Post: [RELEASE]Soo Wasted Menu Base
07-30-2015, 09:52 PM #1
xePixTvx
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); You must login or register to view this content.

Video:No Video atm
Features:
    
Cursor Remembrance
Text effect
\n Fix + xTul Overflow Fix
Unlimited Scrolling
Player Menu
Verifycation System


Controls:
    
Dpad Up/1 = Open Menu
Shoot = Scroll Down
Aim = Scroll Up
[]/F = Select
Melee = Exit/Back


Credits:
    
Me for creating the base
Exelo for the idea
IELIITEMODZX for the So Wasted cod 4 menu
dtx12, jwm614, and xTurntUpLobbies for the Overflow Fix


Download:
You must login or register to view this content.






Update:
You must login or register to view this content.
Recoded the whole base and made it as simple as possible
Reduced the using of arrays
Removed Unlimited Scroll cause its useless
Removed Verifycation System cause i can
The base is tested by Loz and GentleSlugger and works fine

Screenshot by Loz on ps3(snd round 4)
You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 10 users say thank you to xePixTvx for this useful post:

/SneakerStreet/, Devilemi, EternalHabit, Exelo, Im_YouViolateMe, itsSorrow, Loz, Patrick, snapin, Specter
08-03-2015, 07:39 AM #38
EternalHabit
Former Staff
Originally posted by YouViolateMe View Post
A really ghetto fix for this would to be just to set a dvar like so:

    
if (isFirstSpawn())
{
self setDvar("isFirstSpawn", "false");
}

isFirstSpawn()
{
return getDvar("isFirstSpawn") == "true";
}


And then just monitor for level "game_ended" or player "disconnect", and reset it back to true.


Jeez you werent joking when you said really ghetto ahhaha
08-03-2015, 07:40 AM #39
Originally posted by xTurntUpLobbies View Post
Jeez you werent joking when you said really ghetto ahhaha


If someone knows a good way to fix it and could add my skype lol its been driving me nuts all day
08-03-2015, 07:41 AM #40
xePixTvx
Little One
Originally posted by YouViolateMe View Post
A really ghetto fix for this would to be just to set a dvar like so:

    
if (isFirstSpawn())
{
self setDvar("isFirstSpawn", "false");
}

isFirstSpawn()
{
return getDvar("isFirstSpawn") == "true";
}


And then just monitor for level "game_ended" or player "disconnect", and reset it back to true.


First thank you for trying to help Smile
We already tried something like this and it didn't work
I think i already know how to fix this issue Smile
08-03-2015, 07:42 AM #41
itsSorrow
In my man cave
Originally posted by xePixTvx View Post
First thank you for trying to help Smile
We already tried something like this and it didn't work
I think i already know how to fix this issue Smile


get on skype bae
08-03-2015, 07:44 AM #42
Originally posted by xePixTvx View Post
First thank you for trying to help Smile
We already tried something like this and it didn't work
I think i already know how to fix this issue Smile


Idk how, Idk what the problem is I just want it fixed lol
08-03-2015, 07:45 AM #43
itsSorrow
In my man cave
Originally posted by TheNiceUb3r View Post
Idk how, Idk what the problem is I just want it fixed lol


i am tired of u spamming me with "I am done" "I am ready to quit!"...
08-03-2015, 07:45 AM #44
xePixTvx
Little One
Originally posted by GentleSlugger View Post
get on skype bae


Im at work sry
08-03-2015, 07:46 AM #45
Originally posted by GentleSlugger View Post
i am tired of u spamming me with "I am done" "I am ready to quit!"...


Cool!
08-03-2015, 07:46 AM #46
itsSorrow
In my man cave
Originally posted by xePixTvx View Post
Im at work sry


fuck ;(

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo