Post: GSC Zombie Dynamic Menu I AM A ZOMBIE By CabCon and NzV | Version 0.95 New Update
07-22-2015, 02:49 PM #1
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Dear NGU Community,
I´m CabCon and today I decide to share this with you. This is I AM A ZOMBIE, its a project that I started after the big variables problem with You must login or register to view this content.. This time I want create a Menu with a better Stability and more Functions Happy.NzV started work at the June, but I don´t really like working more on zombie gsc menus. And today I said : "Ok, just shared it before nobody use it Happy". Maybe I will start my Final Zombie Menu in the summer holidays Happy But now I search some developers, how will finish this project maybe some one how created already a zombie menu or a good gsc coder Happy. Feel free to write your skype down below, I will contact you. But download the Alpha and try it out. And please don´t so critical, the menu isn´t finished. Your CabCon, sorry for my english !


Video Video by You must login or register to view this content.


Pictures
Version 0.7
[img]https://static.wixstatic.com/media/22063d_43646c04f29f42739e53bd101f6e7e06.png_srb_p_ 1563_879_75_22_0.50_1.20_0.00_png_srb[/img]


Update Log
Version 0.5
Release
Version 0.7 ALPHA
Default Zombie Menu Options - All default thinks...God, ammo , fov , points ...
New Forge Mode Menu - like W@W times. Dynamic Models. More features will comming soon !
Overflow Fix - The Menu will never crash for a String Overflow
Added Zombie Menu - Functions for Zombies, Mover Speed, Spawn Delay, more...
Weapon Mods added - Mods for Weapons
Visions Menu - Change Player Vision
Dynamic Weapons Menu - First time perfect for origins
Dynamic Power Ups / Perks Menu - First time perfect optimized !
Account Menu - Set Money from your bank account. Will add more soon Happy

Version 0.8 ALPHA V2
Bugs Fixed
Kill All zombies now work without crashes
Bullets Menu is fixed
Teleport Function is hopefully fixed
The FoV Weapon shows different Numbers in the Killfeed is now fixed
Spawn Zombie does nothing is fixed
Added Big Fx Menu
Added new Function at all.
Ufo and Jetpack now a bit faster.
Some other small chnages at all.

Version 0.9BETA
Bugs Fixed
Dynamic Fx Bullets Sytem added
Dynamic Stats System added (change value of stats/A cool slider will come soon)
Other small changes

Version 0.95 BETA V2
Bugs Fixed
Player Menu Options increased
Stats Account System bugs fixed
Other small changes at all

Credits
NzV
CabCon
NGU Community


Feel free to enter this project. Do you want one of the developer of this menu ? Do you have good GSC skills ? Than join now this project and be a developer of this new Project ! And of course post ideas below !


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Download Includes
GSCR - GSC File for PS3,Xbox and PC - Install Instruction - Pictures
Download dont work ? You must login or register to view this content.
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Last edited by MCabCon ; 08-15-2015 at 10:23 AM. Reason: Update 0.95 mdf added

The following 44 users say thank you to MCabCon for this useful post:

/SneakerStreet/, <Brad>, anxify, BlueeHasSwag, BoatyMcBoatFace, Chen Madhala, dakota45, EatOreos, ebrahim007, edub, FlipFlow, FreeakHead, fusco_1, HiddenHour, Im_YouViolateMe, Insult, ismailhb_-7, itsSorrow, Jordan, Kameo, Knight_HD, LaRip8, LegitGamer264, LesErased, Mango_Knife, McRaidArc, MORPHEUS__2142, Next To Nothing, P$ycho, Patrick, perke, Pink Guy, StonedYoda, SushiMonster, trilispy, V--JR7, XDrifteer7, xePixTvx, xexDELL, xIce KiLLaH, xTiibo Modz, Zoobzy, zylum_modz
07-23-2015, 10:47 AM #29
Originally posted by thahitcrew View Post
no credits to Zeiiken for the skull protector script?


Mhm this is a newone the source isn´t the same Happy. We just take the idea from him.


    

//----------------------------------------
//SkullProtector
//----------------------------------------

Toggle_SkullProtector()
{
self notify("StopSkullProtector");
if(isDefined(self.Skullix))
{
self.Skullix delete();
self.Skullix = undefined;
}
if(isDefined(self.SkullixFX))
{
self.SkullixFX delete();
self.SkullixFX = undefined;
}
if(!isDefined(self.SkullProtector))
self.SkullProtector = false;
self.SkullProtector = !self.SkullProtector;
if(self.SkullProtector)
self thread doSkullProtector();
self stealth_iprintln("Skull Protector " + (self.SkullProtector ? "^2ON" : "^1OFF"));
}

doSkullProtector()
{
self notify("StopSkullProtector");
self endon("StopSkullProtector");
self endon("disconnect");
level endon("game_ended");
self endon("death");
if(isDefined(self.Skullix))
{
self.Skullix delete();
self.Skullix = undefined;
}
if(isDefined(self.SkullixFX))
{
self.SkullixFX delete();
self.SkullixFX = undefined;
}
self.Skullix = spawn("script_model", self.origin + (0, 0, 95));
self.Skullix SetModel("zombie_skull");
self.Skullix.angles = self.angles + (0, 90, 0);
if (isDefined(level._effect["powerup_on"]))
playfxontag(level._effect["powerup_on"], self.Skullix, "tag_origin");
while(isDefined(self.SkullProtector) && self.SkullProtector)
{
self.Skullix.origin = self.origin + (0, 0, 95);
self.Skullix.angles = self.angles + (0, 90, 0);
Enemy = GetAiSpeciesArray("axis","all");
for(i = 0; i < Enemy.size; i++)
{
self.Skullix.origin = self.origin + (0, 0, 95);
self.Skullix.angles = self.angles + (0, 90, 0);
if(Distance(Enemy[i].origin, self.origin) < 350)
{
self.SkullixFX = spawn("script_model", self.Skullix.origin);
self.SkullixFX.angles = self.Skullix.angles;
self.SkullixFX SetModel("tag_origin");
self.SkullixFX PlaySound("mus_raygun_stinger");
if (isDefined(level._effect["powerup_on"]))
playfxontag(level._effect["powerup_on"], self.SkullixFX, "tag_origin");
self.SkullixFX MoveTo(Enemy[i] GetTagOrigin("J_Head"), 1);
self.SkullixFX waittill("movedone");
self.Skullix.origin = self.origin + (0, 0, 95);
self.Skullix.angles = self.angles + (0, 90, 0);
Enemy[i] maps\mp\zombies\_zm_spawner::zombie_head_gib();
Enemy[i] dodamage(Enemy[i].health + 666, Enemy[i].origin, self);
if(isDefined(self.SkullixFX))
{
self.SkullixFX delete();
self.SkullixFX = undefined;
}
}
}
wait 0.05;
}
}


Last edited by MCabCon ; 07-23-2015 at 10:50 AM.
07-23-2015, 12:56 PM #30
trilispy
Do a barrel roll!
Originally posted by MCabCon View Post


Dear NGU Community,
I´m CabCon and today I decide to share this with you. This is I AM A ZOMBIE, its a project that I started after the big variables problem with You must login or register to view this content.. This time I want create a Menu with a better Stability and more Functions Happy.NzV started work at the June, but I don´t really like working more on zombie gsc menus. And today I said : "Ok, just shared it before nobody use it Happy". Maybe I will start my Final Zombie Menu in the summer holidays Happy But now I search some developers, how will finish this project maybe some one how created already a zombie menu or a good gsc coder Happy. Feel free to write your skype down below, I will contact you. But download the Alpha and try it out. And please don´t so critical, the menu isn´t finished. Your CabCon, sorry for my english !


Video Video by You must login or register to view this content.


Pictures
Version 0.7
[img]https://static.wixstatic.com/media/22063d_43646c04f29f42739e53bd101f6e7e06.png_srb_p_ 1563_879_75_22_0.50_1.20_0.00_png_srb[/img]


Update Log
Version 0.5
Release
Version 0.7 ALPHA
Default Zombie Menu Options - All default thinks...God, ammo , fov , points ...
New Forge Mode Menu - like W@W times. Dynamic Models. More features will comming soon !
Overflow Fix - The Menu will never crash for a String Overflow
Added Zombie Menu - Functions for Zombies, Mover Speed, Spawn Delay, more...
Weapon Mods added - Mods for Weapons
Visions Menu - Change Player Vision
Dynamic Weapons Menu - First time perfect for origins
Dynamic Power Ups / Perks Menu - First time perfect optimized !
Account Menu - Set Money from your bank account. Will add more soon Happy


Credits
NzV
CabCon
NGU Community


Feel free to enter this project. Do you want one of the developer of this menu ? Do you have good GSC skills ? Than join now this project and be a developer of this new Project ! And of course post ideas below !


You must login or register to view this content.
Download Includes
GSCR - GSC File for PS3,Xbox and PC - Install Instruction - Pictures


You must login or register to view this content.
You must login or register to view this content.





Great menu but has got a few problems. The normal .gsc for console like to freeze when I renamed it and everything correctly I freeze instantly but the gsc studio version doesn't freeze me. I tried a game of origins and before round 5 I froze with only few mods on

Also if you could add a option to change rounds as I think that all it missing from me using this all the time.
07-23-2015, 02:32 PM #31
edub
Are you high?
Just looking at the thread makes this greasy oh boy

Can't wait to try it out, nice release.

The following user thanked edub for this useful post:

MCabCon
07-23-2015, 02:41 PM #32
LizzoOo
Do a barrel roll!
Originally posted by MCabCon View Post
I will do at next updates, but why it doesnt work !?

I don't know why.. Just doesen' t work.
Try Mega, it's the best!
07-23-2015, 06:22 PM #33
Instigate
Save Point
Com_Error called within a task success/failure callback
EDIT: Was on my end
Last edited by Instigate ; 07-23-2015 at 06:47 PM.
07-23-2015, 07:26 PM #34
Originally posted by LizzoOo View Post
I don't know why.. Just doesen' t work.
Try Mega, it's the best!


What don´t work ? The Link or the file ? Happy
07-23-2015, 07:30 PM #35
LizzoOo
Do a barrel roll!
Originally posted by MCabCon View Post
What don´t work ? The Link or the file ? Happy

The Download link!! Same as Encore!
07-23-2015, 08:40 PM #36
Originally posted by LizzoOo View Post
The Download link!! Same as Encore!


Yeah, but whats dont work ? Whats happend if you press download? Happy
07-23-2015, 09:05 PM #37
FRINZ
I’m too L33T
Originally posted by MCabCon View Post
Yeah, but whats dont work ? Whats happend if you press download? Happy


nothing happen media fire link

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