doNac() {
self endon("disconnect");
level endon("game_ended");
self endon("death");
if(self getCurrentWeapon() == self.wep2) {
self.ammo3 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo4 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep2);
wait .05;
self giveWeapon(self.wep2, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep2, self.ammo3 );
self setweaponammostock( self.wep2, self.ammo4 );
}
else{
if(self getCurrentWeapon() == self.wep) {
self.ammo1 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo2 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep);
wait .05;
self giveWeapon(self.wep, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep, self.ammo1 );
self setweaponammostock( self.wep, self.ammo2 );
}
}
}
checkNacWep() {
if(self.nacswap == "no"){
if(self.wep == "none")
{
self.wep = self getCurrentWeapon();
self iprintlnbold("#1: " + self.wep);
}
else
{
if(self.wep != "none" && self getCurrentWeapon() != self.wep && self getCurrentWeapon() != "none")
{
self.wep2 = self getCurrentWeapon();
self iprintlnbold("#2: " + self.wep2);
self.nacswap = "yes";
wait .5;
self iprintln("^2Press [{+actionslot 3}] ^2while in prone to reset NAC Swap, in-case you want to switch classes mid-game.");
}
}
}
else
{
doNac();
}
}
self.camo = 29;
self thread checkNacWep();
if(self actionslotthreebuttonpressed() && self GetStance() != "prone")
{
self thread checkNacWep();
}
if(self actionslotthreebuttonpressed() && self GetStance() == "prone") {
self.nacswap = "no";
self.wep = "none";
self.wep2 = "none";
self iprintln("NAC Swap: ^2Reset");
}
doNac() {
self endon("disconnect");
level endon("game_ended");
self endon("death");
if(self getCurrentWeapon() == self.wep2) {
self.ammo3 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo4 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep2);
wait .05;
self giveWeapon(self.wep2, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep2, self.ammo3 );
self setweaponammostock( self.wep2, self.ammo4 );
}
else{
if(self getCurrentWeapon() == self.wep) {
self.ammo1 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo2 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep);
wait .05;
self giveWeapon(self.wep, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep, self.ammo1 );
self setweaponammostock( self.wep, self.ammo2 );
}
}
}
checkNacWep() {
if(self.nacswap == "no"){
if(self.wep == "none")
{
self.wep = self getCurrentWeapon();
self iprintlnbold("#1: " + self.wep);
}
else
{
if(self.wep != "none" && self getCurrentWeapon() != self.wep && self getCurrentWeapon() != "none")
{
self.wep2 = self getCurrentWeapon();
self iprintlnbold("#2: " + self.wep2);
self.nacswap = "yes";
wait .5;
self iprintln("^2Press [{+actionslot 3}] ^2while in prone to reset NAC Swap, in-case you want to switch classes mid-game.");
}
}
}
else
{
doNac();
}
}
self.camo = 29;
self thread checkNacWep();
if(self actionslotthreebuttonpressed() && self GetStance() != "prone")
{
self thread checkNacWep();
}
if(self actionslotthreebuttonpressed() && self GetStance() == "prone") {
self.nacswap = "no";
self.wep = "none";
self.wep2 = "none";
self iprintln("NAC Swap: ^2Reset");
}
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