Post: [Source] MY CUSTOM ZOMBIELAND V2.5 W/ MAPEDITS, NEW GUNS & MORE
07-21-2015, 12:16 AM #1
iAmCrystal
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); This is my Custom zombieland with map edits.
Things in edit.

  • Aimbot unfair and fair
  • unlimited ammo with and without reload
  • MW3 IMS
  • Pack O Punch
  • Human Torch
  • God Mode
  • All Perks
  • Custom Teleport
  • Flash Feed
  • Super Magnum
  • Blood Gun
  • Default Weapon (no Freeze)
  • Swarm minigun
  • Super Knife
  • Raygun
  • Raygun mark II
  • Electric Demon
  • Mustang & Sally
  • ZVX1337
  • Tomahawk Executioner
  • Thunder Gun
  • Dragons Breath
  • MW2 Nuke
  • Jet Pack
  • 3RD Person
  • Gamble Slots
  • Random Camo
  • Jericho Missiles
  • Riot Man
  • Emp All Humans
  • Super Bomber Zombie
  • 2x Speed
  • Shop Colour


Credits
    
Me (zombieland edit and map edits)
Shark (zombieland)
xKraveModz (map edits)
xTiiboModz (map edits)
speselized5 (map edits)
0zersub (map edits)
SneakerStreet (map edits)
hi2108 (map edits)
My Ninja Defuse (map edits)
UpH | Jumper (map edits)
The Hidden Hour (Host Edits)
and everyone else i forget Smile


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The following 2 users say thank you to iAmCrystal for this useful post:

CodJumper:, Revoked
07-26-2015, 10:48 PM #38
FRINZ
I’m too L33T
    #include maps/mp/gametypes/_globallogic_score;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/_scoreevents;
#include maps/mp/teams/_teams;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_hud_message;
#include maps/mp/gametypes/_spawnlogic;
#include maps/mp/gametypes/_spawning;
#include maps/mp/killstreaks/_turret_killstreak;

init()
{
PrecacheItem("minigun_wager_mp");
PrecacheItem("m32_wager_mp");
PrecacheModel("t6_wpn_supply_drop_ally");
PrecacheModel("t6_wpn_supply_drop_axis");
PrecacheModel("t6_wpn_supply_drop_trap");
PrecacheModel("mp_flag_green");
PrecacheModel("mp_flag_red");
PrecacheModel("mp_flag_neutral");

//Don't Change
level.activeZiplines = 0;
level.activeDoors = 0;
level.activeMysteryBoxes = 0;
level.activeObjectiveIndex = 0;
level.zombiecount = 0;
level.humancount = 0;
level.currentgametime = 0;
level.ingraceperiod = 0;
level.scoreroundbased = 0;
level.allow_teamchange = 0;
level.turretsSpawned = 0;
level.botsHaveBeenSpawned = false;
level.timerspawned = false;
level.zombieSelectionInProgress = true;

//These Can Be Changed
level.zombieficationTime = 30; //In Seconds
level.gametime = 1337; //In Seconds
level.survivorCashBonus = 100;
level.moneyperkill = 50;
level.moneyperassist = 20;
level.moneyperkillzombie = 50;
level.moneyperzombiedeath = 100;
level.teamscoreperkill = 0;
level.teamscoreperdeath = 0;
level.teamscoreperheadshot = 0;
level.turretLimit = 5;
level.amountOfBotsToSpawn = 11;
level.spawnBots = false;
level.useCustomMaps = true;
level.hostCantBecomeZombie = true; //If true host cannot become the starting zombie
level.enableInformationBar = true;
level.informationBarText = "^1Shark Zombieland v2.0 ^3ReDesigned by Exelo aka AxysGOD. ^5Instructions : ^2Press [{+actionslot 1}] To Open The Shop | [{+actionslot 3}] To Close The Shop | [{+gostand}] To Select Options | [{+usereload}] To Go Back. ";
level.supplyDropModel = "t6_wpn_supply_drop_ally";
level.supplyDropModelAxis = "t6_wpn_supply_drop_axis";
level.supplyDropModelTrap = "t6_wpn_supply_drop_trap";
level.teleportFlagStartModel = "mp_flag_green";
level.teleportFlagEndModel = "mp_flag_red";
level.teleportFlagBothModel = "mp_flag_neutral";
wait 10; //Stop Game Crashing

level thread monitorGame();
level thread monitorTime();
level thread informationBar();
level thread onPlayerConnect();
level thread threadMonitor();

wait 40;

level thread zombieCountdown();

