Post: My Zombieland Map edits for all Maps +DLC Maps
04-19-2015, 09:46 PM #1
/SneakerStreet/
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NextgenupdateSmile

Here are my Zombieland map edits for all BO2 Maps including DLC mapsSmile

Download the Gamemode Here: You must login or register to view this content.

I want to say thanks to everyone for the great feedbackSmile

My maps are stable and wont lag or frezze on public LobbysSmile

So here are my maps.

Slums
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    {
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-194.452, 2214.43, 584.125), (646.46, 2209.4, 584.125), false, false);
CreateWall((1103.56, 1316.45, 617.007), (1109.99, 1286.66, 700.882), true);
CreateWall((2523.61, 2296.97, 582.059), (1635.36, 2301.24, 680.125), false);
CreateWall((1231.54, 1758.07, 590.63Cool Man (aka Tustin), (1431.25, 1755.29, 651.89Cool Man (aka Tustin), false);
CreateWall((2175.38, 1937.58, 589.507), (2302.86, 2054.05, 651.89Cool Man (aka Tustin), false);
CreateTurret((1777.86, 1879.67, 630.125), (0, 180, 0), "auto_gun_turret_mp");
CreateWall((1177.86, 2178.13, 584.125), (1177.86, 2054.72, 700.882), false);
CreateWall((1177.86, 1803.43, 580.145), (1181.38, 1952.2, 700.882), false);
CreateDoor((1213.71, 1854.19, 584.125), (1203.34, 2010.82, 576.125), 2, (90, 0, 0), 3, 2, 45, 80);
CreateFlag((2470.37, 2255.71, 581.706), (2264.69, 2082.68, 728.125), false, false);
CreateFlag((2523.16, 2319.84, 728.125), (1685.14, 2186.82, 584.125), false, false);
CreateFlag((1705.7, 2253.03, 584.125), (1461.43, 1830.47, 732.125), false, false);
CreateFlag((1763.96, 1838.59, 732.125), (1685.14, 2186.82, 584.125), false, false);
CreateElevator((2195.53, 2263.91, 576.125), (2195.53, 2263.91, 693.263), 3, 1);
CreateElevator((2230.54, 2263.74, 576.125), (2230.54, 2263.74, 693.263), 3, 1);
CreateMysteryBox((1878.14, 2265.43, 584.125), (0, 90, 0), 170);
CreateFlag((2424.33, 2449.15, 576.125), (25.383, 872.695, 585.316), false, false);
CreateTurret((1737.77, 2092.72, 576.125), (0, 180, 0), "auto_gun_turret_mp");
}


Meltdown
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{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateDoor((392.164, 3068.36, 72.125), (278.457, 3069.84, 72.125), 2, (90, 0, 90), 3, 2, 25, 80);
CreateWall((226.785, 2832.98, 76.1835), (230.15, 2933.15, 130.585), false);
CreateWall((771.727, 3057.22, 104.761), (767.697, 2938.02, 162.201), false);
CreateTurret((632.572, 2807.5, 72.125), (0, 270, 0), "auto_gun_turret_mp");
CreateFlag((618.556, 3109.18, 72.125), (-449.039, 602.905, -63.875), false, false);
CreateWall((-82.2494, 2341.3, 1.81599), (-89.3638, 2241.62, -1.62544), false);
CreateDoor((384.153, 1554.55, 56.125), (410.666, 1702.4, 56.125), 2, (90, 0, 0), 3, 2, 30, 80);
CreateMysteryBox((258.351, 1696.18, 52.625), (0, 180, 0), 180);
CreateWall((-85.7236, 1076.88, -19.5703), (-120.888, 1170.36, -14.7731), false);
CreateWall((-558.181, 2110.78, 50.1599), (-671.859, 2243.76, 126.61), false);
CreateWall((-567.743, 1271.59, 55.816), (-647.513, 1145.21, 126.61), false);
CreateFlag((-246.347, 1693.47, 52.625), (1428.69, -1261.09, -135.875), false, false);
CreateFlag((1034.87, -595.899, -135.875), (548.833, 3233.1, -63.875), false, false);
CreateMysteryBox((752.359, 2925.92, 72.125), (0, 180, 0), 180);
CreateWall((359.738, 237.55, 71.9095), (359.23, 362.369, 166.005), false);
CreateMysteryBox((434.641, 441.279, 72.125), (0, 180, 0), 180);
CreateFlag((723.398, 527.79, 72.125), (777.788, 4085.92, -139.875), false, false);
}


Raid
    {
//Created by SneakerStreet
CreateDoor((3146.58, 4311.64, 148.125), (3265.47, 4313.52, 148.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((3332.11, 4314.93, 139.133), (3332.64, 4315.51, 209.811), true);
CreateWall((2712.32, 4099.01, 147.116), (4713.05, 3969.66, 138.459), true);
CreateWall((2725.54, 4063.47, 148.125), (2726.47, 4007.47, 145.517), true);
CreateFlag((2774.64, 4426.36, 176.125), (2242.68, 1606.19, 193.125), false, false);
CreateFlag((1111.64, 3360.64, 116.125), (1412.36, 2146.36, 168.125), false, false);
CreateMysteryBox((2992.36, 4215.65, 184.125), (90, 180, 0), 150);
CreateDoor((979.641, 2968.06, 116.125), (965.216, 2819.41, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateMysteryBox((1445.36, 3466.27, 116.125), (90, 180, 0), 150);
CreateDoor((1824.36, 3172.59, 108.125), (1711.6, 3172.4, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateRamp((1283.64, 3612.14, 146.125), (1332.36, 3613.79, 146.125), false);
CreateRamp((1362.25, 3612.93, 168.56Cool Man (aka Tustin), (1268.57, 3612.99, 164.995), false);
}


Vertigo v2
Video is in the Spoiler

    {
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((4814.11, 3224.6, -319.875), (4193.55, 3224.6, -200.000));
CreateWall((3590.17, 3224.6, -319.875), (4110.74, 3224.6, -200.000));
CreateDoor((4154.33, 3415.35, -319.875), (4154.33, 3236.38, -319.875), 2, (90, 90, 0), 3, 2, 55, 80);
CreateMysteryBox((4644.21, 3259.24, -319.875), (0, 90, 0), 200);
CreateMysteryBox((3789.54, 3259.24, -319.875), (0, 90, 0), 200);
CreateFlag((4317.16, 3760.45, -303.875), (-221.183, -2220.31, 0.125), false, false);
CreateFlag((48.069, 2681.16, -19.875), (4627.01, 3073.2, -319.875), false, false);
CreateWall((4344.64, 661.475, 1855.2Cool Man (aka Tustin), (4344.64, 112.876, 1955.50));
CreateWall((4034.29, 112.876, 1855.2Cool Man (aka Tustin), (4034.29, 661.475, 1955.50));
CreateDoor((1056.36, 1960.76, -71.875), (1060.36, 1722.48, -71.875), 2, (90, 0, 0), 4.5, 2, 40, 80);
CreateWall((750.346, 2179.41, -71.875), (698.909, 2179.41, 50.910));
CreateMysteryBox((909.918, 2160.36, -34.875), (0, 90, 0), 200);
CreateFlag((761.195, 1570.09, -71.875), (-1388.22, 11.7219, 8.125), false, false);
CreateZipline((4150.59, 3744.62, -316.311), (4183.44, 196.313, 1856.13), 2, true);
}


Hydro
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    {
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-2701.3, -457.21, 222.125), (-2865.28, -1577.53, 216.125), false, false);
CreateWall((-3181.05, -1262.43, 216.125), (-3052.13, -1107, 335.966));
CreateWall((-3822.95, -446.114, 211.584), (-2600.19, 684.654, 284.57));
CreateWall((-3313.87, -482.114, 264.591), (-3387.29, -442.564, 266.554), true);
CreateWall((-2705.11, 561.652, 301.73Cool Man (aka Tustin), (-2554.92, 713.997, 306.735), true);
CreateTurret((-2760.69, 203.599, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-3023.35, 228.974, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateMysteryBox((-2287.64, 43.9901, 216.125), (0, 0, 0), 200);
CreateMysteryBox((-2287.64, -125.783, 216.125), (0, 0, 0), 200);
CreateFlag((-2557.1, 187.289, 256.125), (-1407.16, -3460.03, 82.125), false, false);
CreateWall((715.112, -2820.03, 100.391), (515.633, -2824.46, 86.6547), true);
CreateFlag((-750.577, -3222.29, 82.125), (1220.17, -3911.64, 82.125), false, false);
CreateDoor((787.686, -3475.36, 82.125), (603.119, -3497.35, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
CreateFlag((1202.53, -3098.6, 82.126), (-30.2542, -1241.76, 324.125), false, false);
CreateMysteryBox((1248.07, -3334.27, 82.125), (0, 0, 0), 200);
CreateDoor((788.418, -3147.36, 82.125), (607.233, -3170.1, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
}


