Post: Map editor rtm tool Idea Beast Coders needed :D
11-22-2014, 11:44 PM #1
maureno
Bounty hunter
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Idk if its in right section Gasp

Hey so i've got dis idea on my mind if we want to make custom maps for BO2

to make it easy/ keep it short:


you run to that specific spot where you want to have your object (wall/door/flag...) and select that out of a list.
Once selected you click set pos 1 and run to a second spot and click set pos 2

Now the code automaticly generates your GSC code including the coordinates Happy

It would help alot of people who want to make custom maps Smile

And to even make it more advanced you can let them first select a map example

Drone()


and then the program autmatically adds the codes in so you end up with this:




Drone()
{
level thread removeSkyBarrier()
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 5, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 5, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator



And for height if you want to make bunkers or something add a numericupdown and every 1 up is like 1 meter ingame? Gasp just some ideas
12-02-2014, 03:31 AM #11
tantan27
Pokemon Trainer
nvm i goot it
12-02-2014, 09:24 AM #12
Originally posted by tantan27 View Post
Scarz this does not attach for me every other tool attaches for me. I am on DEX


well it is only TMAPI, it should work as it does for me and most others
12-02-2014, 03:07 PM #13
tantan27
Pokemon Trainer
Originally posted by ScaRzModZ View Post
well it is only TMAPI, it should work as it does for me and most others


Whats your PSN, mine is Preowns

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