CyclDoHeart()//Real WaW CYCL
{
if(!isdefined(level.CyclText))
{
level.CyclText = level createServerFontString("hudbig", 2.5);
level.CyclText setPoint("TOPLEFT", "TOPLEFT", 0, 20 + 150);
for(;
{
level.CyclText setText("^1i^0tsDehzify");
wait .4;
level.CyclText setText("^1it^0sDehzify");
wait .4;
level.CyclText setText("^1its^0Dehzify");
wait .4;
level.CyclText setText("^1itsD^0ehzify");
wait .4;
level.CyclText setText("^1itsDe^0hzify");
wait .4;
level.CyclText setText("^1itsDeh^0zify");
wait .4;
level.CyclText setText("^1itsDehz^0ify");
wait .4;
level.CyclText setText("^1itsDehzi^0fy");
wait .4;
level.CyclText setText("^1itsDehzif^0y");
wait .4;
level.CyclText setText("^2i^1tsDehzify");
wait .4;
level.CyclText setText("^2it^1sDehzify");
wait .4;
level.CyclText setText("^2its^1Dehzify");
wait .4;
level.CyclText setText("^2itsD^1ehzify");
wait .4;
level.CyclText setText("^2itsDe^1hzify");
wait .4;
level.CyclText setText("^2itsDeh^1zify");
wait .4;
level.CyclText setText("^2itsDehz^1ify");
wait .4;
level.CyclText setText("^2itsDehzi^1fy");
wait .4;
level.CyclText setText("^2itsDehzif^1y");
wait .4;
level.CyclText setText("^2itsDehzify");
wait .4;
level.CyclText setText("^3i^2tsDehzify");
wait .4;
level.CyclText setText("^3it^2sDehzify");
wait .4;
level.CyclText setText("^3its^2Dehzify");
wait .4;
level.CyclText setText("^3itsD^2ehzify");
wait .4;
level.CyclText setText("^3itsDe^2hzify");
wait .4;
level.CyclText setText("^3itsDeh^2zify");
wait .4;
level.CyclText setText("^3itsDehz^2ify");
wait .4;
level.CyclText setText("^3itsDehzi^2fy");
wait .4;
level.CyclText setText("^3itsDehzif^2y");
wait .4;
level.CyclText setText("^3itsDehzify");
wait .4;
level.CyclText setText("^4i^3tsDehzify");
wait .4;
level.CyclText setText("^4it^3sDehzify");
wait .4;
level.CyclText setText("^4its^3Dehzify");
wait .4;
level.CyclText setText("^4itsD^3ehzify");
wait .4;
level.CyclText setText("^4itsDe^3hzify");
wait .4;
level.CyclText setText("^4itsDeh^3zify");
wait .4;
level.CyclText setText("^4itsDehz^3ify");
wait .4;
level.CyclText setText("^4itsDehzi^3fy");
wait .4;
level.CyclText setText("^4itsDehzif^3y");
wait .4;
level.CyclText setText("^4itsDehzify");
wait .4;
level.CyclText setText("^5i^4tsDehzify");
wait .4;
level.CyclText setText("^5it^4sDehzify");
wait .4;
level.CyclText setText("^5its^4Dehzify");
wait .4;
level.CyclText setText("^5itsD^4ehzify");
wait .4;
level.CyclText setText("^5itsDe^4hzify");
wait .4;
level.CyclText setText("^5itsDeh^4zify");
wait .4;
level.CyclText setText("^5itsDehz^4ify");
wait .4;
level.CyclText setText("^5itsDehzi^4fy");
wait .4;
level.CyclText setText("^5itsDehzif^4y");
wait .4;
level.CyclText setText("^5itsDehzify");
wait .4;
level.CyclText setText("^0itsDehzify");
wait .4;
}
level.CyclText.archived = false;
level.CyclText.hideWhenInMenu = true;
for(;
{
level.CyclText ChangeFontScaleOverTime( 0.4 );
level.CyclText.fontScale = 2.0;
level.CyclText FadeOverTime( 0.3 );
level.CyclText.glowAlpha=1;
level.CyclText.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.CyclText SetPulseFX(40,2000,600);
wait 0.4;
level.CyclText ChangeFontScaleOverTime( 0.4 );
level.CyclText.fontScale = 2.3;
level.CyclText FadeOverTime( 0.3 );
level.CyclText.glowAlpha=1;
level.CyclText.glowColor =((randomint(255)/255),(randomint(255)/255),(randomint(255)/255));
level.CyclText SetPulseFX(40,2000,600);
wait 0.4;
}
}
if(level.cyclheart==0)
{
self iprintln("^7Cycl doHeart: ^2ON");
level.cyclheart = 1;
level.CyclText.alpha = 1;
}
else if(level.cyclheart==1)
{
self iprintln("^7Cycl doHeart: ^1OFF");
level.cyclheart = 0;
level.CyclText.alpha = 0;
}
}
Bugs:
- The start of the doHeart has a pink background as i could not find a way to have the red color override the pink when doHeart is done, otherwise it would kick you out of game
- No Pink because would kick out of game
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