Post: Map editor rtm tool Idea Beast Coders needed :D
11-22-2014, 11:44 PM #1
maureno
Bounty hunter
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Idk if its in right section Gasp

Hey so i've got dis idea on my mind if we want to make custom maps for BO2

to make it easy/ keep it short:


you run to that specific spot where you want to have your object (wall/door/flag...) and select that out of a list.
Once selected you click set pos 1 and run to a second spot and click set pos 2

Now the code automaticly generates your GSC code including the coordinates Happy

It would help alot of people who want to make custom maps Smile

And to even make it more advanced you can let them first select a map example

Drone()


and then the program autmatically adds the codes in so you end up with this:




Drone()
{
level thread removeSkyBarrier()
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 5, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 5, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator



And for height if you want to make bunkers or something add a numericupdown and every 1 up is like 1 meter ingame? Gasp just some ideas
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11-23-2014, 12:01 PM #2
gfo og to another Place but not post rtm on gsc
11-23-2014, 12:25 PM #3
maureno
Bounty hunter
Originally posted by MillionCookie View Post
gfo og to another Place but not post rtm on gsc


well either way its good posted as you get ur gsc codes/coordiantes etc via the rtm tool xD
11-24-2014, 04:59 AM #4
iifire
Pokemon Trainer
use scars rcxd race tool
11-24-2014, 08:31 AM #5
Originally posted by maureno View Post

Idk if its in right section Gasp

Hey so i've got dis idea on my mind if we want to make custom maps for BO2

to make it easy/ keep it short:


you run to that specific spot where you want to have your object (wall/door/flag...) and select that out of a list.
Once selected you click set pos 1 and run to a second spot and click set pos 2

Now the code automaticly generates your GSC code including the coordinates Happy

It would help alot of people who want to make custom maps Smile

And to even make it more advanced you can let them first select a map example

Drone()


and then the program autmatically adds the codes in so you end up with this:




Drone()
{
level thread removeSkyBarrier()
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // Dont remove
CreateFlag((-329.68, 8431.06, 322.672), (-33.8727, -931.003, -39.875), false, false); // bunker escape flag
CreateFlag((998.876, 3702.04, 298.21Cool Man (aka Tustin), (585.0149, 7178.51, 306.672), false, True); //enter bunker
CreateMysteryBox((434.989, -777.067, 240.125), (0, 180, 0), 150);
CreateWall((464.431, 6926.81, 360.676), (849.875, 7100.98, 320.511)); // 1st back wall
CreateWall((240.72, 7671.27, 306.672), (418.682, 7745.64, 397.672)); // 2nd back wall
CreateWall((-50.7627, 8402.28, 306.672), (68.1149, 8509.7, 420.672)); //front right wall
CreateWall((-158.503, 8321.72, 306.672), (-293.008, 8235.62, 420.672)); //front left wall
CreateWall((-448.359, -636.762, 239.702), (-24.413, -666.683, 280.125)); // 1st plat wall
CreateWall((202.322, -1162.11, 230.597), (202.66, -1084.42, 320.182)); // room wall
CreateWall((-12.6804, -1502.63, 50.3447), (-9.80337, -1565.91, 170.863)); // 2nd plat wall
CreateRamp((-254.393, 8267.81, 417.825), (57.0122, 8502.17, 417.825)); // 1st bunker ramp/floor
CreateRamp((-295.4, 8313.46, 417.825), (12.4179, 8562.77, 417.825)); // 2nd bunker ramp/floor
CreateRamp((-284.103, 8370.66, 428.526), (-481.152, 8588.01, 455.653)); // 1st bunker ramp
CreateRamp((-199.233, 8693.32, 320.504), (-71.9255, 8556.26, 419.866)); // 2nd bunker ramp
CreateRamp((-258.517, 8859.44, 451.811), (-547.972, 8584.76, 451.811)); // back ramp/floor
CreateDoor((-97.5456, 8358.69, 410.011), (-105.688, 8355.64, 312.672), 5, (90, 125, 0), 2, 2, 25, 80); //1st bunker door
CreateDoor((851.847, -1002.64, 240.125), (1005.49, -1001.51, 240.125), 5, (90, 90, 0), 4, 2, 25, 80); //1nd room door
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); // plat elevator



And for height if you want to make bunkers or something add a numericupdown and every 1 up is like 1 meter ingame? Gasp just some ideas


I have already created this... look at my threads... RCXD Racing Dump location.
11-24-2014, 10:28 AM #6
maureno
Bounty hunter
Originally posted by ScaRzModZ View Post
I have already created this... look at my threads... RCXD Racing Dump location.


Ohh sick imma downloading it in a sec, btw i love the hide & seek game mode you made man! Keep up the work aha can't wait until nuketown is supported Smile
11-24-2014, 10:43 AM #7
maureno
Bounty hunter
Originally posted by ScaRzModZ View Post
I have already created this... look at my threads... RCXD Racing Dump location.


Freezes my ps3 every time i click on dump location co-oords and i'm not sure its because i didn't do it on nuketown
because nuketown only is supported for the game mode Lol
11-24-2014, 11:24 AM #8
Originally posted by maureno View Post
Freezes my ps3 every time i click on dump location co-oords and i'm not sure its because i didn't do it on nuketown
because nuketown only is supported for the game mode Lol


hmmm weird ill see sooon...
11-24-2014, 12:57 PM #9
CustomHosting
Are you high?
Yeah i would love if someone made this, cause i a old version of zombieland by shark with a map co-ord display ingame by pressing left on dpad and also u can go in ufo mode to reach other spots easier but i have a problem of rotating and placing the walls etc :(
12-02-2014, 03:31 AM #10
tantan27
Pokemon Trainer
Originally posted by ScaRzModZ View Post
hmmm weird ill see sooon...


Scarz this does not attach for me every other tool attaches for me. I am on DEX

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