Post: [Fix][Function]ESP Wallhack
10-22-2015, 08:31 AM #1
Full-Evil
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU,

i found some bugs and fix it ..

and made with my friend Help [V--JR7] .. He Upload The video (( Example )) .. for ppl not understand



ESP Wallhack

    doRadar()
{
self endon("disconnect");

self.Radar = booleanOpposite(self.Radar);
self iPrintln(booleanReturnVal(self.Radar, "Radar [^1OFF^7]", "Radar [^2ON^7]"));

if (self.Radar)
{ self thread GetTargets(); }
else
{
for(i = 0; i < self.esp.targets.size; i++)
self.esp.targets[i].hudbox destroy();
self notify("esp_end");
}
}

GetTargets()
{
self endon("esp_end");

for(;Winky Winky
{
self.esp = spawnStruct();
self.esp.targets = [];
a = 0;
for(i = 0; i < level.players.size; i++)
{
if (self != level.players[i])
{
self.esp.targets[a] = spawnStruct();
self.esp.targets[a].player = level.players[i];
self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin, 1);
self thread monitorTarget(self.esp.targets[a]);
self thread WaitDestroy_ESPBox(self.esp.targets[a]);
a++;
}
wait 0.05;
}
level waittill("connected", player);
self notify("UpdateTarget_ESPWallHack");
}
}

monitorTarget(target)
{
self endon("UpdateTarget_ESPWallHack");
self endon("esp_end");

for(;Winky Winky
{
target.hudbox destroy();
h_pos = target.player.origin;
if (getDvar("g_gametype") != "dm")
{
if (level.teamBased && target.player.pers["team"] != self.pers["team"])
{
if (bulletTracePassed(self getTagOrigin("j_head"), target.player getTagOrigin("j_head"), false, self))
{
if (distance(self.origin, target.player.origin) <= 999999)
{
target.hudbox = self createBox(h_pos, 900);
target.hudbox.color = (0, 1, 0);
}
}
else target.hudbox = self createBox(h_pos, 100);
}
else if (level.teamBased && target.player.pers["team"] == self.pers["team"])
{ target.hudbox destroy(); }
}
else if (getDvar("g_gametype") == "dm")
{
if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
{
if(distance(self.origin,target.player.origin) <= 999999)
{
if(!level.teamBased)
{
target.hudbox = self createBox(h_pos, 900);
target.hudbox.color = (0, 1, 0);
}
}
else target.hudbox = self createBox(h_pos, 900);
}
else target.hudbox = self createBox(h_pos, 100);
}

if(!isAlive(target.player))
{ target.hudbox destroy(); }
wait 0.01;
}
}

WaitDestroy_ESPBox(target)
{
self waittill("UpdateTarget_ESPWallHack");
target.hudbox destroy();
}

createBox(pos, type)
{
shader = newClientHudElem(self);
shader.sort = 0;
shader.archived = false;
shader.x = pos[0];
shader.y = pos[1];
shader.z = pos[2] + 30;
shader setShader(level.esps, 6, 6);
shader setWaypoint(true, true);
shader.alpha = 0.80;
shader.color = (1, 0, 0);
return shader;
}


Credits

    
dtx12 [Making this possible]
Craig Christ [Making this possible]
IMCSx [GSC Studio]
Jakes625 [Create the Function]
Exelo [Create the Function]
AsTy [Fix lil bug .. ^^]
Me [Fix 2 Bugs]
and I'm Sorry if i forget Someone ..

The following 7 users say thank you to Full-Evil for this useful post:

/SneakerStreet/, BullyWiiPlaza, DoraTheKiller97, iTz-GoDModZ, ksa_7ooo7, OfficialCoolJay, Vote
10-22-2015, 08:34 AM #2
Patrick
League Champion
Dafuq we have a l33t coder!!!!!!!!

The following 3 users say thank you to Patrick for this useful post:

Devilemi, DoraTheKiller97, xexDELL
10-22-2015, 06:47 PM #3
DoraTheKiller97
Treasure hunter
I didnt know AsTy was still around. I hope he gets back into GSC, he did alot for us! :P

The following user thanked DoraTheKiller97 for this useful post:

Full-Evil
10-22-2015, 07:21 PM #4
Easter Bunny
Bounty hunter
Instead of releasing/making little by little try to look for multiple things and put them together which will make it a bigger and better over all product and you will get more credit where it is due but great fix man i like the code

The following user thanked Easter Bunny for this useful post:

Full-Evil
10-22-2015, 10:47 PM #5
Full-Evil
Pokemon Trainer
Originally posted by kariizma View Post
Instead of releasing/making little by little try to look for multiple things and put them together which will make it a bigger and better over all product and you will get more credit where it is due but great fix man i like the code


ThnX Man <3 .. i'll try .. ^^
10-22-2015, 11:10 PM #6
Devilemi
Can’t trickshot me!
nice bro

The following user thanked Devilemi for this useful post:

Full-Evil
10-22-2015, 11:14 PM #7
Full-Evil
Pokemon Trainer
Originally posted by Devilemi View Post
nice bro


Ur Welcome :p:wub:
10-22-2015, 11:51 PM #8
Exelo
Banned
Oh that ? Lol been a fuckin' long time.
I have fixed the real bugs of it because the default script were supposed to work both for allies and axis.

I have also optimized it and added a pulse effect just like the real redbox of bo2

The following user thanked Exelo for this useful post:

Full-Evil
10-23-2015, 12:24 AM #9
Full-Evil
Pokemon Trainer
Originally posted by Exelo View Post
Oh that ? Lol been a fuckin' long time.
I have fixed the real bugs of it because the default script were supposed to work both for allies and axis.

I have also optimized it and added a pulse effect just like the real redbox of bo2


then exelo why u not post it .. ?

if u post it .. i saw all menus have that bug :/

The following user thanked Full-Evil for this useful post:

V--JR7
10-23-2015, 12:39 AM #10
Exelo
Banned
Originally posted by Evil View Post
then exelo why u not post it .. ?

if u post it .. i saw all menus have that bug :/


I wanted to keep it in case I do a menu and release it but I never did and now I'm lazy to make a thread just for it

The following user thanked Exelo for this useful post:

Full-Evil

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