Post: Shader Viewer By CoolJay [Black Ops II][Utility]
12-20-2015, 02:09 PM #1
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(OUTDATED NEEDS TO BE REBUILT)
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`🍓
Overview:

- To everyone that enjoys creating mods for Black Ops II i bring you a useful
utility that allows you to view shaders from the game

Updates Log:
Release (20/12/2015): Download: MEGA: You must login or register to view this content. Screenshots:
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Videos:
- none available How It Works:
- This Shader Viewer allows you to scroll through the games shaders
one by one, each shader can have their position and scale adjusted across the
screen as well as having it display number, name, position, and scale information
and details. The script contains over 3914 shaders from MCabCon's dump, but you can only have 100
precached at a time otherwise the game will crash :/. This was design so that people can make better looking menus
by viewing the game shaders faster, rather then testing one by one having to restart the
game each time just to see what a shader looks like.
Injection: Black Ops 2 - GSC Studio:
1. Open Black Ops 2 - GSC Studio and go to the "Connect" tab and connect to either your PS3, Xbox 360 or PC.

2. Run Black Ops II on your Console or PC and get into a "Pregame Lobby" whether you're at the "Main Menu" or in a "Custom Game Match" or "Public Game Match".

3. Go to where you downloaded "Zombieland By CoolJay.rar" and extract the rar file (you will need a unzip program to do this i suggest WinRar).

4. Open up the extracted folder and go into "Compiled" then "Console"/"PC" (whether you are using a console or a pc).

5. In Black Ops 2 - GSC Studio go to the "Editor" tab and click the option "Inject compiled script file...".

6. Click and drag the "maps" folder into the window dialog on Black Ops 2 - GSC Studio and click "Inject list..." it should a few moments later pop up in the bottom left corner "Project injected successfully".

Alternatively you can inject by using "Open a project" and opening the root folder of rar file you downloaded and then use "Inject to targert..." (however it is not optimal being that you will not be able to take advantage of string optimization scripts so this method should only be used for testing purposes).
Utility Setup: 1. Get host position.

2. Set gametype to "Team Deathmatch".

3. The game can only have 100 shaders loaded in at a time so
in shaders.gsc find "level.shadersstart = 1;" and change to
where you want the loaded in shaders to start from, and
in shaders.gsc find "level.shadersend = 100;" and change to
where you want the loaded in shaders to end at. So say
you want shaders 200-300 to be loaded, you will need to
change "level.shadersstart = 1;" to "level.shadersstart = 200;"
and also change "level.shadersend = 100;" to "level.shadersend = 300;".

4. The script has 1-100 shaders already loaded by default
so if you wish to change you will also need to find "/*"
in shaders.gsc and remove that and put in another area where you
would like to cancel out shaders from being precached. So say
you want shaders 200-300 to be loaded, you need to put the
"/*" above "level.shader[1]" and a "*/" above "level.shader[200]"
and then you will need to add another "/*" once again underneath
"level.shader[300]". To put it simple you need to cancel out the
shaders that arent being used by using "/*" and "*/".

5. Start game.
Known Issues: - Some shaders in particular will cause freeze, so if you find one that freezes you add a "//"
before the shaders line, i have already removed a couple.
Credits: - CoolJay
- MCabCon
- SyGnUs
- xTurntUpLobbies
- iMCSx
- dtx12
Last edited by OfficialCoolJay ; 08-04-2019 at 10:17 AM.

The following 16 users say thank you to OfficialCoolJay for this useful post:

anxify, mason, Blair., BossamBemass, DF_AUS, EternalHabit, FRINZ, gοd, HiddenHour, itsSorrow, JaamesCFW, L33T HAXOR, Patrick, Phreaker, ProfoundModz, SkillsPayBills-

The following user groaned OfficialCoolJay for this awful post:

oCmKs_4_LiFe
12-20-2015, 11:43 PM #11
DF_AUS
NextGenUpdate Elite
Originally posted by OfficialCoolJay View Post
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To everyone that enjoys creating mods for Black Ops II i bring you a useful
script that allows you to preview shaders from the game


Preview Video:

No Preview Video Yet


Updates and Changelog


12/20/2015: Release


How The Script Works:

This Shaders Previewer script allows you to scroll through the games shaders
one by one, each shader can have their position and scale adjusted across the
screen as well as having it display number, name, position, and scale information
and details. The script contains over 3914 shaders from MCabCon's dump, but you can only have 100
precached at a time otherwise the game will crash :/. This was design so that people can make better looking menus
by viewing the game shaders faster, rather then testing one by one having to restart the
game each time just to see what a shader looks like.

How To Inject & Setup:

Basic Guide To Injecting (Black Ops II GSC Studio Only):

1. Download Black Ops II GSC Studio

2. Download WinRar/7-Zip

3. Download and extract using either "WinRar" or "7-Zip" the folder containing
the gamemode into a folder in your documents called
"Black Ops 2 - GSC Studio" within that folder is another folder called
"Projects" place the the folder you extracted called
"ShaderPreview" in "Projects".

4. Open Black Ops II GSC Studio and go to the "Connect" tab and connect to
either your PS3 or Xbox 360 once you are connected to your
PS3 or Xbox 360 run Black Ops II on your console and get into a
"Pregame Lobby" whether you're at the "Main Menu"
or in a "Custom Game Match" or "Public Game Match", then go to the
"Editor" tab and select "Inject project to target" down in the
bottom left corner of Black Ops 2 GSC Studio it should say "Compiling..."
wait until "Compiling..." changes to "Project inject successfully".

Setting The Game Up:

1. Start game as the host.

2. Can use on any gametype.

3. The game can only have 100 shaders loaded in at a time so
in shaders.gsc find "level.shadersstart = 1;" and change to
where you want the loaded in shaders to start from, and
in shaders.gsc find "level.shadersend = 100;" and change to
where you want the loaded in shaders to end at. So say
you want shaders 200-300 to be loaded, you will need to
change "level.shadersstart = 1;" to "level.shadersstart = 200;"
and also change "level.shadersend = 100;" to
"level.shadersend = 300;"

4. The script has 1-100 shaders already loaded by default
so if you wish to change you will also need to find "/*"
in shaders.gsc and remove that and put in another area where you
would like to cancel out shaders from being precached. So say
you want shaders 200-300 to be loaded, you need to put the
"/*" above "level.shader[1]" and a "*/" above "level.shader[200]"
and then you will need to add another "/*" once again underneath
"level.shader[300]". To put it simple you need to cancel out the
shaders that arent being used by using "/*" and "*/". You can
tell if there being canceled out cause the text will turn green
if you're using "Black Ops 2 - GSC Studio", so make sure
the shaders you aren't using are all green and ones you are
aren't green Smile


Download:

Mediafire Links:


Release (Latest):
You must login or register to view this content.


Credits:


MCabCon - Shaders List Smile
dtx12, jwm614, xTurntUpLobbies - Overflow Fix
SyGnUs, xTurntUpLobbies - _rank.gsc String Clear Script


Known Bugs:


Any shader with "bitchin" in it causes freeze xD i canceled them out for you.


Good stuff dude,this one is more convenient for me to use then the other due to the fact im lazy,thanks Smile

Originally posted by xTurntUpLobbies View Post
You could actually make this way better. By making a little menu maker. Where you pick the shader you want, and then paste it. Then pick another shader etc.


Ai Papi Kryptus
01-05-2016, 10:42 AM #12
Patrick
League Champion
Cool concept 😊
01-06-2016, 03:52 AM #13
This will be useful, thanks for this Cool Man (aka Tustin)
01-11-2016, 07:43 PM #14
gοd
Vault dweller
Originally posted by OfficialCoolJay View Post
You must login or register to view this content.


