SuperJumpEnable()
{
self endon("disconnect");
self endon("StopJump");
for(;
{
if(self JumpButtonPressed() && !isDefined(self.allowedtopress))
{
for(i = 0; i < 10; i++)
{
self.allowedtopress = true;
self setVelocity(self getVelocity()+(0, 0, 999));
wait 0.05;
}
self.allowedtopress = undefined;
}
wait 0.05;
}
}
ToggleSuperJump()
{
if(!isDefined(!level.superjump))
{
level.superjump = true;
for(i = 0; i < level.players.size; i++)level.players[i] thread SuperJumpEnable();
}
else
{
level.superjump = undefined;
for(x = 0; x < level.players.size; x++)level.players[x] notify("StopJump");
}
self iPrintln("Super Jump: " + boolText(level.superjump));
}
ToggleFOV()
{
self.fovfun = booleanOpposite(self.fovfun);
self iPrintln(booleanReturnVal(self.fovfun, "Pro Mod ^1OFF", "Pro Mod ^2ON"));
if(self.fov == true || self.fovfun)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
self setclientfov(90);
self.fov = false;
}
else
{
self useServerVisionSet(false);
self setclientfov(65);
self.fov = true;
}
doPerks()
{
self clearperks();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_armorpiercing");
self setperk("specialty_armorvest");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_bulletdamage");
self setperk("specialty_bulletflinch");
self setperk("specialty_bulletpenetration");
self setperk("specialty_deadshot");
self setperk("specialty_delayexplosive");
self setperk("specialty_detectexplosive");
self setperk("specialty_disarmexplosive");
self setperk("specialty_earnmoremomentum");
self setperk("specialty_explosivedamage");
self setperk("specialty_extraammo");
self setperk("specialty_fallheight");
self setperk("specialty_fastads");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fastreload");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_finalstand");
self setperk("specialty_fireproof");
self setperk("specialty_flakjacket");
self setperk("specialty_flashprotection");
self setperk("specialty_gpsjammer");
self setperk("specialty_grenadepulldeath");
self setperk("specialty_healthregen");
self setperk("specialty_holdbreath");
self setperk("specialty_immunecounteruav");
self setperk("specialty_immuneemp");
self setperk("specialty_immunemms");
self setperk("specialty_immunenvthermal");
self setperk("specialty_immunerangefinder");
self setperk("specialty_killstreak");
self setperk("specialty_longersprint");
self setperk("specialty_loudenemies");
self setperk("specialty_marksman");
self setperk("specialty_movefaster");
self setperk("specialty_nomotionsensor");
self setperk("specialty_noname");
self setperk("specialty_nottargetedbyairsupport");
self setperk("specialty_nokillstreakreticle");
self setperk("specialty_nottargettedbysentry");
self setperk("specialty_pin_back");
self setperk("specialty_pistoldeath");
self setperk("specialty_proximityprotection");
self setperk("specialty_quickrevive");
self setperk("specialty_quieter");
self setperk("specialty_reconnaissance");
self setperk("specialty_rof");
self setperk("specialty_scavenger");
self setperk("specialty_showenemyequipment");
self setperk("specialty_stunprotection");
self setperk("specialty_shellshock");
self setperk("specialty_sprintrecovery");
self setperk("specialty_showonradar");
self setperk("specialty_stalker");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_unlimitedsprint");
self iPrintln("All Perks ^2Set");
changeMap(mapname)
{
map(mapname);
}
Centipede()
{
self endon("disconnect");
self endon("death");
self endon("stop_centipede");
while(1)
{
ent=self ClonePlayer(999999);
wait 0.1;
ent thread destroyModelOnTime(2);
