{
CreateDoor((-910.098, 623.953, -16.0181), (-1010.04, 624.187, -16.0181), 3, (90,0,90), 4, 2, 30, 80);//1st bunker door
CreateGrid((-59.9922, 1382.92, 15.1534), (-778.858, 1315.32, 11.0667), 20, false); //1st bunker floor
CreateGrid((-59.9922, 1482.92, 15.1534), (-778.858, 1415.32, 11.0667), 20, false); //3rd bunker floor
CreateZipline((-423.673, 714.63, -59.875), (-427.264, 1325.54, 21.0284), 3, true);
CreateDoor((289.991, 621.292, 34.1812), (489.052, 621.835, 34.1812), 3, (90,0,90), 4, 2, 30, 80);//2nd bunker door;
CreateGrid((-59.9922, 1382.92, 244.207), (-710.858, 1315.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1482.92, 244.207), (-710.858, 1415.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1582.92, 244.207), (-710.858, 1515.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1682.92, 244.207), (-710.858, 1615.32, 244.207), 20, false); //2nd bunker floor
CreateMysteryBox((-71.026, 1399.09, 255.082), (0,180,0), 100);
CreateElevator((-779.199, 1348.75, 24.0284), (-779.199, 1348.75, 244.207), 3, 2);
CreateTurret((-140, 1315, 31), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-240, 1315, 260.082), (0, 270, 0), "auto_gun_turret_mp");
CreateDoor((-424.607, 1312.29, 210.082), (-424.607, 1312.29, 260.082), 3, (90,0,90), 4, 2, 30, 80);//1st bunker door
CreateDoor((-385.358, 1549.13, 210.082), (-385.358, 1549.13, 280.082), 3, (90,0,90), 22, 2, 30, 80);//1st bunker door
}
{
CreateDoor((-910.098, 623.953, -16.0181), (-1010.04, 624.187, -16.0181), 3, (90,0,90), 4, 2, 30, 80);//1st bunker door
CreateGrid((-59.9922, 1382.92, 15.1534), (-778.858, 1315.32, 11.0667), 20, false); //1st bunker floor
CreateGrid((-59.9922, 1482.92, 15.1534), (-778.858, 1415.32, 11.0667), 20, false); //3rd bunker floor
CreateZipline((-423.673, 714.63, -59.875), (-427.264, 1325.54, 21.0284), 3, true);
CreateDoor((289.991, 621.292, 34.1812), (489.052, 621.835, 34.1812), 3, (90,0,90), 4, 2, 30, 80);//2nd bunker door;
CreateGrid((-59.9922, 1382.92, 244.207), (-710.858, 1315.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1482.92, 244.207), (-710.858, 1415.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1582.92, 244.207), (-710.858, 1515.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1682.92, 244.207), (-710.858, 1615.32, 244.207), 20, false); //2nd bunker floor
CreateMysteryBox((-71.026, 1399.09, 255.082), (0,180,0), 100);
CreateElevator((-779.199, 1348.75, 24.0284), (-779.199, 1348.75, 244.207), 3, 2);
CreateTurret((-140, 1315, 31), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-240, 1315, 260.082), (0, 270, 0), "auto_gun_turret_mp");
CreateDoor((-424.607, 1312.29, 210.082), (-424.607, 1312.29, 260.082), 3, (90,0,90), 4, 2, 30, 80);//1st bunker door
CreateDoor((-385.358, 1549.13, 210.082), (-385.358, 1549.13, 280.082), 3, (90,0,90), 22, 2, 30, 80);//1st bunker door
}
{
CreateDoor((-910.098, 623.953, -16.0181), (-1010.04, 624.187, -16.0181), 3, (90,0,90), 4, 2, 30, 80);//1st bunker door
CreateGrid((-59.9922, 1382.92, 15.1534), (-778.858, 1315.32, 11.0667), 20, false); //1st bunker floor
CreateGrid((-59.9922, 1482.92, 15.1534), (-778.858, 1415.32, 11.0667), 20, false); //3rd bunker floor
CreateZipline((-423.673, 714.63, -59.875), (-427.264, 1325.54, 21.0284), 3, true);
CreateDoor((289.991, 621.292, 34.1812), (489.052, 621.835, 34.1812), 3, (90,0,90), 4, 2, 30, 80);//2nd bunker door;
CreateGrid((-59.9922, 1382.92, 244.207), (-710.858, 1315.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1482.92, 244.207), (-710.858, 1415.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1582.92, 244.207), (-710.858, 1515.32, 244.207), 20, false); //2nd bunker floor
CreateGrid((-59.9922, 1682.92, 244.207), (-710.858, 1615.32, 244.207), 20, false); //2nd bunker floor
CreateMysteryBox((-71.026, 1399.09, 255.082), (0,180,0), 100);
CreateElevator((-779.199, 1348.75, 24.0284), (-779.199, 1348.75, 244.207), 3, 2);
CreateTurret((-140, 1315, 31), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-240, 1315, 260.082), (0, 270, 0), "auto_gun_turret_mp");
CreateDoor((-424.607, 1312.29, 210.082), (-424.607, 1312.29, 260.082), 3, (90,0,90), 4, 2, 30, 80);//1st bunker door
CreateDoor((-385.358, 1549.13, 210.082), (-385.358, 1549.13, 280.082), 3, (90,0,90), 22, 2, 30, 80);//1st bunker door
}
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