
https://www.nextgenupdate.com/forums/call-duty-black-ops-2-gsc-mods-scripts/771049-game-mode-sharks-zombieland.html
https://www.nextgenupdate.com/forums/call-duty-black-ops-2-gsc-mods-scripts/823172-game-mode-shark-zombieland-redesigned-exelo.html
https://www.nextgenupdate.com/forums/call-duty-black-ops-2-gsc-mods-scripts/820722-zombieland-le-1-5-beta-map-edits.html
https://www.nextgenupdate.com/forums/call-duty-black-ops-2-gsc-mods-scripts/799590-1-19-zombieland-ultimate-dlc-map-edits-all-dlc-maps.html
Grind()
{ //Created by 0zersub v1
level thread removeSkyBarrier();
CreateDoor((-1200.39, -703.971, 280.125), (-1200.39, -914.468, 280.125), 3, (90, 0, 0), 4, 2, 30, 80);//Front Door near green car
CreateGrid((-360.919, -615.66, 305.4
, (-362.822, -579.831, 305.22
, (90, 0, 0), true);//Window block 1 main room
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22
, (90, 0, 0), true);//Window block 2 main room
CreateFlag((723.166, -672.803, 184.125), (-408.296, -1101.71, 328.125), false, false);//Teleport to Secret Area
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);//Secret Area to Spawn Area
CreateGrid((-523.207, -153.065, 167.273), (-524.207, -153.065, 167.273), (90, 0 , 0), true);//Block stairs door
CreateDoor((747.641, 21.6409, 272.125), (747.641, 240.567, 272.125), 4, (90, 0, 0), 6, 2, 20, 80);//Skateboard track big Door upstairs
CreateDoor((884.359, 225.584, 272.125), (884.359, 54.1851, 272.125), 3, (90, 0, 0), 2, 2, 20, 80);//skateboard track small Door upstairs
CreateDoor((-431.359, -1236.36, 328.125), (-561.247, -1147.76, 328.125), 3, (90, 0, 0), 4, 2, 20, 80);//Secret Area Door
CreateDoor((22.0251, -547.848, 184.125), (-138.707, -314.092, 280.125), 3, (90, 0, 0), 3, 2, 20, 80);//Behind Door main room
CreateFlag((-773.923, -648.719, 280.125), (1934.7, -295.722, 207.625), false, false);//Emergency flag main room to outside
CreateMysteryBox((-431.141, -938.376, 280.125), (0, 180, 0), 50);
}
Rush()
{ //Created by 0zersub
level thread removeSkyBarrier();
CreateDoor((-1174.86, 273.359, 19.2346), (-998.651, 260.509, 19.2346), 3, (90, 0, 90), 4, 2, 30, 80);//down door 1
CreateDoor((527.634, 568.445, 163.135), (707.43, 551.102, 163.135), 3, (90, 0, 90), 3, 2, 30, 80);//up door 1
CreateGrid((637.391, 624.359, 168.125), (637.381, 589.206, 168.125), (90, 0, 0), true);//up door 1 block
CreateGrid((-262.202, 187.641, 0.125), (-262.202, 218.359, 0.125), (90, 0, 0), true);//block door1
CreateGrid((-262.202, 187.641, 19.2346), (-262.202, 218.359, 19.2346), (90, 0, 0), true);//block door2
CreateGrid((-262.202, 187.641, 18.1175), (-262.202, 218.359, 18.1175), (90, 0, 0), true);//block door 3
CreateGrid((-262.202, 187.641, 56.2747), (-262.202, 218.359, 56.2747), (90, 0, 0), true);//block door 4
CreateDoor((401.641, 182.282, 163.135), (401.641, 272.492, 163.135), 3, (90, 0, 0), 2, 2, 10, 80);//up near turret door
CreateDoor((821.385, -1203.39, 163.135), (639.706, -1192.77, 163.135), 3, (90, 0, 90), 4, 2, 30, 80);//up door 2 start
CreateDoor((-650.641, -1478.15, 19.2346), (-650.641, -1636.72, 19.2346), 4, (90, 0, 0), 3, 2, 25, 80);//down door 2
CreateFlag((422.376, -1081.86, 136.125), (724.956, -619.762, 264.125), false, false);//teleport to roof
CreateFlag((730.114, 8.15531, 136.125), (987.052, 223.361, 136.125), false, false);//teleport from roof
CreateFlag((-773.94, -688.024, 0.125), (658.285, -697.432, 170.125), false, true);//base1 to base2
CreateFlag((-1460.52, -1446.08, 0.125), (-1610.49, -1448.21, 0.125), true, true);//secret gun room
CreateTurret((573.692, 168.938, 136.125), (0, 270, 0), "auto_gun_turret_mp");//turret base 2
CreateMysteryBox((944.359, -1028.16, 136.125), (0, 180, 0), 50);//mystery box base 2
CreateMysteryBox((-446.606, 286.359, 0.125), (0, 90, 0), 50);//mystery box base 1
}
Mirage()
{ //Created by speselized5 //fixed & added things by 0zersub
level thread removeSkyBarrier();
CreateWall((823.834, 1140.99, 122.83), (824.033, 1363.71, 124.094), false);
CreateWall((823.834, 1140.99, 155.83), (824.033, 1363.71, 155.094), false);
CreateWall((823.834, 1140.99, 190.83), (824.033, 1363.71, 190.094), false);
CreateDoor((-3.43415, 1932.96, 35.125), (-4.36561, 1832.2, 35.125), 2, (90, 90, 0), 4, 2, 15, 80);//Main Door
CreateWall((-847.348, 1385.49, 160.199), (-846.551, 1128.68, 160.2245), false);
CreateWall((-847.348, 1385.49, 115.199), (-846.551, 1128.68, 115.2245), false);
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725), true);
CreateWall((-568.59, 1160.66, 18.3249), (-793.66, 1160.07, 18.8257), false);
CreateWall((-568.59, 1154.66, 35.3249), (-793.4, 1160.07, 35.8257), false);
CreateFlag((-472.499, 1819.5, 266.125), (-665.399, 1241.97, -11.631), false, true);//to upstairs balcony
CreateWall((350.847, 1359.47, 271.2
, (499.652, 1220.4, 271.396), false);
CreateWall((-109.372, 975.154, 264.7
, (165.357, 967.5, 255.809), false);
CreateFlag((381.062, 1209.75, 266.125), (100.049, 833.463, 266.125), true, true);//Hidden flag upstairs
CreateFlag((-2345.98, 1153.39, -39.875), (-661.969, 1667.64, -39.875), true, true);//Hidden flag to jail
CreateMysteryBox((700.71, 1497.57, 101.961), (0, 90, 0), 100);
}
Takeoff()
{ //Created by speselized5
level thread removeSkyBarrier();
//CreateFlag((-377.345, 4304.17, 32.125), (-378.816, 4791.27, 115.426), false, true);
CreateZipline((479.7, 3321.43, 32.125), (-667.716, 3452.09, 184.125), true);
CreateDoor((-964.043, 3496.36, 201.465), (-963.085, 3432.2, 201.465), 3, (90, 180, 0), 4, 2, 30, 80);
CreateWall((-1270.23, 3535.44, 250.027), (-1540.36, 3534.54, 250.20), false);
CreateWall((-1528.46, 3542.86, 162.8
, (-1526.32, 3752.09, 188.763), false);
CreateWall((-1270.23, 3535.44, 180.027), (-1540.36, 3534.54, 180.20), false);
CreateFlag((-1526.42, 3688.87, 188.763), (-382.147, 583.253, 64.125), false, false);
//added by 0zersub
CreateFlag((176.588, -586.988, -0.875), (-605.78, -373.684, -7.875), true, true);//Hidden place 1
CreateFlag((-1769.58, 176.412, 0.125), (-1584.36, 455.641, 2.125), true, true);//Hidden place 2
CreateGrid((-735.641, 186.101, 32.125), (-768.359, 186.101, 32.125), (90, 90, 0), true);//Block window health center 05
CreateGrid((-883.315, 189.158, -11.0192), (-905.15, 186.73, -11.0192), (90, 90, 0), true);//Block door health center 05 pt1
CreateGrid((-883.315, 189.158, 29.9333), (-905.15, 186.73, 29.9333), (90, 90, 0), true);//Block door health center 05 pt2
CreateDoor((-922.512, 12.78, 14.7714), (-983.655, -84.0735, 14.7714), 3, (90, 0, 0), 1, 2, 30, 80);//Behind door health center 05
CreateDoor((-305.206, 4.0352, 14.7714), (-429.473, 3.96509, 14.7714), 3, (90, 0, 0), 3, 2, 30, 80);//Front door health center 05
CreateGrid((614.037, 450.597, 188.125), (575.641, 450.597, 188.125), (90, 90, 0), true);//Block ramp lounge 04
CreateGrid((1276.98, 772.571, 14.792
, (1276.98, 638.77, 14.792
, (0, 0, 0), false);//Block side door Lounge 04
CreateGrid((1276.98, 772.571, 30.792
, (1276.98, 638.77, 30.792
, (0, 0, 0), false);//Block side door Lounge 04 pt1
CreateDoor((1121.78, 518.149, 14.159), (1119.75, 353.967, 14.159), 3, (90, 90, 0), 4, 2, 30, 80);//Behind door Lounge 04
CreateDoor((1256.41, 1281.34, 0.125), (1256.41, 1094.62, 43.8369), 3, (90, 90, 0), 4, 2, 30, 80);//Front door Lounge 04
CreateMysteryBox((832.095, 415.641, 0.125), (0, 90, 0), 100);
//Added by xTiibo Modz
CreateFlag((-377.345, 4340.17, 32.125), (-378.816, 4460.27, 31.426), false, true);
CreateRamp((-397, 4535, 20), (-397, 4665, 100), true);
CreateRamp((-354, 4535, 20), (-354, 4665, 100), true);
CreateWall((-150, 5365, 115.875), (-315, 5365, 225.125), false);
CreateWall((-430, 5365, 115), (-640, 5365, 225.125), false);
CreateGrid((-422, 4448, 11.875), (-322, 4523, 11.875), 90, false);
CreateDoor((-343, 5365, 233.125), (-343, 5365.2, 130.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateRamp((-140, 5460, 240), (-630, 5440, 225), false);
CreateRamp((-140, 5380, 240), (-630, 5365, 225), false);//dessus barriere porte
CreateWall((-132, 5375, 115.125), (-132, 5740, 247.125), false);
CreateWall((-625, 5375, 115.125), (-625, 5740, 247.125), false);
CreateRamp((-206, 5680, 115), (-206, 5487, 225), false);
CreateFlag((-376, 5775.17, 120.125), (-620.909, 3410.52, 184.125), false, false);
CreateWall((-503, 4953, 115.125), (-613, 4953, 210.125), false);
CreateMysteryBox((-590, 5553, 125.125), (90, 180, 0), 100);
}
Uplink()
{
//Created by xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((6662, -8110, 169.125), (2147, -743, 456.122),true,true); //Hidden flag
CreateFlag((2943.06, 2020.14, 288.125), (2943.12, 2128.27, 268.122),false,false);
CreateFlag((3312.29, 673.403, 320.125), (3305, 625.27, 320.125),false,true);
CreateRamp((2948.12, 2080.27, 251.122), (2948.12, 2613.3, 147.525),true);
CreateRamp((2948.12, 2613.7, 180.601), (2948.12, 2650, 170.525),false);
CreateMysteryBox((3473.69, 401, 320.125), (180, 180, 0), 100);
CreateZipline((3342.34, 331.79, 320.125), (2835.25, 371.082, 214.125), 2,true);
CreateRamp((3030, 3469.96, 160.446), (2962.12, 3337, 200.334),true);
CreateRamp((2962.12, 3337, 200.334), (2827.08, 3026.53, 200.426),false);
CreateFlag((6496, -8984, 168.139), (2479.04, 320.171, 214),false,false);
CreateFlag((2456.91, -884, 320.125), (6419.25, -6378.19, 173.635),false,false);
CreateWall((6113.6, -6312.37, 174.112), (6574.15, -6112.68, 260.381),false);
CreateWall((2950.15, 3475.88, 185.112), (2757.38, 3057, 280.112),true); //droite
CreateWall((3068.64, 3395, 185.739), (2880, 2990, 280.112),true); //gauche
CreateWall((2773.64, 3031, 179.739), (2857.64, 2984, 280.739),false);
CreateFlag((3145, 3709.7, 195), (2794.12, -605, 454.122),false,false);
CreateWall((2836, -655, 487.122), (2685, -655, 520.525),true);
CreateFlag((2455, 632, 214), (2794.12, -605, 454.122),false,false);
CreateMysteryBox((6658.48, -9002.75, 168.125), (180, 180, 0), 125);
CreateDoor((6290, -8039, 170), (6494.98, -8055, 170.433), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((6188.83, -8061, 170.739), (6485.64, -8050, 280.739),false);
CreateWall((6580, -8060, 170.739), (6750, -8075, 280.739),false);
CreateDoor((3088, 3275, 179.433), (2969, 3345, 215), 3, (90, 65, 0), 2, 2, 25, 80);
CreateMysteryBox((2824.69, 3042, 216.125), (90, 0, 0), 125);
}
Frost()
{ //created by speselized5
level thread removeSkyBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483), false); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483), false); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503), false); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503), false); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125), false); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125), false); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267), false); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267), false); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985), false); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985), false); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811), false); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811), false); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249), false); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249), false); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695), false); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695), false); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411), false); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411), false); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455), false); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455), false); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721), false); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721), false); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749), false); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749), false); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}
Downhill()
{ //created by 0zersub
level thread removeSkyBarrier();
CreateDoor((1592.14, -1358.97, 993.617), (1784.75, -1346.95, 993.617), 3, (90, 90, 0), 6, 2, 30, 80);//1st big door