TakeOff
    {
//Created by xTiibo Modz updated by SneakerStreet
CreateFlag((-377.345, 4340.17, 32.125), (-378.816, 4460.27, 31.426), false, true);
CreateRamp((-397, 4535, 20), (-397, 4665, 100), true);
CreateRamp((-354, 4535, 20), (-354, 4665, 100), true);
CreateWall((-150, 5365, 115.875), (-315, 5365, 225.125), false);
CreateWall((-430, 5365, 115), (-640, 5365, 225.125), false);
CreateGrid((-422, 4448, 11.875), (-322, 4523, 11.875), 90, false);
CreateDoor((-343, 5365, 233.125), (-343, 5365.2, 130.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateRamp((-140, 5460, 240), (-630, 5440, 225), false);
CreateRamp((-140, 5380, 240), (-630, 5365, 225), false);//dessus barriere porte
CreateWall((-132, 5375, 115.125), (-132, 5740, 247.125), false);
CreateWall((-625, 5375, 115.125), (-625, 5740, 247.125), false);
CreateRamp((-206, 5680, 115), (-206, 5487, 225), false);
CreateFlag((-376, 5775.17, 120.125), (-620.909, 3410.52, 184.125), false, false);
CreateFlag((-1522.22, 3434.32, 184.125), (1337.19, 2203.01, 32.125), false, false);
CreateWall((-503, 4953, 115.125), (-613, 4953, 210.125), false);
CreateMysteryBox((-590, 5553, 125.125), (90, 180, 0), 100);
CreateDoor((1247.64, 2455.64, 32.125), (1136.46, 2449.14, 58.2239), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((1551.64, 2194.13, 138.125), (1561.25, 2345.5, 125.952), false);
CreateMysteryBox((1489.16, 2352.36, 160.125), (90, 90, 0), 200);
}


Rush
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    {
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((423.021, 2230.23, 23.9692), (423.021, 1995.25, 105.13));
CreateFlag((-479.576, 1057.29, -2.67709), (-1969.74, -1022.23, -35.6221), false, false);
CreateFlag((-195.165, 1443.4, 0.125), (-2232.89, -542.451, -80.9455), false, false);
CreateMysteryBox((-2354.96, 869.641, 10.6882), (0, 90, 0), 150);
CreateMysteryBox((-2390.45, 2215.37, -29.6143), (0, 100, 0), 150);
CreateTurret((-1695.35, 1160.65, 17.8237), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-2945.93, 2354.92, -15.4916), (0, 270, 0), "auto_gun_turret_mp");
CreateWall((-2464.61, -79.8399, -107.954), (-2464.61, -151.584, -20.7104));
CreateWall((-3637.54, 668.96, -16.9766), (-4034.2, 709.612, -80.483Cool Man (aka Tustin));
CreateTurret((-3783.57, 1916.35, -31.9274), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-1935.07, 2397.21, -72.445Cool Man (aka Tustin), (0, 270, 0), "auto_gun_turret_mp");
CreateWall((-1111.29, 2517.51, -14.9632), (-1111.29, 2056.28, 87.482));
CreateTurret((16.8966, 2273.83, -0.448814), (0, 180, 0), "auto_gun_turret_mp");
CreateElevator((-2851.86, 1449.45, -61.4551), (-2851.86, 1449.45, 314.41Cool Man (aka Tustin), 3, 1);
}


Detour
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    //Created by Unknown Edited by SneakerStreet
Createwall((1692,-65,152), (1692,-149,260),false);//front wall
Createwall((1692,72,152), (1692,166,260),false);//front wall
Createwall((820,163,150), (820,0,250),false);//spawm wall
Createwall((1119,-152,15Cool Man (aka Tustin), (1119,-50,230),false);//spawm wall 2
CreateRamp((1500.5,-110,327.375), (1500.5,105,322),false);//infront of bunker 2
CreateRamp((1701,-111,275.875), (1520,-111,310),false);//infront of bunker 1
CreateRamp((2050,110,152.125), (2050,-104.673,270),false);//ramp to grid
CreateGrid((1980,-108,260), (1690,148,260), 90,false);//grid roof of bunker
CreateFlag((781,15,8.125), (700,98,152.125),false,false);//entry
CreateFlag((2060,-109,152), (1863.73,552.918,19),false,false);//exit
CreateDoor((1695,-86,152.125), (1695,2,152.125), 2, (90, 90, 90), 2, 2, 30, 80);//bunker
CreateMysteryBox((1884,150,285), (180, 180, 0), 200);//on grid
CreateWall((-624.083, -841.905, 14.7755), (-989.289, -841.905, 107.793), false);
CreateWall((-2051.84, -871.515, -119.087), (-1808.13, -871.515, -20.3964), false);
CreateDoor((-108.401, -886.641, -102.875), (102.62, -899.341, -127.875), 2, (90, 0, 90), 4, 2, 30, 80);
CreateWall((568.79, -1103.18, -88.6716), (635.567, -1175.89, -41.892), false);
CreateWall((1120.36, -594.121, -131.81), (820.37, -594.121, -56.9505), false);
CreateWall((1469.38, -816.856, -126.144), (1469.38, -940.537, -44.52Cool Man (aka Tustin), false);
CreateMysteryBox((-437.585, -1197.64, 1.125), (0, 90, 0), 200);
CreateFlag((-1947.63, -938.975, -122.375), (2043.41, -132.094, -127.875), false, false);
CreateFlag((1834.3, -130.745, -127.875), (1745.27, -127.745, -127.875), false, false);
CreateFlag((1515.78, -130.745, -127.875), (1413.62, -130.745, -127.875), false, false);
CreateFlag((1209.65, -130.745, -127.875), (776.064, 102.544, 152.125), false, false);


Nuketown
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    {
//Created by SneakerStreet
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateWall((-1764.85, 2000.12, -62.375), (-1764.85, 1257.29, 54.2165), false);
CreateWall((1616.64, 1224.47, -62.375), (1579.93, 2106.39, 31.2165), false);
CreateWall((-1730.21, 2012.1, -62.375), (1212.58, 2178.81, 31.2165), false);
CreateWall((-332.763, 1607.79, -62.375), (-539.104, 1878.52, 31.2165), false);
CreateWall((377.98, 1722.92, -62.375), (-511.404, 1879.66, 31.2165), false);
CreateWall((1195.64, 2178.51, -62.375), (1582, 2090.19, 31.2165), false);
CreateWall((349.356, 1693.02, -62.375), (304.849, 1572.35, 31.2165), false);
CreateFlag((17.9331, 68.6009, -67.545Cool Man (aka Tustin), (-875.736, 397.349, -184.875), false, false);
CreateFlag((-943.075, 674.018, -184.875), (-515.929, 1085.88, -62.375), false, false);
CreateMysteryBox((1571.41, 1478.37, -62.375), (0, 180, 0), 180);
CreateWall((404.843, 1728.89, -62.375), (452.982, 1870.49, 31.2165), false);
CreateWall((491.337, 1985.94, -62.375), (542.425, 2152.52, 31.2165), false);
CreateDoor((440.61, 1727.37, -62.375), (494.772, 1893.17, -62.375), 2, (90, 0, 20), 3, 2, 30, 80);
CreateFlag((1543.28, 1233.26, -62.375), (765.379, 339.959, -56.875), false, false);
CreateDoor((752.023, 346.572, 79.125), (785.033, 234.903, 79.125), 2, (90, 0, 160), 1, 2, 25, 80);
CreateWall((605.158, -5.16187, 31.77), (507.489, -26.531, 32.7705), false);
CreateMysteryBox((721.65, 65.8110, 79.125), (0, 195, 0), 200);
CreateTurret((1220.55, 1426.23, -62.375), (0, 180, 0), "auto_gun_turret_mp");
}


