Post: [Release/Remake] Craig Christ's Cursor Controlled Menu Base
06-21-2015, 08:33 PM #1
Im_YouViolateMe
NextGenUpdate Elite
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Hello NGU! Enzo



I'm back with another release! And this one is pretty different than the rest that you have seen on here!
Remember this?

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I remade it for BO2!!!!! And NO, this is NOT a port! It's a remake!



Description:

This cursor menu was made from scratch. It is technically an unfinished base. I will explain why, soon. This menu was actually pretty simple to make. The only obstacle was finding out a way to check if 2 elements are touching each other. I assumed their would be a function/method for this, but their isn't. So I had to create a custom function (not found in craig christ's menu) that checks to see if the cursor is touching an element. This means you do not need to input any x and y values, it's just like any other base. However, there is a crucial bug which I cannot fix. This menu uses player angles to move the cursor, so depending on what you're looking at, your cursor may glitch up. It helps to look at the sky or at the ground, anything constructing your view may glitch your cursor. Either way, this menu turned out pretty good, and well if you don't like it, so be it Upside Down Happy I have learned a lot from this experience, and I'm thankful to have had this opportunity to remake this awesome menu.

Controls:
This menu has a Left/Right style, so the menu goes from left to right. You can scroll left/right with L1/R1 or L2/R2, or you can click the custom prestige icons on either side. Open the menu with DPAD-Up and close with R3/Square. Select with X.



Features?


  • Overflow fix
  • Player menu
  • Verification
  • Easy to use/create custom menus




Bugs?


  • Cursor may glitch up depending on where you look (Tip: Set your sensitivity to 2 or lower.)
  • The menu uses many string elements, so it is advised to not give out the menu to many people.
  • Please report bugs to me through skype ( nlovett218 ) or quoting me on here! Thanks!




Screenshot?

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Video? (Thanks Exelo & devilemi)


or



Credits?


  • Craig Christ
  • dtx12
  • xTurntUpLobbies
  • JokerRey
  • Jwm614
  • Jakes625
  • FeverDEX
  • Sygnus
  • DerekTrotter
  • Blackstorm
  • aerosoul
  • Exelo
  • Shark
  • Taylor aka Yardsale
  • TheFallen
  • Me aka YouViolateMe
  • Anyone else I forgot <3




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Download comes with 2 versions - Base version, and Base version + a few functions added (so you can test the cursor and stuff)

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Enjoy! Needa and pls excuse my horrible design skills :fa:
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The following 24 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, AutoModder, Chris, CodJumper:, Devilemi, EternalHabit, Exelo, Luckeyy, HiddenHour, HighModzz, ishangiri2014, itsSorrow, KillerGamer81, ksa_7ooo7, ModyHacker, My Ninja Defuse, oCmKs_4_LiFe, Patrick, Rezqaazify, Dacoco, Synergy, xDebugKiller, XDrifteer7
06-22-2015, 08:12 AM #11
Does the unlock all and rank menu in this work or no?
06-22-2015, 12:49 PM #12
ishangiri2014
Ling Ling Ho
dude, its so sexy!!
06-22-2015, 03:30 PM #13
Hi, first of all nice base but i didnt understand this for real "The menu uses many string elements, so it is advised to not give out the menu to many people." bcs theres a String-Overflowfix inside the Base ? :/

The following user thanked StonedYoda for this useful post:

Im_YouViolateMe
06-22-2015, 03:56 PM #14
BoatyMcBoatFace
Are you high?
Nice, But doubt anyone would plan making a menu from this, as it takes a long time to move the cursor etc.

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Im_YouViolateMe
06-22-2015, 05:49 PM #15
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by TheNiceUb3r View Post
Does the unlock all and rank menu in this work or no?

All the functions were just ripped from White Water.
06-22-2015, 05:52 PM #16
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by StonedYoda View Post
Hi, first of all nice base but i didnt understand this for real "The menu uses many string elements, so it is advised to not give out the menu to many people." bcs theres a String-Overflowfix inside the Base ? :/


Yeah, what I mean by this is, the overflow fix is added, but even then, since it uses so many string elements, the text might disappear because it's trying to recreate all those string elements for every player that has a menu. Do you understand?
06-22-2015, 06:00 PM #17
Yes thanks! Nice Release bruh.

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Im_YouViolateMe
06-23-2015, 02:43 AM #18
FRINZ
I’m too L33T
good job bro I love it c: plus crazy reaction

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Im_YouViolateMe
07-31-2015, 05:13 AM #19
itsSorrow
In my man cave
Bump cause amazing menu base

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DF_AUS

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