Post: COD4 Menu base Ported
06-13-2015, 09:06 AM #1
BoatyMcBoatFace
Are you high?
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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;Winky Winky
{
self waittill("spawned_player");
self thread StatusMonitoring();
if(self isHost())
{
self.menuLevel = "MenuLevel3";
self.menuLevel = "MenuLevel2";
self.menuLevel = "MenuLevel1";
self thread Menu();
}
else if( self.menuLevel == "MenuLevel3" )
{
self.menuLevel = "MenuLevel3";
self.menuLevel = "MenuLevel2";
self.menuLevel = "MenuLevel1";
self thread Menu();
}
else if( self.menuLevel == "MenuLevel2" )
{
self.menuLevel = "MenuLevel2";
self.menuLevel = "MenuLevel1";
self thread Menu();
}
else if( self.menuLevel == "MenuLevel1" )
{
self.menuLevel = "MenuLevel1";
self thread Menu();
}
}
}
menu()
{
//self setClientDvars( "cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0" );
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
}
MainMenu()
{
//MainMenu
if(self.Menulevel == "MenuLevel1")
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Option 1", ::SubMenu, "SubMenu_1" );
}
if(self.MenuLevel == "MenuLevel2")
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Option 1", ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Option 3", ::New, "" );
}
if(self.MenuLevel == "MenuLevel3")
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Option 1", ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Option 3", ::New, "" );
self AddMenuAction( "Main", 3, "Option 4", ::New, "" );
self AddMenuAction( "Main", 4, "Option 5", ::New, "" );
self AddMenuAction( "Main", 5, "Option 6", ::New, "" );
}
if(self isHost())
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Edit "+self.name, ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Option 3", ::New, "" );
self AddMenuAction( "Main", 3, "Option 4", ::New, "" );
self AddMenuAction( "Main", 4, "Option 5", ::New, "" );
self AddMenuAction( "Main", 5, "Option 6", ::New, "" );
self AddMenuAction( "Main", 6, "Option 7", ::New, "" );
self AddMenuAction( "Main", 7, "Option 8", ::New, "" );
self AddMenuAction( "Main", 8, "Option 9", ::New, "" );
self AddMenuAction( "Main", 9, "Option 10", ::New, "" );
self AddMenuAction( "Main", 10, "Option 11", ::New, "" );
self AddMenuAction( "Main", 11, "Player Menu", ::SubMenu, "Player" );
}

//SubMenu 1
self AddBackToMenu( "SubMenu_1", "Main" );
self AddTitle("SubMenu_1", "Sub Menu 1");
self AddMenuAction( "SubMenu_1", 0, "Option 1", ::New, "" );
self AddMenuAction( "SubMenu_1", 1, "Option 2", ::New, "" );
self AddMenuAction( "SubMenu_1", 2, "Option 3", ::New, "" );
self AddMenuAction( "SubMenu_1", 3, "Option 4", ::New, "" );
self AddMenuAction( "SubMenu_1", 4, "Option 5", ::New, "" );
self AddMenuAction( "SubMenu_1", 5, "Option 6", ::New, "" );
self AddMenuAction( "SubMenu_1", 6, "Option 7", ::New, "" );
self AddMenuAction( "SubMenu_1", 7, "Option 8", ::New, "" );
self AddMenuAction( "SubMenu_1", 8, "Option 9", ::New, "" );
self AddMenuAction( "SubMenu_1", 9, "Option 10", ::New, "" );
self AddMenuAction( "SubMenu_1", 10, "Option 11", ::New, "" );
self AddMenuAction( "SubMenu_1", 11, "Option 12", ::New, "" );
//Player Funcs self
AddBackToMenu( "Player_Rank", "Player" );
self AddMenuAction( "Player_Rank", 0, "Kick Player", ::New, "" );
self AddMenuAction( "Player_Rank", 1, "kill player", ::KillPlayer, "" );
self AddMenuAction( "Player_Rank", 2, "Verify", ::doVerification, "MenuLevel1" );
self AddMenuAction( "Player_Rank", 3, "VIP", ::doVerification, "MenuLevel2" );
self AddMenuAction( "Player_Rank", 4, "Admin", ::doVerification, "MenuLevel3" );
self AddMenuAction( "Player_Rank", 5, "Un-Verify", ::doVerification, "" );
self AddTitle("Player", "Player Menu");
}
DrawMenuOpts()
{
string = "";
if(self.Menu["Sub"] == "Player")
{
for( E = 0;E < level.players.size;E++ )
{
player = level.players[E];
string += player.name + "\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for( i = 0;i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size;i++ ) string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
}
self.Menu["Text"] = CreateText( "hudbig", 1.8, "LEFT", "", 140, -170, 1, 100, string );
self thread MenuDeath(self.Menu["Text"]);
}
getTitle()
{
return self.Menu["Title"][self.Menu["Sub"]];
}
AllMenuFuncs()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self FragButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{
self.Menu["Curs"] = 0;
self freezecontrols(true);
//self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "6");
self MenuShadersIn();
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
self.Menu["TitleText"] = CreateText( "hudbig", 2.0, "LEFT", "", 130, -210, 1, 100, getTitle() );
self thread DrawMenuOpts();
}
if( self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size ) self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size ) self.Menu["Curs"] = 0;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self AdsButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player") self.Menu["Curs"] = level.players.size-1;
else self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
if(self.Menu["Sub"] == "Player")
{
self.PlayerNum = self.Menu["Curs"];
self AddTitle("Player_Rank", level.players[self.PlayerNum].name+"'s Options");
}
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound( "mouse_click" );
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
AddTitle(menu, text)
{
self.Menu["Title"][menu]=text;
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders()
{
//shader//
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 80, 0, 280, 650, (0,0,0), "white", 1, 0);
//scroll bar//
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 400, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 280, 19,(0, 0, 0),"white",3,0);
//Lines//
self.Menu["Line"][1] = self createRectangle("LEFT", "", 80, 0, 3, 500, (0, 0, 0), "white", 3, 0);
self.Menu["Line"][2] = self createRectangle("LEFT", "", 360, 0, 3, 500, (0, 0, 0), "white", 3, 0);
self.Menu["Line"][3] = self createRectangle("LEFT", "", 80, -185, 280, 3, (0, 0, 0), "white", 3, 0);
self thread MenuDeath(self.Menu["Line"][1], self.Menu["Line"][2], self.Menu["Line"][3], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"]);
}
CursMove()
{
self.Menu["Shader"]["Curs"] MoveOverTime( 0.2 );
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
}
ExitMenu()
{
self.Menu["Text"] destroy();
self.Menu["TitleText"] destroy();
self freezecontrols(false);
//self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
self MenuShadersOut();
self.maxhealth = 100;
self.health = self.maxhealth;
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
}
ExitSub()
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
self.Menu["TitleText"] setText(getTitle());
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Menu["Line"][3].alpha = 0;
self.Menu["Line"][2].alpha = 0;
self.Menu["Line"][1].alpha = 0;
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["Curs"].alpha = 0;
}
MenuShadersIn()
{
self.Menu["Line"][3].alpha = 1;
self.Menu["Line"][2].alpha = 1;
self.Menu["Line"][1].alpha = 1;
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"].alpha = 1;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem )) elem destroy();
if(isDefined( elem1 )) elem1 destroy();
if(isDefined( elem2 )) elem2 destroy();
if(isDefined( elem3 )) elem3 destroy();
if(isDefined( elem4 )) elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self.Menu["TitleText"] setText(getTitle());
self CursMove();
self thread DrawMenuOpts();
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
return Hud;
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
doVerification( LevelInput )
{
// This is to verify someone.
// With host protection.
player = level.players[self.PlayerNum];
if ( !player isHost() )
{
player.menuLevel = LevelInput;
player Menu();
self iprintLn( player.name+" Has Been Given Menu" );
}
else self iprintLn( "You Cannot Do This To Host" );
}