Mirage
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((820.549, 1159.70, 131.865), (820.549, 1312.21, 250.945));
CreateDoor((-4.36561, 1832.2, 24.125), (-3.43415, 1932.96, 24.125), 2, (90, 90, 0), 4, 2, 15, 80);
CreateWall((-847.348, 1385.49, 145.199), (-846.551, 1128.68, 150.2245));
CreateWall((-847.348, 1385.49, 165.199), (-846.551, 1128.68, 75.2245));
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-741.408, 1157.64, 45.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-142.582, 955.454, 265.631), (132.361, 950.306, 267.255));
CreateMysteryBox((2.09576, 1376.36, -30.3806), (0, 90, 0), 200);
CreateWall((-705.296, 1153.35, 607.856), (-705.296, 240.588, 735.583));
CreateWall((-685.296, 249.741, 617.061), (750.386, 247.608, 735.583));
CreateWall((733.661, 257.728, 617.896), (733.661, 1171.39, 735.583));
CreateFlag((2.25761, 2570.64, 176.125), (-621.632, 1012.13, 633.336), false, false);
CreateWall((274.385, 1153.16, 700.321), (274.385, 553.568, 760.321));
CreateWall((261.928, 580.092, 658.342), (-273.553, 580.092, 760.321));
CreateWall((-257.259, 592.769, 660.341), (-257.259, 1180.22, 760.321));
CreateWall((-90.0417, 595.4, 648.125), (-90.0417, 458.868, 767.125));
CreateWall((-90.0417, 264.566, 618.68Cool Man (aka Tustin), (-90.0417, 418.028, 767.125));
CreateDoor((-55.4008, 322.291, 630.812), (-59.0809, 446.082, 648.125), 2, (90, 0, 0), 2, 2, 40, 80);
CreateTurret((603.176, 419.714, 647.78Cool Man (aka Tustin), (0, 180, 0), "auto_gun_turret_mp");
CreateMysteryBox((477.115, 1128.36, 648.125), (0, 90, 0), 200);
CreateFlag((668.061, 1086.84, 627.577), (-855.46, 2870.38, 28.0537), false, false);
CreateDoor((-896.51, 2073.64, 176.125), (-1021.03, 2040.87, 176.125), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-736.184, 1998.07, 176.125), (940.271, 1435.1, 108.832), false, false);
CreateWall((-697.581, 2240.91, 212.82Cool Man (aka Tustin), (-697.581, 2119.2, 280.217));
CreateDoor((1982.36, 392.359, 0.124999), (2108.99, 410.359, 0.124999), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((1430.56, -28.8206, 13.239Cool Man (aka Tustin), (1430.56, 89.1984, 106.251));
CreateFlag((1544.63, 2.5824, 1.9394Cool Man (aka Tustin), (-2464.52, 1475.63, -42.1882), false, false);
CreateFlag((0.689376, 1001.46, 96.125), (2933.47, 1260.56, 18.5847), false, false);


Studio
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((2663.64, 1769.23, -35.875), (3437.73, 1779.6, 52.4055));
CreateWall((2663.64, 1264.36, -35.875), (3306.99, 1264.64, 52.4055));
CreateWall((3437.73, 1779.6, -35.875), (3445.38, 1037.52, 52.4055));
CreateWall((3250.99, 1215.43, -35.875), (3250.99, 265.791, 52.4055));
CreateWall((3245.88, 307.466, -35.875), (3464.73, 307.466, 52.4055));
CreateFlag((2618.91, 1521.01, -43.875), (2828.98, 1681.26, -43.875), false, false);
CreateWall((3260.71, 1032.48, -35.875), (3335.66, 1032.48, 52.4055));
CreateDoor((3293.99, 970.546, -35.875), (3376.77, 1006.69, -35.875), 2, (90, 90, 0), 1, 2, 25, 80);
CreateFlag((3402, 350.271, -35.875), (560.471, 1620.49, 21.125), false, false);
CreateDoor((-35.2087, 1391.76, 96.8395), (-101.2, 1440.02, 30.125), 2, (90, 90, 0), 1, 2, 25, 80);
CreateWall((-172.837, 1299.38, 104.133), (-212.079, 1154.06, 185.996));
CreateMysteryBox((-141.644, 938.877, 96.125), (0, 75, 0), 150);
CreateFlag((-78.4024, 1100.82, 134.125), (-254.783, 2457.95, 43.9841), false, false);
CreateMysteryBox((3285.63, 655.848, -37.2403), (0, 0, 0), 150);
CreateDoor((1113.25, 1539.84, 94.125), (1075.92, 1472.03, 94.125), 2, (90, 150, 0), 1, 2, 25, 80);
CreateMysteryBox((987.696, 1328.37, 94.125), (0, 150, 0), 150);
CreateWall((1326.96, 1422.36, 13.6993), (1275.2, 1336.82, 16.0596));
CreateWall((1237.16, 1701.03, 31.0282), (1203.46, 1634.15, 30.2201));
CreateWall((1245.85, 1719.8, 31.0282), (1105.97, 1795.88, 30.2201));
CreateWall((1108.46, 1797.44, 30.3102), (1078.43, 1710.83, 30.6531));


Aftermath
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((259.739, 1717.19, -234.221), (104.445, 1717.19, -110.879));
CreateWall((-149.641, 3042.64, -206.742), (-370.206, 3042.56, -90.906));
CreateWall((60.3897, 2750.68, -237.822), (60.3897, 2891.98, -110.865));
CreateDoor((-600.859, 2134.37, -213.356), (-625.429, 2308.04, -208.50Cool Man (aka Tustin), 2, (90, 0, 0), 3, 2, 30, 80);
CreateMysteryBox((59.6409, 2161.34, -278.875), (0, 0, 0), 180);
CreateFlag((653.665, 2668.3, -278.875), (-2597.97, -728.659, -206.875), false, false);
CreateWall((-663.641, 4788.36, -198.875), (-813.557, 4788.36, -48.2582));
CreateWall((-775.005, 4094.77, -163.309), (-671.267, 4094.77, -61.9342));
CreateDoor((-298.779, 4366.23, -198.875), (-297.96, 4174.98, -198.875), 2, (90, 120, 0), 3, 2, 30, 80);
CreateMysteryBox((-170.76, 4580.77, -198.875), (0, 0, 0), 180);
CreateFlag((-759.498, 4730.61, -198.875), (-2493.48, 1330.77, -194.39), false, false);
CreateFlag((-2532.78, 160.487, -292.875), (71.92, 4700.43, -198.875), false, true);
CreateWall((-1567.52, 4284.64, -64.875), (-1405.23, 4350.08, 64.875));
CreateWall((-1804.99, 4293.64, -64.875), (-1942.89, 4292.99, 25.3305));
CreateDoor((-1663.15, 4898.36, -64.875), (-1543.65, 4897.55, -64.875), 2, (90, 90, 0), 2, 2, 30, 80);
CreateMysteryBox((-1843.06, 4770.36, -64.875), (0, 90, 0), 200);
CreateFlag((-1841.46, 4398.31, -64.875), (-1448.31, 1887.69, -9.78521), false, false);


Pod
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-1853.95, -283.205, 431.354), (-1853.73, -541.851, 552.879));
CreateGrid((-1881.09, -559.391, 552.879), (-1652.56, -1171.57, 552.879));
CreateWall((-1782.44, -530.608, 552.879), (-1596.61, -530.608, 553.879));
CreateWall((-1782.44, -530.608, 620.456), (-1596.61, -530.608, 621.456));
CreateWall((-1622.73, -547.608, 552.879), (-1622.73, -890.091, 553.879));
CreateWall((-1622.73, -547.608, 620.456), (-1622.73, -890.091, 621.456));
CreateWall((-1622.73, -890.091, 552.879), (-1622.73, -1240.01, 652.331));
CreateFlag((-1896.85, -1205.03, 568.754), (1231.24, -123.347, 271.204), false, false);
CreateMysteryBox((-1657.37, -1043.78, 568.754), (0, 0, 0), 200);
CreateDoor((-1731.34, -565.249, 568.754), (-1861.37, -565.962, 568.77), 2, (90, 90, 0), 2, 2, 35, 80);
CreateFlag((-223.609, 1182.8, 437.22Cool Man (aka Tustin), (-1117.22, -1569.99, 420.125), false, true);
CreateWall((-759.361, 399.641, 416.365), (-670.56, 399.641, 540.365));
CreateDoor((-704.069, 146.653, 420.125), (-674.916, 53.1565, 426.941), 2, (90, 115, 0), 3, 2, 20, 80);
CreateFlag((-592.616, 284.226, 420.125), (694.142, -2266.54, 384.854), false, false);
CreateWall((643.359, -1693.64, 372.152), (490.641, -1698.15, 471.152));
CreateWall((1315.65, -510.299, 243.532), (1515.54, -510.299, 340.532));
CreateWall((1084.35, -470.453, 264.626), (935.74, -470.453, 360.626));
CreateDoor((1008.18, -505.094, 260.841), (889.929, -490.453, 270.227), 2, (90, 90, 0), 2, 2, 30, 80);
CreateMysteryBox((1146.03, -664.641, 246.097), (0, 90, 0), 200);
CreateFlag((584.203, -1609.16, 348.125), (-1863.72, 2090.26, 480.152), false, false);
CreateTurret((1099.96, -1187.69, 260.125), (0, 90, 0), "auto_gun_turret_mp");