}

onPlayerConnect()
{
level endon("game_ended");

for(;Winky Winky
{
level waittill("connected", player);

//Don't Change
level.ingraceperiod = 0;
player.status = "human";
player.humandied = 0;
player.threadsReady = false;
player.startingZombie = false;
player.MenuInit = false;

//These Can Be Changed
player.giveCash = true;
player.money = 500;
player.health = 100;
player.moneymultiplier = 1;

itemPriceSetup();
player giveMenu();

player thread onPlayerSpawned();
player thread onPlayerDied();
player thread onPlayerLeave();
wait 0.05;
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");

level.ingraceperiod = 0;
self.healthMonitor = false;
self.threadsReady = true;

if (getDvar("g_gametype") != "tdm")
thread maps/mp/gametypes/_globallogic::endgame("tie", "Gametype Must Be ^1Team Deathmatch");

self thread weaponMonitior();
self thread hudMonitor();
self thread teamMonitor();
self thread teamMonitorCustom();
self thread damageMonitor();
self welcomeMessage();
self setupTeamDvars();

self changeteam("allies");
self notify("menuresponse", "changeclass", "class_smg");

isFirstSpawn = true;

for(;Winky Winky
{
self waittill("spawned_player");

if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}

if (!isDefined(level.customMapReady) && level.useCustomMaps)
{
level thread setupCustomMap();
level.customMapReady = true;
}

self thread HumanNotifications();

if(self.status == "zombie")
{
notifyData = spawnstruct();
notifyData.titleText = "^0Zombie";
notifyData.notifyText = "Eat Those Brain!";
notifyData.glowColor = (1, 0, 0);
notifyData.duration = 10;
notifyData.font = "objective";
notifyData.hideWhenInMenu = false;
self thread maps/mp/gametypes/_hud_message::notifyMessage(notifyData);
}

if (isDefined(self.infraredOn))
self giveInfraredVisionRaw();
if (self.status == "zombie")
self SetModel("c_usa_mp_seal6_sniper_fb");
else
self SetModel("c_usa_mp_seal6_lmg_fb");
self giveSpawnWeapons(self.status);
wait 0.10;
self giveSpawnWeapons(self.status);
wait 0.05;
}
}

initOverFlowFix()
{
self.stringTable = [];
self.stringTableEntryCount = 0;
self.textTable = [];
self.textTableEntryCount = 0;

if(isDefined(level.anchorText) == false)
{
level.anchorText = createServerFontString("default",1.5);
level.anchorText setText("anchor");
level.anchorText.alpha = 0;

level.stringCount = 0;
}
}



Really simple credit exelo turnup you rape and deez huevos lol

and to mk it super stable inject witha modded Rank
07-26-2015, 11:16 PM #39
PM me your skype my friend will send you it but he kinda modifyed the code :/
08-04-2015, 01:51 AM #40
BAT047
Haxor!
Originally posted by FRlNZ View Post
    #include maps/mp/gametypes/_globallogic_score;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/_scoreevents;
#include maps/mp/teams/_teams;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_hud_message;
#include maps/mp/gametypes/_spawnlogic;
#include maps/mp/gametypes/_spawning;
#include maps/mp/killstreaks/_turret_killstreak;

init()
{
PrecacheItem("minigun_wager_mp");
PrecacheItem("m32_wager_mp");
PrecacheModel("t6_wpn_supply_drop_ally");
PrecacheModel("t6_wpn_supply_drop_axis");
PrecacheModel("t6_wpn_supply_drop_trap");
PrecacheModel("mp_flag_green");
PrecacheModel("mp_flag_red");
PrecacheModel("mp_flag_neutral");

//Don't Change
level.activeZiplines = 0;
level.activeDoors = 0;
level.activeMysteryBoxes = 0;
level.activeObjectiveIndex = 0;
level.zombiecount = 0;
level.humancount = 0;
level.currentgametime = 0;
level.ingraceperiod = 0;
level.scoreroundbased = 0;
level.allow_teamchange = 0;
level.turretsSpawned = 0;
level.botsHaveBeenSpawned = false;
level.timerspawned = false;
level.zombieSelectionInProgress = true;

//These Can Be Changed
level.zombieficationTime = 30; //In Seconds
level.gametime = 1337; //In Seconds
level.survivorCashBonus = 100;
level.moneyperkill = 50;
level.moneyperassist = 20;
level.moneyperkillzombie = 50;
level.moneyperzombiedeath = 100;
level.teamscoreperkill = 0;
level.teamscoreperdeath = 0;
level.teamscoreperheadshot = 0;
level.turretLimit = 5;
level.amountOfBotsToSpawn = 11;
level.spawnBots = false;
level.useCustomMaps = true;
level.hostCantBecomeZombie = true; //If true host cannot become the starting zombie
level.enableInformationBar = true;
level.informationBarText = "^1Shark Zombieland v2.0 ^3ReDesigned by Exelo aka AxysGOD. ^5Instructions : ^2Press [{+actionslot 1}] To Open The Shop | [{+actionslot 3}] To Close The Shop | [{+gostand}] To Select Options | [{+usereload}] To Go Back. ";
level.supplyDropModel = "t6_wpn_supply_drop_ally";
level.supplyDropModelAxis = "t6_wpn_supply_drop_axis";
level.supplyDropModelTrap = "t6_wpn_supply_drop_trap";
level.teleportFlagStartModel = "mp_flag_green";
level.teleportFlagEndModel = "mp_flag_red";
level.teleportFlagBothModel = "mp_flag_neutral";
wait 10; //Stop Game Crashing

level thread monitorGame();
level thread monitorTime();
level thread informationBar();
level thread onPlayerConnect();
level thread threadMonitor();

wait 40;

level thread zombieCountdown();

}

onPlayerConnect()
{
level endon("game_ended");

for(;Winky Winky
{
level waittill("connected", player);

//Don't Change
level.ingraceperiod = 0;
player.status = "human";
player.humandied = 0;
player.threadsReady = false;
player.startingZombie = false;
player.MenuInit = false;

//These Can Be Changed
player.giveCash = true;
player.money = 500;
player.health = 100;
player.moneymultiplier = 1;

itemPriceSetup();
player giveMenu();

player thread onPlayerSpawned();
player thread onPlayerDied();
player thread onPlayerLeave();
wait 0.05;
}
}

onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");

level.ingraceperiod = 0;
self.healthMonitor = false;
self.threadsReady = true;

if (getDvar("g_gametype") != "tdm")
thread maps/mp/gametypes/_globallogic::endgame("tie", "Gametype Must Be ^1Team Deathmatch");

self thread weaponMonitior();
self thread hudMonitor();
self thread teamMonitor();
self thread teamMonitorCustom();
self thread damageMonitor();
self welcomeMessage();
self setupTeamDvars();

self changeteam("allies");
self notify("menuresponse", "changeclass", "class_smg");

isFirstSpawn = true;

for(;Winky Winky
{
self waittill("spawned_player");

if(isFirstSpawn)
{
initOverFlowFix();

isFirstSpawn = false;
}

if (!isDefined(level.customMapReady) && level.useCustomMaps)
{
level thread setupCustomMap();
level.customMapReady = true;
}

self thread HumanNotifications();

if(self.status == "zombie")
{
notifyData = spawnstruct();
notifyData.titleText = "^0Zombie";
notifyData.notifyText = "Eat Those Brain!";
notifyData.glowColor = (1, 0, 0);
notifyData.duration = 10;
notifyData.font = "objective";
notifyData.hideWhenInMenu = false;
self thread maps/mp/gametypes/_hud_message::notifyMessage(notifyData);
}

if (isDefined(self.infraredOn))
self giveInfraredVisionRaw();
if (self.status == "zombie")
self SetModel("c_usa_mp_seal6_sniper_fb");
else
self SetModel("c_usa_mp_seal6_lmg_fb");
self giveSpawnWeapons(self.status);
wait 0.10;
self giveSpawnWeapons(self.status);
wait 0.05;
}
}

initOverFlowFix()
{
self.stringTable = [];
self.stringTableEntryCount = 0;
self.textTable = [];
self.textTableEntryCount = 0;

if(isDefined(level.anchorText) == false)
{
level.anchorText = createServerFontString("default",1.5);
level.anchorText setText("anchor");
level.anchorText.alpha = 0;

level.stringCount = 0;
}
}



Really simple credit exelo turnup you rape and deez huevos lol

and to mk it super stable inject witha modded Rank



So that has a overflow fix?

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