CreateDoor((1678.99, -1665.15, 993.617), (1678.99, -1237.56, 993.617), 5, (90, 0, 0), 7, 2, 30, 80);//2nd big door
CreateDoor((2004.95, -865.984, 993.617), (2203.89, -949.491, 993.617), 4, (90, 90, 0), 3, 2, 30, 80);//front door control room
CreateDoor((2333.08, 844.748, 1010.54), (2164.86, 852.094, 1010.54), 4, (90, 90, 0), 4, 2, 30, 80);//behind door control room
CreateDoor((1213.54, 2662.98, 1121.13), (1380.15, 2643.32, 1176.82), 4, (90, 68, 0), 2, 2, 30, 80);//house stairs door
CreateFlag((138.591, -2711.65, 1043.5), (132.304, -2986.64, 1051.02), false, true);//lets go for ski
CreateDoor((-161.336, -1163.73, 1011.29), (-117.646, -1053.61, 1011.29), 3, (90, 335, 0), 1, 2, 20, 80);//door mini room
CreateDoor((-10.9226, -1488.14, 1019.73), (93.2197, -1548.69, 1019.73), 2, (90, 68, 0), 1, 2, 25, 80);//door near blue track
CreateFlag((-151.149, 1028.47, 1115.13), (235.631, -1395.78, 1001.13), true, true);//hide area
CreateFlag((1909.52, -1108.83, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag big doors
CreateFlag((1925.28, 771.042, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag behind-middle door
CreateDoor((2164.9, 536.592, 1010.54), (1990.36, 535.886, 1010.54), 3, (90, 90, 0), 4, 2, 30, 80);//middle door
CreateMysteryBox((222.39, -1082.21, 1001.13), (0, 68, 0), 150);//mysterybox near turret
CreateMysteryBox((2254.86, -1230.34, 980.125), (0, 0, 0), 150);//mysterybox near 2 big doors
CreateTurret((440.635, -1155.56, 1001.13), (0, 90, 0), "auto_gun_turret_mp");
}
Magma()
{
//Created By xTiibo Modz V1.2
level thread removeSkyBarrier();
CreateFlag((683, -927, -521), (-867.278, 308.809, -495.875), false, false);
Createwall((-2724.756, -1387.477, -559.9594), (-2724, -1215, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-2724, -1215, -508.7044), false ); //2
Createwall((-2724.756, -1387.477, -459.9594), (-2724, -1215, -458.7044), false ); //3
Createwall((-2724.756, -1387.477, -559.9594), (-3272, -1387, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-3272, -1387, -508.7044), false); //2
Createwall((-2724.756, -1387.477, -459.9594), (-3272, -1387, -458.7044), false); //3
CreateDoor((-2766, -1300, -559.54), (-2750.36, -1142.886, -515.54), 2, (90, 0, 0), 4, 2, 30, 80);
CreateRamp((-3275.756, -1202.477, -495.9594), (-3275, -1450, -450.7044), false );
CreateFlag((-2275, -1467, -559.875), (-2520, -1459, -559.875), false, true);
CreateElevator((-2250.048, 715, -489.6955), (-2250.048, 715, -355.6955), 2, 1);
CreateElevator((-2292, 96, -495.6955), (-2292, 96, -330), 2, 1);
CreateRamp((-3376.756, -1480.477, -450.9594), (-2970, -1480, -450.7044), false );
CreateRamp((-3376.756, -1550.477, -450.9594), (-2970, -1550, -450.7044), false );
CreateZipline((-1020, 539.994, -451.125), (-1709.11, 756.517, -343.876), 1, true);
CreateDoor((-2531, 47, -308.54), (-2290, 242.886, -495.54), 2, (90, 90, 0), 3, 2, 30, 80);
CreateFlag((-3092, -1630, -450), (-867.278, 308.809, -495.875), false, false);
Createwall((-3089, -1585.477, -460.9594), (-3089, -1662, -460.7044), false);
CreateDoor((-3400, -1470.886, -559.54), (-3217, -1470.886, -559.54), 2, (90, 0, 0), 3, 2, 30, 80);
CreateFlag((-191, 328, -495), (-1727, 744.532, -343.875), false, false);
CreateMysteryBox((-2509, -424.88, -300.125), (0, 90, 0), 110);
CreateMysteryBox((-3456, -1154, -490), (0, 0, 0), 110);
Createwall((-3217.756, -1626.477, -559), (-3217, -1520, -558.7044), false);
Createwall((-3217.756, -1626.477, -510), (-3217, -1520, -510.7044), false);
CreateFlag((-2292.64, -448, -316), (149.72, -1910, -303.875), false, false);
Createwall((111, -1758.477, -475), (111, -1688, -475.7044), false);
CreateFlag((-2307, -490, -495), (-2524, -175, -219.875), true, true);
Createwall((-2968, -1424, -459), (-2968, -1423, -459), false );
//CreateRamp((-3411, -1526, -465), (-3593, -1526, -400), false ); // Beta functions
//CreateFlag((-3545, -1526, -395), (-3570, -1492, -329), false, true); // Beta functions
}
Dig()
{
//Created by xTiibo Modz V1.3
level thread removeSkyBarrier();
CreateDoor((-431, -2150, 92.13), (-690, -2160, 83.13), 2, (90, 90, 0), 6, 2, 25, 80);
CreateFlag((-438, -1490, 72), (-391, -2405, 93.343), false, false);
CreateDoor((1385, -654, 170.13), (1385, -654, 245.13), 2, (90, 90, 0), 3, 2, 20, 80);
CreateFlag((-905, -1827, 82), (1010, -1428, 146), false, false);
CreateElevator((1285, -1295.391, 149.125), (1285, -1295.391, 236.792), 2, 1);
CreateWall((-284, -2453, 97.037), (-284, -2316.826, 160.632), true); //1 door
CreateWall((1258, -655.474, 224.037), (1257, -655.474, 314.632), false); //2 door
CreateWall((1939, -1249.474, 272.037), (1940, -1249.474, 352.037), true); //antiglitch 1
CreateWall((1295, -820, 252.037), (1295, -810, 321.037), true); //antiglitch 2
CreateWall((2285, -1246, 262.037), (2284, -1246, 342.037), true); //antiglitch 3
CreateWall((1347, -1247, 281.037), (1348, -1247, 352.037), true); //antiglitch 4
CreateWall((1645, -1248, 265.037), (1644, -1248, 342.037), true); //antiglitch 5
CreateWall((1295, -456, 265.037), (1295, -457, 342.037), true); //antiglitch 6
CreateWall((1292, 330, 232.037), (1560, 330, 231.037), false);
CreateWall((1292, 330, 282.037), (1560, 330, 281.037), false);
CreateDoor((1761, -201, 228.13), (1476, -201, 240.13), 2, (90, 0, 0), 5, 2, 20, 80);
CreateZipline((885.188, -1152, 120.125), (1282, -1120, 250.125), 1, true);
CreateRamp((2063, -230, 211), (2063, -382, 280), false);
CreateMysteryBox((1899, -920, 288.961), (0, 90, 0), 100);
CreateFlag((1886, 28, 227), (1883, 251, 255.343), false, true);
CreateMysteryBox((1238, -557, 220.961), (0, 90, 0), 100);
CreateWall((1230, 336, 247.037), (1231, 336, 297.037), true); //antiglitch 7
CreateWall((1481, -37, 288.037), (1481, -36, 398.037), true); //antiglitch 8
CreateWall((2021.44, 811, 326.037), (1459, 811, 325.037), true);
CreateWall((1463, 802, 326.037), (1465, 435, 325.037), true);
CreateRamp((1503, 370, 210), (1507, 456, 275), true);
CreateFlag((1353, 923, 251), (-2540, 1029, 110.343), false, false);
CreateWall((-2356, 717, 96.037), (-1979, 714, 180.037), true);
CreateDoor((-574, 1314, 97.13), (-734, 1486, 96), 2, (90, 0, 0), 3, 2, 25, 80);
CreateDoor((-257, 1331, 97.13), (-128, 1177, 96), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-137, 1504, 9), (147, 1316, 245.343), true, true); //hidden flag
CreateFlag((2000, 716, 213), (1993, 764, 295.343), true, false);
CreateWall((-2567, 1034, 119.037), (-2567, 1033, 179.037), true);
CreateMysteryBox((-309, 1504, 97.961), (0, 90, 0), 100);
CreateTurret( (3, 1361, 223.125), (0, 180, 0), "auto_gun_turret_mp" );
CreateDoor((1589, -741, 288.13), (1524, -1143, 235.13), 2, (90, 0, 0), 5, 2, 15, 80);
CreateWall((1408, 558, 296.037), (1407, 564, 350.037), true); //antiglitch 9
CreateWall((1484, 126, 306.037), (1485, 126, 370.037), true); //antiglitch 10
CreateFlag((-1634, 789, 115), (-1568, 848, 88.125), false, false);
CreateWall((-1799, 995, 65.037), (-1799, 996, 95.037), false);
CreateWall((1474, -1051, 282), (1474, -933, 283), true); //antiglitch 11
}
Frost()
{
//Frost v2 By speselized
CreateWall((2024.51, 1347.83, 15.56385), (1431.44, 1343.38, 15.134));
CreateWall((2024.51, 1347.83, 70.56385), (1431.44, 1343.38, 70.134));
CreateWall((1482.86, 1305.64, 15.9483), (1468.32, 1865.91, 15.78503));
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503));
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125));
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125));
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267));
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267));
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985));
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985));
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811));
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811));
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249));
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249));
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695));
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695));
CreateWall((1800.42, 2615.98, 15.13351), (2274.63, 2608.5, 0.495411));
CreateWall((1800.42, 2615.98, 70.13351), (2274.63, 2608.5, 70.495411));
CreateWall((2256.63, 2608.5, 15.495411), (2253.87, 1939.79, 15.93455));
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455));
CreateWall((1803.85, 1935.1, 15.92241), (2271.38, 1935.46, 15.068015));
CreateWall((1803.85, 1935.1, 70.92241), (2271.38, 1935.46, 70.068015));
CreateWall((1775.68, 1920.58, 15.20771), (1775.32, 1594.61, 15.4721));
CreateWall((1775.68, 1920.58, 70.20771), (1775.32, 1594.61, 70.4721));
CreateWall((1810.01, 1642.66, 15.373876), (2265.14, 1647.29, 15.54136));
CreateWall((1810.01, 1642.66, 70.373876), (2265.14, 1647.29, 70.54136));
CreateWall((2234.24, 1147.64, 15.85474), (2231.09, 1651.08, 15.2489));
CreateWall((2234.24, 1147.64, 70.85474), (2231.09, 1651.08, 70.2489));
CreateWall((2040.47, 1334.43, 15.13222), (2042.18, 1105.61, 15.8421));
CreateWall((2040.47, 1334.43, 70.13222), (2042.18, 1105.61, 70.8421));
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
CreateDoor((1632.37, 2051.31, 15.26624), (1634.01, 1868.05, 15.43343), 2, (90, 90, 0), 10, 2, 20, 80);
CreateFlag((2132.49, 1042.16, -6.4455), (2132.55, 1167.39, -10.994), false, true);
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
}
Vertigo()
{ //Created by hi2108
level thread removeSkyBarrier();
CreateFlag((-1502.74, -0.586645, 8.625), (-1792.05, 0.265627, 104.125), false, false); //1.Flagge bei flugzeug
CreateFlag((-2770.41, -1.43311, 104.125), (4204.24, 3698.54, -319.875), false, false); //2.flagge zur platform
CreateFlag((4204.21, 2704.96, -317.145), (4194.28, 572.514, 228.125), false, false); //3.flagge zur kleinen fläche
CreateFlag((4205.67, 183.574, 228.125), (4204.46, -1823.89, -316.997), false, false); //4.flagge zur 2.platform
CreateFlag((4202.64, -2864.95, -317.512), (804.234, -460.628, -31.875), false, false); //aus platform in raum
CreateFlag((225.466, 6.05344, 284.125), (3697.63, -2344.5, -319.875), false, true); //auf dach
CreateFlag((-664.182, -0.729715, -18.3445), (-231.1, 0.696467, 152.125), false, false); //in raum in mitte
CreateDoor((-242.787, -200.118, 182.264), (-342.909, -195.587, 182.125), 3, (90, 90, 0), 2, 2, 15, 80); // tür mitte links
CreateDoor((-197.706, 201.627, 182.125), (-344.072, 194.001, 182.125), 3, (90, 90, 0), 2, 2, 15, 140); // tür mitte rechts
CreateMysteryBox((-416.359, 323.22, 152.125), (0, 180, 0), 100); // rechts
CreateMysteryBox((-416.359, -321.243, 152.125), (0, 180, 0), 100); //links
CreateFlag((415.768, -171.803, 152.125), (322.98, -28.4677, -31.8557), false, false); // rechts flagge ausgang
CreateFlag((426.865, 184.528, 152.125), (322.98, -28.4677, -31.8557), false, false); // linke flagge ausgang
CreateDoor((4342.08, 378.503, 270.125), (4193.78, 372.046, 270.125), 3, (90, 90, 0), 9, 2, 15, 80); //3. kleine fläche
CreateDoor((-958.072, -2143.1, -130.875), (-958.072, -2100, -130.875), 3, (90, 0, 0), 1, 2, 15, 80); // blocking door
CreateDoor((-760, -2443.06, -130.875), (-700.83, -2443.06, -130.875), 3, (90, 90, 0), 1, 2, 15, 80); // kleiner raum
CreateMysteryBox((4203.84, -2599.07, -319.875), (0, 90, 0), 100); // bei wand 3.kleine flache
CreateMysteryBox((4077.55, 240.466, 228.125), (0, 180, 0), 100); // 2. platform
CreateFlag((-815.507, -223.613, 8.125), (795.162, 241.987, 5.26984), false, false); //ausgang in 2.kleinen raum
CreateFlag((-1003.14, 152.794, 8.125), (-1002.11, -152.863, 8.125), false, true); // switch between 2 rooms
CreateFlag((-802.465, -0.856345, 144.125), (-1055.97, 146.293, 8.125), false, true); // nach oben
CreateFlag((45, 2690, -19.875), (-842.72, 198.753, 8.125), false, false); // relaxing place
CreateGrid((3966.74, 2436.46, -439.42), (4580.25, 1928.6, -439.386), 90); // secret floor
CreateRamp((4199.22, 2005, -350), (4199.22, 2137.64, -423.545)); // secret ramp
CreateGrid((4283.85, -1518.63, -439.386), (4342.1, -1217.79, -439.386), 90); // secret floor other side 1.