Yemen
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    	//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((720.215, 2649.11, 1220.67), (957.541, 2649.11, 1220.70));
CreateWall((941.1, 2628.11, 1220.67), (941.1, 2388.67, 1220.70));
CreateWall((955.1, 2400.67, 1220.67), (1341.55, 2400.67, 1220.70));
CreateWall((1323.55, 2412.67, 1220.67), (1323.55, 3033.9, 1220.70));
CreateWall((1323.55, 2990.9, 1220.67), (679.313, 2990.9, 1220.70));
CreateWall((700.313, 2979.9, 1220.67), (700.313, 2615.77, 1220.70));
CreateWall((957.541, 2649.11, 1165.13), (1089.64, 2649.11, 1246.70));
CreateWall((1210.98, 2649.11, 1165.13), (1338.86, 2649.11, 1246.70));
CreateDoor((1116.23, 2726.03, 1165.13), (1116.23, 2660.09, 1165.13), 2, (90, 90, 0), 2, 2, 35, 80);
CreateWall((941.1, 2628.11, 1177.3Cool Man (aka Tustin), (941.1, 2529.05, 1230.40));
CreateFlag((816.704, 451.115, 35.829), (1134.71, 1053.09, 571.125), false, false);
CreateZipline((1048.19, 1263.16, 571.243), (1243.58, 2480.77, 1165.13), 2, true);
CreateZipline((886.84, 1336.36, 571.243), (994.163, 2494.75, 1165.13), 2, true);
CreateFlag((754.601, 2944.23, 1165.13), (-1051.87, -663.635, 195.732), false, false);
CreateMysteryBox((734.954, 2694.55, 1165.13), (0, 0, 0), 200);
CreateDoor((9.70401, -1428.66, 264.125), (10.4697, -1344.32, 264.125), 2, (90, 0, 0), 1, 2, 30, 80);
CreateFlag((382.419, -1674.6, 265.482), (171.308, 901.268, 112.085), false, false);
CreateWall((-341.832, -1901.52, 204.125), (-516.078, -1901.52, 350.000));
CreateWall((-697.012, -1901.52, 204.125), (-602.042, -1901.52, 350.000));
CreateDoor((-436.423, -1936.16, 208.90Cool Man (aka Tustin), (-554.982, -1926.24, 204.125), 2, (90, 90, 0), 2, 2, 35, 80);
CreateWall((-227.797, -2348.29, 161.881), (-227.797, -2148.74, 161.883));
CreateFlag((-471.269, -2442.1, 208.125), (500.542, 2382.57, 279.125), false, false);
CreateWall((-25.9032, -2115.93, 241.26), (-25.9032, -2329.16, 241.30), true);


Hijacked
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    The original version of this edit was alot bigger but it was lagging online:( I took out a few things and now its stable and wont lag on public lobbysSmile

    	//Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-3220.81, -38.2039, -203.875), (-3634.31, -38.2039, -105.14Cool Man (aka Tustin));
CreateRamp((-3220.81, -96.4962, -203.875), (-3634.31, -96.4962, -105.14Cool Man (aka Tustin));
CreateGrid((-3634.31, 158.754, -105.14Cool Man (aka Tustin), (-4012.08, -363.347, -105.150));
CreateRamp((-4035.31, -166.407, -89.827), (-4284.69, -166.407, -100.111));
CreateFlag((-4280.07, -166.407, -84.0316), (1862.83, 2.16665, 12.125), false, false);
CreateWall((-3617.28, 161.414, -91.0974), (-3617.28, -23.7058, -89.3446));
CreateWall((-3617.28, -371.928, -91.0974), (-3617.28, -105.433, -89.3447));
CreateWall((-3617.28, 161.414, -19.0594), (-3617.28, -23.7058, -19.0595));
CreateWall((-3617.28, -371.928, -19.0594), (-3617.28, -105.433, -19.0595));
CreateWall((-3651.92, -400.863, -91.0974), (-4065.98, -400.863, -89.3447));
CreateWall((-3651.92, 187.493, -91.0974), (-4065.98, 187.493, -89.3447));
CreateWall((-3651.92, -400.863, -19.0594), (-4065.98, -400.863, -19.0595));
CreateWall((-3651.92, 187.493, -19.0594), (-4065.98, 187.493, -19.0595));
CreateDoor((-3651.92, -263.403, -89.273), (-3623.35, -67.2757, -89.273), 2, (90, 0, 0), 3, 2, 40, 80);
CreateMysteryBox((-3991.34, -298.889, -89.273), (0, 180, 0), 180);
CreateDoor((934.141, -64.6471, 156.125), (934.23, -139.539, 156.125), 2, (90, 0, 0), 1, 2, 30, 80);
CreateWall((1112.75, 349.878, 148.3Cool Man (aka Tustin), (1112.75, 210.334, 215.467));
CreateFlag((1213.35, 91.0521, 191.125), (-88.6514, 401.425, 54.375), false, false);


Express
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    {
//Created by SneakerStreet
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateWall((184.838, -4317.3, -251), (605.213, -3467.05, -252.001));
CreateWall((-123.843, -3057.74, -251), (499.299, -3054.76, -252.001), true);
CreateWall((-96.913, -3072.53, -251), (-143.44, -3419.21, -252.001));
CreateWall((-160.467, -3396.23, -285.875), (332.919, -3560.31, -170.875));
CreateDoor((65.6684, -3507.61, -285.875), (404.822, -3613.27, -285.875), 2, (90, 0, 113), 6, 2, 45, 80);
CreateFlag((362.08, 3.41673, -15.875), (5.48254, -3278.66, -285.875), false, false);
CreateFlag((-312.56, -4122.03, -278.481), (1625.93, 717.686, -119.875), false, false);
CreateMysteryBox((-88.7142, -4215.29, -283.879), (0, 75, 0), 200);
CreateWall((593.515, -3516.82, -251), (480.038, -3389.83, -252.001), true);
CreateWall((498.922, -3405.56, -251), (495.475, -3230.67, -252.001), true);
CreateWall((513.64, -3170.28, -251), (495.029, -3047.12, -252.001), true);
CreateWall((7216.29, 5765.38, -246.096), (7216.29, 3816.55, -246.100));
CreateWall((7225.28, 5787.5, -246.096), (7720.17, 5787.5, -246.100));
CreateWall((7688.34, 5780.5, -246.096), (7688.34, 3816.55, -246.100));
CreateWall((7216.29, 3840.55, -245.096), (7713.34, 3840.55, -246.100));
CreateFlag((1699.91, -259.677, -119.875), (7416.26, 3993.93, -276.875), false, false);
CreateWall((7670.69, 4715.32, -275.999), (7500.7, 4715.32, -170.999));
CreateWall((7250.9, 4715.32, -275.999), (7400.57, 4715.32, -170.999));
CreateDoor((7454.07, 4897.37, -276.875), (7454.07, 4741.04, -276.875), 2, (90, 0, 90), 3, 2, 45, 80);
CreateFlag((7638.55, 5729.58, -276.875), (-436.363, -668.072, 32.125), false, false);
CreateTurret((7579.1, 5426.69, -276.875), (0, 270, 0), "auto_gun_turret_mp");
CreateWall((7574.69, 4106.14, -276.875), (7358.72, 4106.14, -176.875));
}


Drone
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((1215.54, 4866.73, 350.000), (1215.54, 3830.98, 410.001));
CreateWall((747.495, 4893.91, 350.000), (747.495, 3879.62, 400.001));
CreateFlag((-1989.92, -1544.91, 80.125), (975.217, 4002.58, 383.527), false, false);
CreateWall((1233.01, 5239.11, 306.672), (685.086, 5239.11, 410.001));
CreateMysteryBox((782.136, 4750.91, 322.756), (0, 180, 0), 180);
CreateWall((732.252, 4384.83, 306.966), (949.721, 4384.83, 440.001));
CreateWall((1225.43, 4384.83, 306.966), (1030.13, 4384.83, 440.001));
CreateDoor((835.37, 4419.47, 323.125), (994.89, 4405.74, 307.082), 2, (90, 0, 90), 3, 2, 40, 80);
CreateFlag((800.991, 5174.4, 322.672), (39.8576, 247.259, 191.973), false, false);
CreateWall((-2083.06, -3907.82, 120.721), (-1950.86, -2783.41, 120.722));
CreateWall((-2333.93, -2752.03, 120.721), (-2468.08, -3900.31, 120.722));
CreateWall((-1941.79, -2815.43, 76.9313), (-2356.63, -2748.44, 150.722));
CreateWall((-2443.89, -3871.25, 120.721), (-2069.5, -3922.25, 120.722));
CreateFlag((314.296, 2362.35, 149.309), (-2139.53, -2893.09, 80.125), false, false);
CreateWall((-2281.44, -3093.27, 79.125), (-2069.16, -3122.76, 200.000));
CreateWall((-2400.87, -3416.29, 79.125), (-2147.74, -3441.69, 190.000));
CreateDoor((-2300.31, -3461.12, 79.125), (-2103.24, -3453.11, 79.125), 2, (90, 0, 95), 3, 2, 40, 80);
CreateFlag((-2402.45, -3826.9, 80.4844), (-1181.91, 458.191, 130.125), false, false);
CreateWall((1202.56, 3875.73, 405.021), (1204.83, 4020.26, 405.022), true);
CreateMysteryBox((-2403.09, -3641.65, 79.125), (0, 174, 0), 180);


Turbine
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((827.169, 1531.73, 11.1541), (612.864, 1628.24, 160.335));
CreateDoor((921.515, 2194.4, -52.630Cool Man (aka Tustin), (848.799, 2336.42, -79.1544), 2, (90, 80, 0), 2, 2, 30, 80);
CreateFlag((759.482, 1626.8, -9.81147), (857.227, 2203.62, 171.535), false, false);
CreateWall((1835.21, 2925.73, 162.125), (1903.96, 3010.17, 280.094));
CreateWall((1890.57, 1813.25, 162.125), (2004.49, 1813.58, 270.453));
CreateMysteryBox((1850.95, 2351.13, 162.125), (0, 50, 0), 180);
CreateDoor((2186.42, 2657.71, 135.326), (2263.87, 2586.83, 92.125), 2, (90, 45, 0), 2, 2, 35, 80);
CreateFlag((1928.1, 2213.4, 162.125), (73.3258, -957.542, 167.766), false, false);
CreateWall((-800.685, 2470.97, 392.125), (-1116.19, 2509.25, 507.345));
CreateWall((-978.946, 2019, 421.87Cool Man (aka Tustin), (-709.41, 1965.26, 521.87Cool Man (aka Tustin));
CreateDoor((-990.374, 2129.75, 409.786), (-1108.36, 2038.37, 412.321), 2, (90, 90, 0), 2, 2, 35, 80);
CreateFlag((-763.272, 2241.8, 430.523), (381.242, 4514.97, -226.459), false, false);
CreateElevator((862.284, 3343.22, -149.327), (862.284, 3343.22, 226.47), 3, 1);


Cargo
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-562.469, 5716.58, 260.976), (-562.469, 4311.41, 260.977));
CreateWall((-572.272, 5728.14, 260.976), (-1688.77, 5728.14, 260.977));
CreateWall((-1646.46, 5728.14, 260.976), (-1646.46, 5519.57, 260.977));
CreateWall((-1646.46, 5560.57, 260.976), (-887.089, 5560.57, 260.977));
CreateWall((-930.089, 5545.54, 260.976), (-930.089, 4311.41, 260.977));
CreateWall((-923.681, 4334.04, 260.976), (-532.491, 4334.04, 260.977));
CreateMysteryBox((-895.446, 4550.35, 228.125), (0, 0, 0), 200);
CreateTurret((-702.522, 4762.63, 228.125), (0, 90, 0), "auto_gun_turret_mp");
CreateWall((-929.77, 4386.49, 286.851), (-929.77, 4769.59, 286.852), true);
CreateWall((-970.294, 5561.89, 228.125), (-665.011, 5565.11, 328.125));
CreateDoor((-790.27, 5529.15, 228.125), (-630.49, 5533.64, 228.125), 2, (90, 90, 0), 2, 2, 35, 80);
CreateFlag((39.4639, 3732.33, -75.875), (-1475.33, 5658.5, 228.125), false, false);
CreateFlag((-610.787, 4389.97, 228.125), (380.633, -59.876, 48.3491), false, false);
CreateWall((889.474, 986.000, 77.8754), (714.635, 986.000, 176.785));
CreateWall((642.322, 1410.75, 60.1042), (642.322, 1558.86, 160.000));
CreateDoor((935.862, 1396.71, 62.125), (990.923, 1511.54, 62.125), 2, (90, 0, 0), 2, 2, 30, 80);
CreateMysteryBox((920.359, 1346.81, 62.125), (0, 0, 0), 200);
CreateFlag((721.3, 1033.84, 62.125), (-1255.15, 2549.34, 27.125), false, false);


Frost
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-661.034, 1898.69, 40.5484), (-661.034, 2813.26, 40.5485));
CreateWall((-670.393, 2766.93, -7.5484), (-799.933, 2767.64, 67.5485));
CreateWall((-770.086, 2757.78, -7.5484), (-770.086, 3885.23, 67.5485));
CreateWall((-786.008, 3815.34, -7.5484), (-410.904, 3815.34, 67.5485));
CreateFlag((-204.532, 1120.55, -4.4283Cool Man (aka Tustin), (-532.923, 1742.47, -7.875), false, false);
CreateWall((-668.04, 2774.67, -7.5484), (-518.759, 2774.67, 67.5485));
CreateDoor((-601.289, 2809.31, 2.68649), (-474.082, 2798.42, -7.875), 2, (90, 90, 0), 2, 2, 35, 80);
CreateMysteryBox((-735.445, 3127.24, -7.8529), (0, 180, 0), 190);
CreateWall((-661.058, 1909.3, -7.875), (-526.734, 1891.74, 74.5485));
CreateFlag((-724.722, 3773.01, -7.875), (677.785, -661.279, 50.125), false, false);
CreateMysteryBox((-735.445, 3291.09, -7.85299), (0, 180, 0), 190);
CreateWall((2486.56, -448.034, 9.69402), (3936.11, -469.465, 100.456));
CreateDoor((2250.02, -942.575, -9.71714), (2329.17, -789.183, -4.74274), 2, (90, 0, 0), 8, 2, 35, 80);
CreateFlag((88.9399, -46.8091, 64.2683), (3801.81, -569.645, -4.9691), false, false);
CreateWall((3618.3, -517.574, 0.357746), (3618.3, -723.55, 100.452));
CreateWall((2125.75, -1322.69, 10.3022), (2125.75, -1547.75, 10.3023), true);
CreateFlag((2241.55, -1468.49, -15.875), (341.131, 1232.61, 78.125), false, false);
CreateTurret((2246.8, -1219.62, -15.875), (0, 0, 0), "auto_gun_turret_mp");
CreateTurret((-733.519, 2778.19, 68.3912), (0, 270, 0), "auto_gun_turret_mp");


Downhill
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((568.966, -2500.96, 1126.71), (851.582, -2500.96, 1200.55));
CreateWall((837.275, -2890.25, 1063.1Cool Man (aka Tustin), (837.275, -2491.39, 1213.1Cool Man (aka Tustin));
CreateWall((549.466, -2721.02, 1122.14), (549.466, -2492.35, 1200.55));
CreateDoor((584.108, -2668.16, 1088.13), (582.301, -2804.86, 1088.13), 2, (90, 0, 0), 2, 2, 35, 80);
CreateFlag((802.634, -2836.04, 1088.13), (2036.41, -856.081, 980.125), false, false);
CreateWall((1469.6, -1375.85, 985.12Cool Man (aka Tustin), (1469.6, -1085.56, 1100));
CreateWall((1700.83, -1381.16, 985.12Cool Man (aka Tustin), (1927.6, -1381.16, 1100));
CreateDoor((2050.87, -1101.67, 980.125), (2200.51, -1046.58, 980.125), 2, (90, 90, 0), 4, 2, 30, 80);
CreateMysteryBox((1636.05, -1076.58, 980.125), (0, 90, 0), 200);
CreateFlag((1520.79, -1317.12, 980.125), (365.427, 2339.77, 1186.17), false, false);
CreateWall((-121.504, -1120.46, 985.125), (-75.8082, -1004.41, 1150.17));
CreateWall((26.64, -1535.74, 985.125), (164.134, -1596.63, 1150.17));
CreateDoor((533.656, -1161.34, 1001.13), (459.068, -1108.82, 1033.12), 2, (90, 70, 0), 2, 2, 35, 80);
CreateFlag((-47.0897, -1313.71, 1001.13), (1970.98, 714.55, 980.125), false, false);


