Post: Loz Zombies Menu v2
06-22-2015, 03:46 AM #1
Loz
Vault dweller
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Loz Zombies Menu v2

New Video By Extinct:


New Screenshot:
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Info:
Origins isn't supported anymore atm, you'll get instantly kicked back if attempting to play it

Bugs:
if you find any please let me know

Changelog:
Update 1:
All maps specific options have been added :
weapons (not full list, i picked best ones for each map)
bullet fx's (no nuketown yet)
magic bullets (good ones on motd & origins)
perks
teleport locations (no nuketown yet)
equipment/buildables (might miss some?)
New submenu : Teleport Menu
Explosive skull gun
All players unlock trophies
Self player double speed
Aimbot is now unfair
Bubble man
Walking AC-130 (credits to ielitemodzx for huds)
Made debug wave bigger
Set players to jail/prison (no nuketown yet)
Better welcome message

Update 2:
Fixed ai array to work on grief aswell
Lock/Unlock menu functionalities
Make zombies crawlers
New sexy scrollbar shader
Zombie boss round
Fixed explosion fx not showing in 2 maps
Random round
Added account menu (low,legit,high,derank & trophies)
Valkyrie missiles
Physics gravity
Vibrations on menu scrolling, selecting ecc.
Grappling hook gun
Fixed end game to work on grief
Disco sun
All player offhand troll
Solid stairs
Ammo suit
Added hasPerk() check to give perks function
Solid sphere gun
Added a couple more models & weapons

Update 3(v2):
Menu Base Added/Changes:
same as my azza menu changelogs(update 1 & v2)
big thx to xePixTvx
toggable info bar
Functions Added/Changes:
better toggles for dvars only functions
demi godmode
visions
loop viewmodel
more little things in self menu
custom stats value
normal change model
fake phd flopper
go-pro random zombie
space sphere cannon
flyable armored car
crosshair aimbot
play sound menu
drinking for perks
mini nuke gun
grapple gun
car gun
modded spread for modded bullets
drops all weapons
mikeeey weapons wheel
random weapon
both rayguns
no over-heat
equipments list
normal weapons list
upgraded weapons list
aimbot menu
aim required
change bone tag
visible check
unfair
fake auto-shoot
play fx menu
better hitmarkers for friendly fire
forcefield more realistic towards zombies
keyboard
fling gun
spawn map models menu
manage last object spawned menu
geyser trap
better platform
spiral stairs
zombies animations menu
zombies speed menu
round slider
force zombies drop powerups on death
improved zombie boss
host & menu heart
better superjump
enable power
better end game
give high stats as player option
more i might have forgotten


Download:
Compiled Console .gsc:
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Compiled PC .gsc:
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Project Shared .gscr:
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Credits:
craigschrist
dtx12
master131
imcsx
sharks
mikeeey
derektrotter
xepixtvx
jwm614
zeiiken
xmastermodzx
turntuplobbies
extinct
sygnus
exelo
etc...
sorry if i forgot anyone
Last edited by Loz ; 12-19-2015 at 01:40 PM. Reason: Update 3(v2)

The following 73 users say thank you to Loz for this useful post:

_xSeRBoDmMoDz_, /SneakerStreet/, Dynamite, FRINZ, anthonything, anxify, APOCALYP, Armyspy, bailey9213, BoatyMcBoatFace, BullyWiiPlaza, Buqsy, Chen Madhala, CODHoster1337_, CoreyTrevor, CoreyyDEX, Devilemi, DoraTheKiller97, DraMaTiK_DreaM, EternalHabit, FlipFlow, FreeakHead, Gentleツ, hakamdeebad, HiddenHour, HighModzz, iDEXModzYT, Im_YouViolateMe, IntarPops, iRnZ, ismailhb_-7, jwm614, ksa_7ooo7, M0T1VAT10N, Mango_Knife, MCabCon, McRaidArc, migjack, Mrtbyhyourwme, Next To Nothing, NextGenAlex2015, no1z, Nothingbutbread, OfficialCoolJay, P$ycho, PakMan, Patrick, Percal, Playstation VR, puffindaherb, Rezqaazify, richard5555, RM_Lobbies, sissi92, snapin, basshead4ever, Sync, Synergy, TimeWithTimmy, Turk_Warrior, UkHazeOG, V--JR7, vincom, vogsmurf, Voltron181, Wapo_chuy, WeHostModdedXP, XDrifteer7, xexDELL, xIce KiLLaH, xSynthmodz, xxIOxx, yan88
07-21-2015, 08:09 PM #83
LegitGamer264
Vault dweller
Originally posted by Loz View Post
Smile
updated links with compiled version for pc & project shared