CreateGrid((4342.1, -1217.79, -439.386), (4027.28, -1087.45, -439.386), 90); // secret floor other side 2.
CreateRamp((4261.31, -1126.72, -423.545), (3900.44, -1181.58, -329.42)); // secret ramp other side 1.
CreateRamp((3900, -1181.58, -329.42), (3900, -1096.76, -308.852)); // secret ramp other side 2.
CreateRamp((3900, -1096.76, -308.852), (4200, -1065, -99.499)); // secret ramp other side 3
CreateGrid((4200, -1065, -99.499), (4270.84, -1404.71, -105.50), 90); // secret floor other side 4. lay down
}
Cove()
{
//Created By xTiibo Modz
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateDoor((1093, 196, 197.125), (990, 83, 233), 3, (90, -15, 0), 2, 2, 30, 80);
Createwall((330, 157, 39), (266, 182, 120), true);
CreateDoor((669, 219, 151.125), (555, 290, 96), 2, (90, 75, 0), 3, 2, 30, 80);
Createwall((253, 442, 129), (120, 476, 189), true);
CreateRamp((-2752, 993, -59.375), (-3080, 1037, 20),false);
CreateMysteryBox((273, 389, 126), (90, 75, 0), 110);
CreateFlag((310, 206, 47), (-1524, 1228.762, 59), false, false);
CreateFlag((-3028, 1034, 23), (-3627, 865, 86), false, false);
Createwall((-3647, 860, 82), (-3660, 1125, 83),false);
Createwall((-3685, 860, 86), (-3700, 1125, 260),false);
CreateRamp((-3633, 1123, 86), (-4850, 1123, 83),false);
CreateRamp((-3920, 1067, 81), (-3920, 886, 80),false);
CreateRamp((-3633, 1123, 86), (-3448, 1123, -30),false);
CreateRamp((-3880, 920, 92), (-3712, 928, 130),false);
CreateTurret((-3736, 925.938, 220), (0, -15, 0), "auto_gun_turret_mp");
CreateDoor((-3847, 922, 116), (-3847, 1125, 100), 2, (90, 0, 0), 2, 2, 25, 80);
Createwall((-3712, 1068, 105), (-3873, 1068, 176),false);
Createwall((-3875, 1055, 105), (-3875, 955, 176),false);
Createwall((-4820, 848, 30), (-4820, 1036, 205),false);
Createwall((-4820, 1260, 30), (-4820, 1406, 205),false);
CreateRamp((-5025, 1123, 30), (-4850, 1123, 83),false);
CreateFlag((-4945, 1338, 45), (1529, 16, 279), false, false);
Createwall((-4820, 1080, 30), (-4820, 980, 86),false);
Createwall((-4820, 1155, 30), (-4820, 1255, 86),false);
CreateDoor((-5036, 1123, 40), (-4850, 1120, 103), 2, (90, 0, 0), 6, 2, 25, 80);
CreateRamp((-4880, 828, 30.375), (-4880, 1396, 30),false);
CreateRamp((-4961, 828, 30.375), (-4961, 1396, 30),false);
CreateRamp((-5040, 828, 30.375), (-5040, 1396, 30),false);
CreateRamp((-5120, 828, 30.375), (-5120, 1396, 30),false);
Createwall((-4844, 835, 55), (-5190, 835, 56),false);
Createwall((-4844, 835, 115), (-5190, 835, 116),false);
Createwall((-4844, 835, 171), (-5190, 835, 172),false);
Createwall((-4844, 1366, 55), (-5190, 1365, 56),false);
Createwall((-4844, 1366, 115), (-5190, 1365, 116),false);
Createwall((-4844, 1366, 171), (-5190, 1365, 172),false);
CreateMysteryBox((-4910, 910, 55), (90, 90, 0), 110);
Createwall((-5169, 872, 44), (-5169, 1375, 152),true);
}
Aftermath()
{
// v2.1 Created by: CodJumper
level thread removeSkyBarrier();
// Room 1 | below bunker |
CreateDoor((-434.809, 304.37, -50.5133), (-303.227, 304.37, -50.5133), 2, (90, 90, 0), 4, 2, 20, 80); //1st room door
CreateWall((-713.345, -589.268, -265.113), (-568.107, -589.268, -205.113), true);
CreateFlag((-20.5966, -83.08, -43.875), (26.9726, -1840.06, -43.875), false, true);
CreateMysteryBox((-384.387, -508.234, -145.875), (0, 100, 0), 100); //box
//Bunker 1
CreateWall((160.96, -1549.65, -10.8934), (160.96, -2321.17, -11.8934), true); // bunker 1 blocking wall
CreateWall((-317.524, -1687.6, -43.875), (-317.524, -1917.73, 30.875)); // bunker 1 blocking wall 2
CreateWall((-324.786, -1336.12, -35.7909), (-620.203, -1336.12, -36.7909)); // bunker 1 right bottom wall
CreateWall((-324.786, -1336.12, 28.7909), (-620.203, -1336.12, 29.7909)); // bunker 1 right top wall
CreateWall((-1010.83, -1336.12, -35.7909), (-770.172, -1336.12, -36.7909)); // bunker 1 left bottom wall
CreateWall((-1010.83, -1336.12, 28.7909), (-770.172, -1336.12, 29.7909)); // bunker 1 left top wall
CreateWall((-790.172, -1355.12, -35.7909), (-790.172, -1665.57, -36.7909)); // bunker 1 left side bottom wall wall
CreateWall((-790.172, -1355.12, 28.7909), (-790.172, -1665.57, 29.7909)); // bunker 1 left side top wall wall
CreateWall((-601.203, -1355.12, -35.7909), (-601.203, -1665.57, -36.7909)); // bunker 1 right side bottom wall wall
CreateWall((-601.203, -1355.12, 28.7909), (-601.203, -1665.57, 29.7909)); // bunker 1 right side top wall wall
CreateDoor((-697.931, -1622.32, 45.875), (-697.931, -1622.32, -32.875), 1, (90, 0, 90), 4, 2, 25, 80); //1st room door
CreateDoorSolid((-317.524, -1696.89, -26.875), (-317.524, -1609.89, -26.875), 2, (90, 0, 180), 2, 2, 20, 80); //1st room door
CreateDoor((-485.875, -1336.12, -32.875), (-697.931, -1336.12, -32.875), 3, (90, 0, 90), 4, 2, 10, 80); //1st room door
CreateRamp((-888.63, -656.707, 5.29397), (-343.629, -656.707, 6.29397)); //1st bunker ramp
CreateRamp((-909.398, -817.849, -40.875), (-909.398, -644.504, 1.965
); //1st bunker 2nd ramp
CreateFlag((-379.072, -655.992, 20.104
, (-1856.21, 4550.01, -64.875), false, false);
//bus
CreateFlag((-2436.54, 2149.46, -36.5615), (203.403, 2803.48, -238.875), false, false);
// room 2
CreateDoor((-491.966, 3250.17, -9.875), (-613.332, 3250.17, -9.875), 2, (90, 90, 0), 5, 2, 25, 80); //1st room door
CreateWall((-73.3483, 2763.64, 5.875), (-73.3483, 2813.64, 6.875)); // room 2 ele block
CreateWall((-690.359, 1939.1, 30.875), (-349.506, 1939.1, 73.875), true); // room 2 side block
CreateGrid((-1276.15, 2470.66, 190.793), (-1128.62, 2184.83, 191.794), 90); // Backfloor
CreateZipline((-412.69, 2285.01, 28.3797), (-1148.93, 2182.01, 211.69), 2, true);
CreateFlag((-1240.55, 2483.36, 206.66
, (-1970.42, 114.123, -59.875), false, false);
}
Cargo()
{
level thread removeSkyBarrier() // v3 Made by CodJumper
//flags
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true); //bs don't remove
CreateFlag((11.2146, 4256.77, -75.875), (462.826, 4645.28, -75.875), false, true); //enter bunker 1
CreateFlag((789.215, 3555.41, 97.625), (1558.5, 5019.96, 187.864), false, false);
//Bunker 1
CreateWall((880.765, 3815.36, 115.125), (879.535, 3473.74, 115.126), true); //bunker 1 blocking wall 1
CreateWall((879.535, 3473.74, 115.125), (600.77, 3481.31, 115.126), true); //bunker 1 blocking wall 2
CreateWall((608.359, 3848.58, -62.875), (420.651, 3848.58, -62.876)); //bunker 1 bottom 1
CreateWall((608.359, 3848.58, 4.875), (420.651, 3848.58, 4.876)); //bunker 1 top wall
CreateRamp((360.216, 3590.17, -72.875), (360.216, 3755.04, 42.6
); //1st bunker ramp
CreateGrid((614.359, 3832.58, 50.805), (346.641, 3790.86, 50.805), 90); //1st bunker floor
CreateDoor((547.584, 3848.58, -54.875), (396.529, 3848.58, -54.875), 3, (90, 90, 0), 3, 2, 30, 80); //1st bunker door
//top floor
CreateWall((1598.13, 5084.76, 215.125), (1226.71, 5086.19, 220.125), true); //top blocking wall
CreateGrid((1525.15, 5050.4, 171.989), (1589.33, 4380.64, 171.989), 90); // Backfloor
CreateZipline((1553.69, 4380.67, 187.864), (2083.39, 4691.97, -66.875), 1, true);
//road
CreateWall((1876.32, 5347.2, -59.875), (2205.06, 5347.2, -59.876)); //road 1 bottom 1
CreateWall((1876.32, 5347.2, 6.875), (2205.06, 5347.2, 6.876)); //road 1 top 1
CreateDoor((2090.3, 5347.2, -52.875), (2270.56, 5347.2, -52.875), 2, (90, 270, 0), 5, 2, 15, 80); //road door
CreateFlag((2113.53, 6555.77, -66.875), (-450.773, 445.507, 86.125), false, false); //Why did the chicken cross the road?