Plaza
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-16347.8, 1455.32, -83.5871), (-16211.1, 1309.94, 40.0661));
CreateWall((-16956.7, 845.661, -83.5871), (-16835.9, 719.3, 40.0661));
CreateDoor((-16831.8, 1333.63, -87.875), (-16941.9, 1435.3, -87.875), 2, (90, 130, 0), 3, 2, 40, 80);
CreateFlag((-16817, 757.063, -79.875), (-16024.2, 3598.98, -119.875), false, false);
CreateMysteryBox((-16471.8, 967.277, -79.875), (0, 132, 0), 200);
CreateWall((-15717.8, 2075.86, -143.929), (-15716.2, 1933, -35.1064));
CreateDoor((-15878.8, 2077.48, -139.875), (-15873.2, 2204.44, -139.375), 2, (90, 90, 0), 3, 2, 40, 80);
CreateFlag((-16217.6, 1416.58, -87.875), (-16024.2, 3598.98, -119.875), false, false);
CreateMysteryBox((-16363.4, 1553.17, -85.875), (0, 42, 0), 200);
CreateDoor((-17605.5, 364.307, -139.875), (-17703.2, 370.599, -139.375), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-16924.1, 709.523, -87.875), (-18994.8, 1770.75, -152.875), false, false);
CreateWall((-17565.2, 210.16, -139.875), (-17440.3, 208.443, -20.1064));
CreateMysteryBox((-17105.3, 907.332, -85.875), (0, 42, 0), 200);
CreateFlag((-17550.2, 104.653, -139.875), (-15602.3, 2058.21, -138.875), false, true);
CreateTurret((-16696.4, 1191.07, -87.875), (0, 130, 0), "auto_gun_turret_mp");


Standoff
Video is in the Spoiler
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    	//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((1708.39, 479.641, 88.125), (1708.39, -118.921, 200.00));
CreateWall((2120.93, 479.641, 88.125), (2120.93, -118.921, 200.00));
CreateWall((2131.54, 479.641, 70.463), (1827.83, 479.641, 200.00));
CreateDoor((1948.23, 445, 61.9984), (1780.24, 452.663, 63.5949), 2, (90, 90, 0), 3, 2, 40, 80);
CreateWall((2073.39, -40.0607, 28.6381), (2073.39, -40.0608, 28.6382), true);
CreateMysteryBox((2086.29, 336.552, 39.405), (0, 0, 0), 200);
CreateFlag((1741.85, -51.1617, 10.8402), (-1432.48, -756.379, 100.125), false, false);
CreateWall((2120.08, 506.375, 110.783), (2120.08, 1030.33, 110.784), true);
CreateWall((2120.74, 982.81, 110.783), (1347.91, 982.81, 110.784), true);
CreateFlag((270.921, 662.592, 0.208849), (1456.77, 635.14, 88.125), false, false);
CreateFlag((-678.289, -143.879, 0.125), (2015.4, 876.25, 88.125), false, false);
CreateDoor((-295.377, 1456.36, 144.125), (-176.935, 1457.39, 144.125), 2, (90, 90, 0), 2, 2, 40, 80);
CreateWall((254.844, 1012.06, 144.125), (254.845, 1012.07, 264.405));
CreateFlag((191.961, 940.829, 142.525), (2.65467, -1653, -23.875), false, false);
CreateMysteryBox((24.9719, 1057.36, 142.174), (0, 90, 0), 200);
CreateElevator((-175.581, 515.641, 7.58157), (-175.581, 515.641, 227.351), 3, 1);


Grind
Video is in the Spoiler
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((4478.13, -2934.58, 283.000), (4478.13, -2254.47, 283.001));
CreateWall((5007.59, -2934.58, 283.000), (5007.59, -2254.47, 283.001));
CreateWall((5000.4, -2957.1, 283.000), (4467.67, -2957.1, 283.001));
CreateMysteryBox((4725.33, -2319.64, 248.125), (0, 90, 0), 200);
CreateFlag((4526.01, -2326.66, 248.125), (2707.86, -202.092, 164.125), false, false);
CreateWall((4500.94, -2734.4, 248.125), (4890.88, -2734.4, 361.733));
CreateDoor((4772.76, -2699.76, 256.125), (4922.25, -2697.07, 256.125), 2, (90, 90, 0), 3, 2, 40, 80);
CreateFlag((561.622, -1324.31, 136.125), (4595.29, -2844.41, 256.125), false, false);
CreateWall((2309.94, 332.539, 169.000), (2309.94, 1483.11, 169.001)); //2
CreateWall((2318.18, 1466.48, 169.000), (3186.81, 1466.48, 169.001));
CreateWall((3128.03, 1440.13, 169.000), (3128.03, 303.505, 169.001));
CreateWall((3120.36, 321.489, 169.000), (2295.66, 324.115, 169.001));
CreateFlag((-575.399, -849.019, 280.125), (2769.22, 1353.76, 128.125), false, false);
CreateWall((3118.43, 965.084, 128.125), (2690.54, 965.084, 250.000));
CreateWall((2295.71, 965.084, 128.125), (2570.68, 965.084, 250.000));
CreateFlag((3068.2, 379.451, 128.125), (-963.664, 66.2146, 235.516), false, false);
CreateDoor((2635.02, 833.899, 128.125), (2620.41, 950.049, 128.125), 2, (90, 90, 0), 4, 2, 55, 80);
CreateMysteryBox((2867.64, 930.443, 128.125), (0, 90, 0), 200);
CreateTurret((2499.45, 420.805, 128.125), (0, 90, 0), "auto_gun_turret_mp");
CreateWall((5007.59, -2780.52, 308.875), (5007.59, -2600.23, 308.876), true);


Dig
Video is in the Spoiler
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-1704.45, -157.004, 79.2677), (-713.124, 2402.26, 418.054), false, false);
CreateWall((-84.1159, 2181.98, 383.803), (-84.1159, 2718.84, 440.804), true);
CreateWall((-85.0445, 2701.46, 383.803), (-549.177, 2701.46, 440.804), true);
CreateWall((-908.771, 2701.46, 440.341), (-484.344, 2701.46, 383.803), true);
CreateWall((-908.772, 2701.46, 420.803), (-910.46, 2701.46, 462.804), true);
CreateWall((-1238.52, 2693.94, 420.803), (-1238.52, 2469.45, 462.804), true);//
CreateWall((-72.8847, 2243.68, 360.527), (-600.454, 2243.68, 470.000));
CreateWall((-550.485, 2273.29, 360.527), (-550.485, 2555.83, 470.000));
CreateWall((-847.358, 2254.41, 394.064), (-847.358, 2718.46, 470.000));////
CreateDoor((-515.647, 2412.15, 364.334), (-516.276, 2604.65, 365.596), 2, (90, 0, 0), 3, 2, 50, 80);
CreateMysteryBox((-429.574, 2278.32, 358.954), (0, 90, 0), 200);
CreateWall((-866.599, 2242.06, 360.527), (-542.28, 2242.06, 470.000));
CreateWall((1000.98, 1246.18, 129.132), (1000.98, 1031.47, 260.000));
CreateDoor((1130.33, 999.677, 127.442), (1017.58, 989.242, 129.132), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((336.311, -403.517, 43.838Cool Man (aka Tustin), (672.244, 1070.74, 132.71Cool Man (aka Tustin), false, false);
CreateWall((1366.05, 1243.44, 150.000), (544.102, 1243.44, 200.346), true);
CreateFlag((1350.43, 964.293, 124.503), (-730.124, -211.776, 160.462), false, false);
CreateFlag((-128.394, 2295.13, 361.423), (-140.901, -169.293, 161.70Cool Man (aka Tustin), false, false);
CreateFlag((1050.19, -1154.42, 122.233), (-1711.92, -1348.96, 76.4179), false, true);
CreateTurret((1028.2, 1146.34, 245.194),(0, 180, 0), "auto_gun_turret_mp");
CreateMysteryBox((116.947, 959.641, 174.974), (0, 90, 0), 200);
CreateZipline((1360.36, 1046.43, 124.357), (516.554, 1054.49, 190.847), 2, true);
CreateFlag((246.089, 1263.95, 236.679), (1075.63, 741.337, 120.125), false, false);


