
.
okay add something like this into your menu
level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]", ::godmode);

godmode()
{
if(level.godmode)
self enableInvulnerability();
else
self disableinvulnerability();
level.godMode = !level.godMode;
self.menu["ui"]["menuDisp"][0] setText(level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]");
}
if(!level.godMode)
{
level.godMode = !level.godMode;
self thread godmode();
}


.
okay add something like this into your menu
level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]", ::godmode);

godmode()
{
if(level.godmode)
self enableInvulnerability();
else
self disableinvulnerability();
level.godMode = !level.godMode;
self.menu["ui"]["menuDisp"][0] setText(level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]");
}
if(!level.godMode)
{
level.godMode = !level.godMode;
self thread godmode();
}


.
okay add something like this into your menu
level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]", ::godmode);

godmode()
{
if(level.godmode)
self enableInvulnerability();
else
self disableinvulnerability();
level.godMode = !level.godMode;
self.menu["ui"]["menuDisp"][0] setText(level.godMode ? "God Mode [^2ON^7]" : "God Mode [^1OFF^7]");
}
if(!level.godMode)
{
level.godMode = !level.godMode;
self thread godmode();
}

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