//MAKE SURE TO CALL IT LIKE THIS [COLOR="#FF0000"]self addOption("admin", "The Hulk v2", ::[COLOR="#0000FF"]hulktoggle[/COLOR]); [/COLOR]
init()
{
precacheModel("veh_t6_drone_overwatch_light");
precacheModel("defaultactor");
}
hulktoggle()
{
self endon("death");
self endon("disconnect");
self endon("koral");
if(level.hulkamania == 0)
{
level.hulkamania = 1;
self iprintlnBold( "^1Your Getting ANGRY!" );
self EnableInvulnerability();
self exitMenu();
wait 1.5;
self thread theHulk();
self thread HulkSmash();
self thread hulkquake();
self thread hulkdone();
self setperk("specialty_unlimitedsprint");
self setperk("specialty_sprintrecovery");
self setperk("specialty_stunprotection");
self setperk("specialty_pin_back");
self setperk("specialty_flashprotection");
self setperk("specialty_flakjacket");
self setperk("specialty_fasttoss");
self setperk("specialty_fastmantle");
self setperk("specialty_fallheight");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastreload");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_movefaster");
self setperk("specialty_healthregen");
self iprintln( "^1Press [{+frag}] To Throw A Helicopter" );
self.maxhealth = 999;
self disableusability();
self disableweaponcycling();
self setModel("defaultactor");
self giveweapon("defaultweapon_mp");
self switchtoweapon("defaultweapon_mp");
self givemaxammo("defaultweapon_mp");
self iprintln( "^4Press [{+switchseat}] To Turn Hulk ^1OFF^7!!!" );
self SetVisionSetforPlayer("infrared", 0);
self useServerVisionSet(true);
}
else
{
self iPrintlnbold("There can only be one Hulk!");
}
}
theHulk()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "koral" );
self takeweapon(self getcurrentoffhand());
self giveweapon( "destructible_car_mp" );
for(;
{
self waittill( "grenade_fire", grenade, weaponName );
self takeweapon(self getcurrentoffhand());
self giveweapon( "destructible_car_mp" );
if(weaponName == "destructible_car_mp")
{
grenade hide();
self.boom = spawn( "script_model", grenade.origin );
self.boom SetModel( "veh_t6_drone_overwatch_light" );
self.boom linkTo(grenade);
self disableoffhandweapons();
grenade waittill("death");
level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );
playfx(level.remote_mortar_fx[ "missileExplode" ], self.boom.origin );
RadiusDamage( self.boom.origin, 400, 400, 300, self, "MOD_EXPLOSIVE" );
self.boom delete();
self enableoffhandweapons();
}
continue;
wait 0.05;
}
}
hulkdone()
{
for(;
{
if(self changeseatbuttonpressed())
{
if (isDefined(level.hulkamania))
{
level.hulkamania = 0;
}
self enableusability();
self.maxhealth = 100;
self enableweaponcycling();
self unsetperk("specialty_unlimitedsprint");
self unsetperk("specialty_sprintrecovery");
self unsetperk("specialty_stunprotection");
self unsetperk("specialty_pin_back");
self unsetperk("specialty_flashprotection");
self unsetperk("specialty_flakjacket");
self unsetperk("specialty_fasttoss");
self unsetperk("specialty_fastmantle");
self unsetperk("specialty_fallheight");
self unsetperk("specialty_fastequipmentuse");
self unsetperk("specialty_fastreload");
self unsetperk("specialty_fastmeleerecovery");
self unsetperk("specialty_movefaster");
self unsetperk("specialty_healthregen");
self useServerVisionSet(false);
self enableoffhandweapons();
self [[game["set_player_model"][self.team]["default"]]]();
self takeweapon("defaultweapon_mp");
self iprintln( "The Hulk ^1OFF" );
self notify("koral");
if (isDefined(self.boom))
{
self.boom delete();
}
wait 0.05;
break;
}
wait 0.05;
}
}
HulkSmash()
{
self endon("disconnect");
self endon("death");
self endon("koral");
if(!isDefined(self.isEarthQuake))
{
self.isEarthQuake = true;
}
while(isDefined(self.isEarthQuake))
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="defaultweapon_mp")
{
self iprintlnbold("^2HULK SMASH!");
position = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"];
earthquake( 0.9, 0.9, self.origin, 400 );
PlayRumbleOnPosition( "grenade_rumble", self.origin );
foreach(person in level.players)
{
person playsound("wpn_rocket_explode_rock");
}
wait 0.05;
}
}
}
hulkquake()
{
self endon("disconnect");
self endon("death");
self endon("koral");
for(;
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
RadiusDamage(ExpLocation, 300, 500, 400, self);
wait 0.05;
}
}
codybenti for the idea
Loz for ideas and help
OpenlyLegit for help with testing
//MAKE SURE TO CALL IT LIKE THIS [COLOR="#FF0000"]self addOption("admin", "The Hulk v2", ::[COLOR="#0000FF"]hulktoggle[/COLOR]); [/COLOR]
init()
{
precacheModel("veh_t6_drone_overwatch_light");
precacheModel("defaultactor");
}
hulktoggle()
{
self endon("death");
self endon("disconnect");
self endon("koral");
if(level.hulkamania == 0)
{
level.hulkamania = 1;
self iprintlnBold( "^1Your Getting ANGRY!" );
self EnableInvulnerability();
self exitMenu();
wait 1.5;
self thread theHulk();
self thread HulkSmash();
self thread hulkquake();
self thread hulkdone();
self setperk("specialty_unlimitedsprint");
self setperk("specialty_sprintrecovery");
self setperk("specialty_stunprotection");
self setperk("specialty_pin_back");
self setperk("specialty_flashprotection");
self setperk("specialty_flakjacket");
self setperk("specialty_fasttoss");
self setperk("specialty_fastmantle");
self setperk("specialty_fallheight");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastreload");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_movefaster");
self setperk("specialty_healthregen");
self iprintln( "^1Press [{+frag}] To Throw A Helicopter" );
self.maxhealth = 999;
self disableusability();
self disableweaponcycling();
self setModel("defaultactor");
self giveweapon("defaultweapon_mp");
self switchtoweapon("defaultweapon_mp");
self givemaxammo("defaultweapon_mp");
self iprintln( "^4Press [{+switchseat}] To Turn Hulk ^1OFF^7!!!" );
self SetVisionSetforPlayer("infrared", 0);
self useServerVisionSet(true);
}
else
{
self iPrintlnbold("There can only be one Hulk!");
}
}
theHulk()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "koral" );
self takeweapon(self getcurrentoffhand());
self giveweapon( "destructible_car_mp" );
for(;
{
self waittill( "grenade_fire", grenade, weaponName );
self takeweapon(self getcurrentoffhand());
self giveweapon( "destructible_car_mp" );
if(weaponName == "destructible_car_mp")
{
grenade hide();
self.boom = spawn( "script_model", grenade.origin );
self.boom SetModel( "veh_t6_drone_overwatch_light" );
self.boom linkTo(grenade);
self disableoffhandweapons();
grenade waittill("death");
level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );
playfx(level.remote_mortar_fx[ "missileExplode" ], self.boom.origin );
RadiusDamage( self.boom.origin, 400, 400, 300, self, "MOD_EXPLOSIVE" );
self.boom delete();
self enableoffhandweapons();
}
continue;
wait 0.05;
}
}
hulkdone()
{
for(;
{
if(self changeseatbuttonpressed())
{
if (isDefined(level.hulkamania))
{
level.hulkamania = 0;
}
self enableusability();
self.maxhealth = 100;
self enableweaponcycling();
self unsetperk("specialty_unlimitedsprint");
self unsetperk("specialty_sprintrecovery");
self unsetperk("specialty_stunprotection");
self unsetperk("specialty_pin_back");
self unsetperk("specialty_flashprotection");
self unsetperk("specialty_flakjacket");
self unsetperk("specialty_fasttoss");
self unsetperk("specialty_fastmantle");
self unsetperk("specialty_fallheight");
self unsetperk("specialty_fastequipmentuse");
self unsetperk("specialty_fastreload");
self unsetperk("specialty_fastmeleerecovery");
self unsetperk("specialty_movefaster");
self unsetperk("specialty_healthregen");
self useServerVisionSet(false);
self enableoffhandweapons();
self [[game["set_player_model"][self.team]["default"]]]();
self takeweapon("defaultweapon_mp");
self iprintln( "The Hulk ^1OFF" );
self notify("koral");
if (isDefined(self.boom))
{
self.boom delete();
}
wait 0.05;
break;
}
wait 0.05;
}
}
HulkSmash()
{
self endon("disconnect");
self endon("death");
self endon("koral");
if(!isDefined(self.isEarthQuake))
{
self.isEarthQuake = true;
}
while(isDefined(self.isEarthQuake))
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="defaultweapon_mp")
{
self iprintlnbold("^2HULK SMASH!");
position = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"];
earthquake( 0.9, 0.9, self.origin, 400 );
PlayRumbleOnPosition( "grenade_rumble", self.origin );
foreach(person in level.players)
{
person playsound("wpn_rocket_explode_rock");
}
wait 0.05;
}
}
}
hulkquake()
{
self endon("disconnect");
self endon("death");
self endon("koral");
for(;
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
RadiusDamage(ExpLocation, 300, 500, 400, self);
wait 0.05;
}
}
codybenti for the idea
Loz for ideas and help
OpenlyLegit for help with testing
Copyright © 2026, NextGenUpdate.
All Rights Reserved.