Post: [Release/Unfinished] Radial Menu Base [Fixed Bugs]
10-21-2015, 12:16 AM #1
Im_YouViolateMe
NextGenUpdate Elite
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I'm back from the dead! Eek





You must login or register to view this content. [fixed]

That's right! I'm back with a new release. Surprise! tears


Description:
Basically I was getting tired of this section getting spammed with menus that have nothing new, and I decided to put out something different and unique so this section isn't drowned in repetitive menus, as much. Anyways, this menu base is really nothing THAT great, but it's something unique and I was proud of it. The menu base is unfinished because right now it only supports 10 options per sub menu, so the player menu will only include the first 9 players it will find. And it's also unfinished because I'm not really motivated to finish it. Making nice things takes up too much time, and they will just get devalued later on. So if you have great programming knowledge and want to improve on this, go ahead, be my guest. Just be sure to give me and all the others credit.

Features:

  • Nice Menu Design
  • My Verification
  • Cursor Rememberance
  • Improved Overflowfix
  • Easy to use
  • Uses my Simply Perfect Menu Base Structure


Bugs:

-Submenus only support 10 options
-Circle shader is low quality due to it being a small circle that is enlarged 10x at least.
-Anything else? Report it to me Smile


How to control the menu:
The menu base controls can be confusing at first, but you will understand it.

Aim - Open Menu
DPAD Up/Down - Navigate
X - Select Option
[] - Back out

DPAD Left - Lock Menu

Lock menu is simply a button that "locks" the menu in its current state. So if your menu is NOT open and the menu is locked, you won't be able to open the menu and you can simply aim without the menu opening. If your menu IS open and the menu is locked, you can let go of the aim button and the menu will stay open. Pretty easy to understand right?

Screenshot:
You must login or register to view this content.

Video: (thanks GentleSlugger)


Download:
Removed Dead 404 Link

Credits:

  • Loz <3
  • SyGnUs
  • Shark
  • xTurntUpLobbies
  • GentleSlugger
  • Taylor
  • AoKMiKeY
  • Me (YouViolateMe)
  • dtx12
  • Craig Christ
  • IMCSx
  • itsLollo1000
  • Anyone else I forgot who deserves credits <3


Thanks!
Last edited by Luckeyy ; 02-03-2017 at 04:24 PM. Reason: fixed version

The following 14 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, alex-_-123, Devilemi, DF_AUS, EternalHabit, itsSorrow, Loz, Patrick, PhalaxAero, REBUGFirmware, Rezqaazify, star2000, Vote, xePixTvx
10-21-2015, 12:17 AM #2
itsSorrow
In my man cave
Originally posted by YouViolateMe View Post
I'm back from the dead! Eek





You must login or register to view this content.

That's right! I'm back with a new release. Surprise! tears


Description:
Basically I was getting tired of this section getting spammed with menus that have nothing new, and I decided to put out something different and unique so this section isn't drowned in repetitive menus, as much. Anyways, this menu base is really nothing THAT great, but it's something unique and I was proud of it. The menu base is unfinished because right now it only supports 10 options per sub menu, so the player menu will only include the first 9 players it will find. And it's also unfinished because I'm not really motivated to finish it. Making nice things takes up too much time, and they will just get devalued later on. So if you have great programming knowledge and want to improve on this, go ahead, be my guest. Just be sure to give me and all the others credit.

Features:

  • Nice Menu Design
  • My Verification
  • Cursor Rememberance
  • Improved Overflowfix
  • Easy to use
  • Uses my Simply Perfect Menu Base Structure


Bugs:

-Submenus only support 10 options
-Circle shader is low quality due to it being a small circle that is enlarged 10x at least.
-Anything else? Report it to me Smile


How to control the menu:
The menu base controls can be confusing at first, but you will understand it.

Aim - Open Menu
DPAD Up/Down - Navigate
X - Select Option
[] - Back out

DPAD Left - Lock Menu

Lock menu is simply a button that "locks" the menu in its current state. So if your menu is NOT open and the menu is locked, you won't be able to open the menu and you can simply aim without the menu opening. If your menu IS open and the menu is locked, you can let go of the aim button and the menu will stay open. Pretty easy to understand right?

Screenshot:
You must login or register to view this content.

Video: (thanks GentleSlugger)


Download:
You must login or register to view this content.

Credits:

  • Loz <3
  • SyGnUs
  • Shark
  • xTurntUpLobbies
  • GentleSlugger
  • Taylor
  • Mikeey
  • Me (YouViolateMe)
  • dtx12
  • Craig Christ
  • IMCSx
  • Anyone else I forgot who deserves credits <3


Thanks!


1st cuz I am Gentle anyways good shit Violate

The following user thanked itsSorrow for this useful post:

Im_YouViolateMe
10-21-2015, 12:55 AM #3
itsSorrow
In my man cave
Surprised no one has commented yet
10-21-2015, 01:08 AM #4
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by GentleSlugger View Post
Surprised no one has commented yet


becuz I'm not famous :(
10-21-2015, 01:11 AM #5
Originally posted by YouViolateMe View Post
I'm back from the dead! Eek





You must login or register to view this content.

That's right! I'm back with a new release. Surprise! tears


Description:
Basically I was getting tired of this section getting spammed with menus that have nothing new, and I decided to put out something different and unique so this section isn't drowned in repetitive menus, as much. Anyways, this menu base is really nothing THAT great, but it's something unique and I was proud of it. The menu base is unfinished because right now it only supports 10 options per sub menu, so the player menu will only include the first 9 players it will find. And it's also unfinished because I'm not really motivated to finish it. Making nice things takes up too much time, and they will just get devalued later on. So if you have great programming knowledge and want to improve on this, go ahead, be my guest. Just be sure to give me and all the others credit.

Features:

  • Nice Menu Design
  • My Verification
  • Cursor Rememberance
  • Improved Overflowfix
  • Easy to use
  • Uses my Simply Perfect Menu Base Structure


Bugs:

-Submenus only support 10 options
-Circle shader is low quality due to it being a small circle that is enlarged 10x at least.
-Anything else? Report it to me Smile


How to control the menu:
The menu base controls can be confusing at first, but you will understand it.

Aim - Open Menu
DPAD Up/Down - Navigate
X - Select Option
[] - Back out

DPAD Left - Lock Menu

Lock menu is simply a button that "locks" the menu in its current state. So if your menu is NOT open and the menu is locked, you won't be able to open the menu and you can simply aim without the menu opening. If your menu IS open and the menu is locked, you can let go of the aim button and the menu will stay open. Pretty easy to understand right?

Screenshot:
You must login or register to view this content.

Video: (thanks GentleSlugger)


Download:
You must login or register to view this content.

Credits:

  • Loz <3
  • SyGnUs
  • Shark
  • xTurntUpLobbies
  • GentleSlugger
  • Taylor
  • AoKMiKeY
  • Me (YouViolateMe)
  • dtx12
  • Craig Christ
  • IMCSx
  • itsLollo1000
  • Anyone else I forgot who deserves credits <3


Thanks!


Looks really incredible. I love the uniqueness of it!

The following user thanked Frosty for this useful post:

Im_YouViolateMe
10-21-2015, 01:39 AM #6
itsSorrow
In my man cave
Originally posted by YouViolateMe View Post
becuz I'm not famous :(


Ur more famous den me of dat helps
10-21-2015, 01:40 AM #7
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by YouViolateMe View Post
I'm back from the dead! Eek





You must login or register to view this content.

That's right! I'm back with a new release. Surprise! tears


Description:
Basically I was getting tired of this section getting spammed with menus that have nothing new, and I decided to put out something different and unique so this section isn't drowned in repetitive menus, as much. Anyways, this menu base is really nothing THAT great, but it's something unique and I was proud of it. The menu base is unfinished because right now it only supports 10 options per sub menu, so the player menu will only include the first 9 players it will find. And it's also unfinished because I'm not really motivated to finish it. Making nice things takes up too much time, and they will just get devalued later on. So if you have great programming knowledge and want to improve on this, go ahead, be my guest. Just be sure to give me and all the others credit.

Features:

  • Nice Menu Design
  • My Verification
  • Cursor Rememberance
  • Improved Overflowfix
  • Easy to use
  • Uses my Simply Perfect Menu Base Structure


Bugs:

-Submenus only support 10 options
-Circle shader is low quality due to it being a small circle that is enlarged 10x at least.
-Anything else? Report it to me Smile


How to control the menu:
The menu base controls can be confusing at first, but you will understand it.

Aim - Open Menu
DPAD Up/Down - Navigate
X - Select Option
[] - Back out

DPAD Left - Lock Menu

Lock menu is simply a button that "locks" the menu in its current state. So if your menu is NOT open and the menu is locked, you won't be able to open the menu and you can simply aim without the menu opening. If your menu IS open and the menu is locked, you can let go of the aim button and the menu will stay open. Pretty easy to understand right?

Screenshot:
You must login or register to view this content.

Video: (thanks GentleSlugger)


Download:
You must login or register to view this content.

Credits:

  • Loz <3
  • SyGnUs
  • Shark
  • xTurntUpLobbies
  • GentleSlugger
  • Taylor
  • AoKMiKeY
  • Me (YouViolateMe)
  • dtx12
  • Craig Christ
  • IMCSx
  • itsLollo1000
  • Anyone else I forgot who deserves credits <3


Thanks!


This is actually pretty cool, I had wanted to do something like this before on another game but never got around to it, so it's pretty cool seeing something like this in action.

Also some ideas for anyone who wants to finish this to make it even more unique :

1. Make the black shaders size scale. For Instance, start the size of it around the same size of the prestige icon and then use the ScaleOverTIme function to make it bigger when you open the menu and then scale it back down when closing the menu.

