self.surge["menu"]["hud"]["shaders"]["title"] = createRectangle("CENTER", "TOP", 0, 0, 280, 60, 4, (1,1,1), 0, "[B]emblem_bg_movie_star[/B]");
self.menu.title = self drawShader("[B]emblem_bg_movie_star[/B]", 1, -50, 300, 100, (1, 1, 1), 255, 3);
self.Menu.Material["BorderMiddle"] = self SetMaterial("LEFT", "TOP", 0, 0, 0, 60, (1, 0, 1), "[B]emblem_bg_movie_star[/B]", 1, 0);
init()
{
level thread onplayerconnect();
precacheShader("line_horizontal");
precacheShader("[B]emblem_bg_movie_star[/B]");
precacheModel( "projectile_hellfire_missile" );
precacheModel("defaultactor");
level.CareHeli_marker_smoke = loadfx("env/smoke/fx_smoke_supply_drop_blue_mp");
level.fx_smokegrenade_single = "smoke_center_mp";
precacheitem( level.fx_smokegrenade_single );
level.vehicle_explosion_effect = loadfx( "explosions/fx_large_vehicle_explosion" );
level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
}
self.surge["menu"]["hud"]["shaders"]["title"] = createRectangle("CENTER", "TOP", 0, 0, 280, 60, 4, (1,1,1), 0, "[B]emblem_bg_movie_star[/B]");
self.menu.title = self drawShader("[B]emblem_bg_movie_star[/B]", 1, -50, 300, 100, (1, 1, 1), 255, 3);
self.Menu.Material["BorderMiddle"] = self SetMaterial("LEFT", "TOP", 0, 0, 0, 60, (1, 0, 1), "[B]emblem_bg_movie_star[/B]", 1, 0);
init()
{
level thread onplayerconnect();
precacheShader("line_horizontal");
precacheShader("[B]emblem_bg_movie_star[/B]");
precacheModel( "projectile_hellfire_missile" );
precacheModel("defaultactor");
level.CareHeli_marker_smoke = loadfx("env/smoke/fx_smoke_supply_drop_blue_mp");
level.fx_smokegrenade_single = "smoke_center_mp";
precacheitem( level.fx_smokegrenade_single );
level.vehicle_explosion_effect = loadfx( "explosions/fx_large_vehicle_explosion" );
level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
}
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