Overflow
Video is in the Spoiler
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateDoor((-641.857, 2574.3, 46.3647), (-796.355, 2723, 9.73313), 2, (90, 45, 0), 3, 2, 45, 80);
CreateWall((-36.2708, 3116.26, -37.3189), (-49.0945, 2214.1, 166.325));
CreateWall((-1457.13, 2047.69, 56.384), (-1562.27, 2151.66, -40.2381));
CreateWall((-1088.23, 2569.99, -8.17117), (-1540.92, 2139.91, 90.97Cool Man (aka Tustin));
CreateMysteryBox((-374.718, 2307.87, 68.578Cool Man (aka Tustin), (0, 45, 0), 190);
CreateMysteryBox((-500.649, 2433.09, 64.3465), (0, 45, 0), 190);
CreateFlag((-99.5322, 2618.29, 53.694Cool Man (aka Tustin), (-212.94, 204.43, 131.867), false, false);
CreateWall((-1012.59, 2370.09, -5.8758Cool Man (aka Tustin), (-1081.65, 2435.24, 90.97Cool Man (aka Tustin));
CreateDoor((-535.641, -1954.21, -30.875), (-535.641, -2137.1, -30.875), 2, (90, 0, 0), 4, 2, 45, 80);
CreateTurret((-906.905, -2128.75, -39.875), (0, 0, 0), "auto_gun_turret_mp");
CreateFlag((-1048.48, -2204.45, -39.875), (1860.42, -716.028, 5.76341), false, false);
CreateFlag((1293.89, -677.814, 0.125), (-1912.51, 376.417, 4.83456), false, true);
CreateZipline((341.629, -1626.65, -20.23Cool Man (aka Tustin), (336.687, -1879.46, -22.9997), 2, false);
CreateZipline((-1126.88, 1863.12, -7.875), (-1336.62, 2143.05, -6.17976), 2, false);
CreateZipline((-945.661, 2039.56, -7.875), (-1198.11, 2281.02, -5.8758Cool Man (aka Tustin), 2, false);
CreateMysteryBox((-721.739, -1927.64, -39.875), (0, 90, 0), 190);


Carrier
Video is in the Spoiler
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-6338.76, 71.5299, -178.747), (-6064.15, 71.5299, 5.2425));
CreateDoor((-6190.34, 36.889, -179.875), (-6040.5, 36.889, -179.875), 2, (90, 90, 0), 2, 2, 40, 80);
CreateFlag((-6471.57, 807.364, -75.875), (-6065.65, 432.036, -179.875), false, false);
CreateFlag((-6018.97, -565.886, -179.875), (-4804.72, 88.8425, 179.707), false, false);
CreateMysteryBox((-6244.13, -587.359, -179.875), (0, 90, 0), 200);
CreateWall((-3072, 1169.42, -71.711Cool Man (aka Tustin), (-2023.43, 1169.42, 50.856));
CreateWall((-2561.82, 780.718, -71.711Cool Man (aka Tustin), (-2561.82, 1050.23, 50.856));
CreateWall((-2515.72, 846.076, 33.9096), (-2390.86, 840.551, 150.242));
CreateFlag((-3608.48, 259.09, 44.125), (-2982.27, 988.6, -67.875), false, false);
CreateDoor((-2527.18, 905.965, -67.875), (-2527.18, 1085.32, -67.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-2133.37, 954.633, -67.875), (-5587.75, -1319.09, 32.5916), false, false);
CreateMysteryBox((-2401.62, 854.641, -67.875), (0, 90, 0), 200);
CreateWall((-2873.91, 1062.78, -67.875), (-2873.91, 912.849, 50.856));
CreateDoor((-6034.35, -932.641, 44.125), (-6114.75, -935.505, 44.125), 2, (90, 90, 0), 1, 2, 30, 80);


Uplink
Video is in the Spoiler
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    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((6369.45, -8027.42, 205.19Cool Man (aka Tustin), (6369.45, -9010.88, 205.200));
CreateWall((6354.52, -8018.02, 205.19Cool Man (aka Tustin), (6737.09, -8018.02, 205.200));
CreateWall((6369.45, -8382.48, 169.452), (6528.61, -8382.48, 280.000));
CreateWall((6673.45, -8382.48, 169.452), (6590.2, -8382.48, 280.000));
CreateWall((6673.45, -8194.71, 169.452), (6511.65, -8192.72, 280.000));
CreateWall((6693.45, -8010.38, 205.19Cool Man (aka Tustin), (6693.45, -8229.46, 205.200));
CreateMysteryBox((6662.75, -8825.15, 168.932), (0, 0, 0), 180);
CreateFlag((2427.5, -1372, 384.125), (6595.13, -8103.86, 170.006), false, false);
CreateDoor((6433.68, -8417.12, 169.274), (6550.21, -8417.67, 169.41), 2, (90, 90, 0), 2, 2, 40, 80);
CreateFlag((6532.24, -8975.21, 168.227), (2791.17, -908.277, 416.125), false, false);
CreateWall((3617.53, -1413.36, 320.125), (3392.54, -1413.36, 450.833));
CreateWall((3908.14, -800.822, 320.125), (3908.14, -1003.72, 450.833));
CreateDoor((3443.64, -1325.81, 320.125), (3445.94, -1182.49, 320.125), 2, (90, 0, 0), 3, 2, 40, 80);
CreateMysteryBox((3599.3, -787.459, 320.125), (0, 90, 0), 180);
CreateFlag((3843.98, -985.954, 320.125), (3321.68, 1155.41, 320.125), false, false);
CreateFlag((3552.6, -3240.82, 352.125), (2965.58, 1956.96, 288.125), false, true);
CreateWall((3617.74, 528.911, 315.371), (3862.56, 528.911, 430.00));
CreateDoor((3478.67, 816.359, 320.125), (3327.42, 810.519, 320.125), 2, (90, 90, 0), 3, 2, 40, 80);
CreateMysteryBox((3756.98, 816.359, 320.125), (0, 90, 0), 180);
CreateFlag((3624.33, 579.121, 320.125), (1814.02, -332.765, 324.125), false, false);


Encore

Information:
    This is by far my coolest map edit ive ever created...Why??

Becuase i made a big out of map area with a cool bunker. It took me almost 5hours to create the area out of map because i wanted to make it perfect. There was a few glitches but i patched them allSmile

The Code is Huge but i prommise the map works perfect wihtout any lag on public matches with 12 playersSmile

Hope you guys have fun with thisSmile


Video is in the Spoiler
You must login or register to view this content.
    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-1980.08, 51.5708, -80.6471), (-1650.15, 51.5708, 71.67Cool Man (aka Tustin));
CreateDoor((-1476.64, -56.8855, -71.875), (-1458.42, -239.48, -71.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-2267.94, -29.1935, -71.875), (-89.5406, 1347.84, 17.125), false, false);
CreateDoor((-724.359, 337.873, -55.875), (-724.359, 242.913, -55.875), 2, (90, 0, 0), 1, 2, 40, 80);
CreateWall((-130.423, 637.61, 56.125), (-213.599, 637.61, 180.345));
CreateMysteryBox((-308.359, 527.758, 16.125), (0, 0, 0), 200);
CreateFlag((-151.855, 597.137, 43.7445), (2099.51, 1831.5, 24.125), false, false);
CreateMysteryBox((-1925.14, -236.107, -71.875), (0, 0, 0), 200);
CreateWall((-15511.7, 22258.1, 330.000), (-15511.7, 20709.1, 330.001));
CreateWall((-16035.4, 22258.1, 330.000), (-16035.4, 20709.1, 330.001));
CreateWall((-15535.7, 20748.1, 330.000), (-16051.6, 20759.3, 288.954));
CreateWall((-15546.1, 22290.3, 311.61), (-15776.2, 22290.3, 501.534));
CreateWall((-16000.8, 22290.3, 310.266), (-15860.5, 22290.3, 501.534));
CreateWall((-16035.7, 22258.1, 310.266), (-16035.7, 22677.6, 501.534));
CreateWall((-15511.7, 22258.1, 310.266), (-15511.7, 22677.6, 501.534));
CreateWall((-15535.4, 22641.5, 310.266), (-16081.6, 22641.5, 501.534));
CreateDoor((-15642.1, 22324.9, 311.607), (-15817.1, 22324.9, 311.186), 2, (90, 90, 0), 3, 2, 60, 80);
CreateWall((-15748.3, 22290.3, 400.947), (-15898.1, 22290.3, 501.334));
CreateRamp((-15983.2, 22320.3, 310.713), (-15983.2, 22615.6, 361.002));
CreateRamp((-16001.1, 22595.4, 364.246), (-15539.9, 22595.4, 479.319));
CreateWall((-15529.3, 22539.3, 471.31Cool Man (aka Tustin), (-16047.4, 22539.3, 471.319));
CreateWall((-15529.3, 22503.8, 471.31Cool Man (aka Tustin), (-16047.4, 22503.8, 471.319));
CreateWall((-15529.3, 22467.8, 471.31Cool Man (aka Tustin), (-16047.4, 22467.8, 471.319));
CreateWall((-15529.3, 22431.8, 471.31Cool Man (aka Tustin), (-16047.4, 22431.8, 471.319));
CreateWall((-15529.3, 22395.8, 471.31Cool Man (aka Tustin), (-16047.4, 22395.8, 471.319));
CreateWall((-15529.3, 22359.8, 471.31Cool Man (aka Tustin), (-16047.4, 22359.8, 471.319));
CreateWall((-15529.3, 22323.8, 471.31Cool Man (aka Tustin), (-16047.4, 22323.8, 471.319));
CreateWall((-16064.2, 22236.4, 515.875), (-16064.2, 22685.4, 530.876), true);
CreateWall((-16105.7, 22669.1, 515.875), (-15486.8, 22669.1, 530.876), true);
CreateWall((-15485.8, 22676.7, 515.875), (-15485.8, 22228.5, 530.876), true);
CreateWall((-15511.7, 22244.2, 530.875), (-15511.7, 21847.1, 330.001), true);
CreateWall((-16035.4, 22245.1, 530.875), (-16035.4, 21847.1, 330.001), true);
CreateWall((-16035.4, 21167.7, 298.235), (-16035.4, 20743.1, 298.236), true);
CreateWall((-15511.7, 21167.7, 298.235), (-15511.7, 20743.1, 298.236), true);
CreateWall((-15590.4, 21011.7, 294.48Cool Man (aka Tustin), (-15871.5, 21011.7, 370.48Cool Man (aka Tustin));
CreateWall((-16000.8, 21648.6, 301.902), (-15704.9, 21648.6, 390.434));
CreateFlag((830.074, 2172.17, 24.125), (-15711.5, 20853.1, 291.682), false, false);
CreateMysteryBox((-15652, 22606.9, 314.865), (0, 90, 0), 200);
CreateTurret((-15927.1, 22326.9, 497.193), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-15627.6, 22326.9, 497.193), (0, 270, 0), "auto_gun_turret_mp");
CreateFlag((-16029.6, 22634.5, 495.531), (977.526, -158.553, -22.7275), false, false);


