Post: Demolition man edited by me
05-11-2015, 09:10 PM #1
DrHackHD
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); doDemoMan()
{
self endon("death");
Top = self.origin + ( 0, 0, 19 );
Bottom = self.origin;
ShowPickup = spawn( "script_model", self.origin + (-50,-115,32));
ShowPickup setModel( "prop_suitcase_bomb" );
self endon("explosive_finished");
for(;Winky Winky
{
ShowPickup moveTo( Top, 0.5, 0.15, 0.15 );
ShowPickup rotateYaw( 180, 0.5 );
wait .5;
ShowPickup moveTo( Bottom, 0.5, 0.15, 0.15 );
ShowPickup rotateYaw( 180, 0.5 );
wait .5;
clearLowerMessage(1);
setLowerMessage("Hold [{+reload}] To Pickup Explosives");
if(self UseButtonPressed())
{
clearLowerMessage(1);
self iPrintln("Explosives Have Been Picked Up");
ShowPickup delete();
self takeallweapons();
wait 2;
self freezeControls(true);
GetBomb = "briefcase_bomb_mp";
self giveWeapon(GetBomb);
self switchToWeapon(GetBomb);
wait 4;
wduration = 4.0;
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
self takeAllWeapons();
self freezeControls(false);
self thread beginPlant();
self notify("explosive_finished");
}
wait 0.01;
}
}
beginPlant()
{
self endon("death");
self iprintlnbold("Press [{+Frag}] To Plant Bomb");
self endon("debomb");
for(;Winky Winky
{
if(self fragbuttonpressed())
{
self thread dropItLikeItsHot();
wait 0.01;
self notify("debomb");
wait .001;
}
wait .01;
}
}
dropItLikeItsHot()
{
self endon("do_exp");
self thread DemolitionMan22();
dropPickup = spawn( "script_model", (self.origin));
dropPickup setModel( "prop_suitcase_bomb" );
wait 10;
Earthquake( 0.4, 4, dropPickup.origin, 1000 );
playFX(level.chopper_fx["explode"]["medium"], dropPickup.origin);
RadiusDamage( dropPickup.origin, 1000, 1000, 1000, self );
}
DemolitionMan22()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread DemolitionMan2221();
}
}
DemolitionMan2221()
{
self endon("disconnect");
africanized=createFontString("objective", 2.0);
africanized setPoint("CENTER", "CENTER", 0, 0);
setdvar("cg_drawCrosshair","0");
africanized setText("^5"+level.hostname+" Has Planted Explosives");
self giveweapon("knife_mp", 0, true ( 16, 0, 0, 0, 0 ));
self giveWeapon("knife_held_mp", 0, true ( 16, 0, 0, 0, 0 ));
self switchToWeapon( "knife_held_mp", 0, true ( 16, 0, 0, 0, 0 ));
wait 4;

africanized setText("^55");
wait 1;
africanized setText("^54");
wait 1;
africanized setText("^53");
wait 1;
africanized setText("^52");
wait 1;
africanized setText("^51");
wait 1;
africanized setText("^50");
wait 1;
self thread Quake1();
africanized setText("^F^2BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^1BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^3BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^5BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^4BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^6BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^0BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized destroy();
setdvar("cg_drawCrosshair","1");
}
Quake1()
{
earthquake(0.6,10,self.origin,100000);
}
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The following 2 users say thank you to DrHackHD for this useful post:

FRINZ, ModyHacker

The following user groaned DrHackHD for this awful post:

BoatyMcBoatFace
05-11-2015, 09:46 PM #2
FRINZ
I’m too L33T
gona try this out c:
05-11-2015, 10:06 PM #3
Originally posted by DrHackHD View Post
doDemoMan()
{
self endon("death");
Top = self.origin + ( 0, 0, 19 );
Bottom = self.origin;
ShowPickup = spawn( "script_model", self.origin + (-50,-115,32));
ShowPickup setModel( "prop_suitcase_bomb" );
self endon("explosive_finished");
for(;Winky Winky
{
ShowPickup moveTo( Top, 0.5, 0.15, 0.15 );
ShowPickup rotateYaw( 180, 0.5 );
wait .5;
ShowPickup moveTo( Bottom, 0.5, 0.15, 0.15 );
ShowPickup rotateYaw( 180, 0.5 );
wait .5;
clearLowerMessage(1);
setLowerMessage("Hold [{+reload}] To Pickup Explosives");
if(self UseButtonPressed())
{
clearLowerMessage(1);
self iPrintln("Explosives Have Been Picked Up");
ShowPickup delete();
self takeallweapons();
wait 2;
self freezeControls(true);
GetBomb = "briefcase_bomb_mp";
self giveWeapon(GetBomb);
self switchToWeapon(GetBomb);
wait 4;
wduration = 4.0;
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
self takeAllWeapons();
self freezeControls(false);
self thread beginPlant();
self notify("explosive_finished");
}
wait 0.01;
}
}
beginPlant()
{
self endon("death");
self iprintlnbold("Press [{+Frag}] To Plant Bomb");
self endon("debomb");
for(;Winky Winky
{
if(self fragbuttonpressed())
{
self thread dropItLikeItsHot();
wait 0.01;
self notify("debomb");
wait .001;
}
wait .01;
}
}
dropItLikeItsHot()
{
self endon("do_exp");
self thread DemolitionMan22();
dropPickup = spawn( "script_model", (self.origin));
dropPickup setModel( "prop_suitcase_bomb" );
wait 10;
Earthquake( 0.4, 4, dropPickup.origin, 1000 );
playFX(level.chopper_fx["explode"]["medium"], dropPickup.origin);
RadiusDamage( dropPickup.origin, 1000, 1000, 1000, self );
}
DemolitionMan22()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread DemolitionMan2221();
}
}
DemolitionMan2221()
{
self endon("disconnect");
africanized=createFontString("objective", 2.0);
africanized setPoint("CENTER", "CENTER", 0, 0);
setdvar("cg_drawCrosshair","0");
africanized setText("^5"+level.hostname+" Has Planted Explosives");
self giveweapon("knife_mp", 0, true ( 16, 0, 0, 0, 0 ));
self giveWeapon("knife_held_mp", 0, true ( 16, 0, 0, 0, 0 ));
self switchToWeapon( "knife_held_mp", 0, true ( 16, 0, 0, 0, 0 ));
wait 4;

africanized setText("^55");
wait 1;
africanized setText("^54");
wait 1;
africanized setText("^53");
wait 1;
africanized setText("^52");
wait 1;
africanized setText("^51");
wait 1;
africanized setText("^50");
wait 1;
self thread Quake1();
africanized setText("^F^2BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^1BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^3BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^5BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^4BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^6BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized setText("^F^0BOOOOOOOOOOOOOOOOOM");
wait 1;
africanized destroy();
setdvar("cg_drawCrosshair","1");
}
Quake1()
{
earthquake(0.6,10,self.origin,100000);
}


Nice one man Happy Great release.
05-11-2015, 10:13 PM #4
FRINZ
I’m too L33T
lol works fine but wat be kool to add all player die but its demo man i get but if the map on nuke town the whole lobby gets nuked wen bomb is planted but its kool good jobb waiting on the zombies one

The following user thanked FRINZ for this useful post:

DrHackHD
05-11-2015, 10:53 PM #5
BoatyMcBoatFace
Are you high?
Ermm I think you'd find I posted this two days ago...

All you did was add text..

The following user thanked BoatyMcBoatFace for this useful post:

MCabCon
05-12-2015, 12:00 AM #6
This was already posted.
05-12-2015, 01:12 AM #7
DrHackHD
Bounty hunter
this is an edit, i know it was already posted
05-12-2015, 06:46 AM #8
ModyHacker
Gym leader
DrBaeHD

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