2. Idk I thought I had more ideas :p

Anyway nice work.

The following user thanked SyGnUs for this useful post:

Im_YouViolateMe
10-21-2015, 01:55 AM #8
Originally posted by YouViolateMe View Post
I'm back from the dead! Eek





You must login or register to view this content.

That's right! I'm back with a new release. Surprise! tears


Description:
Basically I was getting tired of this section getting spammed with menus that have nothing new, and I decided to put out something different and unique so this section isn't drowned in repetitive menus, as much. Anyways, this menu base is really nothing THAT great, but it's something unique and I was proud of it. The menu base is unfinished because right now it only supports 10 options per sub menu, so the player menu will only include the first 9 players it will find. And it's also unfinished because I'm not really motivated to finish it. Making nice things takes up too much time, and they will just get devalued later on. So if you have great programming knowledge and want to improve on this, go ahead, be my guest. Just be sure to give me and all the others credit.

Features:

  • Nice Menu Design
  • My Verification
  • Cursor Rememberance
  • Improved Overflowfix
  • Easy to use
  • Uses my Simply Perfect Menu Base Structure


Bugs:

-Submenus only support 10 options
-Circle shader is low quality due to it being a small circle that is enlarged 10x at least.
-Anything else? Report it to me Smile


How to control the menu:
The menu base controls can be confusing at first, but you will understand it.

Aim - Open Menu
DPAD Up/Down - Navigate
X - Select Option
[] - Back out

DPAD Left - Lock Menu

Lock menu is simply a button that "locks" the menu in its current state. So if your menu is NOT open and the menu is locked, you won't be able to open the menu and you can simply aim without the menu opening. If your menu IS open and the menu is locked, you can let go of the aim button and the menu will stay open. Pretty easy to understand right?

Screenshot:
You must login or register to view this content.

Video: (thanks GentleSlugger)


Download:
You must login or register to view this content.

Credits:

  • Loz <3
  • SyGnUs
  • Shark
  • xTurntUpLobbies
  • GentleSlugger
  • Taylor
  • AoKMiKeY
  • Me (YouViolateMe)
  • dtx12
  • Craig Christ
  • IMCSx
  • itsLollo1000
  • Anyone else I forgot who deserves credits <3


Thanks!

This is a breath of fresh air in the GSC modding community. Very cool release YVM very cool indeed Smile

The following user thanked OfficialJesseP for this useful post:

Im_YouViolateMe
10-21-2015, 02:30 AM #9
DF_AUS
NextGenUpdate Elite
Originally posted by YouViolateMe View Post
I'm back from the dead! Eek





You must login or register to view this content.

That's right! I'm back with a new release. Surprise! tears


Description:
Basically I was getting tired of this section getting spammed with menus that have nothing new, and I decided to put out something different and unique so this section isn't drowned in repetitive menus, as much. Anyways, this menu base is really nothing THAT great, but it's something unique and I was proud of it. The menu base is unfinished because right now it only supports 10 options per sub menu, so the player menu will only include the first 9 players it will find. And it's also unfinished because I'm not really motivated to finish it. Making nice things takes up too much time, and they will just get devalued later on. So if you have great programming knowledge and want to improve on this, go ahead, be my guest. Just be sure to give me and all the others credit.

Features:

  • Nice Menu Design
  • My Verification
  • Cursor Rememberance
  • Improved Overflowfix
  • Easy to use
  • Uses my Simply Perfect Menu Base Structure


Bugs:

-Submenus only support 10 options
-Circle shader is low quality due to it being a small circle that is enlarged 10x at least.
-Anything else? Report it to me Smile


How to control the menu:
The menu base controls can be confusing at first, but you will understand it.

Aim - Open Menu
DPAD Up/Down - Navigate
X - Select Option
[] - Back out

DPAD Left - Lock Menu

Lock menu is simply a button that "locks" the menu in its current state. So if your menu is NOT open and the menu is locked, you won't be able to open the menu and you can simply aim without the menu opening. If your menu IS open and the menu is locked, you can let go of the aim button and the menu will stay open. Pretty easy to understand right?

Screenshot:
You must login or register to view this content.

Video: (thanks GentleSlugger)


Download:
You must login or register to view this content.

Credits:

  • Loz <3
  • SyGnUs
  • Shark
  • xTurntUpLobbies
  • GentleSlugger
  • Taylor
  • AoKMiKeY
  • Me (YouViolateMe)
  • dtx12
  • Craig Christ
  • IMCSx
  • itsLollo1000
  • Anyone else I forgot who deserves credits <3


Thanks!


This base kicks a... :yes: Been messing with it for the past hour,thank you " Sir " ViolateMe TiphatTiphat

The following user thanked DF_AUS for this useful post:

Im_YouViolateMe
10-21-2015, 03:54 AM #10
Easter Bunny
Bounty hunter
Im going to make something sick out of this. good job bro!

The following user thanked Easter Bunny for this useful post:

Im_YouViolateMe

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