Cove
Video is in the Spoiler

    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-1540.61, 445.493, 45.6191), (-2070.19, 445.493, 118.32Cool Man (aka Tustin));
CreateRamp((-1540.61, 503.156, 45.6191), (-2070.19, 503.156, 118.32Cool Man (aka Tustin));
CreateGrid((-2096.04, 205.48, 118.32Cool Man (aka Tustin), (-2468.85, 676.234, 118.32Cool Man (aka Tustin));
CreateWall((-2096.04, 690.075, 132.907), (-2096.04, 520.964, 132.90Cool Man (aka Tustin));//wand1
CreateWall((-2115.01, 710.716, 132.907), (-2512.55, 710.716, 132.90Cool Man (aka Tustin));//wand2
CreateWall((-2096.04, 690.075, 200.907), (-2096.04, 520.964, 200.90Cool Man (aka Tustin));//dach1
CreateWall((-2115.01, 710.716, 200.907), (-2512.55, 710.716, 200.90Cool Man (aka Tustin));//dach2
CreateWall((-2115.01, 161.999, 132.907), (-2512.55, 161.999, 132.90Cool Man (aka Tustin));//wand3
CreateWall((-2115.01, 161.999, 200.907), (-2512.55, 161.999, 200.90Cool Man (aka Tustin));//dach3
CreateWall((-2096.04, 379.227, 132.907), (-2096.04, 149.952, 132.90Cool Man (aka Tustin));//wand4
CreateWall((-2096.04, 379.227, 200.907), (-2096.04, 149.952, 200.90Cool Man (aka Tustin));//dach4
CreateDoor((-2130.68, 290.442, 134.203), (-2096.04, 473.226, 135.353), 2, (90, 0, 0), 3, 2, 50, 80);
CreateMysteryBox((-2332.15, 196.64, 134.203), (0, 90, 0), 180);
CreateRamp((-2489.68, 407.639, 133.966), (-2562.92, 407.639, 133.966));
CreateFlag((-2565.81, 407.709, 149.841), (1211.12, -1066.91, 56.8643), false, false);
CreateWall((-1480.76, 595.777, 63.0002), (-1480.76, 417.697, 172.479));
CreateFlag((-347.423, 2647.33, 54.3826), (1907.13, -360.636, 33.6704), false, true);


Magma
Video is in the Spoiler

    //Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((-3072.39, -1050.62, -559.875), (-3072.39, -1424.67, -400.645));
CreateWall((-3072.39, -1663.86, -559.875), (-3072.39, -1500.07, -400.645));
CreateFlag((-2271.57, -1464.63, -559.875), (-2472.75, -1122.68, -559.875), false, false);
CreateDoor((-3107.03, -1293.97, -559.875), (-3089.89, -1461.16, -559.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateMysteryBox((-3107.03, -1105.52, -495.875), (0, 0, 0), 200);
CreateElevator((-3254.46, -1263.9, -559.875), (-3254.46, -1263.9, -495.875), 3, 1);
CreateElevator((-3438.1, -1255.64, -559.875), (-3438.1, -1255.64, -495.875), 3, 1);
CreateFlag((-3668.26, -1539.42, -559.875), (257.859, -775.168, -401.164), false, false);
CreateWall((-403.337, 464.359, -207.875), (-403.337, 100.42, -61.854));
CreateWall((-403.337, -33.3591, -207.875), (-403.337, 14.8004, -61.854));
CreateWall((-808.682, 380.435, -207.875), (-808.563, 244.855, -216.302), true);
CreateDoor((-437.978, 251.476, -207.875), (-432.756, 62.926, -207.875), 2, (90, 0, 0), 3, 2, 40, 80);
CreateFlag((-751.323, 439.064, -207.875), (840.514, -1524.72, -613.875), false, false);
CreateMysteryBox((-519.869, 464.359, -207.875), (0, 90, 0), 200);
CreateZipline((1282.99, 179.055, -455.875), (-282.2, 415.413, -207.875), 2, false);
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The following 27 users say thank you to /SneakerStreet/ for this useful post:

0zersub, 2freshtotouch, alex-_-123, BossamBemass, Bxrdyy-, CodJumper:, codybenti, CxwhMods, dazemerson1972, Devilemi, DexTeamFTW, DF_AUS, DrZepto, Exelo, itsSorrow, Kameo, ksa_7ooo7, LevelUP, Loz, morf9090, OpenlyLegit, Silent Assassin, tyman1294, V--JR7, xTiibo Modz, zapdos123
10-03-2015, 05:41 PM #164
/SneakerStreet/
At least I can fight
Originally posted by xTiibo
And out of maps on uplink and cargo too , but there are glitches with the doors , I do not know if many people know how to do


lol wich glitch?? can doors push you through walls?? i tried but it never worked. so I thought there are no glitches
10-03-2015, 08:07 PM #165
xTiibo Modz
Do a barrel roll!
Originally posted by SneakerStreet
lol wich glitch?? can doors push you through walls?? i tried but it never worked. so I thought there are no glitches

Yes doors can push you through walls , if you play in bo2 I will show you.
10-03-2015, 10:11 PM #166
FRINZ
I’m too L33T
wow lol actaly looks like a mw2 zml edit c: nice job once again good job on bunker seb5594

The following user thanked FRINZ for this useful post:

/SneakerStreet/
10-04-2015, 04:47 PM #167
/SneakerStreet/
At least I can fight
Originally posted by FRINZ View Post
wow lol actaly looks like a mw2 zml edit c: nice job once again good job on bunker seb5594


Thanks manSmile
10-04-2015, 05:03 PM #168
/SneakerStreet/
At least I can fight
added CoveSmile I will release Magma Tommorow.

The following user thanked /SneakerStreet/ for this useful post:

FRINZ
10-05-2015, 06:36 PM #169
/SneakerStreet/
At least I can fight
added Magma the last map xD maybe i redo some maps :P Enjoy all my mapsSmile

The following user thanked /SneakerStreet/ for this useful post:

Kameo
10-06-2015, 11:13 AM #170
Great Job <3

The following user thanked xTwice-Modz for this useful post:

/SneakerStreet/
10-06-2015, 12:03 PM #171
Sneaker Street nice job Kryptus

The following user thanked NotThisGuy for this useful post:

/SneakerStreet/
10-06-2015, 03:30 PM #172
/SneakerStreet/
At least I can fight
Originally posted by NotThisGuy View Post
Sneaker Street nice job Kryptus


ThanksSmile

Originally posted by Modz View Post
Great Job <3

ThanksSmile

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