**this is a FFA only gamemode**
**go prone & press dpad left to toggle force host**
Screenshot: You must login or register to view this content.
Videos:
video by sneakerstreet:
video by extinct:
You must login or register to view this content. suggested me to remake this gamemode from GoldenEye 007 (Quake source?), after he briefly explained me & watched a few videos i decided todo it, the gamemode isn't the exact same as the original or any variation of the original mod, but in general its pretty much the same beside a few little differences (read rules & info below)
Rules & Info:
The golden gun will always get one hit kills (collaterals aswell)
Evryone can see the golden gun position with a world shader (an "head icon" like carepkg & dead player ones)
7 random guns spawn around the map with 30 seconds cooldown after a player picks em up (with correct name in the hint string & correct shader on the minimap)
Kills count towards your score only with the golden gun
First player that gets to 20 points, wins the game
You can't pickup any of the random weapons while holding the golden gun
The one who kills the player with the golden gun, gets awarded with it
In case the player with the golden gun suicides or other specific situations (example killing simultaneously), the golden gun will respawn to its original position
*if you didn't saw the red text @ the beginning*
This is a FFA only gamemode
Go prone & press dpad left to toggle force host
Download Links: You must login or register to view this content. You must login or register to view this content. You must login or register to view this content.
Credits:
dtx12 - master131 - craigschrist //making bo2 gsc possible
imcsx //gsc studio
xturntuplobbies //overflow fix - suggested gamemode & took a few decisions on it
sygnus //weapons shaders
**this is a FFA only gamemode**
**go prone & press dpad left to toggle force host**
Screenshot: You must login or register to view this content.
You must login or register to view this content. suggested me to remake this gamemode from GoldenEye 007 (Quake source?), after he briefly explained me & watched a few videos i decided todo it, the gamemode isn't the exact same as the original or any variation of the original mod, but in general its pretty much the same beside a few little differences (read rules & info below)
Rules & Info:
The golden gun will always get one hit kills (collaterals aswell)
Evryone can see the golden gun position with a world shader (an "head icon" like carepkg & dead player ones)
7 random guns spawn around the map with 30 seconds cooldown after a player picks em up (with correct name in the hint string & correct shader on the minimap)
Kills count towards your score only with the golden gun
First player that gets to 20 points, wins the game
You can't pickup any of the random weapons while holding the golden gun
The one who kills the player with the golden gun, gets awarded with it
In case the player with the golden gun suicides or other specific situations (example killing simultaneously), the golden gun will respawn to its original position
*if you didn't saw the red text @ the beginning*
This is a FFA only gamemode
Go prone & press dpad left to toggle force host
Download Links: You must login or register to view this content. You must login or register to view this content. You must login or register to view this content.
Credits:
dtx12 - master131 - craigschrist //making bo2 gsc possible
imcsx //gsc studio
xturntuplobbies //overflow fix - suggested gamemode & took a few decisions on it
**this is a FFA only gamemode**
**go prone & press dpad left to toggle force host**
Screenshot: You must login or register to view this content.
Videos:
video by sneakerstreet:
video by extinct:
You must login or register to view this content. suggested me to remake this gamemode from GoldenEye 007 (Quake source?), after he briefly explained me & watched a few videos i decided todo it, the gamemode isn't the exact same as the original or any variation of the original mod, but in general its pretty much the same beside a few little differences (read rules & info below)
Rules & Info:
The golden gun will always get one hit kills (collaterals aswell)
Evryone can see the golden gun position with a world shader (an "head icon" like carepkg & dead player ones)
7 random guns spawn around the map with 30 seconds cooldown after a player picks em up (with correct name in the hint string & correct shader on the minimap)
Kills count towards your score only with the golden gun
First player that gets to 20 points, wins the game
You can't pickup any of the random weapons while holding the golden gun
The one who kills the player with the golden gun, gets awarded with it
In case the player with the golden gun suicides or other specific situations (example killing simultaneously), the golden gun will respawn to its original position
*if you didn't saw the red text @ the beginning*
This is a FFA only gamemode
Go prone & press dpad left to toggle force host
Download Links: You must login or register to view this content. You must login or register to view this content. You must login or register to view this content.
Credits:
dtx12 - master131 - craigschrist //making bo2 gsc possible
imcsx //gsc studio
xturntuplobbies //overflow fix - suggested gamemode & took a few decisions on it
so i wondered if you mind reading suggestions:
is it possible to add players just players, so you can boot annoying people that dont play game right and/or just dont want to play it, or make it so they get killed and kicked after so many kills if they kill people without golden gun
also i noticed theres delay when you get golden gun either pick up or kill. if you could add like that one perk to make movement and switching guns faster.
aswell maybe some map edits throw some bunkers like war bunkers to defend your self.
also maybe make it work for all gametypes i want to try this in ground war