}
ToggleTeleportGun()
{
self.tele2gun = booleanOpposite(self.tele2gun);
self iPrintln(booleanReturnVal(self.tele2gun, "Teleport Gun ^1OFF", "Teleport Gun ^2ON"));
if (self.TPG == true || self.tele2gun)
{
self thread TeleportGun();
self.TPG = false;
}
else
{
self notify("Stop_TP");
self takeWeapon( "fiveseven_mp+silencer+tacknife" );
self.TPG = true;
}
}
TeleportGun()
{
self endon( "disconnect" );
self endon("death");
self endon("Stop_TP");
self giveWeapon("fiveseven_mp+silencer+tacknife", 0, true ( 31, 0, 0, 0, 0 ));
self switchtoweapon("fiveseven_mp+silencer+tacknife");
self givemaxammo("fiveseven_mp+silencer+tacknife");
for(;
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="fiveseven_mp+silencer+tacknife")
self setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}
Quake()
{
iPrintln("^1E^2A^3R^4T^5H^6Q^7U^1A^2K^3E");
earthquake(0.6,10,self.origin,100000);
}[/spoiler]
[spoiler][CODE]doAntiQuit()
{
self endon("disconnect");
self endon("stopAntiQuit");
for(;
{
foreach(player in level.players)
player maps/mp/gametypes/_globallogic_ui::closemenus();
wait 0.05;
}
}
SpeedX2()
{
self.speedScaleX2 = booleanOpposite(self.speedScaleX2);
self iPrintln(booleanReturnVal(self.speedScaleX2, "Speed X2 ^1OFF", "Speed X2 ^2ON"));
if(self.speedScaleX2)
self setMoveSpeedScale(2);
else
self setMoveSpeedScale(1);
}
traceBullet()
{
return bulletTrace(self getEye(), self getEye()+vectorScale(anglesToForward(self getPlayerAngles()), 1000000), false, self)["position"];
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host ^2ON");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host ^1OFF");
}
}[/spoiler]
Infinite Game
[spoiler]Inf_Game()
{
if(self.ingame == 0)
{
self.ingame = 1;
setDvar("scr_dom_scorelimit", "0");
setDvar("scr_sd_numlives", "0");
setDvar("scr_war_timelimit", "0");
setDvar("scr_game_onlyheadshots", "0");
setDvar("scr_war_scorelimit", "0");
setDvar("scr_player_forcerespawn", "0");
setDvar("gametype_setting timelimit", "0");
setDvar("gametype_setting scorelimit", "0");
setDvar("gametype_setting playernumlives", "0");
setDvar("timelimit", "0");
setDvar("scorelimit", "0");
setDvar("playernumlives", "0");
level thread maps\mp\gametypes\_globallogic_utils::pausetimer();
iPrintln("Unlimited Game ^2ON");
}
else
{
self.ingame = 0;
setDvar("gametype_setting Timelimit", "1");
setDvar("gametype_setting Scorelimit", "1");
setDvar("gametype_setting playerNumlives", "1");
setDvar("Timelimit", "1");
setDvar("Scorelimit", "1");
setDvar("playerNumlives", "1");
level thread maps\mp\gametypes\_globallogic_utils::resumetimer();
iPrintln("Unlimited Game ^1OFF");
}
}
AllToMe()
{
self.me = self.origin;
foreach(player in level.players)
{
if(!(player isHost()))
{
player SetOrigin(self.me);
}
}
self iPrintln("All Players Teleported");
}
rocketTeleportGun()
{
self endon("disconnect");
self endon("disableRocketGun");
self endon("death");
self giveWeapon("usrpg_mp", 0, true( 32, 0, 0, 0, 0 ));
self switchToWeapon("usrpg_mp");
for (;
{
self waittill("missile_fire", weapon, weapname);
if (weapname == "usrpg_mp")
{
self detachAll();
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}
toggleknifetele()
{
self.tknifet = booleanOpposite(self.tknifet);
self iPrintln(booleanReturnVal(self.tknifet, "Ballistic Teleporter ^1OFF", "Ballistic Teleporter ^2ON"));
if(self.knife == true || self.tknifet)
{
self thread knifeTeleportGun();
self.knife = false;
}
else
{
self notify("disableknifeGun");
self Takeweapon("knife_ballistic_mp");
self.knife = true;
}
}
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