Post: HIDE & SEEK [GameMode] EDITED & UPDATED
06-28-2015, 07:11 PM #1
FRINZ
I’m too L33T
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Scarz Cause You Know Why
Shark Cause His Base + Dump
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aRay - Xbox Tester
Joey - Ps3 Tester
Exelo - Nigga He Exelo Wat You Expect
Enstone Theme Setting Design
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iMCSx - GSC STUDIO HELLO!
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Whats New
    Here Wats New added Models To Cargo Yemen Meltdown Overflow Drone Nuketown TakeOff Atm


Maps Not Compatiable At the Moment
mp_dig
mp_pod
mp_frostbite
mp_hydro
mp_skate
mp_downhill
mp_concert
mp_vertigo
mp_magma
mp_studio
mp_castaway
mp_bridge
mp_uplink
mp_village //// Fixing
mp_nightclub //// Fixing

If U Dont See The Name Of The Map Here Then It Works


Heres A Video How To Install + GameMode


Heres People Using It
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The following 28 users say thank you to FRINZ for this useful post:

ItzSparkBoii, 0zersub, AdxmModz, Afraid, Buqsy, Chen Madhala, CodJumper:, coolmankiller, Devilemi, DF_AUS, Exelo, ItsAnanasModz, jmend12, ksa_7ooo7, LesErased, LevelUP, Loz, ModyHacker, My Ninja Defuse, OfficialCoolJay, PhalaxAero, Skonafid, TehMerkMods, ThrzModding, tunde1992, tyman1294, V--JR7, xTiibo Modz
09-10-2015, 12:06 PM #110
What version should I be using on Xbox at the moment the latest one?

And what's the best way to run this GSC studio?
09-10-2015, 05:09 PM #111
anthonything
Space Ninja
I know how to fix plaza and the other maps (mainly because i have a private version of this with like 30x the edits), you need to make the models precache to the maps, rather than at init. The problem is that the abundance of models that get added at the beginning with scars method causes smaller maps to overflow, just make an if statement for each map (or a switch or a type of array, etc.) that precaches to each map.
09-11-2015, 10:26 PM #112
Originally posted by anthonything View Post
I know how to fix plaza and the other maps (mainly because i have a private version of this with like 30x the edits), you need to make the models precache to the maps, rather than at init. The problem is that the abundance of models that get added at the beginning with scars method causes smaller maps to overflow, just make an if statement for each map (or a switch or a type of array, etc.) that precaches to each map.


Ik this lol but I actually got bored of this lol its open source u can u wat u wit it just if u decide to post ask scarz just don't wanna see overflow of hide and seek like zml lol holy Mc bugger balls

This don't mean u cnt edit lol just wen posting .
09-14-2015, 07:25 PM #113
oGilly
Gobble
host is never seeker first eh ???
09-16-2015, 03:09 AM #114
Tristen
Who’s Jim Erased?
so fun lol thanks for this good job
09-16-2015, 05:28 AM #115
coolmankiller
Can’t trickshot me!
Originally posted by imHaTeZ View Post
Ik this lol but I actually got bored of this lol its open source u can u wat u wit it just if u decide to post ask scarz just don't wanna see overflow of hide and seek like zml lol holy Mc bugger balls

This don't mean u cnt edit lol just wen posting .


That's why I made my own. Scarz edit is honestly complete shit , look at the source code its horrible, its a straight copy and paste just like his thread. Theirs over 3000 lines of code that can be removed . Like seriously he didn't even rename the "zombie" and "human" status how hard is it to use find and replace ?. I didn't even want to try and fix his mistakes! This is the reason "Hide and Seek" has so many problems, keep a lookout for my version in the next couple of days , I did a complete recode so I don't need permission to post it. BTW It's prop hunt not hide and seek .

The following 3 users say thank you to coolmankiller for this useful post:

DF_AUS, Im_YouViolateMe, itsSorrow
09-16-2015, 04:22 PM #116
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by coolmankiller View Post
That's why I made my own. Scarz edit is honestly complete shit , look at the source code its horrible, its a straight copy and paste just like his thread. Theirs over 3000 lines of code that can be removed . Like seriously he didn't even rename the "zombie" and "human" status how hard is it to use find and replace ?. I didn't even want to try and fix his mistakes! This is the reason "Hide and Seek" has so many problems, keep a lookout for my version in the next couple of days , I did a complete recode so I don't need permission to post it. BTW It's prop hunt not hide and seek .


You're 100% right. I just didn't want to say anything because I would have gotten the negs Cool Troll

The following 2 users say thank you to Im_YouViolateMe for this useful post:

coolmankiller, itsSorrow
09-25-2015, 10:32 AM #117
speselized5
Do a barrel roll!
This is sick, please add the dlc maps aswell bro!
10-10-2015, 08:10 PM #118
Great job Happy i really like the menu base, its way better than the regular menu base in my opinion :P keep updating with more models and maps Happy

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