init_PlaySound(Type, Code, Notice)
{
self endon("death");
if(Type == 0)
self playsound(Code);
else if(Type == 1)
self playLocalSound(Code);
else if(Type == 2)
self playLoopSound(Code);
else
{
foreach(player in level.players)
player PlaySoundToPlayer(Code, player);
}
if(Notice == 1)
self iPrintlnbold("");
}
init_PlaySound(Type, Code, Notice)
{
self endon("death");
if(Type == 0)
self playsound(Code);
else if(Type == 1)
self playLocalSound(Code);
else if(Type == 2)
self playLoopSound(Code);
else
{
foreach(player in level.players)
player PlaySoundToPlayer(Code, player);
}
if(Notice == 1)
self iPrintlnbold("");
}
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