To everyone that enjoys creating mods for Black Ops II i bring you a useful
script that allows you to preview shaders from the game


Preview Video:

No Preview Video Yet


Updates and Changelog


12/20/2015: Release


How The Script Works:

This Shaders Previewer script allows you to scroll through the games shaders
one by one, each shader can have their position and scale adjusted across the
screen as well as having it display number, name, position, and scale information
and details. The script contains over 3914 shaders from MCabCon's dump, but you can only have 100
precached at a time otherwise the game will crash :/. This was design so that people can make better looking menus
by viewing the game shaders faster, rather then testing one by one having to restart the
game each time just to see what a shader looks like.

How To Inject & Setup:

Basic Guide To Injecting (Black Ops II GSC Studio Only):

1. Download Black Ops II GSC Studio

2. Download WinRar/7-Zip

3. Download and extract using either "WinRar" or "7-Zip" the folder containing
the gamemode into a folder in your documents called
"Black Ops 2 - GSC Studio" within that folder is another folder called
"Projects" place the the folder you extracted called
"ShaderPreviewer" in "Projects".

4. Open Black Ops II GSC Studio and go to the "Connect" tab and connect to
either your PS3 or Xbox 360 once you are connected to your
PS3 or Xbox 360 run Black Ops II on your console and get into a
"Pregame Lobby" whether you're at the "Main Menu"
or in a "Custom Game Match" or "Public Game Match", then go to the
"Editor" tab and select "Inject project to target" down in the
bottom left corner of Black Ops 2 GSC Studio it should say "Compiling..."
wait until "Compiling..." changes to "Project inject successfully".

Setting The Game Up:

1. Start game as the host.

2. Should be used on gametype "Team Deathmatch" to stop overflows.

3. The game can only have 100 shaders loaded in at a time so
in shaders.gsc find "level.shadersstart = 1;" and change to
where you want the loaded in shaders to start from, and
in shaders.gsc find "level.shadersend = 100;" and change to
where you want the loaded in shaders to end at. So say
you want shaders 200-300 to be loaded, you will need to
change "level.shadersstart = 1;" to "level.shadersstart = 200;"
and also change "level.shadersend = 100;" to
"level.shadersend = 300;"

4. The script has 1-100 shaders already loaded by default
so if you wish to change you will also need to find "/*"
in shaders.gsc and remove that and put in another area where you
would like to cancel out shaders from being precached. So say
you want shaders 200-300 to be loaded, you need to put the
"/*" above "level.shader[1]" and a "*/" above "level.shader[200]"
and then you will need to add another "/*" once again underneath
"level.shader[300]". To put it simple you need to cancel out the
shaders that arent being used by using "/*" and "*/". You can
tell if there being canceled out cause the text will turn green
if you're using "Black Ops 2 - GSC Studio", so make sure
the shaders you aren't using are all green and ones you are
aren't green Smile


Download:

Mediafire Links:


Release (Latest):
You must login or register to view this content.


Credits:


MCabCon - Shaders List Smile
dtx12, jwm614, xTurntUpLobbies - Overflow Fix
SyGnUs, xTurntUpLobbies - _rank.gsc String Clear Script


Known Bugs:


Some shaders in particular will cause freeze, so if you find one that freezes you add a "//"
before the shaders line, i have already removed a couple.


Man this looks fuckin amazing <3
01-22-2016, 05:20 AM #15
Cool and NICE now i can call it my menu because i did it from nothing coded from start to the end and i got no shader but you were my Saver! I love your shader Editor/previewer!
11-21-2016, 08:29 AM #16
ProfoundModz
Can’t trickshot me!
Apparently I groaned this at some point in time and can't remove it....
Anyways, thank you (I know its old but DL is gone :()
01-15-2018, 05:40 AM #17
The file has been deleted
Are you planning to upload again?

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