This cursor menu was made from scratch. It is technically an unfinished base. I will explain why, soon. This menu was actually pretty simple to make. The only obstacle was finding out a way to check if 2 elements are touching each other. I assumed their would be a function/method for this, but their isn't. So I had to create a custom function (not found in craig christ's menu) that checks to see if the cursor is touching an element. This means you do not need to input any x and y values, it's just like any other base. However, there is a crucial bug which I cannot fix. This menu uses player angles to move the cursor, so depending on what you're looking at, your cursor may glitch up. It helps to look at the sky or at the ground, anything constructing your view may glitch your cursor. Either way, this menu turned out pretty good, and well if you don't like it, so be it

I have learned a lot from this experience, and I'm thankful to have had this opportunity to remake this awesome menu.
Controls:
This menu has a Left/Right style, so the menu goes from left to right. You can scroll left/right with L1/R1 or L2/R2, or you can click the custom prestige icons on either side. Open the menu with DPAD-Up and close with R3/Square. Select with X.