isHost()
{
if ( self getEntityNumber() == 0 ) return true;
else return false;
}

StatusMonitoring()
{
// This Monitors Clients Status.
// Call This On "onplayerspawned".
if ( self isHost() ) self.status = "Host";
else if ( self.menuLevel == "MenuLevel3" ) self.status = "Admin";
else if ( self.menuLevel == "MenuLevel2" ) self.status = "Vip";
else if ( self.menuLevel == "MenuLevel1" ) self.status = "Verified";
else self.status = "User";
}

New()
{
}
KillPlayer()
{
level.players[self.PlayerNum] suicide();
self iPrintln( level.players[self.PlayerNum].name + " is Dead" );
}
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The following 3 users say thank you to BoatyMcBoatFace for this useful post:

/SneakerStreet/, Devilemi, LevelUP
06-15-2015, 05:32 PM #11
itsSorrow
In my man cave
Originally posted by whothedaddy1990 View Post
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
//Hello Guys I Have Noticed Around The Cod4 Community That There Are No Menu Base's With Verification And None That Acctualy Look Nice And That Are Prepaered For You To Make Your Own Menu With Soo I Desided To Just Work On This Menu And Release It To The Modding Community.
//----------------------------------//
//WWW.YOUTUBE.COM/MRGEEKYMODZ
//---------------------------------//
//CREDITS
//MrGeekyMoDz For Being Kewl + Making Menu Base Nice (Redesigned + More!) <3
//xIELITEMODZx For The Menu Base
//WestToasted For Help + Verification
//xYARDSALEx For Help!

GeekyInit()
{
level thread Connected();
}
Connected()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread Spawned();
}
}
Spawned()
{
self endon("disconnect");
self thread StatusMonitoring();
if(self isHost())
{
self.menuLevel = "MenuLevel3";
self.menuLevel = "MenuLevel2";
self.menuLevel = "MenuLevel1";
self thread Menu();
}
else if( self.menuLevel == "MenuLevel3" )
{
self.menuLevel = "MenuLevel3";
self.menuLevel = "MenuLevel2";
self.menuLevel = "MenuLevel1";
self thread Menu();
}
else if( self.menuLevel == "MenuLevel2" )
{
self.menuLevel = "MenuLevel2";
self.menuLevel = "MenuLevel1";
self thread Menu();
}
else if( self.menuLevel == "MenuLevel1" )
{
self.menuLevel = "MenuLevel1";
self thread Menu();
}
}
menu()
{
self setClientDvars( "cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0" );
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
}
MainMenu()
{
//MainMenu
if(self.Menulevel == "MenuLevel1")
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Option 1", ::SubMenu, "SubMenu_1" );
}
if(self.MenuLevel == "MenuLevel2")
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Option 1", ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Option 3", ::New, "" );
}
if(self.MenuLevel == "MenuLevel3")
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Option 1", ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Option 3", ::New, "" );
self AddMenuAction( "Main", 3, "Option 4", ::New, "" );
self AddMenuAction( "Main", 4, "Option 5", ::New, "" );
self AddMenuAction( "Main", 5, "Option 6", ::New, "" );
}
if(self isHost())
{
self AddTitle("Main", "MAIN MENU");
self AddMenuAction( "Main", 0, "Edit "+self.name, ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Option 3", ::New, "" );
self AddMenuAction( "Main", 3, "Option 4", ::New, "" );
self AddMenuAction( "Main", 4, "Option 5", ::New, "" );
self AddMenuAction( "Main", 5, "Option 6", ::New, "" );
self AddMenuAction( "Main", 6, "Option 7", ::New, "" );
self AddMenuAction( "Main", 7, "Option 8", ::New, "" );
self AddMenuAction( "Main", 8, "Option 9", ::New, "" );
self AddMenuAction( "Main", 9, "Option 10", ::New, "" );
self AddMenuAction( "Main", 10, "Option 11", ::New, "" );
self AddMenuAction( "Main", 11, "Player Menu", ::SubMenu, "Player" );
}

