Post: 2 New Functions
06-20-2015, 11:36 PM #1
itsSorrow
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); I am going to be releasing 2 new functions! I am releasing this because I am truly tired of seeing the same menus... They are involved with the same thing but they are for different things... So here we go

1st Function
Are You Tired Of Seeing The Ugly Ghost Camo When Camo Nacing with the Auto Nac? Well Say No More Because!!!! *DrumRoll* I got a fix!

Just Put this where the in the onPlayerSpawned function and your good to go!
    randcamo = RandomIntRange( 17, 45 );
self.camo = randcamo;


2nd Function!
Have You Wanted To Make the Auto Nac Toggle-able? Well Here you go!

Put this anywhere in your menu and your good to go!
    ToggleNac()
{
if(self.nac == "Disabled")
{
self.nac = "Enabled";
self iPrintln("^1Nac Swap Mod Enabled. ^7Press [{+actionslot 3}] And Switch Your Weapon And Repeat.");
self iPrintln("^1Press [{+actionslot 3}] ^7To Nac Swap To Your Other Weapon.");
self iPrintln("^1Press [{+actionslot 3}] ^7While Prone To Reset The Nac Mod.");
}
}

doNac() {
self endon("disconnect");
level endon("game_ended");
self endon("death");

if(self getCurrentWeapon() == self.wep2) {
self.ammo3 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo4 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep2);
wait .05;
self giveWeapon(self.wep2, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep2, self.ammo3 );
self setweaponammostock( self.wep2, self.ammo4 );



}
else{
if(self getCurrentWeapon() == self.wep) {
self.ammo1 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo2 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep);
wait .05;
self giveWeapon(self.wep, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep, self.ammo1 );
self setweaponammostock( self.wep, self.ammo2 );
}
}
}

checkNacWep() {
if(self.nacswap == "no"){
if(self.wep == "none")
{
self.wep = self getCurrentWeapon();
self iprintlnbold("^7Weapon ^1#1 ^7Set");
}
else
{
if(self.wep != "none" && self getCurrentWeapon() != self.wep && self getCurrentWeapon() != "none")
{
self.wep2 = self getCurrentWeapon();
self iprintlnbold("^7Weapon ^1#2 ^7Set");
self.nacswap = "yes";
wait .5;
self iprintln("^1Press [{+actionslot 3}] ^7while in prone to reset NAC Swap, in-case you want to switch classes mid-game.");
}
}
}
else
{
doNac();
}
}
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The following 2 users say thank you to itsSorrow for this useful post:

Cocaine Bills, Rezqaazify

The following 2 users groaned at itsSorrow for this awful post:

ishangiri2014, oCmKs_4_LiFe
06-21-2015, 08:17 AM #2
both of them already released ;(
06-21-2015, 09:06 AM #3
TehMerkMods
I’m too L33T
Originally posted by MCabCon View Post
both of them already released ;(


He just made an on and off switch for the nac code :P But yes both of these are already released.

The following user thanked TehMerkMods for this useful post:

IonHD
06-21-2015, 10:07 AM #4
itsSorrow
In my man cave
Originally posted by TehMerkMods View Post
He just made an on and off switch for the nac code :P But yes both of these are already released.


Some people had trouble adding the function (idk how) and the camo thing wasn't
06-21-2015, 10:16 AM #5
oCmKs_4_LiFe
< ^ > < ^ >
really bruh? u made a post for a nac swap mod thats already been released? Sal
06-21-2015, 10:24 AM #6
Mehukas
Climbing up the ladder
Originally posted by LiFe View Post
really bruh? u made a post for a nac swap mod thats already been released? Sal


Really bruh? u made a reply on a post that said that he already released the nac swap while merk already replyed to it? :madsal: Mindfuck Smile
06-21-2015, 10:28 AM #7
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by Mehukas View Post
Really bruh? u made a reply on a post that said that he already released the nac swap while merk already replyed to it? :madsal: Mindfuck Smile


Really bruh? u fallowing me everywhere? Needa
06-21-2015, 10:31 AM #8
Mehukas
Climbing up the ladder
Originally posted by LiFe View Post
Really bruh? u fallowing me everywhere? Needa


I'm your stalker Tustin
06-21-2015, 10:32 AM #9
mrtn
Little One
Originally posted by Matroix7 View Post
I am going to be releasing 2 new functions! I am releasing this because I am truly tired of seeing the same menus... They are involved with the same thing but they are for different things... So here we go

1st Function
Are You Tired Of Seeing The Ugly Ghost Camo When Camo Nacing with the Auto Nac? Well Say No More Because!!!! *DrumRoll* I got a fix!

Just Put this where the in the onPlayerSpawned function and your good to go!
    randcamo = RandomIntRange( 17, 45 );
self.camo = randcamo;


2nd Function!
Have You Wanted To Make the Auto Nac Toggle-able? Well Here you go!

Put this anywhere in your menu and your good to go!
    ToggleNac()
{
if(self.nac == "Disabled")
{
self.nac = "Enabled";
self iPrintln("^1Nac Swap Mod Enabled. ^7Press [{+actionslot 3}] And Switch Your Weapon And Repeat.");
self iPrintln("^1Press [{+actionslot 3}] ^7To Nac Swap To Your Other Weapon.");
self iPrintln("^1Press [{+actionslot 3}] ^7While Prone To Reset The Nac Mod.");
}
}

doNac() {
self endon("disconnect");
level endon("game_ended");
self endon("death");

if(self getCurrentWeapon() == self.wep2) {
self.ammo3 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo4 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep2);
wait .05;
self giveWeapon(self.wep2, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep2, self.ammo3 );
self setweaponammostock( self.wep2, self.ammo4 );



}
else{
if(self getCurrentWeapon() == self.wep) {
self.ammo1 = self getWeaponAmmoClip(self getCurrentWeapon());
self.ammo2 = self getWeaponAmmoStock(self getCurrentWeapon());
self takeWeapon(self.wep);
wait .05;
self giveWeapon(self.wep, 0, true ( self.camo, 0, 0, 0, 0 ));
self setweaponammoclip( self.wep, self.ammo1 );
self setweaponammostock( self.wep, self.ammo2 );
}
}
}

checkNacWep() {
if(self.nacswap == "no"){
if(self.wep == "none")
{
self.wep = self getCurrentWeapon();
self iprintlnbold("^7Weapon ^1#1 ^7Set");
}
else
{
if(self.wep != "none" && self getCurrentWeapon() != self.wep && self getCurrentWeapon() != "none")
{
self.wep2 = self getCurrentWeapon();
self iprintlnbold("^7Weapon ^1#2 ^7Set");
self.nacswap = "yes";
wait .5;
self iprintln("^1Press [{+actionslot 3}] ^7while in prone to reset NAC Swap, in-case you want to switch classes mid-game.");
}
}
}
else
{
doNac();
}
}


Lmao unless you're retarded the only thing you had to do was change the int from 26 to what you wanted, great "fix"
06-21-2015, 10:33 AM #10
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by Mehukas View Post
I'm your stalker Tustin


hue hue hue McCoy

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