Post: Code List for Trickshotting
08-30-2015, 10:40 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Reply down below with more codes and i will update the thread

THESE ARE NOT ANY OF MY CODES THEY ARE JUST HERE FOR PEOPLE TO USE

Crosshair Aimbot
    toggleAim()
{
if (!isDefined(self.aimtrick))
{
self thread TrickShotAimbot();
self.aimtrick = true;
self iprintln("^2Aimbot Enabled");
}
else
{
self notify("stop_trickshoting");
self.aimtrick = undefined;
self iprintln("^1Aimbot Disabled");
}
}

isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 17)
return true;
else
return false;
}
//The aimbot
TrickShotAimbot() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}


Drop Can Swap
    dropcan()
{
weap = "hamr_mp";
self giveweapon(weap);
self dropitem(weap);
}


Give Kilstreaks
    killstreak()
{
maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 9999);
}

Save And Load Location
    saveandload()
{
if (self.snl == 0)
{
self iprintln("^2Save and Load Enabled");
self iprintln("Crouch and Press [{+actionslot 2}] To Save");
self iprintln("Crouch and Press [{+actionslot 1}] To Load");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("^1Save and Load Disabled");
self.snl = 0;
self notify("SaveandLoad");
}
}

dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;Winky Winky
{
if (self actionslottwobuttonpressed() && self GetStance() == "crouch" && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("^2Position Saved");
wait 2;
}
if (self actionslotonebuttonpressed() && self GetStance() == "crouch" && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
}
wait 0.05;
}
}

Teleport Menu
Raid Tree Shot By Me
    raid()
{
self setorigin((2707.87, 4764, 148.865));
}[/SPOILER]
Yemen Ladder Sui By Me
    vertigo()
{
self setorigin((535.566, -1980.99, -8.0842));
}
Vertigo Back Drop
    vertigo()
{
self setorigin((535.566, -1980.99, -8.0842));
}
Carrier 1800
    carrier()
{
self setorigin((-6412.52, -810.541, 34.0366));
}

Bot Menu
Spawn Bot
    SpawnBot(team)
{
maps/mp/bots/_bot::spawn_bot(team);
}
Freeze Bots
    freezeBots()
{
foreach(player in level.players)

if(isDefined(player.pers["isBot"])&& player.pers["isBot"])
if(player.Frozen == "^Off") {
player.Frozen = "^1On";
player freezeControls(true);
} else {
player.Frozen = "^2Off";
player freezeControls(false);
}
self iPrintln("Bots [^2Frozen^7]");
}
Teleport to Crosshair
    TeleBots()
{
foreach(player in level.players)
{
if(isDefined(player.pers["isBot"])&& player.pers["isBot"])
player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}

teleToCrosshairs()
{
foreach(player in level.players)
{
if(player isHost())
{
// dont do shit
}
else
{
player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}
}


Kick Player
    kickPlayer(player)
{
if(!player isHost())
{
kick(player GetEntityNumber());
wait 0.50;
}
else q();
}

Create and Delete Bounces
    createBounce()
{
self thread closeMenu();
if(level.B >= level.BounceLimit)
{
self thread DeleteAll();
}
level.BL[level.B] = self.origin;
level.B++;
self iPrintln("A Bounce Has Been Created");
foreach(player in level.players)
player notify("BounceCreated");
}
// Delete Bounces
DeleteAll()
{
for(i = 0; i < level.B; i++)
level.BL[i] destroy();
level.B = 0;
foreach(player in level.players)
player iPrintln("All Bounces Deleted by: ^1" + self.name);
}

//Floater Thread
Floaters()
{
level waittill("game_ended");
foreach(player in level.players)
player thread FloatDown();
}

Floaters
    Floaters()
{
level waittill("game_ended");
foreach(player in level.players)
player thread FloatDown();
}

FloatDown()
{
self endon("disconnect");
self.Float = spawn("script_model",self.origin);
self playerLinkTo(self.Float);
wait 0.1;
self freezeControls(true);
for(;Winky Winky
{
self.Down = self.origin - (0,0,0.5);
self.Float moveTo(self.Down, 0.01);
wait 0.01;
}
}

Toggle Match Bonus
    SetMatchBonus()
{
if(self.SetMatchBonus == false)
{
self thread MatchBonus();
self.SetMatchBonus = true;
self iPrintln("^2Matchbonus Enabled");
}
else
{
self notify("EndMatchBonus");
self.SetMatchBonus = false;
level.rankedmatch = false;
UpdateMatchBonusScores(self.pers["team"]);
self iPrintln("^1Matchbonus Disabled");
}
}

MatchBonus() {
level.rankedmatch = true;
UpdateMatchBonusScores(self.pers["team"]);
}

setAllPlayersMatchBonus() {
foreach(player in level.players) {
self setMatchBonus();
}
}

Spawn Platform
    Platform()
{
location = self.origin;
while (isDefined(self.spawnedcrate[0][0]))
{
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] delete();
d++;
}
i++;
}
}
startpos = location + (0, 0, -10);
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] = spawn("script_model", startpos + (d * 40, i * 70, 0));
self.spawnedcrate[i][d] setmodel("t6_wpn_supply_drop_ally");
d++;
}
i++;
}
wait 1;
}

Change Class
    ChangeClass()
{
self endon("disconnect");
self endon("death");

self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
for(;Winky Winky
{
if(self.pers[ "changed_class" ])
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
wait 0.05;
}

}

Max Ammo
    MaxAmmo()
{
Primary = self getCurrentWeapon();
Lethal = self getCurrentOffHand();
self giveMaxAmmo(Primary);
self giveMaxAmmo(Lethal);
}

Fast Restart
    fastrestart()
{
map_restart(false);
}








Credits:
Gentle The Slugger Most of these codes are his
Devour
Not sure who I forgot
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The following 7 users say thank you to xSupremeModder for this useful post:

HiddenHour, ModyHacker, Mrtbyhyourwme, Pink Guy, ProfoundModz, Tristen, ViRuzModzHD

The following user groaned xSupremeModder for this awful post:

thahitcrew
09-01-2015, 02:32 AM #20
itsSorrow
In my man cave
Originally posted by xSupremeModder View Post
just post it and ill put it in the thread


no. Pix and I decided to wait so no..
09-02-2015, 02:04 AM #21
Buqsy
Bounty hunter
Originally posted by N View Post
Yes this is a cool idea maybe add in these functions and thatd be great!

-Stealth Billcam
-The platform after you get out of the ss billcam like with all the slides and bounces
-Nac mod


Oh no, none of that here... Only released functions that hardly have anything to do with Trickshotting! Facepalm
09-02-2015, 02:08 AM #22
itsSorrow
In my man cave
Originally posted by Buqsy View Post
Oh no, none of that here... Only released functions that hardly have anything to do with Trickshotting! Facepalm


lolol
09-02-2015, 02:15 AM #23
Originally posted by Buqsy View Post
Oh no, none of that here... Only released functions that hardly have anything to do with Trickshotting! Facepalm

only reply if you're going to add to the list if not dont post anything here thanks Smile
10-27-2015, 04:18 PM #24
Originally posted by Mrtbyhyourwme View Post
Can you add real match bonus



I have the working matchbonus with no freeze, but i'm not releasing it add me on skype Winky Winky @haxonic
10-27-2015, 07:00 PM #25
itsSorrow
In my man cave
Originally posted by Al
I have the working matchbonus with no freeze, but i'm not releasing it add me on skype Winky Winky @haxonic


lol I got it and its released dumbo
10-28-2015, 06:46 PM #26
DoraTheKiller97
Treasure hunter
Originally posted by gentleslugger View Post
also you asked me for these xd


^^^ lol
10-28-2015, 07:02 PM #27
DoraTheKiller97
Treasure hunter
Originally posted by Al
I have the working matchbonus with no freeze, but i'm not releasing it add me on skype Winky Winky @haxonic


Omg you arent releasing released code? I should pay you $1337 for it
10-28-2015, 07:17 PM #28
Originally posted by xSupremeModder View Post
Reply down below with more codes and i will update the thread

THESE ARE NOT ANY OF MY CODES THEY ARE JUST HERE FOR PEOPLE TO USE

Crosshair Aimbot
    toggleAim()
{
if (!isDefined(self.aimtrick))
{
self thread TrickShotAimbot();
self.aimtrick = true;
self iprintln("^2Aimbot Enabled");
}
else
{
self notify("stop_trickshoting");
self.aimtrick = undefined;
self iprintln("^1Aimbot Disabled");
}
}

isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 17)
return true;
else
return false;
}
//The aimbot
TrickShotAimbot() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}


Drop Can Swap
    dropcan()
{
weap = "hamr_mp";
self giveweapon(weap);
self dropitem(weap);
}


Give Kilstreaks
    killstreak()
{
maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 9999);
}

Save And Load Location
    saveandload()
{
if (self.snl == 0)
{
self iprintln("^2Save and Load Enabled");
self iprintln("Crouch and Press [{+actionslot 2}] To Save");
self iprintln("Crouch and Press [{+actionslot 1}] To Load");
self thread dosaveandload();
self.snl = 1;
}
else
{
self iprintln("^1Save and Load Disabled");
self.snl = 0;
self notify("SaveandLoad");
}
}

dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load = 0;
for(;Winky Winky
{
if (self actionslottwobuttonpressed() && self GetStance() == "crouch" && self.snl == 1)
{
self.o = self.origin;
self.a = self.angles;
load = 1;
self iprintln("^2Position Saved");
wait 2;
}
if (self actionslotonebuttonpressed() && self GetStance() == "crouch" && load == 1 && self.snl == 1)
{
self setplayerangles(self.a);
self setorigin(self.o);
}
wait 0.05;
}
}

Teleport Menu
Raid Tree Shot By Me
    raid()
{
self setorigin((2707.87, 4764, 148.865));
}[/SPOILER]
Yemen Ladder Sui By Me
    vertigo()
{
self setorigin((535.566, -1980.99, -8.0842));
}
Vertigo Back Drop
    vertigo()
{
self setorigin((535.566, -1980.99, -8.0842));
}
Carrier 1800
    carrier()
{
self setorigin((-6412.52, -810.541, 34.0366));
}

Bot Menu
Spawn Bot
    SpawnBot(team)
{
maps/mp/bots/_bot::spawn_bot(team);
}
Freeze Bots
    freezeBots()
{
foreach(player in level.players)

if(isDefined(player.pers["isBot"])&& player.pers["isBot"])
if(player.Frozen == "^Off") {
player.Frozen = "^1On";
player freezeControls(true);
} else {
player.Frozen = "^2Off";
player freezeControls(false);
}
self iPrintln("Bots [^2Frozen^7]");
}
Teleport to Crosshair
    TeleBots()
{
foreach(player in level.players)
{
if(isDefined(player.pers["isBot"])&& player.pers["isBot"])
player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}

teleToCrosshairs()
{
foreach(player in level.players)
{
if(player isHost())
{
// dont do shit
}
else
{
player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}
}


Kick Player
    kickPlayer(player)
{
if(!player isHost())
{
kick(player GetEntityNumber());
wait 0.50;
}
else q();
}

Create and Delete Bounces
    createBounce()
{
self thread closeMenu();
if(level.B >= level.BounceLimit)
{
self thread DeleteAll();
}
level.BL[level.B] = self.origin;
level.B++;
self iPrintln("A Bounce Has Been Created");
foreach(player in level.players)
player notify("BounceCreated");
}
// Delete Bounces
DeleteAll()
{
for(i = 0; i < level.B; i++)
level.BL[i] destroy();
level.B = 0;
foreach(player in level.players)
player iPrintln("All Bounces Deleted by: ^1" + self.name);
}

//Floater Thread
Floaters()
{
level waittill("game_ended");
foreach(player in level.players)
player thread FloatDown();
}

Floaters
    Floaters()
{
level waittill("game_ended");
foreach(player in level.players)
player thread FloatDown();
}

FloatDown()
{
self endon("disconnect");
self.Float = spawn("script_model",self.origin);
self playerLinkTo(self.Float);
wait 0.1;
self freezeControls(true);
for(;Winky Winky
{
self.Down = self.origin - (0,0,0.5);
self.Float moveTo(self.Down, 0.01);
wait 0.01;
}
}

Toggle Match Bonus
    SetMatchBonus()
{
if(self.SetMatchBonus == false)
{
self thread MatchBonus();
self.SetMatchBonus = true;
self iPrintln("^2Matchbonus Enabled");
}
else
{
self notify("EndMatchBonus");
self.SetMatchBonus = false;
level.rankedmatch = false;
UpdateMatchBonusScores(self.pers["team"]);
self iPrintln("^1Matchbonus Disabled");
}
}

MatchBonus() {
level.rankedmatch = true;
UpdateMatchBonusScores(self.pers["team"]);
}

setAllPlayersMatchBonus() {
foreach(player in level.players) {
self setMatchBonus();
}
}

Spawn Platform
    Platform()
{
location = self.origin;
while (isDefined(self.spawnedcrate[0][0]))
{
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] delete();
d++;
}
i++;
}
}
startpos = location + (0, 0, -10);
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] = spawn("script_model", startpos + (d * 40, i * 70, 0));
self.spawnedcrate[i][d] setmodel("t6_wpn_supply_drop_ally");
d++;
}
i++;
}
wait 1;
}

Change Class
    ChangeClass()
{
self endon("disconnect");
self endon("death");

self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
for(;Winky Winky
{
if(self.pers[ "changed_class" ])
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
wait 0.05;
}

}

Max Ammo
    MaxAmmo()
{
Primary = self getCurrentWeapon();
Lethal = self getCurrentOffHand();
self giveMaxAmmo(Primary);
self giveMaxAmmo(Lethal);
}

Fast Restart
    fastrestart()
{
map_restart(false);
}








Credits:
Gentle The Slugger Most of these codes are his
Devour
Not sure who I forgot


Good Post Mate M8 Smile

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