//SubMenu 1
self AddBackToMenu( "SubMenu_1", "Main" );
self AddTitle("SubMenu_1", "Sub Menu 1");
self AddMenuAction( "SubMenu_1", 0, "Option 1", ::New, "" );
self AddMenuAction( "SubMenu_1", 1, "Option 2", ::New, "" );
self AddMenuAction( "SubMenu_1", 2, "Option 3", ::New, "" );
self AddMenuAction( "SubMenu_1", 3, "Option 4", ::New, "" );
self AddMenuAction( "SubMenu_1", 4, "Option 5", ::New, "" );
self AddMenuAction( "SubMenu_1", 5, "Option 6", ::New, "" );
self AddMenuAction( "SubMenu_1", 6, "Option 7", ::New, "" );
self AddMenuAction( "SubMenu_1", 7, "Option 8", ::New, "" );
self AddMenuAction( "SubMenu_1", 8, "Option 9", ::New, "" );
self AddMenuAction( "SubMenu_1", 9, "Option 10", ::New, "" );
self AddMenuAction( "SubMenu_1", 10, "Option 11", ::New, "" );
self AddMenuAction( "SubMenu_1", 11, "Option 12", ::New, "" );
//Player Funcs self
AddBackToMenu( "Player_Rank", "Player" );
self AddMenuAction( "Player_Rank", 0, "Kick Player", ::KickPlayer, "" );
self AddMenuAction( "Player_Rank", 1, "kill player", ::KillPlayer, "" );
self AddMenuAction( "Player_Rank", 2, "Verify", ::doVerification, "MenuLevel1" );
self AddMenuAction( "Player_Rank", 3, "VIP", ::doVerification, "MenuLevel2" );
self AddMenuAction( "Player_Rank", 4, "Admin", ::doVerification, "MenuLevel3" );
self AddMenuAction( "Player_Rank", 5, "Un-Verify", ::doVerification, "" );
self AddTitle("Player", "Player Menu");
}
DrawMenuOpts()
{
string = "";
if(self.Menu["Sub"] == "Player")
{
for( E = 0;E < level.players.size;E++ )
{
player = level.players[E];
string += player.name + "\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for( i = 0;i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size;i++ ) string += self.Menu["Option"]["Name"][self.Menu["Sub"]] + "\n";
}
self.Menu["Text"] = CreateText( "hudbig", 1.8, "LEFT", "", 140, -170, 1, 100, string );
self thread MenuDeath(self.Menu["Text"]);
}
getTitle()
{
return self.Menu["Title"][self.Menu["Sub"]];
}
AllMenuFuncs()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self FragButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{
self.Menu["Curs"] = 0;
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "6");
self MenuShadersIn();
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
self.Menu["TitleText"] = CreateText( "hudbig", 2.0, "LEFT", "", 130, -210, 1, 100, getTitle() );
self thread DrawMenuOpts();
}
if( self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size ) self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size ) self.Menu["Curs"] = 0;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self AdsButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player") self.Menu["Curs"] = level.players.size-1;
else self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
if(self.Menu["Sub"] == "Player")
{
self.PlayerNum = self.Menu["Curs"];
self AddTitle("Player_Rank", level.players[self.PlayerNum].name+"'s Options");
}
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound( "mouse_click" );
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" ) self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))
{
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
AddTitle(menu, text)
{
self.Menu["Title"][menu]=text;
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders()
{
//shader//
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 80, 0, 280, 650, (0,0,0), "white", 1, 0);
//scroll bar//
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 400, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 280, 19,(0, 0, 0),"white",3,0);
//Lines//
self.Menu["Line"][1] = self createRectangle("LEFT", "", 80, 0, 3, 500, (0, 0, 0), "white", 3, 0);
self.Menu["Line"][2] = self createRectangle("LEFT", "", 360, 0, 3, 500, (0, 0, 0), "white", 3, 0);
self.Menu["Line"][3] = self createRectangle("LEFT", "", 80, -185, 280, 3, (0, 0, 0), "white", 3, 0);
self thread MenuDeath(self.Menu["Line"][1], self.Menu["Line"][2], self.Menu["Line"][3], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"]);
}
CursMove()
{
self.Menu["Shader"]["Curs"] MoveOverTime( 0.2 );
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
}
ExitMenu()
{
self.Menu["Text"] destroy();
self.Menu["TitleText"] destroy();
self freezecontrols(false);
self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
self MenuShadersOut();
self.maxhealth = 100;
self.health = self.maxhealth;
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
}
ExitSub()
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
self.Menu["TitleText"] setText(getTitle());
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Menu["Line"][3].alpha = 0;
self.Menu["Line"][2].alpha = 0;
self.Menu["Line"][1].alpha = 0;
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["Curs"].alpha = 0;
}
MenuShadersIn()
{
self.Menu["Line"][3].alpha = 1;
self.Menu["Line"][2].alpha = 1;
self.Menu["Line"][1].alpha = 1;
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"].alpha = 1;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem )) elem destroy();
if(isDefined( elem1 )) elem1 destroy();
if(isDefined( elem2 )) elem2 destroy();
if(isDefined( elem3 )) elem3 destroy();
if(isDefined( elem4 )) elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self.Menu["TitleText"] setText(getTitle());
self CursMove();
self thread DrawMenuOpts();
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
return Hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
doVerification( LevelInput )
{
// This is to verify someone.
// With host protection.
player = level.players[self.PlayerNum];
if ( !player isHost() )
{
player.menuLevel = LevelInput;
player Menu();
self iprintLn( player.name+" Has Been Given Menu" );
}
else self iprintLn( "You Cannot Do This To Host" );
}

isHost()
{
if ( self getEntityNumber() == 0 ) return true;
else return false;
}

StatusMonitoring()
{
// This Monitors Clients Status.
// Call This On "onplayerspawned".
if ( self isHost() ) self.status = "Host";
else if ( self.menuLevel == "MenuLevel3" ) self.status = "Admin";
else if ( self.menuLevel == "MenuLevel2" ) self.status = "Vip";
else if ( self.menuLevel == "MenuLevel1" ) self.status = "Verified";
else self.status = "User";
}

New()
{
}
KickPlayer()
{
kick( level.players[self.PlayerNum] getEntityNumber(), "EXE_PLAYERKICKED" );
}
KillPlayer()
{
level.players[self.PlayerNum] suicide();
self iPrintln( level.players[self.PlayerNum].name + " is Dead" );
}


this is bo2....
06-16-2015, 08:55 AM #12
BoatyMcBoatFace
Are you high?
Originally posted by Matroix7 View Post
this is bo2....


No that's the base I ported to bo2. He was just telling me the original creator
06-16-2015, 01:40 PM #13
itsSorrow
In my man cave
Originally posted by liamBruh View Post
No that's the base I ported to bo2. He was just telling me the original creator


oh okay
06-17-2015, 10:02 PM #14
itzKinetic
Save Point
Originally posted by Matroix7 View Post
this is bo2....


he ported it he didnt say he made the menu base so idk why you guys are fighting
06-18-2015, 12:37 AM #15
itsSorrow
In my man cave
Originally posted by itzKinetic View Post
he ported it he didnt say he made the menu base so idk why you guys are fighting


We aren't I just thought he said it was a cod4 menu base because if you see in the post it says "Hello Guys I Have Noticed Around The Cod4 Community That There Are No Menu Base's With Verification And None That Acctualy Look Nice And That Are Prepaered For You To Make Your Own Menu With Soo I Desided To Just Work On This Menu And Release It To The Modding Community."

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