H2xspeed()
{
if (self.h2xspeed == false)
{
self setmovespeedscale(2);
self iPrintln("^52X Speed ^2Enabled);
self.h2xspeed = true;
}
else
{
self setmovespeedscale(1);
self iPrintln("^52X Speed ^1Disabled");
self.h2xspeed = false;
}
}
init()
{
level.hostadjustedspeed9 = 2; //Sets default value to 2 when the map loads and gives the variable a value.
}
H2xspeed()
{
if (self.h2xspeed == false)
{
self setmovespeedscale(level.hostadjustedspeed9);
self iPrintln("^5Speed Set To ^2" + level.hostadjustedspeed9);
self.h2xspeed = true;
}
else
{
self setmovespeedscale(1);
self iPrintln("^5Adjusted Speed ^1Disabled");
self.h2xspeed = false;
}
}
GenericNumberselectorRTMbase(selector) //Created by Nothingbutbread
{
self endon("toggledout1");
self endon("disconnect");
self endon("death");
level endon("game_ended");
self.genericnumbervalue = 0;
self.genericnumberslectornum1 = 1;
self iprintln("^5Welcome to the RTM Tool, Press DPAD UP and DOWN to adjust values. Press DPAD LEFT and RIGHT to chose what value you're adjusting.");
for(;
{
if (self MeleeButtonPressed()) //The selector tells the function what purpose the number that is created is to serve. Put output restrictions here.
{
if (selector == 1)
{
Unknownoption();
}
if (selector == 2) //Sample Usage straight from my code, goes with host speed function above.
{
level.hostadjustedspeed9 = self.genericnumbervalue; //Format [Value you want to set] = [Value set in In-game Editor];
}
if (selector == 3) //Sample Usage straight from my code
{
level.rapidkillerwinningkills = ceil(self.genericnumbervalue); //The last function rounds up numbers
wait .05;
if (level.rapidkillerwinningkills <= 0) //Makes sure the lowest value that is inserted is 1, the editor can insert as low as 0
{
level.rapidkillerwinningkills = 1;
}
self iprintln("^5Master Kill Lobby Winning Points set to ^2" + level.rapidkillerwinningkills);
}
if (selector == 4)
{
Unknownoption();
}
if (selector == 5)
{
Unknownoption();
}
if (selector == 6)
{
Unknownoption();
}
if (selector == 7)
{
Unknownoption();
}
wait .05;
self iprintlnbold("^5Exited Number Editor, ^2Number Saved for Use!");
wait .05;
self notify("toggledout1");
if (self actionSlotOneButtonPressed())
{
if (self.genericnumberslectornum1 == 1)
self.genericnumbervalue += 1000;
if (self.genericnumberslectornum1 == 2)
self.genericnumbervalue += 100;
if (self.genericnumberslectornum1 == 3)
self.genericnumbervalue += 10;
if (self.genericnumberslectornum1 == 4)
self.genericnumbervalue += 1;
if (self.genericnumberslectornum1 == 5)
self.genericnumbervalue += .1;
if (self.genericnumberslectornum1 == 6)
self.genericnumbervalue += .01;
if (self.genericnumberslectornum1 == 7)
self.genericnumbervalue += .001;
if (self.genericnumberslectornum1 ==
self.genericnumbervalue += .0001;
if (self.genericnumberslectornum1 == 9)
self.genericnumbervalue += .00001;
if (self.genericnumberslectornum1 == 10)
self.genericnumbervalue += .000001;
if (self.genericnumbervalue >= 10000 || self.genericnumbervalue < 0)
self.genericnumbervalue = 0;
self iprintlnbold("^7[ ^5" + self.genericnumbervalue + " ^7]");
}
if (self actionSlotTwoButtonPressed())
{
if (self.genericnumberslectornum1 == 1)
self.genericnumbervalue -= 1000;
if (self.genericnumberslectornum1 == 2)
self.genericnumbervalue -= 100;
