if (self UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}
if (self actionSlotThreeButtonPressed() + UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}
if (self actionSlotThreeButtonPressed + UseButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self iPrintlnBold("Current Origin: ^5" + self.origin[0] + ", " + self.origin[1] + ", " + self.origin[2]);
wait 0.10;
}
Zombie_EMP()
{
if (self.money >= level.itemPrice["Zombie"]["General"]["ZombieEMP"])
{
self iPrintln("Humans ^2Successfully ^7EMPd");
self.money -= level.itemPrice["Zombie"]["General"]["ZombieEMP"];
self giveWeapon( "emp_mp" );
self switchToWeapon( "emp_mp" );
}
else
self SendError("MoreMoney");
}
if (self actionSlotThreeButtonPressed() && self GetStance() == "prone" && self isHost())
{
self thread ToggleUFO();
}
if (self actionSlotThreeButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread ToggleUFO();
}
if (self actionSlotThreeButtonPressed() && self GetStance() == "crouched" && self isHost())
{
self thread ToggleUFO();
}
buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");
for(;
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}
buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");
for(;
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}
buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");
for(;
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}
buttons()
{
self endon("disconnect");
self endon("death");
self endon("stopButtons");
for(;
{
if(self actionSlotOneButtonPressed())
{
self iprintln("[{+actionslot 1}] PRESSED");
}
if(self actionSlotTwoButtonPressed())
{
self iprintln("[{+actionslot 2}] PRESSED");
}
if(self isHost() && self getStance() == "crouch" && self actionSlotThreeButtonPressed())
{
self iprintln("WORRKSKSSS");
}
if(self actionSlotFourButtonPressed())
{
self iprintln("[{+actionslot 4}] PRESSED");
}
wait 0.01;
}
}
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