Thank you
07-22-2015, 07:17 PM #84
/SneakerStreet/
At least I can fight
Here is the new videoSmile Update 2 versionSmile

The following user thanked /SneakerStreet/ for this useful post:

Loz
07-22-2015, 09:20 PM #85
Patrick
League Champion
Originally posted by Loz View Post
BETA
Beta of my zombies menu i've been working on,
i kinda rushed this release but i wanted to share with you guys

Video (Update 2):

Thanks to SneakerStreet for the vid


Info:
All clients rank & stats that sticks, you can find it in the host menu //make a stats submenu/editor in next updates
Fully working friendly fire, host only & all players w/ hitmarkers //deff make friendly fire based gamemodes in next updates
Spawn bots //they will be invisible right after spawn in some maps, if so they need to bleed out (they wont move anyway)
Menu works on all maps without issues
No death barriers & weapons limit

Bugs:
if you find any please let me know

Screenshot:
You must login or register to view this content.




Changelog:
Update 1:
All maps specific options have been added :
weapons (not full list, i picked best ones for each map)
bullet fx's (no nuketown yet)
magic bullets (good ones on motd & origins)
perks
teleport locations (no nuketown yet)
equipment/buildables (might miss some?)
New submenu : Teleport Menu
Explosive skull gun
All players unlock trophies
Self player double speed
Aimbot is now unfair
Bubble man
Walking AC-130 (credits to ielitemodzx for huds)
Made debug wave bigger
Set players to jail/prison (no nuketown yet)
Better welcome message

Update 2:
Fixed ai array to work on grief aswell
Lock/Unlock menu functionalities
Make zombies crawlers
New sexy scrollbar shader
Zombie boss round
Fixed explosion fx not showing in 2 maps
Random round
Added account menu (low,legit,high,derank & trophies)
Valkyrie missiles
Physics gravity
Vibrations on menu scrolling, selecting ecc.
Grappling hook gun
Fixed end game to work on grief
Disco sun
All player offhand troll
Solid stairs
Ammo suit
Added hasPerk() check to give perks function
Solid sphere gun
Added a couple more models & weapons


Download:
Compiled Console .gsc:
You must login or register to view this content.

Compiled PC .gsc:
You must login or register to view this content.

Project Shared .gscr:
You must login or register to view this content.


Credits:
craigschrist
dtx12
master131
imcsx
sharks
mikeeey
derektrotter
zeiiken
xmastermodzx
turntuplobbies
extinct
sygnus
exelo
jwm614
etc...
sorry if i forgot anyone


Yet Again Another Great Update Keep Up The Good Work Love Using This Menu <3
Here is an updated video Smile

The following user thanked Patrick for this useful post:

Loz
07-22-2015, 10:06 PM #86
FlipFlow
Bounty hunter
Originally posted by Loz View Post
BETA
Beta of my zombies menu i've been working on,
i kinda rushed this release but i wanted to share with you guys

Video (Update 2):

Thanks to SneakerStreet for the vid


Info:
All clients rank & stats that sticks, you can find it in the host menu //make a stats submenu/editor in next updates
Fully working friendly fire, host only & all players w/ hitmarkers //deff make friendly fire based gamemodes in next updates
Spawn bots //they will be invisible right after spawn in some maps, if so they need to bleed out (they wont move anyway)
Menu works on all maps without issues
No death barriers & weapons limit

Bugs:
if you find any please let me know

Screenshot:
You must login or register to view this content.




Changelog:
Update 1:
All maps specific options have been added :
weapons (not full list, i picked best ones for each map)
bullet fx's (no nuketown yet)
magic bullets (good ones on motd & origins)
perks
teleport locations (no nuketown yet)
equipment/buildables (might miss some?)
New submenu : Teleport Menu
Explosive skull gun
All players unlock trophies
Self player double speed
Aimbot is now unfair
Bubble man
Walking AC-130 (credits to ielitemodzx for huds)
Made debug wave bigger
Set players to jail/prison (no nuketown yet)
Better welcome message

Update 2:
Fixed ai array to work on grief aswell
Lock/Unlock menu functionalities
Make zombies crawlers
New sexy scrollbar shader
Zombie boss round
Fixed explosion fx not showing in 2 maps
Random round
Added account menu (low,legit,high,derank & trophies)
Valkyrie missiles
Physics gravity
Vibrations on menu scrolling, selecting ecc.
Grappling hook gun
Fixed end game to work on grief
Disco sun
All player offhand troll
Solid stairs
Ammo suit
Added hasPerk() check to give perks function
Solid sphere gun
Added a couple more models & weapons


Download:
Compiled Console .gsc:
You must login or register to view this content.

