Originally posted by NivekTube
Hey Guys
Here I'll post my mapedits for ZombieLand
I only have 2 mapedits but next time i will upload more
DLC maps:
Rush:
Code:
Rush()
{
//Creator: NivekTube
level thread removeSkyBarrier();
CreateFlag((-1506.36, -1442.8, 0.125), (-1545.64, -1446.47, 0.125), true, true); //Waffenraum eingang
CreateFlag((-1659.75, -1569.02, 0.125), (153.239, 2087.27, 7.07856), true, false); //geheime telep. out of the map
CreateFlag((-1063.18, -322.544, 44.125), (-2427.93, 870.023, 7.40664), false, false); //Normale Flagge Out of the map
CreateDoor((9.64091, 2055.64, 4.9386), (3.20544, 2279.58, -1.3245
, 2, (90, 0, 0), 11, 2, 30, 80); //1.Base Tür
CreateRamp((-226.436, 2923.92, -6.75173), (-1000.09, 2920.23, 116.732)); //zur luft base
CreateRamp((-1000.09, 2920.23, 116.732), (-2342.38, 2932.55, 116.732)); //Base Boden
CreateRamp((-1000.09, 2820.23, 116.732), (-2342.38, 2832.55, 116.732)); //Base Boden
CreateRamp((-1000.09, 2720.23, 116.732), (-2342.38, 2732.55, 116.732)); //Base Boden
CreateRamp((-1000.09, 2620.23, 116.732), (-2342.38, 2632.55, 116.732)); //Base Boden
CreateRamp((-1000.09, 2520.23, 116.732), (-2342.38, 2532.55, 116.732)); //Base Boden
CreateRamp((-1000.09, 2420.23, 116.732), (-2342.38, 2432.55, 116.732)); //Base Boden
CreateRamp((-1000.09, 2320.23, 116.732), (-2342.38, 2332.55, 116.732)); //Base Boden
CreateRamp((-1000.09, 2220.23, 116.732), (-2342.38, 2232.55, 116.732)); //Base Boden
CreateFlag((941.359, -608.898, 136.125), (246.102, 57.7702, 1472.13), true, false); //Geheime Tür
CreateFlag((-1371.1, -1986.88, 1472.13), (1100.1, -1093.28, 264.125), false, false); //Geheimer spot fluchtweg
CreateFlag((1100.1, 56.1231, 264.125), (-1063.18, -322.544, 44.125), false, false); //Fluchtweg ausgang
CreateDoor((920.51, -112.359, 264.125), (1107.18, -112.803, 264.125), 2, (90, 90, 0), 5, 2, 30, 80); //Fluchtweg Tür
CreateMysteryBox((337.357, 2337.34, 14.8129), (90, 90, 0), 50); //Mistery box
CreateTurret((-1389.84, 2919.02, 132.607), (0, 0, 0), "auto_gun_turret_mp"); //geschütz
CreateTurret((-1874.75, 2287.47, 132.607), (0, -90, 0), "auto_gun_turret_mp"); //geschütz
CreateFlag((-2333.94, 2533.04, 132.607), (-1798.81, -690.433, 68.125), true, false); //Base Flucht geheim
CreateFlag((-2333.94, 2232.61, 132.607), (-1200.27, -682.038, 77.125), false, false); //Base Fluckt auffällig
CreateFlag((-1585.89, 25.152, 68.125), (586.53, 276.641, 136.125), true, false); //teleport raus
CreateZipline((-3565.01, 2142.57, -19.2756), (-2475.76, -2768, -5.875), 7, true); //zipline
}
Video:
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Normal Maps:
Drone:
Code:
Drone()
{
//Creator: NivekTube and TiimeLiine
level thread removeSkyBarrier();
//Teleporters
CreateFlag((-832.441, 185.953, 184.125), (-1740.56, 226.061, 64.125), false, false); //Lodestar Factory
CreateFlag((-4133.2, -276.015, 96.125), (-1188.84, 2226.2, 375.866), false, false); //Escape Lodestar Factory
CreateFlag((1015.91, 3710.25, 301.705), (518.829, 7297.42, 306.672), false, true); //entrance tunnel
CreateFlag((-487.656, 8539.29, 322.921), (471.641, -1120.36, 240.125), false, false); //tunnel escape
CreateFlag((755.352, -1244.36, 240.125), (-806.923, 672.397, 96.125), true, true); //escape secret glitch room
CreateFlag((-1019.24, 643.641, 96.125), (-199.635, 1395.4, 263.125), true, false); //escape secret room
//Walls
CreateWall((857.265, 6960.97, 322.672), (372.823, 6960.97, 622.672), true); //tunnel wall (invisible)
CreateWall((201.219, -1120.1, 240.125), (201.219, -1121.1, 300.125), false); //Heli place Wall
CreateWall((-3010.4, 527.23, 64.125), (-3030.64, -400.359, 364.125), false); //Lodestar Factory Base Wall
CreateWall((-3010.4, 794.802, 64.125), (-3030.64, 968.359, 364.125), false); //Lodestar Factory Base Wall
CreateWall((125.858, 8412.82, 322.672), (17.1502, 8337.47, 450.672), false); //tunnel Wall1
CreateWall((-33.8197, 8315.57, 322.672), (-319.479, 8220.94, 450.672), false); //tunnel Wall2
//Ziplines
CreateZipline((-1171.33, 2400.28, 379.254), (-475.906, 2426.58, 307.125), true); //escape zipline
CreateZipline((766.715, -746.392, 240.125), (1175.11, 919.613, 343.6), true); //escape control room A
//Doors
CreateDoor((776.014, -912.359, 240.125), (554.685, -912.359, 242.327), 2, (90, 0, 90), 3, 2, 30, 80);
CreateDoor((-3010.4, 362.576, 96.125), (-3010.4, 656.236, 96.125), 3, (90, 0, 0), 7, 4, 35, 80);
CreateDoor((-85.6422, 8334.63, 306.672), (23.6267, 8340.1, 306.627), 2, (90, 0, 90), 1, 3, 30, 80);
CreateDoor((1010.21, -507.641, 72.125), (882.914, -495.111, 72.625), 4, (90, 0, 90), 2, 3, 30, 80);
//Ramps
CreateRamp((-290.204, 8569.39, 306.372), (-243.24, 8325.14, 441.141), false);
//something
CreateRamp((-262.863, 8311.98, 432.974), (-72.4725, 8368.38, 432.974), false);
CreateTurret((637.125, -557.641, 240.125), (0, 90, 0), "straferun_rockets_mp");
CreateTurret((708.203, -557.641, 240.125), (0, 90, 0), "chopper_minigun_mp");
CreateTurret((45.9461, 8426.25, 442.76), (0, -90, 0), "auto_gun_turret_mp");
//Mistery boxes
CreateMysteryBox((717.24, -773.96, 275.125), (90, 0, 0), 150);
CreateMysteryBox((-4143.89, 238, 64.125), (90, 0, 0), 25);
CreateMysteryBox((-178.433, 8663.1, 316.321), (90, 0, 0), 100);
}
Video:
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I Hope you like this Mapedits
Credit to:
TiimeLiine (Helped by making Mapedits)
I don't allow menus being posted without 25+ Posts but since you simply released the code and there's no download, i'll just let it go.