Post: Loz Azza Menu v2
06-06-2015, 02:42 AM #1
Loz
Vault dweller
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Loz Azza Menu v2

New Video:

Thanks to Extinct for recording it Enzo

New Screenshot:
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Maps Menu List:[/B]
Carrier, studio, turbine, raid, uplink, drone, yemen, hijacked, standoff, detour, vertigo & mirage

Known Bugs:
If you find any let me know, ill try my best to fix em, thanks

Changelog:
Changelog 2:
Menu Changes:
toggable public match edition *(more info below)
new welcome message
& lots of little changes
menu customizations:
color picker for evry text/shader
toggable options size (5 default - 7 big)
toggable scrollbar
toggable options align
toggable scrolling buttons (dpad up & down - l1 & r1)
toggable menu freeze
toggable scrolling fontscale effect
toggable scrolling glow
Other Changes:
advanced crosshair aimbot (kills 1 player @ once, favor closer & only works while you arent on ground)
equipment crosshair aimbot (works w/ evry gun & only w/ the latest equipment you deploy)
ballistic crosshair aimbot (same as advanced crosshair aimbot, only works w/ ballistic knife & in close/medium range)
prestige editor instead of random prestige
invisibility (only available in public match edition)
ufo-mode
fov slider
bad remake of backflips (toggable direction & speed)
infinite ammo (doesnt affect clip)
drop "canswap" now picks a random gun
backflip bounce (forge menu)
floaters off by default now (still toggable for evry single player & the host for all players)
realistic super jump
force host (only available while in public match edition)
host & menu heart
give players FFA points
(other stuff i may have forgot)
& rewrote/optimized lots of old functions
*PUBLIC MATCH EDITION INFO
other players doesnt have the menu on spawn
you can give/lock/remove them the menu
menu is fully stealth (beside funny hitmarkers & some iprintln's)
(maybe more i cant remember?)

Changelog 1:

Menu Changes:
(Special thx to xePixTvx)
Full menu remembrance, submenus & options
Removed \n fix, added overflow fix
Infinite scrolling & text effects (thx to xePixTvx)
More little features
Other Changes:
Floaters are now toggable (on by default)
Calculated matchbonus for all lvls & capped for a few gms
Pre-set matchbonus values
Toggable fake bullet trail (on by default)
Carepackage stall using real carepkgs
Bots random prestige & level on spawn
Bind bounce to dpad down
Added map mirage teleports
Skree nac bind
Instaswap bind
Equipment bind (can toggle trought 7 equipments)
Make bots look @ you
Change self and/or bots appearance
Give random weapon
Give random equipment
Infinite equipment
Added full camos menu
Fake blood
Equipment list
Kill score menu (change kill xp popup)
Add 1 score/point for ffa (self) & tdm (own team)
Added an higher slide


Download Links:
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Credits:
craigschrist
dtx12
master131
imcsx
sharks
xepixtvx
jwm614
mikey
doc
derektrotter
matrix
turntuplobbies
0x0000000
exelo
sygnus
youviolateme
conditional
auhx
century
sorry if i forgot anyone
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The following 51 users say thank you to Loz for this useful post:

/SneakerStreet/, FRINZ, <Brad>, A Friend, assassinloose, Blair., BoatyMcBoatFace, BullyWiiPlaza, Buqsy, CoreyTrevor, DrZepto, edub, EternalHabit, gοd, Gentleツ, H-A-X-O, iiiCenTurY, Insult, iRnZ, itsamnesia, itsSorrow, JustFuSiOn, jwm614, Kameo, koekiemonstarr2, Dzre-, LoungyModder, MagnateSnake13-, MrDylanHax, Mrtbyhyourwme, Next To Nothing, OfficialCoolJay, OlymP MoDz, OpenlyLegit, P$ycho, Patrick, PhalaxAero, Plasmer, Rezqaazify, snapin, spac3, basshead4ever, TimeWithTimmy, UltimaterebaS, V--JR7, VandaxiiMods, WeHostModdedXP, xePixTvx, xexDELL, xSynthmodz, zOblivious
09-23-2015, 06:46 PM #101
Nalin
Save Point
Please please please release a compiled version for console and PC

The following user thanked Nalin for this useful post:

TimeWithTimmy
09-23-2015, 10:42 PM #102
Originally posted by Nalin View Post
Please please please release a compiled version for console and PC


I have asked that question many weeks ago still no answer Snail
09-23-2015, 11:35 PM #103
Originally posted by TimeWithTimmy View Post
I have asked that question many weeks ago still no answer Snail


Me too, it takes like 2 seconds to do so idk why he hasn't done it yet
09-24-2015, 10:05 PM #104
itsSorrow
In my man cave
Originally posted by akaCuzi View Post
Me too, it takes like 2 seconds to do so idk why he hasn't done it yet


It doesn't take 2 seconds lmfao if you think it takes 2 seconds than you never used his menu..
09-24-2015, 11:47 PM #105
Originally posted by GentleSlugger View Post
It doesn't take 2 seconds lmfao if you think it takes 2 seconds than you never used his menu..


Funny because I've been using this menu ever since he released the first version of it. Compiling a GSC doesn't take long at all.
09-25-2015, 12:40 AM #106
itsSorrow
In my man cave
Originally posted by akaCuzi View Post
Funny because I've been using this menu ever since he released the first version of it. Compiling a GSC doesn't take long at all.


It actually does it depends on how much shit you have in it for example dynamic v3 go compile that.. It will take a while
09-25-2015, 01:14 AM #107
Originally posted by GentleSlugger View Post
It actually does it depends on how much shit you have in it for example dynamic v3 go compile that.. It will take a while


Loz menu isn't that big lmao. I've already compiled dynamic and it still doesn't take more than 5 minutes. I know my shit.
09-25-2015, 01:16 AM #108
itsSorrow
In my man cave
Originally posted by akaCuzi View Post
Loz menu isn't that big lmao. I've already compiled dynamic and it still doesn't take more than 5 minutes. I know my shit.


Are you fucking kidding me? Its a decent size dude also dynamic v3.3 does take a while so idk what your on about
09-25-2015, 02:43 AM #109
Originally posted by GentleSlugger View Post
Are you fucking kidding me? Its a decent size dude also dynamic v3.3 does take a while so idk what your on about


I know what I'm talking about, i have compiled big menus before and it doesn't take long at all. Im not gonna argue with you about this because i know i'm right.

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