if (self.genericnumberslectornum1 == 3)
self.genericnumbervalue -= 10;
if (self.genericnumberslectornum1 == 4)
self.genericnumbervalue -= 1;
if (self.genericnumberslectornum1 == 5)
self.genericnumbervalue -= .1;
if (self.genericnumberslectornum1 == 6)
self.genericnumbervalue -= .01;
if (self.genericnumberslectornum1 == 7)
self.genericnumbervalue -= .001;
if (self.genericnumberslectornum1 ==
self.genericnumbervalue -= .0001;
if (self.genericnumberslectornum1 == 9)
self.genericnumbervalue -= .00001;
if (self.genericnumberslectornum1 == 10)
self.genericnumbervalue -= .000001;
if (self.genericnumbervalue >= 10000 || self.genericnumbervalue < 0)
self.genericnumbervalue = 0;
self iprintlnbold("^7[ ^5" + self.genericnumbervalue + " ^7]");
}
if (self actionSlotThreeButtonPressed())
{
self.genericnumberslectornum1 -= 1;
if (self.genericnumberslectornum1 < 0)
self.genericnumberslectornum1 = 10;
if (self.genericnumberslectornum1 > 10)
self.genericnumberslectornum1 = 1;
if (self.genericnumberslectornum1 == 10)
self iprintln("^5.000001's ^2Place Selected");
if (self.genericnumberslectornum1 == 9)
self iprintln("^5.00001's ^2Place Selected");
if (self.genericnumberslectornum1 ==
self iprintln("^5.0001's ^2Place Selected");
if (self.genericnumberslectornum1 == 7)
self iprintln("^5.001's ^2Place Selected");
if (self.genericnumberslectornum1 == 6)
self iprintln("^5.01's ^2Place Selected");
if (self.genericnumberslectornum1 == 5)
self iprintln("^5.1's ^2Place Selected");
if (self.genericnumberslectornum1 == 4)
self iprintln("^51's ^2Place Selected");
if (self.genericnumberslectornum1 == 3)
self iprintln("^510's ^2Place Selected");
if (self.genericnumberslectornum1 == 2)
self iprintln("^5100's ^2Place Selected");
if (self.genericnumberslectornum1 == 1)
self iprintln("^51000's ^2Place Selected");
}
if (self actionSlotFourButtonPressed())
{
self.genericnumberslectornum1 += 1;
if (self.genericnumberslectornum1 < 0)
self.genericnumberslectornum1 = 10;
if (self.genericnumberslectornum1 > 10)
self.genericnumberslectornum1 = 1;
if (self.genericnumberslectornum1 == 10)
self iprintln("^5.000001's ^2Place Selected");
if (self.genericnumberslectornum1 == 9)
self iprintln("^5.00001's ^2Place Selected");
if (self.genericnumberslectornum1 ==
self iprintln("^5.0001's ^2Place Selected");
if (self.genericnumberslectornum1 == 7)
self iprintln("^5.001's ^2Place Selected");
if (self.genericnumberslectornum1 == 6)
self iprintln("^5.01's ^2Place Selected");
if (self.genericnumberslectornum1 == 5)
self iprintln("^5.1's ^2Place Selected");
if (self.genericnumberslectornum1 == 4)
self iprintln("^51's ^2Place Selected");
if (self.genericnumberslectornum1 == 3)
self iprintln("^510's ^2Place Selected");
if (self.genericnumberslectornum1 == 2)
self iprintln("^5100's ^2Place Selected");
if (self.genericnumberslectornum1 == 1)
self iprintln("^51000's ^2Place Selected");
}
wait .05;
}
}
//To flip any number to its negative counter part, place a "* -1" in the output where you set the your variable as the editors output number.
Unknownoption() //Because its called as a place holder, had to included it, get rid of this when you put in real functions.
{
self iprintln("^1No Function is bound to that option yet");
}
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