad up Smile

BUG:if u press fast dpad up square and x ur shop text will be on ur screen even if ur shop is closed. but it dissapears if u reopen the shop.

its not very big xD
10-19-2014, 06:03 PM #190
ybnice1234779
Do a barrel roll!
How can I spawn in the bots? I have no idea how. Sorry for the newbie question.

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