. In this thread, I'll tell you the code and how to make your own bullet types
ToggleBird()
{
if(self.SG == true)
{
self thread BirdBullet();
self iPrintln("Bird Bullets: ^2ON");
self.SG = false;
}
else
{
self notify("stop_ok");
self iPrintln("Bird Bullets: ^1OFF");
self.SG = true;
}
}
BirdBullet()
{
self endon("disconnect");
self endon("stop_ok");
for(;
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("littlebird_guard_minigun_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
}
Go to https://pastebin.com/wEq07Yzw
Find something you think would work as a bullet type
Replace littlebird_guard_minigun_mp with whatever the code is
. In this thread, I'll tell you the code and how to make your own bullet types
ToggleBird()
{
if(self.SG == true)
{
self thread BirdBullet();
self iPrintln("Bird Bullets: ^2ON");
self.SG = false;
}
else
{
self notify("stop_ok");
self iPrintln("Bird Bullets: ^1OFF");
self.SG = true;
}
}
BirdBullet()
{
self endon("disconnect");
self endon("stop_ok");
for(;
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("littlebird_guard_minigun_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
}
Go to https://pastebin.com/wEq07Yzw
Find something you think would work as a bullet type
Replace littlebird_guard_minigun_mp with whatever the code is
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