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Info:
Origins isn't supported anymore atm, you'll get instantly kicked back if attempting to play it
Bugs:
if you find any please let me know
Changelog: Update 1:
All maps specific options have been added :
weapons (not full list, i picked best ones for each map)
bullet fx's (no nuketown yet)
magic bullets (good ones on motd & origins)
perks
teleport locations (no nuketown yet)
equipment/buildables (might miss some?)
New submenu : Teleport Menu
Explosive skull gun
All players unlock trophies
Self player double speed
Aimbot is now unfair
Bubble man
Walking AC-130 (credits to ielitemodzx for huds)
Made debug wave bigger
Set players to jail/prison (no nuketown yet)
Better welcome message
Update 2:
Fixed ai array to work on grief aswell
Lock/Unlock menu functionalities
Make zombies crawlers
New sexy scrollbar shader
Zombie boss round
Fixed explosion fx not showing in 2 maps
Random round
Added account menu (low,legit,high,derank & trophies)
Valkyrie missiles
Physics gravity
Vibrations on menu scrolling, selecting ecc.
Grappling hook gun
Fixed end game to work on grief
Disco sun
All player offhand troll
Solid stairs
Ammo suit
Added hasPerk() check to give perks function
Solid sphere gun
Added a couple more models & weapons
Update 3(v2):
Menu Base Added/Changes:
same as my azza menu changelogs(update 1 & v2)
big thx to xePixTvx
toggable info bar
Functions Added/Changes:
better toggles for dvars only functions
demi godmode
visions
loop viewmodel
more little things in self menu
custom stats value
normal change model
fake phd flopper
go-pro random zombie
space sphere cannon
flyable armored car
crosshair aimbot
play sound menu
drinking for perks
mini nuke gun
grapple gun
car gun
modded spread for modded bullets
drops all weapons
mikeeey weapons wheel
random weapon
both rayguns
no over-heat
equipments list
normal weapons list
upgraded weapons list
aimbot menu
aim required
change bone tag
visible check
unfair
fake auto-shoot
play fx menu
better hitmarkers for friendly fire
forcefield more realistic towards zombies
keyboard
fling gun
spawn map models menu
manage last object spawned menu
geyser trap
better platform
spiral stairs
zombies animations menu
zombies speed menu
round slider
force zombies drop powerups on death
improved zombie boss
host & menu heart
better superjump
enable power
better end game
give high stats as player option
more i might have forgotten
Download:
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BETA
Beta of my zombies menu i've been working on,
i kinda rushed this release but i wanted to share with you guys
Video By SneakerStreet (Update 2):
Video By Extinct (Update 2):
Video By xAustinMods (Update 2):
Info:
All clients rank & stats that sticks, you can find it in the host menu //make a stats submenu/editor in next updates
Fully working friendly fire, host only & all players w/ hitmarkers //deff make friendly fire based gamemodes in next updates
Spawn bots //they will be invisible right after spawn in some maps, if so they need to bleed out (they wont move anyway)
Menu works on all maps without issues
No death barriers & weapons limit
Bugs:
if you find any please let me know
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Changelog: Update 1:
All maps specific options have been added :
weapons (not full list, i picked best ones for each map)
bullet fx's (no nuketown yet)
magic bullets (good ones on motd & origins)
perks
teleport locations (no nuketown yet)
equipment/buildables (might miss some?)
New submenu : Teleport Menu
Explosive skull gun
All players unlock trophies
Self player double speed
Aimbot is now unfair
Bubble man
Walking AC-130 (credits to ielitemodzx for huds)
Made debug wave bigger
Set players to jail/prison (no nuketown yet)
Better welcome message
Update 2:
Fixed ai array to work on grief aswell
Lock/Unlock menu functionalities
Make zombies crawlers
New sexy scrollbar shader
Zombie boss round
Fixed explosion fx not showing in 2 maps
Random round
Added account menu (low,legit,high,derank & trophies)
Valkyrie missiles
Physics gravity
Vibrations on menu scrolling, selecting ecc.
Grappling hook gun
Fixed end game to work on grief
Disco sun
All player offhand troll
Solid stairs
Ammo suit
Added hasPerk() check to give perks function
Solid sphere gun
Added a couple more models & weapons
Download:
Compiled Console .gsc: You must login or register to view this content.
Compiled PC .gsc: You must login or register to view this content.
Project Shared .gscr: You must login or register to view this content.
I fucking love this menu!! I'm sure you know stats don't stick for host, but I want to ask: can you please add the bridge to the teleport list in MOTD? I tried for the longest, but could not find the real bridge while in no-clip. I didn't want to waste time getting the plane parts to do it either, you know? Perhaps it's possible to spawn the boss of each map (Avogadro, Brutus, The Retard, and the Panzer), and teleport that specific zombie to set places? More zombie models of course, lol. Can you tell me how people are putting negative rounds or 25555 on the leaderboard? They can't possibly be upping/dropping the level by one every couple of minutes, right? Do you think it's possible to bring guns from other maps into the one being played? Like ice staff on TranZit, Petrifier on Die Rise? I doubt it, but never know? I didn't see any access levels for other players, just "user". Oh, try this: use forge mode on a built window and move the boards to the inside of another window. Let's call the original window, "Window A", and the one it's contained in, "Window B". When a zombie spawns for Window A, it's teleported to the boards contained in Window B, and after it breaks through the boards, it can wallbreach through the container, but it'll come straight to Window B's exit, and just climb out without taking Window B's boards down. It's hard to explain, but I found it pretty funny, that it is bounded by the window's interior, but not Window B's boards. All in all, fucking epic menu, especially the stats lobby...!! Can't believe they actually stick!! It'd make zombie recoveries so easy. Can't wait to see what more you have in store for us. Guessing you'll be putting in the permaperks, and more perks for each map, since Who's Who wasn't in the menu, nor was Tombstone. Maybe you can import the parkour buses on Bus Depot that Rawdogs made a long time ago, but make it usable by more than one person lol.
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