Post: Escort Drone Bullets {Testing}
12-20-2014, 08:11 PM #1
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So I was goofing around, and made Escort Drone Bullets :P. In this thread, I'll tell you the code and how to make your own bullet types



Escort Drone Bullets
    
ToggleBird()
{
if(self.SG == true)
{
self thread BirdBullet();
self iPrintln("Bird Bullets: ^2ON");
self.SG = false;
}
else
{
self notify("stop_ok");
self iPrintln("Bird Bullets: ^1OFF");
self.SG = true;
}
}
BirdBullet()
{
self endon("disconnect");
self endon("stop_ok");
for(;Winky Winky
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("littlebird_guard_minigun_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
}



Find your own bullets:
    
Go to https://pastebin.com/wEq07Yzw
Find something you think would work as a bullet type
Replace littlebird_guard_minigun_mp with whatever the code is
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12-23-2014, 04:37 AM #2
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by PatriotMods View Post
So I was goofing around, and made Escort Drone Bullets :P. In this thread, I'll tell you the code and how to make your own bullet types



Escort Drone Bullets
    
ToggleBird()
{
if(self.SG == true)
{
self thread BirdBullet();
self iPrintln("Bird Bullets: ^2ON");
self.SG = false;
}
else
{
self notify("stop_ok");
self iPrintln("Bird Bullets: ^1OFF");
self.SG = true;
}
}
BirdBullet()
{
self endon("disconnect");
self endon("stop_ok");
for(;Winky Winky
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("littlebird_guard_minigun_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
}



Find your own bullets:
    
Go to https://pastebin.com/wEq07Yzw
Find something you think would work as a bullet type
Replace littlebird_guard_minigun_mp with whatever the code is


No point in making a thread for this as if you look at the managed code list you will see some examples of this already you just need to change the bullet type in magic bullet. That's probably what you did to as I notice the code is similar.

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