//room 1
CreateFlag((696.307, 1456.77, 62.125), (-330.335, 2449.28, 72.275), false, false); //bs don't remove
CreateWall((819.359, 982.111, 98.125), (767.037, 981.285, 117.346)); //1st room blocking wall
CreateDoor((946.056, 1391.64, 62.125), (946.056, 1504.88, 62.125), 2, (90, 0, 0), 3, 2, 25, 80); //1st room door
CreateMysteryBox((868.369, 1122.78, 65.875), (0, 180, 0), 100); //box
}
Dig()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateDoor((-431, -2150, 92.13), (-690, -2160, 83.13), 2, (90, 90, 0), 6, 2, 25, 80);
CreateFlag((-438, -1490, 72), (-391, -2405, 93.343), false, false);
CreateDoor((1385, -654, 170.13), (1385, -654, 245.13), 2, (90, 90, 0), 3, 2, 20, 80);
CreateFlag((-905, -1827, 82), (1010, -1428, 146), false, false);
CreateElevator((1285, -1295.391, 149.125), (1285, -1295.391, 240.792), 2, 1);
CreateWall((-284, -2453, 97.037), (-284, -2316.826, 160.632), true); //1 door
CreateWall((1258, -655.474, 224.037), (1257, -655.474, 314.632), false); //2 door
CreateWall((1939, -1249.474, 272.037), (1940, -1249.474, 352.037), true); //antiglitch 1
CreateWall((1295, -820, 252.037), (1295, -810, 321.037), true); //antiglitch 2
CreateWall((2285, -1246, 262.037), (2284, -1246, 342.037), true); //antiglitch 3
CreateWall((1347, -1247, 281.037), (1348, -1247, 352.037), true); //antiglitch 4
CreateWall((1645, -1248, 265.037), (1644, -1248, 342.037), true); //antiglitch 5
CreateWall((1295, -456, 265.037), (1295, -457, 342.037), true); //antiglitch 6
CreateWall((1292, 336, 232.037), (1560, 336, 231.037), false);
CreateWall((1292, 336, 282.037), (1560, 336, 281.037), false);
CreateDoor((1761, -201, 228.13), (1476, -201, 240.13), 2, (90, 0, 0), 5, 2, 20, 80);
CreateZipline((885.188, -1152, 120.125), (1282, -1120, 250.125), 1, true);
CreateRamp((2063, -230, 211), (2063, -382, 280), false);
CreateMysteryBox((1899, -920, 288.961), (0, 90, 0), 100);
CreateFlag((1886, 28, 227), (1883, 251, 255.343), false, true);
CreateMysteryBox((1238, -557, 220.961), (0, 90, 0), 100);
CreateWall((1230, 336, 247.037), (1231, 336, 297.037), true); //antiglitch 7
CreateWall((1481, -37, 288.037), (1481, -36, 398.037), true); //antiglitch 8
CreateWall((2021.44, 811, 326.037), (1459, 811, 325.037), true);
CreateWall((1463, 802, 326.037), (1465, 435, 325.037), true);
CreateRamp((1503, 370, 210), (1507, 456, 275), true);
CreateFlag((1353, 923, 251), (-2540, 1029, 110.343), false, false);
CreateWall((-2356, 717, 96.037), (-1979, 714, 180.037), true);
CreateDoor((-574, 1314, 97.13), (-734, 1486, 96), 2, (90, 0, 0), 3, 2, 25, 80);
CreateDoor((-257, 1331, 97.13), (-128, 1177, 96), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-137, 1504, 99), (147, 1316, 245.343), true, true); //hidden flag
CreateFlag((2000, 716, 213), (1993, 764, 295.343), true, false);
CreateWall((-2567, 1034, 119.037), (-2567, 1033, 179.037), true);
CreateMysteryBox((-309, 1504, 97.961), (0, 90, 0), 100);
CreateTurret( (3, 1361, 223.125), (0, 180, 0), "auto_gun_turret_mp" );
CreateDoor((1589, -741, 288.13), (1524, -1143, 235.13), 2, (90, 0, 0), 5, 2, 15, 80);
CreateWall((1408, 558, 296.037), (1407, 564, 350.037), true); //antiglitch 9
CreateWall((1484, 126, 306.037), (1485, 126, 370.037), true); //antiglitch 10
CreateFlag((-1634, 789, 115), (-1568, 848, 88.125), false, false);
CreateWall((-1799, 995, 65.037), (-1799, 996, 95.037), false);
}
Downhill()
{ //created by 0zersub
level thread removeSkyBarrier();
CreateDoor((1592.14, -1358.97, 993.617), (1784.75, -1346.95, 993.617), 3, (90, 90, 0), 6, 2, 30, 80);//1st big door
CreateDoor((1678.99, -1665.15, 993.617), (1678.99, -1237.56, 993.617), 5, (90, 0, 0), 7, 2, 30, 80);//2nd big door
CreateDoor((2004.95, -865.984, 993.617), (2203.89, -949.491, 993.617), 4, (90, 90, 0), 3, 2, 30, 80);//front door control room
CreateDoor((2333.08, 844.748, 1010.54), (2164.86, 852.094, 1010.54), 4, (90, 90, 0), 4, 2, 30, 80);//behind door control room
CreateDoor((1213.54, 2662.98, 1121.13), (1380.15, 2643.32, 1176.82), 4, (90, 68, 0), 2, 2, 30, 80);//house stairs door
CreateFlag((138.591, -2711.65, 1043.5), (132.304, -2986.64, 1051.02), false, true);//lets go for ski
CreateDoor((-161.336, -1163.73, 1011.29), (-117.646, -1053.61, 1011.29), 3, (90, 335, 0), 1, 2, 20, 80);//door mini room
CreateDoor((-10.9226, -1488.14, 1019.73), (93.2197, -1548.69, 1019.73), 2, (90, 68, 0), 1, 2, 25, 80);//door near blue track
CreateFlag((-151.149, 1028.47, 1115.13), (235.631, -1395.78, 1001.13), true, true);//hide area
CreateFlag((1909.52, -1108.83, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag big doors
CreateFlag((1925.28, 771.042, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag behind-middle door
CreateDoor((2164.9, 536.592, 1010.54), (1990.36, 535.886, 1010.54), 3, (90, 90, 0), 4, 2, 30, 80);//middle door
CreateMysteryBox((222.39, -1082.21, 1001.13), (0, 68, 0), 150);//mysterybox near turret
CreateMysteryBox((2254.86, -1230.34, 980.125), (0, 0, 0), 150);//mysterybox near 2 big doors
CreateTurret((440.635, -1155.56, 1001.13), (0, 90, 0), "auto_gun_turret_mp");
}
Express()
{
level thread removeSkyBarrier(); //2.1 by CodJumper
CreateFlag((-17.597, 2230.89, 170.196), (1481.78, -0.308352, 0.875), false, false); // escape flag
CreateFlag((787.859, -104.359, 25.125), (363.983, 390.438, 162.125), true, false); // secret flag remove if wanted
CreateFlag((-1107.83, -5.59842, -41.875), (613.687, -1782.57, 49.0877), false, false); // room escape flag
CreateFlag((777.926, -676.346, 56.125), (781.538, 685.486, 56.125), false, false); // 2nd room escape flag
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateWall((1251.68, 1661.75, -14.875), (999.483, 1883.53, 35.875), true); // 1st bunker inv blocking wall 1
CreateWall((1897.61, 2355.11, 162.277), (1128.47, 3196.68, 230.057), true); // 1st bunker inv blocking wall 2
CreateWall((1133.93, 3168.25, 132.644), (987.035, 3010.08, 230.644), true); // 1st bunker inv blocking wall 3
CreateWall((979.477, 3029.81, 175.125), (508.302, 3422.42, 230.644), true); // 1st bunker inv blocking wall 4
CreateWall((-301.534, 209.925, 99.125), (-230.881, 512.21, 170.125), true); // 1st room right inv wall
CreateWall((-299.359, -198.307, 99.125), (-219.531, -538.381, 170.125), true); // 1st room left inv wall
CreateWall((178.03, -1505.74, 154.505), (344.288, -1395.31, 200.505), true); // 2nd room wall 1
CreateWall((529.69, 2302.15, -40.875), (762.936, 2094.02, -41.875)); // 1st bunker left bottom wall
CreateWall((529.69, 2302.15, 25.875), (762.936, 2094.02, 26.875)); // 1st bunker left top wall
CreateWall((982.31, 1903.96, -40.875), (867.263, 2004.69, -41.875)); // 1st bunker right bottom wall
CreateWall((982.31, 1903.96, 25.875), (867.263, 2004.69, 26.875)); // 1st bunker right top wall
CreateWall((1084.17, 2964.54, 132.277), (1000.88, 3032.53, 133.277)); // 1st bunker help wall lol 1
CreateWall((-542.994, 245.297, 53.125), (-383.68, 246.591, 95.125)); // 1st room right wall
CreateWall((-553.104, -242.64, 53.125), (-380.472, -239.865, 95.125)); // 1st room left wall
CreateWall((1001.76, -627.799, 70.8684), (832.896, -637.215, 72.8684)); // 2nd room wall 1
CreateDoor((941.411, 1938.44, -35.875), (806.839, 2057.36, -35.875), 3, (90, 50, 0), 5, 2, 30, 80); //1st bunker door
CreateDoor((-946.371, 401.726, -30.875), (-711.84, 401.727, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room right door
CreateDoor((-936.853, -400.006, -30.875), (-708.397, -400.007, -30.875), 3, (90, 0, 0), 3, 2, 25, 80); //1st room left door
CreateDoor((-769.359, 67.9162, 78.125), (-769.360, -1.00131, 78.125), 2, (90, 0, 0), 2, 2, 25, 80); //1st room 3rd door
CreateDoor((-206.549, -1672.13, 48.125), (-9.83823, -1536.12, 125.125), 3, (90, 35, 0), 2, 2, 20, 80); //2nd room 1st door
CreateMysteryBox((803.863, 2714.15, 185.125), (0, 140, 0), 100);
//patch notes
CreateRamp((1042.77, 2870.52, 155.159), (534.325, 2294.36, 155.159));
}
Frost()
{
level thread deathBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483)); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483)); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503)); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503)); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125)); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125)); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267)); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267)); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985)); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985)); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811)); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811)); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249)); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249)); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695)); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695)); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411)); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411)); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455)); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455)); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721)); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721)); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749)); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749)); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}
Frost()
{
//Frost v2 By speselized
CreateWall((2024.51, 1347.83, 15.56385), (1431.44, 1343.38, 15.134);
CreateWall((2024.51, 1347.83, 70.56385), (1431.44, 1343.38, 70.134);
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503));
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503));
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125));
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125));
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267));
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267));
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985));
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985));
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811));
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811));
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249));
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249));
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695));
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695));
CreateWall((1800.42, 2615.98, 15.13351), (2274.63, 2608.5, 0.495411));
CreateWall((1800.42, 2615.98, 70.13351), (2274.63, 2608.5, 70.495411));
CreateWall((2256.63, 2608.5, 15.495411), (2253.87, 1939.79, 15.93455));
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455));
CreateWall((1803.85, 1935.1, 15.92241), (2271.38, 1935.46, 15.068015);
CreateWall((1803.85, 1935.1, 70.92241), (2271.38, 1935.46, 70.068015);
CreateWall((1775.68, 1920.58, 15.20771), (1775.32, 1594.61, 15.4721));
CreateWall((1775.68, 1920.58, 70.20771), (1775.32, 1594.61, 70.4721));
CreateWall((1775.68, 1920.58, 42.20771), (1775.32, 1594.61, 42.4721));
CreateWall((1810.01, 1642.66, 15.373876), (2265.14, 1647.29, 15.54136));
CreateWall((1810.01, 1642.66, 70.373876), (2265.14, 1647.29, 70.54136));
CreateWall((1810.01, 1642.66, 42.373876), (2265.14, 1647.42, 70.54136));
CreateWall((2234.24, 1147.64, 15.85474), (2231.09, 1651.08, 15.2489));
CreateWall((2234.24, 1147.64, 70.85474), (2231.09, 1651.08, 70.2489));
CreateWall((2040.47, 1334.43, 15.13222), (2042.18, 1105.61, 15.8421));
CreateWall((2040.47, 1334.43, 70.13222), (2042.18, 1105.61, 70.8421));
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
CreateDoor((1632.37, 2051.31, 15.26624), (1634.01, 1868.05, 15.43343), 2, (90, 90, 0), 10, 2, 20, 80);
CreateFlag((2132.34, 1077.86, -7.23787), (2131.9, 1132.64, -9.47013), false, true);
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
}
[COLOR="#006400"]DON't FORGET TO ADD THIS IN TO AVOID FREEZING![/COLOR]
if(getDvar("mapname") == "mp_magma")
level thread Magma(); //Put this in setupCustomMap()
Magma()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((683, -927, -521), (-867.278, 308.809, -495.875), false, false);
Createwall((-2724.756, -1387.477, -559.9594), (-2724, -1215, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-2724, -1215, -508.7044), false ); //2
Createwall((-2724.756, -1387.477, -459.9594), (-2724, -1215, -458.7044), false ); //3
Createwall((-2724.756, -1387.477, -559.9594), (-3272, -1387, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-3272, -1387, -508.7044), false); //2
Createwall((-2724.756, -1387.477, -459.9594), (-3272, -1387, -458.7044), false); //3
CreateDoor((-2766, -1300, -559.54), (-2750.36, -1142.886, -515.54), 2, (90, 0, 0), 4, 2, 30, 80);
CreateRamp((-3275.756, -1202.477, -495.9594), (-3275, -1450, -450.7044), false );
CreateFlag((-2275, -1467, -559.875), (-2520, -1459, -559.875), false, true);
CreateElevator((-2250.048, 715, -489.6955), (-2250.048, 715, -355.6955), 2, 1);
CreateElevator((-2292, 96, -495.6955), (-2292, 96, -330), 2, 1);
CreateRamp((-3376.756, -1480.477, -450.9594), (-2970, -1480, -450.7044), false );
CreateRamp((-3376.756, -1550.477, -450.9594), (-2970, -1550, -450.7044), false );
CreateZipline((-1020, 539.994, -451.125), (-1709.11, 756.517, -343.876), 1, true);
CreateDoor((-2531, 47, -308.54), (-2290, 242.886, -495.54), 2, (90, 90, 0), 3, 2, 30, 80);
CreateFlag((-3092, -1630, -450), (-867.278, 308.809, -495.875), false, false);
Createwall((-3089, -1585.477, -460.9594), (-3089, -1662, -460.7044), false);
CreateDoor((-3400, -1470.886, -559.54), (-3217, -1470.886, -559.54), 2, (90, 0, 0), 3, 2, 30, 80);
CreateFlag((-191, 328, -495), (-1727, 744.532, -343.875), false, false);
CreateMysteryBox((-2509, -424.88, -300.125), (0, 90, 0), 110);
CreateMysteryBox((-3456, -1154, -490), (0, 0, 0), 110);
Createwall((-3217.756, -1626.477, -559), (-3217, -1520, -558.7044), false);
Createwall((-3217.756, -1626.477, -510), (-3217, -1520, -510.7044), false);
CreateFlag((-2292.64, -448, -316), (149.72, -1910, -303.875), false, false);
Createwall((111, -1758.477, -475), (111, -1688, -475.7044), false);
CreateFlag((-2307, -490, -495), (-2524, -175, -219.875), true, true);
}
Meltdown()
{
level thread removeSkyBarrier();
CreateGrid((-1581.75, 2011.03, 991), (-2013.3, 1280.98, 991)); //floor bei flaggen // macht wand bugg
CreateZipline((-1274.62, 1668.76, 2.125), (-1612.98, 1403.49, 1006.
, 4, true);
CreateMysteryBox((-2000, 1734.39, 1006.
