Post: EarthQuakeDog Script
05-26-2015, 10:18 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); People ask me for this code alot and i have not seen it on ngu only on menus so here and p.s just change the model!

Script:

ToggleEarthquakeDog()
{
if(!isDefined(self.EarthquakeDog))
{
self.EarthquakeDog = true;
self thread EarthquakeDog();
self iPrintln("^0EarthQuake Dog [^2ON^0]");
}
else
{
self.EarthquakeDog = undefined;
level.iPRO delete();
self notify("EarthquakeDog");
self iPrintln("^0EarthQuake Dog [^1OFF^0]");
}
}
EarthquakeDog()
{
self endon ( "disconnect" );
self endon ( "EarthquakeDog" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("german_shepherd");
level.effect["1"] = loadfx("explosions/default_explosion");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40), 1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2, 1, self.origin, 900000);
self playsound( "mpl_sd_exp_suitcase_bomb_main" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40), .1);
wait .2;
}
}
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The following user thanked IonHD for this useful post:

iRnZ

The following 11 users groaned at IonHD for this awful post:

FRINZ, CrEaTiiOn_420, Devilemi, HiddenHour, ModyHacker, oCmKs_4_LiFe, Patrick, seb5594, Skonafid, Vondy Supreme, xDebugKiller
05-26-2015, 10:49 PM #2
Devilemi
Can’t trickshot me!
only change the model Facepalm

The following user thanked Devilemi for this useful post:

HiddenHour
05-26-2015, 11:51 PM #3
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by IonHD View Post
People ask me for this code alot and i have not seen it on ngu only on menus so here and p.s just change the model!

Script:

ToggleEarthquakeDog()
{
if(!isDefined(self.EarthquakeDog))
{
self.EarthquakeDog = true;
self thread EarthquakeDog();
self iPrintln("^0EarthQuake Dog [^2ON^0]");
}
else
{
self.EarthquakeDog = undefined;
level.iPRO delete();
self notify("EarthquakeDog");
self iPrintln("^0EarthQuake Dog [^1OFF^0]");
}
}
EarthquakeDog()
{
self endon ( "disconnect" );
self endon ( "EarthquakeDog" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("german_shepherd");
level.effect["1"] = loadfx("explosions/default_explosion");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40), 1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2, 1, self.origin, 900000);
self playsound( "mpl_sd_exp_suitcase_bomb_main" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40), .1);
wait .2;
}
}


You can tell the code is just ripped from iPROFamily

The following 2 users say thank you to Im_YouViolateMe for this useful post:

FRINZ, HiddenHour
05-27-2015, 03:48 AM #4
/SneakerStreet/
At least I can fight
Stop spaming the gsc section with single scipts as a thread

The following user thanked /SneakerStreet/ for this useful post:

ModyHacker
05-27-2015, 04:21 AM #5
oCmKs_4_LiFe
< ^ > < ^ >
lel its da scr!pt that I p0rted fr0m waw and was leeched by VMT xD
05-27-2015, 08:16 AM #6
ModyHacker
Gym leader
Nice release! Enzo

JK noob :troll:
05-27-2015, 10:34 PM #7
its not a release i was just puting it on ngu bc i havnt seen it on ngu! and i didnt know who made it so yea
05-27-2015, 10:43 PM #8
Patrick
League Champion
are you serious you have only changed the model lelellelelel

The following user thanked Patrick for this useful post:

Boughhhh
05-27-2015, 10:54 PM #9
FRINZ
I’m too L33T
u sir disgust me Enzo

The following user thanked FRINZ for this useful post:

Patrick
05-29-2015, 05:13 PM #10
xDebugKiller
Climbing up the ladder
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