Post: Bo2 OpenAllTehDoors() Origins , Buried
11-19-2014, 10:32 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); ok i have the script working but does not open everything on the map like in Origins does not open rock to Gen 5 or Gen 6 Buried does not move or open everything.

i have searched everything and found nothing and tried almost everything to change it any ideas floating around would be good also looking for vuture aid in Buried
here id script for OpenAllTehDoors() =

}
OpenAllTehDoors()
{
setdvar("zombie_unlock_all",1);
wait 0.5;
self iPrintln("Open all the doors ^2Success");
Triggers=StrTok("zombie_doors|zombie_door|zombie_airlock_buy|flag_blocker|window_shutter|rock_debris_pile|zombie_trap","|");
for(a=0;a<Triggers.size;a++)
{
Trigger=GetEntArray(Triggers[a],"targetname");
for(b=0;b<Trigger.size;b++)
{
Trigger notify("trigger");
}
}
wait .1;
setdvar("zombie_unlock_all",0);
}

Maybe you see somthing i may have done wrong or maybe add to it thk's everyone ... :0
11-19-2014, 10:47 PM #2
Chris
Former Staff
Looks like a GSC Script :p

The following user thanked Chris for this useful post:

cyborge

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