Post: GSC Menu help
06-25-2015, 01:27 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); 1st of all im trying to make a Ultimate Zombieland Edit (the best of other edits) and some of my own input.

ALSO IF YOUR GOING TO POST A HELPFULL REPLY THIS IS MY 1ST PRJECT AND IV NEVER CODED IM MY LIFE SO PLEASE BE CLEAR SO MYSELF AS A NOOB CAN UNDERSTAND THIS IS A HUGE PRJECT FOR ME AND I WANT TO COMPLETE IT NO MATTER HOW FRUSTRAITING IT IS.


Some background to my project.
Im using Exelo menu as a base as i think its the best most solid base to work with.

Things im Adding From other Menus to this one
☑ Sharks DEBUG EDIT - UFO Mode (Host Only) for thoes that enjoy hosting and want to watch the game.
☐ Sharks DEBUG EDIT - Co-Ordinates (for thoes that want to make there own maps with just one edit also host only)
☐ Skonafid's Alien Guns - More variety to the game

Some ideas i want to implament myself and i may need help
☐ As a Zombie - Zombies with Balistic Knife but start with no ammo and can but it just like they could a tomahawk (just more exspencive).
☐ As HOST - Able to kick from ingame (Press back select the player and then what ever button i assign for the function will then kick them from the game with custom message).
☐ As Human - Invincible for a certain amount of time (can only be used once per game once implamented).
☐ As Zombie - Cold Blooded Feature (timed like invisiblity) May confuse Human Survivors that zombie is friendly... due to thermal vision being a option.

If you have any other ideas let me know this will be a ongoing project.
Anything i have issues with will be a reply.



Current issues Im having

Issue 1

New issue trying to get this to use 2 button presses instead of one

Original working with one button
    if (self UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}


Few different things iv tried

This particular code crashes my console.
    if (self actionSlotThreeButtonPressed() + UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}


Bad Syntax error.
    if (self actionSlotThreeButtonPressed + UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}



Issue 2

I need to get ZombieEMP in my menu to put back the old vision that was on before someone was EMP'd i also need a sugestion as to what would screw up the Screen alittle better as a EMP

    
Zombie_EMP()
{
if (self.money >= level.itemPrice["Zombie"]["General"]["ZombieEMP"])
{
self iPrintln("Humans ^2Successfully ^7EMPd");
self.money -= level.itemPrice["Zombie"]["General"]["ZombieEMP"];
self giveWeapon( "emp_mp" );
self switchToWeapon( "emp_mp" );
}
else
self SendError("MoreMoney");
}


Before ZombieEMP
You must login or register to view this content.

Being EMP'd
You must login or register to view this content.

After ZombieEMP
You must login or register to view this content.

(adsbygoogle = window.adsbygoogle || []).push({});
06-25-2015, 01:52 AM #2
itsSorrow
In my man cave
crouched? you mean crouch..
06-25-2015, 01:57 AM #3
tried with both doesnt work.
06-25-2015, 02:15 AM #4
HiddenHour
I defeated!
Originally posted by GaMeR View Post
1st of all im trying to make a Ultimate Zombieland Edit (the best of other edits) and some of my own input.

Im new to GSC modding an im trying to get a line of code to work when crouched... now iv got it working for prone but it doesnt feel right to move with

so heres the code iv started with that works and then ill post 2 edits iv tried to work for crouched stance and there not working so any ideas

Original
    		if (self actionSlotThreeButtonPressed() && self GetStance() == "prone" && self isHost())
{
self thread ToggleUFO();
}


Edit 1
    		if (self actionSlotThreeButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread ToggleUFO();
}


Edit 2
    		if (self actionSlotThreeButtonPressed() && self GetStance() == "crouched" && self isHost())
{
self thread ToggleUFO();
}


and non are working does anyone know how i can get them to work.

Some background to my project.
Im using Exelo menu as a base as i think its the best most solid base to work with.

Things im Adding From other Menus to this one
Sharks DEBUG EDIT - UFO Mode (Host Only) for thoes that enjoy hosting and want to watch the game.
Sharks DEBUG EDIT - Co-Ordinates (for thoes that want to make there own maps with just one edit also host only)
Skonafid's Alien Guns - More variety to the game

Some ideas i want to implament myself and i may need help
As a Zombie - Zombies with Balistic Knife but start with no ammo and can but it just like they could a tomahawk (just more exspencive).
As HOST - Able to kick from ingame (Press back select the player and then what ever button i assign for the function will then kick them from the game with custom message).
As Human - Invincible for a certain amount of time (can only be used once per game once implamented).
As Zombie - Cold Blooded Feature (timed like invisiblity) May confuse Human Survivors that zombie is friendly... due to thermal vision being a option.

If you have any other ideas let me know this will be a ongoing project.


    buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");

for(;Winky Winky
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}

Works fine for me.
06-25-2015, 02:17 AM #5
itsSorrow
In my man cave
Originally posted by TheHiddenHour View Post
    buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");

for(;Winky Winky
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}

Works fine for me.


lol it works fine
06-25-2015, 02:38 AM #6
Originally posted by TheHiddenHour View Post
    buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");

for(;Winky Winky
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}

Works fine for me.


Edit one or 2 ???

I know the prone one works
06-25-2015, 02:39 AM #7
Originally posted by TheHiddenHour View Post
    buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");

for(;Winky Winky
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}

Works fine for me.


Edit 1 or 2 bro ?? i know prone works but thats not the stance i want to work.
06-25-2015, 03:18 AM #8
HiddenHour
I defeated!
Originally posted by GaMeR View Post
Edit 1 or 2 bro ?? i know prone works but thats not the stance i want to work.


Kidding me
06-25-2015, 03:30 AM #9
Originally posted by TheHiddenHour View Post
Kidding me

Shush Winky Winky i dont want to use your code though you provided it throws mine off... due to how the base was coded.

Edit: I solved the problem by adding a wait to it :/ thoes freaking small things lol.
06-25-2015, 03:42 AM #10
Originally posted by TheHiddenHour View Post
Kidding me

I solved it Happy if you want ill inbox you my skype maybe you can help me Smile

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo