Description:
Basically this game was made up a few days ago, and I wanted to release something for the halloween spirit, so this is what I came up with. Of course it's not actually like the real game, but I think I did pretty well on this. Took me hella long to figure out line of sight. Anyways hope you enjoy, and please know this is a beta release, so any feedback/suggestions are welcome, and I'm also looking for bugs to fix!
How to play: Gamemode might not work on any other gametypes except TDM!
When the game starts, a countdown begins and soon after a slenderman is chosen. The survivors get 20 seconds to spread out. Once Slenderman is released he is invisible. Slenderman can toggle visibility with a 5 second cooldown. The objective for slenderman is to capture all the survivors by making them look at slender or touch him or let the time limit reach 0. The objective for the survivors are to collect all the pages before the time runs out. I suggest using big maps, and not maps like Nuketown or Dig (as these maps are too small). The survivors also have a heartbeat sensor, meaning when slenderman is near, their heartbeat will get faster depending on their distance. If you are a survivor, do NOT look at or go near slenderman! That causes you to lose Sanity, and if you lose all your Sanity, you're dead! However, there are scavenger packs located around the map which lets you restore your Sanity to 75% (only for Aftermath and Cargo for the beta). Look for the floating scavenger packs and pages. The game ends once slenderman or the survivors reach 5 total rounds won. Good luck!
A page will look like this: You must login or register to view this content.
Host Controls:
DPAD-DOWN + Prone = Toggle Force Host
Bugs:
-If you get disconnected, the rounds will not reset, but if you end the game it will.
-Anything else? Report it to me
Changelog:
V0.9
-Initial Beta Release
V0.9.1
-Hopefully fixes freezing
-Now players can no longer get their weapons no matter what side they are on
-Hopefully fixed bug that wouldn't restart the round if all survivors were eliminated
-Fixed bug causing error if slenderman tried to toggle visibility when the game ended
V0.9.1b
-Fixed a little bug with EndGame function
-Small tweaks
V0.9.9
-Added page objective for survivors (works for all maps except Hijacked, Carrier, and Nuketown)
-Fixed PC error (-1 out of range)
-More bug fixes
-Added scavenger pack locations for Drone, Express, Meltdown, and Overflow
-Win Conditions tweaked
-More time added for survivors
V0.9.9b
-Lots of bug fixes/tweaks
-Revised code, should fix freezing!
-Pages are now collectable by pressing Square or F (PC)
-All 8 pages will spawn at once now, to make it a little easier for survivors.
-Players will now no longer spawn in while the game has started, allowing them to kill other survivors
-Added Force Host
-Increased time to 7:30
V1.0.0
-All Bo2 base maps now work with Slenderman, including Hijacked + Carrier
-Scoreboard has been edited, so it only shows your score (How many pages you picked up)
Video: (thanks Extinct)
Download: You must login or register to view this content. (Source)
Credits:
dtx12, Craig Christ, kokole, Nukem
Shark
Loz
SyGnUs
Exelo
xTurntUpLobbies
Extinct
GentleSlugger - testing the fx_decal_burnt_paper3 model for me
Anyone else I forgot <3
Full version will be released on halloween!
Last edited by
Im_YouViolateMe ; 11-03-2015 at 03:18 PM.
Reason: added source v1.0.0
The following 23 users say thank you to Im_YouViolateMe for this useful post:
well as i was notified someone else doesnt get frozen. however i thought maybe was because i had like 14 gb left on ps3 i cleared quite a bit of games but still its says 52 gb out of 111gb whats eating rest of memory?? it cant be cfw and mod files
well as i was notified someone else doesnt get frozen. however i thought maybe was because i had like 14 gb left on ps3 i cleared quite a bit of games but still its says 52 gb out of 111gb whats eating rest of memory?? it cant be cfw and mod files
i dont think it has to do with your ps3's memory. might be a bug that's just being a dick
i dont think it has to do with your ps3's memory. might be a bug that's just being a dick
well i can test best i can i legitimately have bo2 so i dont load mm. in other words i can test easy since its change cid and disable cfw then load bo2 and script
well i can test best i can i legitimately have bo2 so i dont load mm. in other words i can test easy since its change cid and disable cfw then load bo2 and script
I'm going to upload a new fixed version (hopefully) here in a minute. Tell me if it's any better.
Changelog:
-Hopefully fixes freezing
-Now players can no longer get their weapons no matter what side they are on
-Hopefully fixed bug that wouldn't restart the round if all survivors were eliminated
-Fixed bug causing error if slenderman tried to toggle visibility when the game ended
I'm going to upload a new fixed version (hopefully) here in a minute. Tell me if it's any better.
Changelog:
-Hopefully fixes freezing
-Now players can no longer get their weapons no matter what side they are on
-Hopefully fixed bug that wouldn't restart the round if all survivors were eliminated
-Fixed bug causing error if slenderman tried to toggle visibility when the game ended
ok well im update i was on rebug 4.70.1 d rex im updating to 4.76.3 d rex
well i can test best i can i legitimately have bo2 so i dont load mm. in other words i can test easy since its change cid and disable cfw then load bo2 and script
Link updated. Tell me how it is, now. I basically added a bunch of protection, to check if some variables are defined first before accessing them. Hopefully this helps.
Link updated. Tell me how it is, now. I basically added a bunch of protection, to check if some variables are defined first before accessing them. Hopefully this helps.
ok well i gotta check with what clan leader wants then after im updated my cfw im check it. so since last update for this script i did not once see slender, i assumed it was cause hes invisiable but i thought he could turn on and off cause was on a timer