Post: [RELEASE] Red-EyeX32 - Black Ops II Save Editor
06-01-2013, 05:09 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Well here I bring you my latest creation that I'm pretty sure all you guys are going to be very happy since Elite has been very non active.

This is one of the hardest editors I have made hence is why I'm releasing it here on Elite. This file was so compressed I couldn't figure out how there compression algorithm went.

This application allows you to open, view and edit Black Ops II .SVG Game Saves, this can be used for USB modding without any JB/CFW PS3.

Do not remove any files in the application's folder because then its not going to work correctly.

You must login or register to view this content.

How To Use Tool:
Copy Black Ops II Game Save from PS3 to PC
Start Up Application and Open The Game Save Folder
Edit Game Saves however you like
Save Asset When Your Done Editing Raw File each time you edit
Save All to save every changes to have made to the save files
Copy back to PS3 and you should be good to go.

This editor I really worked on hard, I can't really believe I was able to achieve this. I would love you guys to donate to me for all this hard work I have been accomplishing. All of this couldn't have been possible without unknownv2, he was a great help.

Download Link:
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.


Thanks to d1g1tal for the dvar list <3

ai_corpseCount - 0 //Enemy bodies disappear 2 seconds after being killed = I didn't use this dvar but I'm providing it just incase any of you would like to use it

bg_gravity - 100 //Low gravity

g_speed - 800 //Player movement speed

party_hostname - ^1Red-EyeX32 ^0MoDz //Custom small text on screen right underneath the FPS counter

glass_fall_gravity -99 //Broken glass floats slowly

pickupPrints - 1 //Shows a message on the top-left of your screen when you pick up ammo for any weapon and explosive that you currently have

cg_cursorHints - 2 //Animated/pulsing effects for dropped weapon icons, equipment crates and other usable items

player_sprintCameraBob - 0 //No screen bob when sprinting

player_backSpeedScale - 20 //Fast backward speed

player_meleeInterruptFrac - 0 //Fast melee attacks - there is no pause after each melee attack

player_sprintSpeedScale - 5 //Fast sprint speed

player_sprintUnlimited - 1 //Unlimited sprint



Demi-God Mode (Increased Player Health)

g_player_maxhealth - 2000 // This is the max value, anything higher than this will revert to its default value
g_radiusDamageMax - 0
player_radiusDamageMultiplier - 0
player_damageMultiplier - 0
player_meleeDamageMultiplier - 0
player_deathInvulnerableToMelee - 1
player_deathInvulnerableToProjectile - 1
ai_meleeDamage - 0
ai_meleeRange - 0
ai_meleeHeight - 0
ai_meleeWidth - 0



Custom error message in box

ui_errorMessage - ^1Version ^51.0 //2nd line text
ui_errorMessageDebug - ^3Happy ^1Modding!! //3rd line text
ui_errorTitle - ^6Red-EyeX32 Is Awesome //Big text

Note: This will only appear after you resume game, play the game for a few seconds, save and quit and when the game ends these custom messages will appear. This may only work once per mission because I tried doing it again on 1 mission and it never appeared. I know this is useless but I still included the dvars in the gamesaves.



Warning message colors for weapon ammo

lowAmmoWarningColor1 - 0 0 1 1 // 1 of 2 flashing "Reload" warning colors
lowAmmoWarningColor2 - 0 1 0 1 // 2 of 2 flashing "Reload" warning colors
lowAmmoWarningNoReloadColor1 - 1 1 0 1 // 1 of 2 flashing "Low Ammo" warning colors
lowAmmoWarningNoReloadColor2 - 1 0 0 1 // 2 of 2 flashing "Low Ammo" warning colors
lowAmmoWarningNoAmmoColor1 - 1 0 1 1 // 1 of 2 flashing "No Ammo" warning colors
lowAmmoWarningNoAmmoColor2 - 0 0 0 1 // 2 of 2 flashing "No Ammo" warning colors



Far Melee

player_meleeRange - 1000
player_meleeHeight - 1000
player_meleeWidth - 1000



FOV Mod

fov - 80
cg_gun_x - 7



Big FPS Counter

cg_drawfps - 1
cg_drawBigFPS - 1


Unlimited Ammo

player_sustainAmmo - 1
player_clipSizeMultiplier - 1000

Examples of what can be done:
You must login or register to view this content.





INSTRUCTIONS FOR ZOMBIES:
1) Download the save editor and mod the save to your liking.
2) Transfer save to your PS3.
3) Start up Black Ops and Resume Campaign
4) Save and quit out of campaign.
5) Have a friend invite you to a zombies match (you cannot start one yourself, your menu is gone and you cannot sit down)
6) Your friend leaves the zombies match and comes back while you are host.
7) Start the game and enjoy!

Credits:
- unknown v2
(adsbygoogle = window.adsbygoogle || []).push({});

The following 249 users say thank you to Red-EyeX32 for this useful post:

Nath, -CTAmbush-, -JM-, ResistTheMoon, -SuperMan, {H} | Exception, {OM}1337{OM}, *xActionMods*, /SneakerStreet/, Alt, Hammy, جاسم الشمري, ℳaTiCz, Eddie Mac, JordanCarr, |RichModder|, ~SpongeBob, $$$ DANGER $$$, 6jarjar6, Ace, acertrin, AcnxMods, AGENT RIPGUT, ak1149, albert2wesker, Alexon, AMNE, Gambler, andygee1987, Ansity., Anthony Cordero, Anthony0316, archmeister94, Arrow_Modz, Asian, AssClapper-130, BadChoicesZ, BeeMovie, bejekas, BerkXT, BHLxEvilControl, blackhawk34, BlueSkyMods, Canuck_Modz, Mythusala, Chip ♞, Choco, cielphantomhive, cobrag7, CodJumper:, codmadz332, Complete Speed, cRaCk_, CraCk_BaBy_13, CrazyWhyteBoy42, Creepzoid 0___0, CronicImpulse, cronos002, danielburn, dara jihan, DarkAngel312, Riften, Devastation, ErasedDev, Sabotage, Doodle, dubeyduck, DubstepHD, EE+, EliteHackzPS3, ElPriPri, SweatyMidgets, FAKA_ELITE, Feraligatr92, firepanda11, FireWire, fragne, FwiskyFIFA, Gangsta66, Gay For Satan, GE90, GFM, Ali D Killer, Gian_, GodDrinksPepsi, GodlyBeAsT95, GodofHosting, Gommy, Harry, HaTeRM4NR33T, HellGuy, hibye3, Hmoob_Mods, HolyCreepsHacks, HPandya10, i_iTop_i, ibombo, IG88z and 149 other users.
06-13-2013, 05:19 PM #254
lanaiscool
Bounty hunter
Originally posted by hecticmassacre View Post
Its not rocket science right?
It hust frustrates me that here we have the creator of the editor claiming to do something that is impossible with his tool


its possible there a video of it in the elite section but how i dont know i only know if that everything disappears when you go to zombies or multyplayer but that guy said hes going to make a tut so il just wait nothing is impossible anymore in hacking Winky Winky
06-13-2013, 05:23 PM #255
hecticmassacre
Bounty hunter
Originally posted by lanaiscool View Post
its possible there a video of it in the elite section but how i dont know i only know if that everything disappears when you go to zombies or multyplayer but that guy said hes going to make a tut so il just wait nothing is impossible anymore in hacking Winky Winky


well based on my knowledge of COD Modding (Been Modding COD since MW2).....im calling BS until proven correct.
could easily been RTE but claimning it was the gamesave

link to video?
06-13-2013, 09:41 PM #256
everytime itry to load it tells me failed to load your save please healp me?!?!?1 :(

---------- Post added at 09:25 PM ---------- Previous post was at 09:18 PM ----------

can you help me every time i load it it tells me could not load your save ?!??!! please help

---------- Post added at 09:41 PM ---------- Previous post was at 09:25 PM ----------

Originally posted by EyeX32 View Post
That's campaign only


Plzz help every time I load it it tells me could not load your save game
06-13-2013, 10:04 PM #257
Originally posted by hecticmassacre View Post
launching zombies executes another portion of the game, during this transition, ALL DVARS ARE RESET.
so even if people found dvars the are for zombies, as soon as your friend invites you and you boot up the zombie menu, the dvar modifications are gone


Tell me how you got that information from. I would love you showing me where you got that from in IDA using a EBOOT.
You know nothing.

The following 2 users say thank you to Red-EyeX32 for this useful post:

ciccione98, Wretch 32
06-13-2013, 10:11 PM #258
Wretch 32
< ^ > < ^ >
Originally posted by EyeX32 View Post
Tell me how you got that information from. I would love you showing me where you got that from in IDA using a EBOOT.
You know nothing.


He's talking shi* only because he cant do it. So ignore these haters red-eye.
06-13-2013, 11:27 PM #259
hecticmassacre
Bounty hunter
Originally posted by EyeX32 View Post
Tell me how you got that information from. I would love you showing me where you got that from in IDA using a EBOOT.
You know nothing.


The xbox 360 version, (which is identical to ps3 so dont give me a "they're different" crap) has campaign and zombies/MP as two different executables. Default.xex (which is the campaign) and Default_mp.xex (which is mp/zombies). as soon as you enter multiplayer, the game ditches the campaign executable and ALL ITS DATA (including DVARs from and gamesave) and launches the Multiplayer executable and loads its default data.
06-13-2013, 11:35 PM #260
Wretch 32
< ^ > < ^ >
Originally posted by hecticmassacre View Post
The xbox 360 version, (which is identical to ps3 so dont give me a "they're different" crap) has campaign and zombies/MP as two different executables. Default.xex (which is the campaign) and Default_mp.xex (which is mp/zombies). as soon as you enter multiplayer, the game ditches the campaign executable and ALL ITS DATA (including DVARs from and gamesave) and launches the Multiplayer executable and loads its default data.


So that means, If we edit the "Default_mp.xex We can mod Zombies?...
06-13-2013, 11:35 PM #261
Originally posted by hecticmassacre View Post
The xbox 360 version, (which is identical to ps3 so dont give me a "they're different" crap) has campaign and zombies/MP as two different executables. Default.xex (which is the campaign) and Default_mp.xex (which is mp/zombies). as soon as you enter multiplayer, the game ditches the campaign executable and ALL ITS DATA (including DVARs from and gamesave) and launches the Multiplayer executable and loads its default data.


Well MP, Zombies, and single player are in the same exact executable file "EBOOT.BIN"... yes it's different, nothing identical.
If you can show me in IDA where it would clear up all the dvars while going to zombies ill applaud you. I never said it would work on multiplayer. Tell me in the thread where it would say that. You actually have to read before you post stupid stuff.
06-13-2013, 11:45 PM #262
Wretch 32
< ^ > < ^ >
Originally posted by EyeX32 View Post
Well MP, Zombies, and single player are in the same exact executable file "EBOOT.BIN"... yes it's different, nothing identical.
If you can show me in IDA where it would clear up all the dvars while going to zombies ill applaud you. I never said it would work on multiplayer. Tell me in the thread where it would say that. You actually have to read before you post stupid stuff.


Have you actually modded the zombies? Have you actually been able to get the dvars working on to it?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo