MatchBonus() {
level.rankedmatch = true;
UpdateMatchBonusScores(self.pers["team"]);
}
setAllPlayersMatchBonus() {
foreach(player in level.players) {
self setMatchBonus();
}
}
SetMatchBonus()
{
if(self.SetMatchBonus == false)
{
self thread MatchBonus();
self.SetMatchBonus = true;
self iPrintln("Match Bonus [^1ON^7]");
self iPrintln("If you didn't add your bot before you will freeze
");
}
else
{
self notify("EndMatchBonus");
self.SetMatchBonus = false;
self iPrintln("Match Bonus [^1OFF^7]");
}
}
(This goes where all your #includes go)
#include maps/mp/gametypes/_globallogic_score;
(This goes in ur functions part)
SetMatchBonus()
{
if(self.SetMatchBonus == false)
{
self thread MatchBonus();
self.SetMatchBonus = true;
self iPrintln("Match Bonus [^1ON^7]");
self iPrintln("If you didn't add your bot before you will freeze
");
}
else
{
self notify("EndMatchBonus");
self.SetMatchBonus = false;
self iPrintln("Match Bonus [^1OFF^7]");
}
}
MatchBonus() {
level.rankedmatch = true;
UpdateMatchBonusScores(self.pers["team"]);
}
setAllPlayersMatchBonus() {
foreach(player in level.players) {
self setMatchBonus();
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.