Compiled PC .gsc:
You must login or register to view this content.

Project Shared .gscr:
You must login or register to view this content.


Credits:
craigschrist
dtx12
master131
imcsx
sharks
mikeeey
derektrotter
zeiiken
xmastermodzx
turntuplobbies
extinct
sygnus
exelo
jwm614
etc...
sorry if i forgot anyone


Bug: Check the menu out in customs and when i ended it it just kept loading in game
07-22-2015, 11:00 PM #87
Hey Loz, do you mind adding a few perks that are missing from the menu? The Tranzit/Green Run places are missing the Tombstone perk; Die Rise is missing the Who's Who perk (There's also a PHD Flopper according to the COD wiki, but it's unobtainable); Mob of the Dead is good, but if you can, could you please add the grief perks as well? They are PHD Flopper and Mule Kick; Nuketown Zombies' perks are glitched, you have Mule Kick on there and if you try to add Mule Kick, the game freezes; Buried's good, just infinite paralyzer would make it perfect. Origins is good too, upgraded staffs would be nice. Also, if you are able, could you please make the menu compatible with 2 player and add the melees? Like One Inch Punch (upgraded), Golden Spork, Galva Knuckles, Bowie Knife, etc. That would be awesome.
07-22-2015, 11:54 PM #88
Loz
Vault dweller
Originally posted by FlipFlow View Post
Bug: Check the menu out in customs and when i ended it it just kept loading in game


can you go more in depth please? like you ended the game using the menu function or normally? & what you mean it keeps loading the game?

Originally posted by hakamdeebad View Post
Hey Loz, do you mind adding a few perks that are missing from the menu? The Tranzit/Green Run places are missing the Tombstone perk; Die Rise is missing the Who's Who perk (There's also a PHD Flopper according to the COD wiki, but it's unobtainable); Mob of the Dead is good, but if you can, could you please add the grief perks as well? They are PHD Flopper and Mule Kick; Nuketown Zombies' perks are glitched, you have Mule Kick on there and if you try to add Mule Kick, the game freezes; Buried's good, just infinite paralyzer would make it perfect. Origins is good too, upgraded staffs would be nice. Also, if you are able, could you please make the menu compatible with 2 player and add the melees? Like One Inch Punch (upgraded), Golden Spork, Galva Knuckles, Bowie Knife, etc. That would be awesome.


will add tombstone next update, forgot about it
die rise phd flopper is just a troll
sadly i cant test on nuketown, but i will remove mulekick from it next update
will add "no overheat" function for jetgun & paralyzer next update, forgot about it
will look into upgraded staffs & more melee weapons
but what you mean with?
"could you please make the menu compatible with 2 player" ??

The following user thanked Loz for this useful post:

hakamdeebad
07-23-2015, 12:01 AM #89
Originally posted by Loz View Post
will add tombstone next update, forgot about it
die rise phd flopper is just a troll
sadly i cant test on nuketown, but i will remove mulekick from it next update
will add "no overheat" function for jetgun & paralyzer next update, forgot about it
will look into upgraded staffs & more melee weapons
but what you mean with?
"could you please make the menu compatible with 2 player" ??


Awesome man! Thanks! How come you can't test on Nuketown? If you want, I'll be more than happy to test it for you or help you out. Happy
For that, I mean when you play two player, the menu gets pushed down and you can't see much of it. I was wondering if there's a fix for that.
07-23-2015, 12:03 AM #90
/SneakerStreet/
At least I can fight
Originally posted by hakamdeebad View Post
Awesome man! Thanks! How come you can't test on Nuketown? If you want, I'll be more than happy to test it for you or help you out. Happy
For that, I mean when you play two player, the menu gets pushed down and you can't see much of it. I was wondering if there's a fix for that.


do u mean splitscreen??? play without splitscreen and ur fine
07-23-2015, 12:06 AM #91
Loz
Vault dweller
Originally posted by hakamdeebad View Post
Awesome man! Thanks! How come you can't test on Nuketown? If you want, I'll be more than happy to test it for you or help you out. Happy
For that, I mean when you play two player, the menu gets pushed down and you can't see much of it. I was wondering if there's a fix for that.

Originally posted by SneakerStreet View Post
do u mean splitscreen??? play without splitscreen and ur fine


ooh splitscreen? yeah tbh i could add a check inside the shader & text function to change a bit position if splitscreening :P
i guess ill do that in later updates

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