Post: [Gamemode] Conquest from Star Wars Battle Front 2
07-20-2016, 10:39 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU, I am releasing my first ever full gamemode mod for BO2: Star Wars Battle Front II's Conquest mode.
In other words ... its conquest mode with star wars heros, names and theme. Battle field players should recognize this mode.
The main objective of Conquest is to capture and hold more objectives than the other team and to eliminate opponents to reduce the opponents troop count.
Both teams have a specific set of classes they have to choose from, 4 of the same classes, 2 unique classes for each team, 1 unique hero for each team and an earnable hero for both teams. Along with a custom in-game reward system for players going on a slaying streak. Lucky players can become Luke or Darth during the game and more skilled players can rely on earning Boba consistently. Good luck, May the force be with you.
Current Version V1.0.0 Initial release.
Update: 9/7/16
I have no plans to continue developing this game mode.


Features list:
> Full Source included in download: Make Map edits, changes and tweaks to suit your specific wants. [No need for the decompilers]
> Full Conquest mode with HUD, and counters, classes, in-game custom coded menu, spawning and heros.
> Whitelist and Blacklist abilities, Only want certain people to have access to your game or don't some certain people to show up? Add them to the white and/or black lists and enable it in-game from the host menu.
> You can spawn at the objectives your team controls via setting your spawn point via the in-game menu.
> Custom forge functions, Add in the objectives, objective based spawn points, medic droids, ammo droids to any map (only use the objective stuff once per edit)
> Custom coded menu built in the kill feed ...
> Other things that I didn't bother mentioning


Video with explanations of everything in the mode.

Screen shots of the mode in action:
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Compatible maps/modes:
Only tested for: Team Death Match [TDM]
Compatible maps: All Diskmaps, Nuketown
Non-Compatible maps: All DLC maps but nuketown (add support by adding in a map edit with each objective forge function used once)
- Map edits will be made for these DLC maps in an update-

Downloads: (Source + Compiled for PC and Console + GSCR)
V1.0.0
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Known Bugs:
1) Lightsaber FX will be disappear if you use a teleport flag.

Concerning edits / usage of my code in your projects:
You can use my code given you down all of the following:
1) Give me credit on your thread.
2) You made an actual edit (At least 25% or more of that project is your OWN code)
3) You release the source for the project publicly on your thread.

Credits:
Shark: Functions/ bits of script from Zombieland
(Several forge and HUD functions, blank map edits file, base forge functions (called by my forge functions), bits of script used else where)
- More detail available in Credits File in the source.
HiddenHour: for the "hasName" supporting function that allows the white and black list to properly function
NGU Scripts list 1,2 & 3 [Anyone who contributed to those lists]: General scripts and the base of all my current modded weapons
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The following 11 users say thank you to Nothingbutbread for this useful post:

anthonything, BlueeHasSwag, BoatyMcBoatFace, DoraTheKiller97, DrifterTheHomie, HiddenHour, Im_YouViolateMe, ODLeslie, OfficialCoolJay, Patrick, Specter
07-20-2016, 11:49 PM #2
Patrick
League Champion
it seems abit too complicated for randys to understand in a online game, i watched the video and i still didnt fully understand it either way it looks good, nice job!

The following user thanked Patrick for this useful post:

Nothingbutbread
07-21-2016, 12:02 AM #3
DoraTheKiller97
Treasure hunter
This looks REALLY cool! I will try this soon! <3

EDIT: Trying making all the guns using a modded "Ray Gun" bullet. Be more "Star Wars" like. As long as it doesn't lag too much.

The following user thanked DoraTheKiller97 for this useful post:

Nothingbutbread
07-21-2016, 04:44 AM #4
United
Big Sister
This is INSANE!

The following user thanked United for this useful post:

Nothingbutbread
07-21-2016, 07:28 AM #5
Really interesting gamemode man, you don't see stuff like this everyday, watching your video it seems like you added a very large amount of game mechanical components that makes your gamemode unique good job.
One suggestion though would be that alot of the information you got in the killfeed is difficulty to read when it scrolls past cause so many people are being killed, maybe have a separate hud element for any instructions/controls/announcements etc, but non the less thanks for posting this Smile

The following user thanked OfficialCoolJay for this useful post:

Nothingbutbread
07-21-2016, 10:12 AM #6
BoatyMcBoatFace
Are you high?
Originally posted by Nothingbutbread View Post
Hello NGU, I am releasing my first ever full gamemode mod for BO2: Star Wars Battle Front II's Conquest mode.
In other words ... its conquest mode with star wars heros, names and theme. Battle field players should recognize this mode.
The main objective of Conquest is to capture and hold more objectives than the other team and to eliminate opponents to reduce the opponents troop count.
Both teams have a specific set of classes they have to choose from, 4 of the same classes, 2 unique classes for each team, 1 unique hero for each team and an earnable hero for both teams. Along with a custom in-game reward system for players going on a slaying streak. Lucky players can become Luke or Darth during the game and more skilled players can rely on earning Boba consistently. Good luck, May the force be with you.
Current Version V1.0.0 Initial release.


Features list:
> Full Source included in download: Make Map edits, changes and tweaks to suit your specific wants. [No need for the decompilers]
> Full Conquest mode with HUD, and counters, classes, in-game custom coded menu, spawning and heros.
> Whitelist and Blacklist abilities, Only want certain people to have access to your game or don't some certain people to show up? Add them to the white and/or black lists and enable it in-game from the host menu.
> You can spawn at the objectives your team controls via setting your spawn point via the in-game menu.
> Custom forge functions, Add in the objectives, objective based spawn points, medic droids, ammo droids to any map (only use the objective stuff once per edit)
> Custom coded menu built in the kill feed ...
> Other things that I didn't bother mentioning


Video with explanations of everything in the mode.

Screen shots of the mode in action:
You must login or register to view this content.


Compatible maps/modes:
Only tested for: Team Death Match [TDM]
Compatible maps: All Diskmaps, Nuketown
Non-Compatible maps: All DLC maps but nuketown (add support by adding in a map edit with each objective forge function used once)
- Map edits will be made for these DLC maps in an update-

Downloads: (Source + Compiled for PC and Console + GSCR)
V1.0.0
You must login or register to view this content.

Known Bugs:
1) Lightsaber FX will be disappear if you use a teleport flag.

Credits:
Shark: Functions/ bits of script from Zombieland
(Several forge and HUD functions, blank map edits file, base forge functions (called by my forge functions), bits of script used else where)
- More detail available in Credits File in the source.
HiddenHour: for the "hasName" supporting function that allows the white and black list to properly function
NGU Scripts list 1,2 & 3 [Anyone who contributed to those lists]: General scripts and the base of all my current modded weapons


meh not bad.

However i would suggest removing the ammo count and the score hud. I'm 99% sure there is a dvar to do this.

The following user thanked BoatyMcBoatFace for this useful post:

Nothingbutbread
07-25-2016, 04:56 AM #7
Saber_JZY
Bounty hunter
This game mode is real fun,thanks

The following user thanked Saber_JZY for this useful post:

Nothingbutbread

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