Post: [Zombieland] [Updated !] My Nuketown Map edit with new scripts
07-04-2015, 01:16 PM #1
xTiibo Modz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU , I release my amazing map edit on Nuketown 2025 ,at first I made this edit for an other gamemode but I finally abandoned.
It's an original map edit because I made it with care package that I placed one by one, I put too cars as blocks and I added a custom spawn for infected.

What changed in the update :
-The map is more stable
-Mystery box added
-I changed some care package by cars
-I changed the destination of the last flag for don't spawn kill





The scripts :


You need use the last version of Sharks Zombieland :
You must login or register to view this content.

Or just have this script :
    

CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}




In Main.gsc
    

onPlayerSpawned()
...
for(;Winky Winky
{
self waittill("spawned_player");
self thread spawnmap(); <--- Place here
if (!isDefined(level.customMapReady) && level.useCustomMaps)
...




In Mapedits.gsc

    

spawnmap()
{
if(getDvar("mapname") == "mp_nuketown_2020")
self setOrigin( level.snuketown );
}


    

Nuketown()
{
level thread removeSkyBarrier();
CreateRamp((300, 390, -70), (183, 350, -55));
CreateMysteryBox((77, 459, -22), (0, 102, 0), 150);
CreateMysteryBox((-826, 76, -41), (0, -20, 0), 125);
CreateMysteryBox((-574, 520, 85), (0, -110, 0), 125);
CreateDoor((-848, 553, 99), (-798, 380, 99), 2, (90, 122, 0), 3, 2, 25, 80);
CreateDoor((300, 489, -40), (178, 360, -27), 2, (90, 17, 0), 2, 2, 25, 80);
CreateDoor((-439, 26, -40), (-194, -264, -40), 2, (90, -90, 0), 5, 2, 25, 80);
CreateFlag((-730, 813, -62), (816, 668, -56), false, false);
CreateFlag((1330, 485, -62), (948, 488, -56), false, false);
CreateFlag((1587, 288, -62), (816, 668, -56), false, false);
CreateFlag((-574, 606, 79), (1090, 198, -56), false, false);
CreateZipline((-1855, 154, -62), (-1088, 482, 77), 3, true);
CreateTurret((-1643, 360, -10), (0, -20, 0), "auto_gun_turret_mp");
CreateWall((739, 830, -63), (708, 956, 20), false);
CreateWall((538, 93, 160), (568, 20, 161), false);
level.snuketown = (1967, 392,-60);

createObject(( "t6_wpn_supply_drop_ally"), (579, -22, 23), (0, 103,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (579, -22, 53), (0, 103,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (1145, 262, -26), (0, 16,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (1145, 262, 5), (0, 16,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (1134, 300, 95), (0, 16,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (1134, 300, 135), (0, 16,0 ));

createObject(( "t6_wpn_supply_drop_ally"), (573, 110, -1Cool Man (aka Tustin), (0, 15,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (573, 110, -1Cool Man (aka Tustin), (0, 20,0 ));
createObject(( "t6_wpn_supply_drop_axis"), (983, 462, -12), (0, -75,0 ));
createObject(( "t6_wpn_supply_drop_axis"), (967, 682, -1Cool Man (aka Tustin), (0, 16,0 ));
createObject(( "t6_wpn_supply_drop_axis"), (957, 679, 15), (0, 16,0 ));


createObject(( "veh_t6_nuketown_2020_car02_whole"), (205, 595, -23), ( 0, 0, 90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (352, 629, -23), ( 0, 0, 90));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (540, 644, -23), ( 0, 0, 90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (379, 332, -23), ( 0, 0, 90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (268, 306, -23), ( 0, 0, 90 ));


//BUS
createObject(( "t6_wpn_supply_drop_ally"), (25, 536, -2), (0, 104,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (25, 536, 26), (0, 104,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (25, 536, 56), (0, 104,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (81, 552, -2), (0, 104,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (81, 552, 26), (0, 104,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (81, 552, 56), (0, 104,0 ));

//AFTER BUS
createObject(( "veh_t6_nuketown_2020_car02_whole"), (-33, 331, -23), ( 0, -135, 90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (-85, 272, -23), ( 0, -100, 90 ));


//BLUE CAR
createObject(( "veh_t6_nuketown_2020_car02_whole"), (295, -54.7, -23), ( 0, 117, 90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (320, -144, -23), ( 0, 117, 90 ));
createObject(( "t6_wpn_supply_drop_ally"), (331, -222, 29), (0, 134,0 ));



//NEAR HOUSE
createObject(( "veh_t6_nuketown_2020_car02_whole"), (-234, 132, -23), ( 0, 160, 90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (-384, 165, -23), ( 0, 170, 90 ));

createObject(( "t6_wpn_supply_drop_ally"), (-738, 229, -15), (0, -20,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (-738, 229, 32), (0, -20,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (-759, 167, -15), (0, -20,0 ));
createObject(( "t6_wpn_supply_drop_ally"), (-759, 167, 32), (0, -20,0 ));

//balcoon door
createObject(( "t6_wpn_supply_drop_ally"), (-1027, 696, 131), (0, 68,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1067, 713, 131), (0, 68,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1109, 729, 131), (0, 68,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1121, 705, 120), (0, 158,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1136, 665, 131), (0, 158,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1146, 624, 131), (0, 160,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1159, 582, 131), (0, 160,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1180, 529, 131), (0, 160,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1197, 484, 131), (0, 157,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1178, 462, 131), (0, -108,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1127, 443, 131), (0, -108,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1209, 501, 19), (0, 159,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1270, 523, 19), (0, -25,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-1266, 586, 41), (0, -25,0 ));

//House Guard

createObject(( "t6_wpn_supply_drop_ally"), (-502, 213, 19), (0, 55,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-502, 213, 39), (0, 55,0 ) );

createObject(( "t6_wpn_supply_drop_ally"), (-895, 640, 117), (0, 71,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-902, 640, 155), (0, 68,0 ) );

createObject(( "t6_wpn_supply_drop_ally"), (-542, 279, 170), (0,-18,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-528, 321, 170), (0,-18,0 ) );

createObject(( "t6_wpn_supply_drop_ally"), (-792, 456, -33), (0,-18,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-792, 456, -5), (0,-18,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-792, 456, 24), (0,-18,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-809, 400, -33), (0,-18,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-808, 400, -5), (0,-18,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-808, 400, 24), (0,-18,0 ) );


//Final
createObject(( "t6_wpn_supply_drop_ally"), (-981, 705, -15), (0, 160,0 ) );
createObject(( "t6_wpn_supply_drop_ally"), (-979, 705, 16), (0, 160,0 ) );
createObject(( "veh_t6_nuketown_2020_car01_whole"), (-1628, 350, -30), ( 0, -108 , 0 )); //Turret

createObject(( "veh_t6_nuketown_2020_car02_whole"), (-1545, 569, -19), (0, 160,90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (-1394, 510, -19), (0, 164,90 ));
createObject(( "veh_t6_nuketown_2020_car02_whole"), (-1145, 452, -23), ( 0, 160, 90 ));

createObject(( "t6_wpn_supply_drop_ally"), (-1123, 371, 33), (0, -22,0 ));

}





-The only flaw is that tactical insertion doesn't work.


Credits :
-Shark for his zombieland
-SneakerStreet for the video
-jwm614 for his forge menu
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The following 3 users say thank you to xTiibo Modz for this useful post:

/SneakerStreet/, HiddenHour, itsSorrow

The following 2 users groaned at xTiibo Modz for this awful post:

akra115, BoatyMcBoatFace
07-30-2015, 10:43 AM #11
xTiibo Modz
Do a barrel roll!
Originally posted by Torva View Post
please help me on where to put them. If anyone could help that would mean a lot thanks. I put the map edit in the nuketown slot but when I start it, I freeze. Where do I put the others?


Send me your zombieland source, I will add the scipts for you
04-05-2016, 05:28 PM #12
Thanks Bro <3
07-24-2016, 12:21 AM #13
jimmy29304
Do a barrel roll!
i need help how to add to my zland
07-25-2016, 02:52 PM #14
jimmy29304
Do a barrel roll!
i need someone put it in skonfaids zombieland plzzzzz the new skonfaids zombieland i beg

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