if (self UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}
if (self actionSlotThreeButtonPressed() + UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}
if (self actionSlotThreeButtonPressed + UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}
Zombie_EMP()
{
if (self.money >= level.itemPrice["Zombie"]["General"]["ZombieEMP"])
{
self iPrintln("Humans ^2Successfully ^7EMPd");
self.money -= level.itemPrice["Zombie"]["General"]["ZombieEMP"];
self giveWeapon( "emp_mp" );
self switchToWeapon( "emp_mp" );
}
else
self SendError("MoreMoney");
}
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