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That's right! I'm back with a new release. Surprise!
Description:
Basically I was getting tired of this section getting spammed with menus that have nothing new, and I decided to put out something different and unique so this section isn't drowned in repetitive menus, as much. Anyways, this menu base is really nothing THAT great, but it's something unique and I was proud of it. The menu base is unfinished because right now it only supports 10 options per sub menu, so the player menu will only include the first 9 players it will find. And it's also unfinished because I'm not really motivated to finish it. Making nice things takes up too much time, and they will just get devalued later on. So if you have great programming knowledge and want to improve on this, go ahead, be my guest. Just be sure to give me and all the others credit.
Features:
Nice Menu Design
My Verification
Cursor Rememberance
Improved Overflowfix
Easy to use
Uses my Simply Perfect Menu Base Structure
Bugs:
-Submenus only support 10 options
-Circle shader is low quality due to it being a small circle that is enlarged 10x at least.
-Anything else? Report it to me
How to control the menu:
The menu base controls can be confusing at first, but you will understand it.
Aim - Open Menu
DPAD Up/Down - Navigate
X - Select Option
[] - Back out
DPAD Left - Lock Menu
Lock menu is simply a button that "locks" the menu in its current state. So if your menu is NOT open and the menu is locked, you won't be able to open the menu and you can simply aim without the menu opening. If your menu IS open and the menu is locked, you can let go of the aim button and the menu will stay open. Pretty easy to understand right?
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