, (0, 180, 0), 51);
CreateFlag((-393.903, 2620.67, -71.875),(-568.757, 2619.51, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-543.641, 555.425, -63.875), (-713.124, 595.663, 150)); // anfang links
CreateWall((-713.124, 595.663, -62.970), (-957.643, 734.466, 150));
CreateWall((-957.643, 734.466, -49.0505), (-1113.92, 908.404, 150));
CreateWall((-1113.92, 908.404, -23.9583), (-1295.18, 1201.46, 150));
CreateWall((-1295.18, 1201.46, 7.27526), (-1409.96, 1578.83, 150)); //links ende
CreateWall((-1409.96, 1578.83, 8.60167), (-1400.18, 1872.76, 150)); // mitte
CreateFlag((-625.902, 771.643, -70.6724),(-407.036, 781.095, -71.875) , false, true); //1. Flagge am Tor
CreateWall((-525.391, 2845.18, -63.875), (-817.046, 2748.94, 150));
CreateWall((-817.046, 2748.94, -58.3677), (-1043.24, 2575.55, 150));
CreateWall((-1043.24, 2575.55, -38.8576), (-1236.15, 2312.78, 150));
CreateWall((-1236.15, 2312.78, -1.19), (-1371.22, 2000.67, 150));
CreateWall((-1371.22, 2000.67, 8.22062), (-1413.65, 1811.58, 150));
CreateDoor((-290.127, 2255.24, -56.8461), (-300.874, 2401.5, -55.7545), 5, (90, 0, 90), 4, 2, 20, 80); // spawn door
CreateDoor((-291.125, 1136.89, -56.8941), (-309.888, 997.605, -55.7569), 5, (90, 0, 90), 4, 2, 20, 80); // other side
CreateWall((464.79, 1817.67, 46.9079), (466.492, 1574.4, 100.851));
CreateMysteryBox((888.141, 1698.82, -72.3277), (0, 180, 0), 51);
CreateWall((94.5414, 4507.62, -139.875), (-74.3608, 4638.26, -45.9057)); //bunker wände
CreateWall((-74.3608, 4638.26, -139.875), (-338.916, 4682.17, -45.9057));
CreateWall((-338.916, 4682.17, -140.115), (-545.29, 4618.23, -45.9057));
CreateWall((-545.29, 4618.23, -140.65), (-758.217, 4357.49, -45.9057)); // lolz
CreateWall((-758.217, 4357.49, -141.5
, (-778.516, 4163.34, -45.9057));
CreateWall((-778.516, 4163.34, -140.005), (-736.869, 3991.53, -45.9057));
CreateWall((-736.869, 3991.53, -140.944), (-602.717, 3814.16, -45.9057));
CreateWall((-602.717, 3814.16, -143.277), (-297.734, 3718.85, -45.9057)); // end
CreateGrid((-391.424, 4381.74, -141.875), (-220.144, 4053.42, -139.875)); //floor
CreateFlag((9.96428, 4495.69, -139.875),(85.8111, 4379.51, -139.875) , false, true); //1. Flagge am Tor
CreateMysteryBox((-290.407, 4194.61, -126), (0, 180, 0), 51);
CreateFlag((117.264, -955.975, -127.875),(157.126, -1166.26, -127.875) , false, false); //1. Flagge im Haus
CreateFlag((-227.767, -478.342, -127.875),(139.139, 566.472, 83.125) , false, false); //2. Flagge aus Haus
CreateDoor((562.448, 293.31, 72.125), (359.668, 297.209, 72.125), 2, (90, 180, 0), 2, 2, 20, 80); // tür beim ausgang
}
Overflow()
{
level thread removeSkyBarrier();
//2nd bunker
CreateFlag((-1564.1, 1188.38, 0.125), (-1777.66, 1196.92, -1.8885), false, true); // 2nd bunker enter flag
CreateWall((-1858.32, 1930.09, -53.5744), (1739.53, 1930.09, 48.4187), true); // 2nd bunker blocking wall
CreateGrid((-2951.48, 1192.08, 83.3297), (-2683.04, 882.675, 83.329
, 90); // bunker top floor
CreateRamp((-2327.13, 1033.9, -37.4814), (-2650.06, 1033.9, 78.3629)); //to bunker ramp
CreateWall((-2794.32, 1192.08, 105.3297), (-2794.32, 1089.97, 105.329
); // bunker bottom right wall
CreateWall((-2794.32, 1192.08, 174.3297), (-2794.32, 1089.97, 174.329
); // bunker top right wall
CreateWall((-2794.32, 882.675, 105.3297), (-2794.32, 1001.89, 105.329
); // bunker bottom left wall
CreateWall((-2794.32, 882.675, 174.3297), (-2794.32, 1001.89, 174.329
); // bunker top left wall
CreateDoor((-2794.32, 1182.28, 111.3297), (-2794.32, 1042.8, 111.3297), 2, (90, 0, 0), 3, 2, 25, 80); //1st bunker door
// bunker 2 downstairs
CreateFlag((-2764.99, 1078.83, -87.3356), (2051.96, -227.188, 64.125), false, false); // 2nd bunker escape flag
CreateRamp((-3000.1, 1215.03, 82.9512), (-3000.1, 980.6, -82.032)); //downstairs ramp
CreateGrid((-3005.67, 1045.09, -102.907), (-2786.32, 882.675, -102.907), 90); // bunker bottom floor
CreateWall((-2950.03, 1048.32, -83.7753), (-2950.03, 947.025, -83.7754)); // bunker 2 downstairs wall 1
CreateWall((-2950.03, 1048.32, -18.7753), (-2950.03, 947.025, -18.7754)); // bunker 2 downstairs wall 2
CreateWall((-2950.03, 1048.32, 39.7753), (-2950.03, 822.625, 39.7754)); // bunker 2 downstairs wall 3
CreateDoor((-2950.03, 1022.32, -79.7752), (-2950.03, 913.647, -79.7752), 2, (90, 0, 180), 3, 2, 15, 80); //1st bunker door
//bunker 3
CreateDoor((316.215, 1369.55, 64.125), (3.99361, 1372.26, 64.125), 2, (90, 180, 0), 3, 3, 30, 80); //3rd bunker room right door
CreateDoor((616.017, 399.532, 62.125), (732.61, 520.39, 62.125), 3, (90, 135, 0), 4, 2, 35, 80); //3rd bunker main door
CreateWall((304.291, 59.1186, 180.69), (233.734, 129.676, 180.70), true); // bunker 3 room blocking wall
CreateWall((76.6767, 1897.03, 95.69), (76.6768, 1897.04, 95.70)); // bunker 3 room blocking wall 3
CreateWall((293.119, 827.721, 98.69), (293.120, 827.722, 98.70)); // bunker 3 room blocking wall 2
CreateRamp((512.805, 1578.17, 64.4946), (512.805, 1757.75, 158.265));
CreateRamp((533.728, 1796.52, 162.265), (297.28, 1796.52, 162.265));
CreateZipline((417.464, 121.698, 128.125), (-1078.06, 35.7858, 120.125), 2, false);
CreateMysteryBox((132.187, 1841.67, 64.125), (0, 130, 0), 150); //box
//lol!
CreateFlag((-317.256, 700.428, 43.537), (893.618, 1425.52, 0.125), false, true); // Jumpers Bullshit Flag
}
Overflow()
{
//Created By xKraveModz
level thread removeSkyBarrier();
CreateWall((-319.097,-2947.62,-31.875), (125.243,-3382.55,96.1576), false);//Wall #1
CreateWall((106.148,-3376.44,-33.886), (-147.088,-3632.31,96.1576), false);//Wall #2
CreateWall((-140.202,-3626.67,-31.875), (-602.35,-3180.11,96.1576), false);//Wall #3
CreateDoor((-558.92,-3154.8,-31.875), (-495.009,-3075.26,-31.875), 3,(90,135,0),11,2,20,80);//Door To Bunker
CreateMysteryBox((38.7811,-3380.98,-32.799
, (0,135,0), 50);//Mystery Box #1
CreateMysteryBox((-24.3675,-3443.36,-31.875), (0,135,0), 50);//Mystery Box #2
CreateFlag((-141.022,-3539.69,-31.875), (2323.12,-840.106,8.6945), false, false);//Teleport Out Of Bunker
CreateWall((-336.962,-2889.13,-31.875), (-796.4148,-2221.81,96.1576), true);//Invisable Wall #1
CreateWall((-396.83,-3426.24,-31.875), (-598.889,-3642.65,96.1576), true);//Invisable Wall #2
CreateFlag((-2289.24,-836.36,-131.875), (-1221.51,-2152.18,-22.2549), false, false);//Teleport Into Bunker Area
CreateFlag((-179.303,1912.92,97.125), (2982.43,-458.262,40.125), true, false);//Hidden Flag #1 To Sand Box
CreateTurret((2377.07,-635.723,48.8142),(0,175,0), "auto_gun_turret_mp");//Turret In Hidden Flag #1 Area
CreateFlag((-1761.16,-1472.99,-33.8754), (-1892.38,924.653,-5.8609), true, false);//Hidden Flag #2 To Outside Map Area
CreateTurret((-1237.48,2248.56,-6.40662),(0,-50,0), "auto_gun_turret_mp");//Turret In Hidden Flag #2 Area
CreateFlag((225.621,2349.88,72.2772), (1890.3,-88.6554,64.125), false, false);//Hidden Flag To Escape Hidden Flag #2 Area
CreateZipline((1060.76,-1207.14,0.430733), (1083.7,-1838.08,-7.875),3,true);//Zipline To Alley Way
CreateFlag((667.027,-1810.16,-7.875), (163.102,2203.98,472.125), false, true);//Flag From Alley To Roof #1
CreateFlag((-231.34,2249.67,472.261), (-410.887,2200.24,400.125), false, true);//Teleport From Roof #1 To Roof #2
CreateFlag((263.634,-1481.54,-23.875), (-951.664,-485.596,0.125), false, true);//Teleport To Bank
CreateMysteryBox((-126.355,1614.05,472.125), (0,90,0), 50);//Mystery Box #3
CreateFlag((-177.033,-79.7607,-6.125), (-2954.46,3964.38,177.005), false, false);//Death Trap Flag (Troll) xD
CreateFlag((-973.144,-696.534,0.125), (494.402,-2187.12,-31.0116), false, true);//Teleport From Bank To Alley Way #2
CreateMysteryBox((-1068.01,-2208.6,-39.875), (0,90,0), 100);//Mystery Box #4
CreateDoor((-523.241,-2224.36,-17.4754), (-524.236,-2132.68,-17.4754), 3,(90,0,0),7,2,20,80);//Door To Alley Way #2 -17.4754
}
Plaza()
{
removeSkyBarrier() // v2 Made by CodJumper
CreateWall((-17260.2, 654.034, -50.875), (-17409.8, 773.849, -50.876), true); //bs don't remove
CreateWall((-17260.2, 654.034, -50.875), (-17409.8, 773.849, -50.876), true); //right room wall
CreateWall((-16174.6, 1775, -50.875), (-16275.5, 1910.85, -50.876), true); //left room wall
CreateZipline((-16536.8, 1373.69, -87.875), (-16226.4, 1042.5, 48.125), 2.5, true);
CreateFlag((-16633.9, 700.693, 48.125), (-16386.7, 888.134, -80.125), false, false); // 1st room 1st flag 1way
CreateFlag((-16179.3, 670.101, -81.6811), (-18597.4, -524.28, -191.875), false, false); // 1st room 2nd flag 1way
CreateFlag((-13960.2, 3285.49, 4.739), (-18876.3, 961.221, -63.875), false, false); // 1st bunker escape 2nd flag 1way
CreateFlag((-14978.5, 3091.35, -191.875), (-14729.4, 3087.29, -192.875), false, true); // 1st bunker 1st flag 2way
CreateFlag((-16519.3, 3346.88, -191.875), (-16396.1, 3380.66, 27.696
, false, false); // 2nd room 1st escape flag 1way
CreateGrid((-14252, 2892.17, -11.136), (-13950.8, 3285.22, -11.136), 90); // bunker floor
CreateRamp((-14611, 3089.84, -192.875), (-14281.6, 3091.65, -15.136)); // bunker ramp
CreateWall((-14174.7, 2871.83, 10.739), (-14174.7, 3043.56, 11.739)); //bunker bottom right wall
CreateWall((-14174.7, 2871.83, 70.739), (-14174.7, 3043.56, 71.739)); //bunker top right wall
CreateWall((-14174.7, 3296.92, 10.739), (-14174.7, 3156.18, 11.739)); //bunker bottom left wall
CreateWall((-14174.7, 3296.92, 70.739), (-14174.7, 3156.18, 71.739)); //bunker top left wall
CreateWall((-16037.5, 3094.16, -191.875), (-16037.5, 3134.16, -115.875), true); // 2md room right wall
CreateWall((-16624, 3378.15, -191.875), (-16624, 3418.15, -115.875), true); // 2md room left wall
CreateDoor((-14174.7, 3239.38, 10.739), (-14174.7, 3089.64, 10.739), 4, (90, 0, 0), 4, 2, 30, 80); //1nd bunker door
CreateDoor((-16779, 1272.03, -57.875), (-16999.9, 1498.43, -57.875), 3, (90, 135, 0), 3, 2, 30, 80); //1st room door
CreateDoor((-16351.8, 2867.44, -250.875), (-16351.7, 2867.43, -160.875), 3, (90, 70, 0), 3, 2, 30, 80); //2nd room door
CreateMysteryBox((-16227, 3277.36, -185.875), (0, 90, 0), 100);
//Patch glitch
CreateWall((-16192.6, 959.282, 52.535
, (-16484.6, 653.624, 52.5359), true); //bs don't remove
CreateWall((-16152.6, 1182, 51.125), (-16271.7, 1184.13, 51.126), true); //bs don't remove
CreateWall((-16709.7, 655.331, 51.125), (-16734.2, 734.126, 51.126), true); //bs don't remove
}
Rush()
{ //Created by 0zersub
level thread removeSkyBarrier();
CreateDoor((-1174.86, 273.359, 19.2346), (-998.651, 260.509, 19.2346), 3, (90, 0, 90), 4, 2, 30, 80);//down door 1
CreateDoor((527.634, 568.445, 163.135), (707.43, 551.102, 163.135), 3, (90, 0, 90), 3, 2, 30, 80);//up door 1
CreateGrid((637.391, 624.359, 168.125), (637.381, 589.206, 168.125), (90, 0, 0), true);//up door 1 block
CreateGrid((-262.202, 187.641, 0.125), (-262.202, 218.359, 0.125), (90, 0, 0), true);//block door1
CreateGrid((-262.202, 187.641, 19.2346), (-262.202, 218.359, 19.2346), (90, 0, 0), true);//block door2
CreateGrid((-262.202, 187.641, 18.1175), (-262.202, 218.359, 18.1175), (90, 0, 0), true);//block door 3
CreateGrid((-262.202, 187.641, 56.2747), (-262.202, 218.359, 56.2747), (90, 0, 0), true);//block door 4
CreateDoor((401.641, 182.282, 163.135), (401.641, 272.492, 163.135), 3, (90, 0, 0), 2, 2, 10, 80);//up near turret door
CreateDoor((821.385, -1203.39, 163.135), (639.706, -1192.77, 163.135), 3, (90, 0, 90), 4, 2, 30, 80);//up door 2 start
CreateDoor((-650.641, -1478.15, 19.2346), (-650.641, -1636.72, 19.2346), 4, (90, 0, 0), 3, 2, 25, 80);//down door 2
CreateFlag((422.376, -1081.86, 136.125), (724.956, -619.762, 264.125), false, false);//teleport to roof
CreateFlag((730.114, 8.15531, 136.125), (987.052, 223.361, 136.125), false, false);//teleport from roof
CreateFlag((-773.94, -688.024, 0.125), (658.285, -697.432, 170.125), false, true);//base1 to base2
CreateFlag((-1460.52, -1446.08, 0.125), (-1610.49, -1448.21, 0.125), true, true);//secret gun room
CreateTurret((573.692, 168.938, 136.125), (0, 270, 0), "auto_gun_turret_mp");//turret base 2
CreateMysteryBox((944.359, -1028.16, 136.125), (0, 180, 0), 50);//mystery box base 2
CreateMysteryBox((-446.606, 286.359, 0.125), (0, 90, 0), 50);//mystery box base 1
}
Standoff()
{
level thread removeSkyBarrier();// Made by CustomHosting, Enjoy 
level thread deathBarrier();// if your freezing with this map edit, use the function for deathBarrier and should work 
CreateWall((516.566,27.1574,12.633), (520.922,115.138,131.176), false);// Building cloest to gas station door blocker
CreateDoor((-280.823,-677.102,7.60174), (-340.205,-616.679,7.60174), 3, (90, 40, 0), 2, 2, 30, 80);// Church building Door.
CreateWall((-412.281,38.6455,8.64081), (-412.449,288.612,108.951), false);// Church wall blow-out blocker.
CreateWall((-85.2191,467.078,4.0993), (315.123,468.024,108.951), false);// Other church wall blow-out blocker.
CreateDoor((191.665,-226.914,150.6), (262.784,-226.914,150.6), 3, (90, 90, 0), 1, 2, 30, 80);// Door 2 inside church top floor.
CreateFlag((190.359,435.081,9.57821), (91.5202,-677.706,16.125), true, true);// Secret flag 1.
CreateWall((-12.7729,-604.937,153.125), (-28.4895,-311.969,151.4
, false);// Top floor blocker at church. ((-41.0866,-303.983,105.625), (-36.5789,-628.503,105.625)
CreateWall((1469.68,233.359,7.63859), (1466.27,156.366,125.945), false);// Repair shop blocker back entrence.
CreateDoor((1009.44,-54.7208,8.125), (947.234,-53.8406,9.1595), 3, (90, 90, 0), 1, 2, 30, 80);// Repair shop door.
CreateWall((955.504,656.476,170.535), (963.432,744.294,227.45), false);// Repair shop window blocker.
CreateDoor((-283.331,1476.62,142.104), (-180.12,1485.95,142.104), 3, (90, 90, 0), 2, 2, 30, 80);// Mini-mart door by steps.
CreateWall((255.275,1000.64,144.125), (256.566,1025.36,205.076), false);// Mini-mart top floor door blocker.
CreateFlag((220.252,931.642,143.674), (-1821.45,310.46,8.125), false, false);// Mini-mart top floor escape flag.
CreateFlag((91.9294,-272.793,171.21
, (975.919,195.423,8.125), false, false);// Church escape flag to repair shop.
CreateFlag((1033.56,717.182,144.125), (-191.062,1174.1,8.125), false, false);// Repair shop escape flag to Mini-mart.
CreateMysteryBox((1120.24,-40.3591,8.125), (90, 90, 0), 50);// Mystery box in repair shop.
CreateZipline((-1340.6,-952.386,142.36
, (85.7085,-565.144,170.156), 2, false);// Zipline from Tank spawn to church rooftop.
CreateTurret((7.0361,-538.765,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 1.
CreateTurret((7.4906,-386.639,178.432), (0, 180, 0), "auto_gun_turret_mp");// Turret at church rooftop 2.
}
Studio() //v2 Made by CodJumper // make sure you have Sharks newest update!
{
removeSkyBarrier();
CreateFlag((880.269, -128.696, -21.875), (731.784, -252.809, -63.875), false, true); // 1st bunker enter flag
CreateFlag((633.707, -1560.75, 96.125), (2066.35, 2231.37, -39.875), true, false); // 1st bunker escape flag
CreateFlag((2641.75, 1521.29, 76), (2564.91, 1601.8, -43.875), false, true); // 2nd bunker 1st flag
CreateFlag((2354.02, 1364.27, -43.875), (285.885, 755.791, 36.124), false, false); // 2nd bunker escape flag
CreateFlag((-133.674, 975.225, 96.125), (-650.456, -427.257, -127.875), false, true); // random flag 1
CreateZipline((518.547, -1195.03, 100.125), (401.057, 957.14, 194.125), 4, false); //1st room zip 1way
Createwall((1205.34, -541.486, -30.3254), (1394.89, -1142.58, 10.3254), true); // Blocking wall 1
Createwall((540.756, -875.477, -50.9594), (508.76, -1752.64, 75.7044), true ); // Blocking wall 2
Createwall((691.247, -1603.46, 94.6437), (490.345, -1603.46, 135.6437), true); // Blocking wall 3
Createwall((503.674, -840.285, -40.958
, (717.267, -840.285, -41.958
); // 1st bunker 1st bottom wall
Createwall((503.674, -840.285, 20.958
, (717.267, -840.285, 21.958
); // 1st bunker 1st top wall
Createwall((832.238, -541.245, -40.958
, (832.238, -850.285, -41.958
); // 1st bunker 2nd bottom wall
Createwall((832.238, -541.245, 20.958
, (832.238, -850.285, 21.958
); // 1st bunker 2nd top walll
Createwall((914.393, 1233.4, 118.246), (761.707, 981.197, 191.152), true); // 1st room ladder blocking wall
Createwall((1384.25, 1547.21, 115.125), (1162.49, 1675.12, 116.125), true); // 1st room 5th side wall
Createwall((2229.77, 1747.64, -43.875), (2229.77, 1264.36, 66), true); // 2nd bunker bottom wall
Createwall((2201.71, 1264.36, 85), (2201.71, 1441.31, 86)); // 2nd bunker right bottom wall
Createwall((2201.71, 1747.64, 85), (2201.71, 1553.82, 86)); // 2nd bunker left bottom wall
Createwall((2201.71, 1264.36, 155), (2201.71, 1441.31, 156)); // 2nd bunker right top wall
Createwall((2201.71, 1747.64, 155), (2201.71, 1553.82, 156)); // 2nd bunker left top wall
CreateRamp((1666.41, 1375.59, 73.696
, (1996.69, 1464.23, 56)); // 2nd bunker 1st ramp
CreateRamp((2528.6, 1669.57, 76), (2350.66, 1669.57, 190.433)); // 2nd bunker 2nd ramp
CreateRamp((1272.45, 1402.86, 94.125), (1409.94, 1317.8, 75.6937)); // 1st room 2nd ramp
CreateGrid((2007.64, 1264.36, 60.125), (2704.56, 1725.21, 60.125), 90, true); // 2nd bunker 1st invis floor
CreateGrid((2201.71, 1747.64, 200), (2320.71, 1264.36, 201), 90); // 2nd bunker 2nd top floor
CreateGrid((2150.71, 1747.64, 65), (2280.71, 1264.36, 65), 90); // 2nd bunker 3rd bottom floor
CreateDoor((610.297, -840.285, -35.958
, (761.854, -840.285, -35.285), 3, (90, 90, 0), 3, 2, 35, 80); // 1st bunker door
CreateDoor((2201.71, 1497.88, 16), (2201.71, 1497.88, 92), 3, (90, 0, 0), 4, 2, 25, 80); // 2nd bunker door
CreateDoor((1124.31, 1558.99, 98.125), (1076.81, 1472.99, 98.125), 3, (90, 150, 0), 2, 2, 15, 80); // 1st room door
CreateElevator((955.048, -1200.14, -42.6955), (955.048, -1200.14, 96.6955), 3, 1); //1st bunker ele
CreateMysteryBox((536.139, -1536.88, 96.125), (0, 120, 0), 150); // 1st bunker box
}
Uplink()
{
//By xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((6662, -8110, 169.125), (2147, -743, 456.122),true,true); //Hidden flag
CreateFlag((2943.06, 2020.14, 288.125), (2943.12, 2128.27, 268.122),false,false);
CreateFlag((3312.29, 673.403, 320.125), (3305, 625.27, 320.125),false,true);
CreateRamp((2948.12, 2080.27, 251.122), (2948.12, 2613.3, 147.525),true);
CreateRamp((2948.12, 2613.7, 180.601), (2948.12, 2650, 170.525),false);
CreateMysteryBox((3473.69, 401, 320.125), (180, 180, 0), 100);
CreateZipline((3342.34, 331.79, 320.125), (2835.25, 371.082, 214.125), 2,true);
CreateRamp((3030, 3469.96, 160.446), (2962.12, 3337, 200.334),true);
CreateRamp((2962.12, 3337, 200.334), (2827.08, 3026.53, 200.426),false);
CreateFlag((6496, -8984, 168.139), (2479.04, 320.171, 214),false,false);
CreateFlag((2456.91, -884, 320.125), (6419.25, -6378.19, 173.635),false,false);
CreateWall((6113.6, -6312.37, 174.112), (6574.15, -6112.68, 260.381),false);
CreateWall((2950.15, 3475.88, 185.112), (2757.38, 3057, 280.112),true);
CreateWall((3068.64, 3395, 185.739), (2880, 2990, 280.112),true);
CreateWall((2773.64, 3031, 179.739), (2857.64, 2984, 280.739),false);
CreateFlag((3145, 3709.7, 195), (2794.12, -605, 454.122),false,false);
CreateWall((2836, -655, 487.122), (2685, -655, 520.525),true);
CreateFlag((2455, 632, 214), (2794.12, -605, 454.122),false,false);
CreateMysteryBox((6658.48, -9002.75, 168.125), (180, 180, 0), 125);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((6188.83, -8061, 170.739), (6485.64, -8050, 280.739),false);
CreateWall((6580, -8060, 170.739), (6750, -8075, 280.739),false);
CreateDoor((3088, 3275, 179.433), (2969, 3345, 215), 3, (90, 65, 0), 2, 2, 25, 80);
CreateMysteryBox((2824.69, 3042, 216.125), (90, 0, 0), 110);
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-194.452, 2214.43, 584.125), (646.46, 2209.4, 584.125), false, false);
CreateWall((1103.56, 1316.45, 617.007), (1109.99, 1286.66, 700.882), true);
CreateWall((2523.61, 2296.97, 582.059), (1635.36, 2301.24, 680.125), false);
CreateWall((1231.54, 1758.07, 590.63
, (1431.25, 1755.29, 651.89
, false);
CreateWall((2175.38, 1937.58, 589.507), (2302.86, 2054.05, 651.89
, false);
CreateTurret((1777.86, 1879.67, 630.125), (0, 180, 0), "auto_gun_turret_mp");
CreateWall((1177.86, 2178.13, 584.125), (1177.86, 2054.72, 700.882), false);
CreateWall((1177.86, 1803.43, 580.145), (1181.38, 1952.2, 700.882), false);
CreateDoor((1213.71, 1854.19, 584.125), (1203.34, 2010.82, 576.125), 2, (90, 0, 0), 3, 2, 45, 80);
CreateFlag((2470.37, 2255.71, 581.706), (2264.69, 2082.68, 728.125), false, false);
CreateFlag((2523.16, 2319.84, 728.125), (1685.14, 2186.82, 584.125), false, false);
CreateFlag((1705.7, 2253.03, 584.125), (1461.43, 1830.47, 732.125), false, false);
CreateFlag((1763.96, 1838.59, 732.125), (1685.14, 2186.82, 584.125), false, false);
CreateElevator((2195.53, 2263.91, 576.125), (2195.53, 2263.91, 693.263), 3, 1);
CreateElevator((2230.54, 2263.74, 576.125), (2230.54, 2263.74, 693.263), 3, 1);
CreateMysteryBox((1878.14, 2265.43, 584.125), (0, 90, 0), 170);
CreateFlag((2424.33, 2449.15, 576.125), (25.383, 872.695, 585.316), false, false);
CreateTurret((1737.77, 2092.72, 576.125), (0, 180, 0), "auto_gun_turret_mp");
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateDoor((392.164, 3068.36, 72.125), (278.457, 3069.84, 72.125), 2, (90, 0, 90), 3, 2, 25, 80);
CreateWall((226.785, 2832.98, 76.1835), (230.15, 2933.15, 130.585), false);
CreateWall((771.727, 3057.22, 104.761), (767.697, 2938.02, 162.201), false);
CreateTurret((632.572, 2807.5, 72.125), (0, 270, 0), "auto_gun_turret_mp");
CreateFlag((618.556, 3109.18, 72.125), (-449.039, 602.905, -63.875), false, false);
CreateWall((-82.2494, 2341.3, 1.81599), (-89.3638, 2241.62, -1.62544), false);
CreateDoor((384.153, 1554.55, 56.125), (410.666, 1702.4, 56.125), 2, (90, 0, 0), 3, 2, 30, 80);
CreateMysteryBox((258.351, 1696.18, 52.625), (0, 180, 0), 180);
CreateWall((-85.7236, 1076.88, -19.5703), (-120.888, 1170.36, -14.7731), false);
CreateWall((-558.181, 2110.78, 50.1599), (-671.859, 2243.76, 126.61), false);
CreateWall((-567.743, 1271.59, 55.816), (-647.513, 1145.21, 126.61), false);
CreateFlag((-246.347, 1693.47, 52.625), (1428.69, -1261.09, -135.875), false, false);
CreateFlag((1034.87, -595.899, -135.875), (548.833, 3233.1, -63.875), false, false);
CreateMysteryBox((752.359, 2925.92, 72.125), (0, 180, 0), 180);
CreateWall((359.738, 237.55, 71.9095), (359.23, 362.369, 166.005), false);
CreateMysteryBox((434.641, 441.279, 72.125), (0, 180, 0), 180);
CreateFlag((723.398, 527.79, 72.125), (777.788, 4085.92, -139.875), false, false);
}
{
//Created by SneakerStreet
CreateDoor((3146.58, 4311.64, 148.125), (3265.47, 4313.52, 148.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((3332.11, 4314.93, 139.133), (3332.64, 4315.51, 209.811), true);
CreateWall((2712.32, 4099.01, 147.116), (4713.05, 3969.66, 138.459), true);
CreateWall((2725.54, 4063.47, 148.125), (2726.47, 4007.47, 145.517), true);
CreateFlag((2774.64, 4426.36, 176.125), (2242.68, 1606.19, 193.125), false, false);
CreateFlag((1111.64, 3360.64, 116.125), (1412.36, 2146.36, 168.125), false, false);
CreateMysteryBox((2992.36, 4215.65, 184.125), (90, 180, 0), 150);
CreateDoor((979.641, 2968.06, 116.125), (965.216, 2819.41, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateMysteryBox((1445.36, 3466.27, 116.125), (90, 180, 0), 150);
CreateDoor((1824.36, 3172.59, 108.125), (1711.6, 3172.4, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateRamp((1283.64, 3612.14, 146.125), (1332.36, 3613.79, 146.125), false);
CreateRamp((1362.25, 3612.93, 168.56
, (1268.57, 3612.99, 164.995), false);
}
{
//Created by SneakerStreet
CreateDoor((1056.36, 2080.34, -71.875), (1076.11, 1724.65, -71.875), 3, (90, 0, 0), 5, 2, 35, 80);
Createwall((804.353, 2178.59, -71.875), (703.221, 2185.25, 45.5849));
CreateFlag((752.893, 1557.87, -71.875), (1322.18, 927.634, -31.875), false, false);
CreateFlag((954.758, 351.64, -31.875), (-769.118, 542.503, 8.125), false, false);
CreateMysteryBox((910.16, 2127.36, -71.875), (0, 90, 0), 150);
CreateRamp((223.891, 3238.45, -20.875), (261.684, 4686.62, 41.463
);
CreateFlag((258.344, 4677.6, 56.9619), (302.359, -1914.63, -15.875), false, false);
CreateFlag((442.837, -1658.83, -15.875), (-1134.59, 458.713, 8.125), false, false);
CreateRamp((205.869, 4219.49, -18.7863), (-143.887, 4213.84, -7.0091
);
CreateMysteryBox((-140.404, 4216.28, 8.7559), (0, 0, 0), 150);
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-2701.3, -457.21, 222.125), (-2865.28, -1577.53, 216.125), false, false);
CreateWall((-3181.05, -1262.43, 216.125), (-3052.13, -1107, 335.966));
CreateWall((-3822.95, -446.114, 211.584), (-2600.19, 684.654, 284.57));
CreateWall((-3313.87, -482.114, 264.591), (-3387.29, -442.564, 266.554), true);
CreateWall((-2705.11, 561.652, 301.73
, (-2554.92, 713.997, 306.735), true);
CreateTurret((-2760.69, 203.599, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-3023.35, 228.974, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateMysteryBox((-2287.64, 43.9901, 216.125), (0, 0, 0), 200);
CreateMysteryBox((-2287.64, -125.783, 216.125), (0, 0, 0), 200);
CreateFlag((-2557.1, 187.289, 256.125), (-1407.16, -3460.03, 82.125), false, false);
CreateWall((715.112, -2820.03, 100.391), (515.633, -2824.46, 86.6547), true);
CreateFlag((-750.577, -3222.29, 82.125), (1220.17, -3911.64, 82.125), false, false);
CreateDoor((787.686, -3475.36, 82.125), (603.119, -3497.35, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
CreateFlag((1202.53, -3098.6, 82.126), (-30.2542, -1241.76, 324.125), false, false);
CreateMysteryBox((1248.07, -3334.27, 82.125), (0, 0, 0), 200);
CreateDoor((788.418, -3147.36, 82.125), (607.233, -3170.1, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
}
{
//Created by xTiibo Modz updated by SneakerStreet
CreateFlag((-377.345, 4340.17, 32.125), (-378.816, 4460.27, 31.426), false, true);
CreateRamp((-397, 4535, 20), (-397, 4665, 100), true);
CreateRamp((-354, 4535, 20), (-354, 4665, 100), true);
CreateWall((-150, 5365, 115.875), (-315, 5365, 225.125), false);
CreateWall((-430, 5365, 115), (-640, 5365, 225.125), false);
CreateGrid((-422, 4448, 11.875), (-322, 4523, 11.875), 90, false);
CreateDoor((-343, 5365, 233.125), (-343, 5365.2, 130.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateRamp((-140, 5460, 240), (-630, 5440, 225), false);
CreateRamp((-140, 5380, 240), (-630, 5365, 225), false);//dessus barriere porte
CreateWall((-132, 5375, 115.125), (-132, 5740, 247.125), false);
CreateWall((-625, 5375, 115.125), (-625, 5740, 247.125), false);
CreateRamp((-206, 5680, 115), (-206, 5487, 225), false);
CreateFlag((-376, 5775.17, 120.125), (-620.909, 3410.52, 184.125), false, false);
CreateFlag((-1522.22, 3434.32, 184.125), (1337.19, 2203.01, 32.125), false, false);
CreateWall((-503, 4953, 115.125), (-613, 4953, 210.125), false);
CreateMysteryBox((-590, 5553, 125.125), (90, 180, 0), 100);
CreateDoor((1247.64, 2455.64, 32.125), (1136.46, 2449.14, 58.2239), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((1551.64, 2194.13, 138.125), (1561.25, 2345.5, 125.952), false);
CreateMysteryBox((1489.16, 2352.36, 160.125), (90, 90, 0), 200);
}
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((423.021, 2230.23, 23.9692), (423.021, 1995.25, 105.13));
CreateFlag((-479.576, 1057.29, -2.67709), (-1969.74, -1022.23, -35.6221), false, false);
CreateFlag((-195.165, 1443.4, 0.125), (-2232.89, -542.451, -80.9455), false, false);
CreateMysteryBox((-2354.96, 869.641, 10.6882), (0, 90, 0), 150);
CreateMysteryBox((-2390.45, 2215.37, -29.6143), (0, 100, 0), 150);
CreateTurret((-1695.35, 1160.65, 17.8237), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-2945.93, 2354.92, -15.4916), (0, 270, 0), "auto_gun_turret_mp");
CreateWall((-2464.61, -79.8399, -107.954), (-2464.61, -151.584, -20.7104));
CreateWall((-3637.54, 668.96, -16.9766), (-4034.2, 709.612, -80.483
);
CreateTurret((-3783.57, 1916.35, -31.9274), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-1935.07, 2397.21, -72.445
, (0, 270, 0), "auto_gun_turret_mp");
CreateWall((-1111.29, 2517.51, -14.9632), (-1111.29, 2056.28, 87.482));
CreateTurret((16.8966, 2273.83, -0.448814), (0, 180, 0), "auto_gun_turret_mp");
CreateElevator((-2851.86, 1449.45, -61.4551), (-2851.86, 1449.45, 314.41
, 3, 1);
}
//Created by Unknown Edited by SneakerStreet
Createwall((1692,-65,152), (1692,-149,260),false);//front wall
Createwall((1692,72,152), (1692,166,260),false);//front wall
Createwall((820,163,150), (820,0,250),false);//spawm wall
Createwall((1119,-152,15
, (1119,-50,230),false);//spawm wall 2
CreateRamp((1500.5,-110,327.375), (1500.5,105,322),false);//infront of bunker 2
CreateRamp((1701,-111,275.875), (1520,-111,310),false);//infront of bunker 1
CreateRamp((2050,110,152.125), (2050,-104.673,270),false);//ramp to grid
CreateGrid((1980,-108,260), (1690,148,260), 90,false);//grid roof of bunker
CreateFlag((781,15,8.125), (700,98,152.125),false,false);//entry
CreateFlag((2060,-109,152), (1863.73,552.918,19),false,false);//exit
CreateDoor((1695,-86,152.125), (1695,2,152.125), 2, (90, 90, 90), 2, 2, 30, 80);//bunker
CreateMysteryBox((1884,150,285), (180, 180, 0), 200);//on grid
CreateWall((-624.083, -841.905, 14.7755), (-989.289, -841.905, 107.793), false);
CreateWall((-2051.84, -871.515, -119.087), (-1808.13, -871.515, -20.3964), false);
CreateDoor((-108.401, -886.641, -102.875), (102.62, -899.341, -127.875), 2, (90, 0, 90), 4, 2, 30, 80);
CreateWall((568.79, -1103.18, -88.6716), (635.567, -1175.89, -41.892), false);
CreateWall((1120.36, -594.121, -131.81), (820.37, -594.121, -56.9505), false);
CreateWall((1469.38, -816.856, -126.144), (1469.38, -940.537, -44.52
, false);
CreateMysteryBox((-437.585, -1197.64, 1.125), (0, 90, 0), 200);
CreateFlag((-1947.63, -938.975, -122.375), (2043.41, -132.094, -127.875), false, false);
CreateFlag((1834.3, -130.745, -127.875), (1745.27, -127.745, -127.875), false, false);
CreateFlag((1515.78, -130.745, -127.875), (1413.62, -130.745, -127.875), false, false);
CreateFlag((1209.65, -130.745, -127.875), (776.064, 102.544, 152.125), false, false);
{
//Created by SneakerStreet
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateWall((-1764.85, 2000.12, -62.375), (-1764.85, 1257.29, 54.2165), false);
CreateWall((1616.64, 1224.47, -62.375), (1579.93, 2106.39, 31.2165), false);
CreateWall((-1730.21, 2012.1, -62.375), (1212.58, 2178.81, 31.2165), false);
CreateWall((-332.763, 1607.79, -62.375), (-539.104, 1878.52, 31.2165), false);
CreateWall((377.98, 1722.92, -62.375), (-511.404, 1879.66, 31.2165), false);
CreateWall((1195.64, 2178.51, -62.375), (1582, 2090.19, 31.2165), false);
CreateWall((349.356, 1693.02, -62.375), (304.849, 1572.35, 31.2165), false);
CreateFlag((17.9331, 68.6009, -67.545
, (-875.736, 397.349, -184.875), false, false);
CreateFlag((-943.075, 674.018, -184.875), (-515.929, 1085.88, -62.375), false, false);
CreateMysteryBox((1571.41, 1478.37, -62.375), (0, 180, 0), 180);
CreateWall((404.843, 1728.89, -62.375), (452.982, 1870.49, 31.2165), false);
CreateWall((491.337, 1985.94, -62.375), (542.425, 2152.52, 31.2165), false);
CreateDoor((440.61, 1727.37, -62.375), (494.772, 1893.17, -62.375), 2, (90, 0, 20), 3, 2, 30, 80);
CreateFlag((1543.28, 1233.26, -62.375), (765.379, 339.959, -56.875), false, false);
CreateDoor((752.023, 346.572, 79.125), (785.033, 234.903, 79.125), 2, (90, 0, 160), 1, 2, 25, 80);
CreateWall((605.158, -5.16187, 31.77), (507.489, -26.531, 32.7705), false);
CreateMysteryBox((721.65, 65.8110, 79.125), (0, 195, 0), 200);
CreateTurret((1220.55, 1426.23, -62.375), (0, 180, 0), "auto_gun_turret_mp");
}
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((820.549, 1159.70, 131.865), (820.549, 1312.21, 250.945));
CreateDoor((-4.36561, 1832.2, 24.125), (-3.43415, 1932.96, 24.125), 2, (90, 90, 0), 4, 2, 15, 80);
CreateWall((-847.348, 1385.49, 145.199), (-846.551, 1128.68, 150.2245));
CreateWall((-847.348, 1385.49, 165.199), (-846.551, 1128.68, 75.2245));
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-741.408, 1157.64, 45.44371), (-591.747, 1155.67, -1.78725));
CreateWall((-142.582, 955.454, 265.631), (132.361, 950.306, 267.255));
CreateMysteryBox((2.09576, 1376.36, -30.3806), (0, 90, 0), 200);
CreateWall((-705.296, 1153.35, 607.856), (-705.296, 240.588, 735.583));
CreateWall((-685.296, 249.741, 617.061), (750.386, 247.608, 735.583));
CreateWall((733.661, 257.728, 617.896), (733.661, 1171.39, 735.583));
CreateFlag((2.25761, 2570.64, 176.125), (-621.632, 1012.13, 633.336), false, false);
CreateWall((274.385, 1153.16, 700.321), (274.385, 553.568, 760.321));
CreateWall((261.928, 580.092, 658.342), (-273.553, 580.092, 760.321));
CreateWall((-257.259, 592.769, 660.341), (-257.259, 1180.22, 760.321));
CreateWall((-90.0417, 595.4, 648.125), (-90.0417, 458.868, 767.125));
CreateWall((-90.0417, 264.566, 618.68
, (-90.0417, 418.028, 767.125));
CreateDoor((-55.4008, 322.291, 630.812), (-59.0809, 446.082, 648.125), 2, (90, 0, 0), 2, 2, 40, 80);
CreateTurret((603.176, 419.714, 647.78
, (0, 180, 0), "auto_gun_turret_mp");
CreateMysteryBox((477.115, 1128.36, 648.125), (0, 90, 0), 200);
CreateFlag((668.061, 1086.84, 627.577), (-855.46, 2870.38, 28.0537), false, false);
CreateDoor((-896.51, 2073.64, 176.125), (-1021.03, 2040.87, 176.125), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-736.184, 1998.07, 176.125), (940.271, 1435.1, 108.832), false, false);
CreateWall((-697.581, 2240.91, 212.82
, (-697.581, 2119.2, 280.217));
CreateDoor((1982.36, 392.359, 0.124999), (2108.99, 410.359, 0.124999), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((1430.56, -28.8206, 13.239
, (1430.56, 89.1984, 106.251));
CreateFlag((1544.63, 2.5824, 1.9394
, (-2464.52, 1475.63, -42.1882), false, false);
CreateFlag((0.689376, 1001.46, 96.125), (2933.47, 1260.56, 18.5847), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((2663.64, 1769.23, -35.875), (3437.73, 1779.6, 52.4055));
CreateWall((2663.64, 1264.36, -35.875), (3306.99, 1264.64, 52.4055));
CreateWall((3437.73, 1779.6, -35.875), (3445.38, 1037.52, 52.4055));
CreateWall((3250.99, 1215.43, -35.875), (3250.99, 265.791, 52.4055));
CreateWall((3245.88, 307.466, -35.875), (3464.73, 307.466, 52.4055));
CreateFlag((2618.91, 1521.01, -43.875), (2828.98, 1681.26, -43.875), false, false);
CreateWall((3260.71, 1032.48, -35.875), (3335.66, 1032.48, 52.4055));
CreateDoor((3293.99, 970.546, -35.875), (3376.77, 1006.69, -35.875), 2, (90, 90, 0), 1, 2, 25, 80);
CreateFlag((3402, 350.271, -35.875), (560.471, 1620.49, 21.125), false, false);
CreateDoor((-35.2087, 1391.76, 96.8395), (-101.2, 1440.02, 30.125), 2, (90, 90, 0), 1, 2, 25, 80);
CreateWall((-172.837, 1299.38, 104.133), (-212.079, 1154.06, 185.996));
CreateMysteryBox((-141.644, 938.877, 96.125), (0, 75, 0), 150);
CreateFlag((-78.4024, 1100.82, 134.125), (-254.783, 2457.95, 43.9841), false, false);
CreateMysteryBox((3285.63, 655.848, -37.2403), (0, 0, 0), 150);
CreateDoor((1113.25, 1539.84, 94.125), (1075.92, 1472.03, 94.125), 2, (90, 150, 0), 1, 2, 25, 80);
CreateMysteryBox((987.696, 1328.37, 94.125), (0, 150, 0), 150);
CreateWall((1326.96, 1422.36, 13.6993), (1275.2, 1336.82, 16.0596));
CreateWall((1237.16, 1701.03, 31.0282), (1203.46, 1634.15, 30.2201));
CreateWall((1245.85, 1719.8, 31.0282), (1105.97, 1795.88, 30.2201));
CreateWall((1108.46, 1797.44, 30.3102), (1078.43, 1710.83, 30.6531));
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((259.739, 1717.19, -234.221), (104.445, 1717.19, -110.879));
CreateWall((-149.641, 3042.64, -206.742), (-370.206, 3042.56, -90.906));
CreateWall((60.3897, 2750.68, -237.822), (60.3897, 2891.98, -110.865));
CreateDoor((-600.859, 2134.37, -213.356), (-625.429, 2308.04, -208.50
, 2, (90, 0, 0), 3, 2, 30, 80);
CreateMysteryBox((59.6409, 2161.34, -278.875), (0, 0, 0), 180);
CreateFlag((653.665, 2668.3, -278.875), (-2597.97, -728.659, -206.875), false, false);
CreateWall((-663.641, 4788.36, -198.875), (-813.557, 4788.36, -48.2582));
CreateWall((-775.005, 4094.77, -163.309), (-671.267, 4094.77, -61.9342));
CreateDoor((-298.779, 4366.23, -198.875), (-297.96, 4174.98, -198.875), 2, (90, 120, 0), 3, 2, 30, 80);
CreateMysteryBox((-170.76, 4580.77, -198.875), (0, 0, 0), 180);
CreateFlag((-759.498, 4730.61, -198.875), (-2493.48, 1330.77, -194.39), false, false);
CreateFlag((-2532.78, 160.487, -292.875), (71.92, 4700.43, -198.875), false, true);
CreateWall((-1567.52, 4284.64, -64.875), (-1405.23, 4350.08, 64.875));
CreateWall((-1804.99, 4293.64, -64.875), (-1942.89, 4292.99, 25.3305));
CreateDoor((-1663.15, 4898.36, -64.875), (-1543.65, 4897.55, -64.875), 2, (90, 90, 0), 2, 2, 30, 80);
CreateMysteryBox((-1843.06, 4770.36, -64.875), (0, 90, 0), 200);
CreateFlag((-1841.46, 4398.31, -64.875), (-1448.31, 1887.69, -9.78521), false, false);
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-1853.95, -283.205, 431.354), (-1853.73, -541.851, 552.879));
CreateGrid((-1881.09, -559.391, 552.879), (-1652.56, -1171.57, 552.879));
CreateWall((-1782.44, -530.608, 552.879), (-1596.61, -530.608, 553.879));
CreateWall((-1782.44, -530.608, 620.456), (-1596.61, -530.608, 621.456));
CreateWall((-1622.73, -547.608, 552.879), (-1622.73, -890.091, 553.879));
CreateWall((-1622.73, -547.608, 620.456), (-1622.73, -890.091, 621.456));
CreateWall((-1622.73, -890.091, 552.879), (-1622.73, -1240.01, 652.331));
CreateFlag((-1896.85, -1205.03, 568.754), (1231.24, -123.347, 271.204), false, false);
CreateMysteryBox((-1657.37, -1043.78, 568.754), (0, 0, 0), 200);
CreateDoor((-1731.34, -565.249, 568.754), (-1861.37, -565.962, 568.77), 2, (90, 90, 0), 2, 2, 35, 80);
CreateFlag((-223.609, 1182.8, 437.22
, (-1117.22, -1569.99, 420.125), false, true);
CreateWall((-759.361, 399.641, 416.365), (-670.56, 399.641, 540.365));
CreateDoor((-704.069, 146.653, 420.125), (-674.916, 53.1565, 426.941), 2, (90, 115, 0), 3, 2, 20, 80);
CreateFlag((-592.616, 284.226, 420.125), (694.142, -2266.54, 384.854), false, false);
CreateWall((643.359, -1693.64, 372.152), (490.641, -1698.15, 471.152));
CreateWall((1315.65, -510.299, 243.532), (1515.54, -510.299, 340.532));
CreateWall((1084.35, -470.453, 264.626), (935.74, -470.453, 360.626));
CreateDoor((1008.18, -505.094, 260.841), (889.929, -490.453, 270.227), 2, (90, 90, 0), 2, 2, 30, 80);
CreateMysteryBox((1146.03, -664.641, 246.097), (0, 90, 0), 200);
CreateFlag((584.203, -1609.16, 348.125), (-1863.72, 2090.26, 480.152), false, false);
CreateTurret((1099.96, -1187.69, 260.125), (0, 90, 0), "auto_gun_turret_mp");
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateWall((720.215, 2649.11, 1220.67), (957.541, 2649.11, 1220.70));
CreateWall((941.1, 2628.11, 1220.67), (941.1, 2388.67, 1220.70));
CreateWall((955.1, 2400.67, 1220.67), (1341.55, 2400.67, 1220.70));
CreateWall((1323.55, 2412.67, 1220.67), (1323.55, 3033.9, 1220.70));
CreateWall((1323.55, 2990.9, 1220.67), (679.313, 2990.9, 1220.70));
CreateWall((700.313, 2979.9, 1220.67), (700.313, 2615.77, 1220.70));
CreateWall((957.541, 2649.11, 1165.13), (1089.64, 2649.11, 1246.70));
CreateWall((1210.98, 2649.11, 1165.13), (1338.86, 2649.11, 1246.70));
CreateDoor((1116.23, 2726.03, 1165.13), (1116.23, 2660.09, 1165.13), 2, (90, 90, 0), 2, 2, 35, 80);
CreateWall((941.1, 2628.11, 1177.3
, (941.1, 2529.05, 1230.40));
CreateFlag((816.704, 451.115, 35.829), (1134.71, 1053.09, 571.125), false, false);
CreateZipline((1048.19, 1263.16, 571.243), (1243.58, 2480.77, 1165.13), 2, true);
CreateZipline((886.84, 1336.36, 571.243), (994.163, 2494.75, 1165.13), 2, true);
CreateFlag((754.601, 2944.23, 1165.13), (-1051.87, -663.635, 195.732), false, false);
CreateMysteryBox((734.954, 2694.55, 1165.13), (0, 0, 0), 200);
CreateDoor((9.70401, -1428.66, 264.125), (10.4697, -1344.32, 264.125), 2, (90, 0, 0), 1, 2, 30, 80);
CreateFlag((382.419, -1674.6, 265.482), (171.308, 901.268, 112.085), false, false);
CreateWall((-341.832, -1901.52, 204.125), (-516.078, -1901.52, 350.000));
CreateWall((-697.012, -1901.52, 204.125), (-602.042, -1901.52, 350.000));
CreateDoor((-436.423, -1936.16, 208.90
, (-554.982, -1926.24, 204.125), 2, (90, 90, 0), 2, 2, 35, 80);
CreateWall((-227.797, -2348.29, 161.881), (-227.797, -2148.74, 161.883));
CreateFlag((-471.269, -2442.1, 208.125), (500.542, 2382.57, 279.125), false, false);
CreateWall((-25.9032, -2115.93, 241.26), (-25.9032, -2329.16, 241.30), true);
The original version of this edit was alot bigger but it was lagging online
I took out a few things and now its stable and wont lag on public lobbys
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateRamp((-3220.81, -38.2039, -203.875), (-3634.31, -38.2039, -105.14
);
CreateRamp((-3220.81, -96.4962, -203.875), (-3634.31, -96.4962, -105.14
);
CreateGrid((-3634.31, 158.754, -105.14
, (-4012.08, -363.347, -105.150));
CreateRamp((-4035.31, -166.407, -89.827), (-4284.69, -166.407, -100.111));
CreateFlag((-4280.07, -166.407, -84.0316), (1862.83, 2.16665, 12.125), false, false);
CreateWall((-3617.28, 161.414, -91.0974), (-3617.28, -23.7058, -89.3446));
CreateWall((-3617.28, -371.928, -91.0974), (-3617.28, -105.433, -89.3447));
CreateWall((-3617.28, 161.414, -19.0594), (-3617.28, -23.7058, -19.0595));
CreateWall((-3617.28, -371.928, -19.0594), (-3617.28, -105.433, -19.0595));
CreateWall((-3651.92, -400.863, -91.0974), (-4065.98, -400.863, -89.3447));
CreateWall((-3651.92, 187.493, -91.0974), (-4065.98, 187.493, -89.3447));
CreateWall((-3651.92, -400.863, -19.0594), (-4065.98, -400.863, -19.0595));
CreateWall((-3651.92, 187.493, -19.0594), (-4065.98, 187.493, -19.0595));
CreateDoor((-3651.92, -263.403, -89.273), (-3623.35, -67.2757, -89.273), 2, (90, 0, 0), 3, 2, 40, 80);
CreateMysteryBox((-3991.34, -298.889, -89.273), (0, 180, 0), 180);
CreateDoor((934.141, -64.6471, 156.125), (934.23, -139.539, 156.125), 2, (90, 0, 0), 1, 2, 30, 80);
CreateWall((1112.75, 349.878, 148.3
, (1112.75, 210.334, 215.467));
CreateFlag((1213.35, 91.0521, 191.125), (-88.6514, 401.425, 54.375), false, false);
[/QUOTE]
here is a link to his thread ( You must login or register to view this content.[/COLOR] )
[/center]
if you have any videos of them then post them if you want them displayed on this thread for everyone to preview them before they know what map edits they want
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