level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]", ::godmode);
godmode()
{
if(level.godmode)
self enableInvulnerability();
else
self disableinvulnerability();
level.godMode = !level.godMode;
self.menu["ui"]["menuDisp"][0] setText(level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]");
}
if(!level.godMode)
{
level.godMode = !level.godMode;
self thread godmode();
}
level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]", ::godmode);
godmode()
{
if(level.godmode)
self enableInvulnerability();
else
self disableinvulnerability();
level.godMode = !level.godMode;
self.menu["ui"]["menuDisp"][0] setText(level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]");
}
if(!level.godMode)
{
level.godMode = !level.godMode;
self thread godmode();
}
level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]", ::godmode);
godmode()
{
if(level.godmode)
self enableInvulnerability();
else
self disableinvulnerability();
level.godMode = !level.godMode;
self.menu["ui"]["menuDisp"][0] setText(level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]");
}
if(!level.godMode)
{
level.godMode = !level.godMode;
self thread godmode();
}
Copyright © 2024, NextGenUpdate.
All Rights Reserved.