Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
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So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

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The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-26-2016, 11:11 PM #137
anthonything
Space Ninja
Originally posted by SharkModding View Post
did you fix the origins map so we can play 8 player?


Thats not a bug with the menu, origins is too big of a map to handle more than 4 people.
05-26-2016, 11:12 PM #138
Originally posted by anthonything View Post
Update 2.5 Released.


Thanks for your work man !
I test the new update really soon Smile
05-26-2016, 11:13 PM #139
SharkModding
Do a barrel roll!
Originally posted by anthonything View Post
Thats not a bug with the menu, origins is too big of a map to handle more than 4 people.


Tranzit is bigger then origins though and it works fine
05-26-2016, 11:14 PM #140
anthonything
Space Ninja
Originally posted by SharkModding View Post
Tranzit is bigger then origins though and it works fine


Not in physical size lol. In memory... ie: string count is much higher, resources precached per player, client vars, client memory spaces, etc. Tranzit is no where near as big as origins in that sense.
05-26-2016, 11:48 PM #141
That looks awesome bro!!! I'm glad people like you are bringing great things to the zombie modding community! Awesome face Keep it up!

Geo Tustin Dave

The following user thanked xMasterModzx for this useful post:

anthonything
05-27-2016, 06:43 AM #142
Originally posted by xMasterModzx View Post
That looks awesome bro!!! I'm glad people like you are bringing great things to the zombie modding community! Awesome face Keep it up!

Geo Tustin Dave


Then there's master modz who quit updating his zombies menu forever ago :( thought you quit or something
05-27-2016, 07:27 AM #143
Saber_JZY
Bounty hunter
Having a lot of fun with this lately,thanks my bro Smile

The following user thanked Saber_JZY for this useful post:

anthonything
05-27-2016, 10:24 AM #144
e1gh2j6
Pokemon Trainer
Ps3 injector not fonction :(
05-27-2016, 11:05 AM #145
Plasmer
I am error
Looks nice gunna have to try it out.

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