Post: How to not kill players when verifying
11-30-2014, 08:11 PM #1
(adsbygoogle = window.adsbygoogle || []).push({});
This allows you to verify other players without killing them
Step 1

You have to find the verify section in the menu base's coding, shown below
    dounverif()
{
player = level.players[self.menu.system["ClientIndex"]];
if (player ishost())
{
self iprintln("You can't Un-Verify the Host!");
}
else
{
player.verified = 0;
player.vip = 0;
player.admin = 0;
player.cohost = 0;
self suicide();
self iprintln(player.name + " is ^1Unverfied");
}
}

unverifme()
{
self.verified = 0;
self.vip = 0;
self.admin = 0;
self.cohost = 0;
self suicide();
}

verify()
{
player = level.players[self.menu.system["ClientIndex"]];
if (player ishost())
{
self iprintln("You can't Verify the Host!");
}
else
{
player unverifme();
player.verified = 1;
player.vip = 0;
player.admin = 0;
player.cohost = 0;
self iprintln(player.name + " is ^1Verified");
}
}

dovip()
{
player = level.players[self.menu.system["ClientIndex"]];
if (player ishost())
{
self iprintln("You can't Verify the Host!");
}
else
{
player unverifme();
player.verified = 1;
player.vip = 1;
player.admin = 0;
player.cohost = 0;
self iprintln(player.name + " is ^3VIP");
}
}

doadmin()
{
player = level.players[self.menu.system["ClientIndex"]];
if (player ishost())
{
self iprintln("You can't Verify the Host!");
}
else
{
player unverifme();
player.verified = 1;
player.vip = 1;
player.admin = 1;
player.cohost = 0;
self iprintln(player.name + " is ^6Admin");
}
}

docohost()
{
player = level.players[self.menu.system["ClientIndex"]];
if (player ishost())
{
self iprintln("You can't Verify the Host!");
}
else
{
if (player.cohost == 0)
{
player unverifme();
player.verified = 1;
player.vip = 1;
player.admin = 1;
player.cohost = 1;
self iprintln(player.name + " is ^5Co-Host");
}
}
}


Step 2


Find the area where it says unverifme
Then delete the green line
    
unverifme()
{
self.verified = 0;
self.vip = 0;
self.admin = 0;
self.cohost = 0;
[COLOR="#00FF00"] self suicide();[/COLOR]
}


On step 2, if the base you are using doesnt have the unverfime, just delete all the suicide()'s in the verification area.

And Your done! I haven't tested this a lot yet, so if it doesn't work just let me know. This is good for editing menus that you want to use to trickshot with friends.
(adsbygoogle = window.adsbygoogle || []).push({});
11-30-2014, 08:13 PM #2
Thanks
11-30-2014, 08:14 PM #3
Originally posted by usc View Post
Thanks

No Problem!
11-30-2014, 08:53 PM #4
Chris
Former Staff
This is a useless thread. An entire thread telling them to remove the "self suicide();" function is not needed.
- Thread Closed.

The following 2 users say thank you to Chris for this useful post:

EternalHabit, OpenlyLegit

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo