Also add this to your main gsc - #include maps/mp/killstreaks/_ai_tank;
AGR_ARMY()
{
for(;
{
self waittill ("weapon_fired");
direction = self GetPlayerAngles();
direction_vec = AnglesToForward( direction );
eye = self GetEye();
scale = 8000;
direction_vec = ( direction_vec[0] * scale, direction_vec[1] * scale, direction_vec[2] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined )["position"];
drone = spawnvehicle( "veh_t6_drone_tank", "talon", "ai_tank_drone_mp", trace, ( 0, 0, 1 ) );
drone setenemymodel( "veh_t6_drone_tank_alt" );
drone setvehicleavoidance( 1 );
drone setclientfield( "ai_tank_missile_fire", 4 );
drone setowner( self );
drone.owner = self;
drone.team = self.team;
drone.aiteam = self.team;
drone.type = "tank_drone";
drone setteam( self.team );
drone maps/mp/_entityheadicons::setentityheadicon( drone.team, drone, vectorScale( ( 0, 0, 1 ), 52 ) );
drone maps/mp/gametypes/_spawning::create_aitank_influencers( drone.team );
drone.controlled = 0;
drone makevehicleunusable();
drone.numberrockets = 99;
drone.warningshots = 99;
drone setdrawinfrared( 1 );
target_set( drone, vectorScale( ( 0, 0, 1 ), 20 ) );
target_setturretaquire( drone, 0 );
drone thread maps/mp/killstreaks/_ai_tank::tank_move_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_aim_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_combat_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_death_think( "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::tank_damage_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_team_kill();
drone thread maps/mp/killstreaks/_ai_tank::tank_ground_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_riotshield_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_rocket_think();
self maps/mp/killstreaks/_remote_weapons::initremoteweapon( drone, "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::deleteonkillbrush( drone.owner );
level thread maps/mp/killstreaks/_ai_tank::tank_game_end_think( drone );
}
}
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