Here my tool for new update [1.15] and add new options for new map ORIGINS
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NOTE: you need to turn on ' NO Target ' before you using Teleport maps ..
what new's on this version 4.1 ?
Added Teleport options for new map ( ORIGINS )
Added new Weapons menu for new map ( ORIGINS )
Added Active All perks , without shows emblems perks on screen !
If you found any bug's please feedback to fix it
what you need to use this ? PS3 Jailbreak , Custom DEX
Target Manager in your PC
Is it just me or do the 75, 100, an 214 rounds don't work. Everything else works, but cant get them to work. Any help?
EDIT: Never-mind, I figured out how the rounds work, but is their a way to change the rounds so that you can actually play the round you selceted, instead of it showing it when you end the game?
I click connect, it has a long pause, and then an unhandled exception.
Originally posted by another user
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at BOII_Zombies_xSOKNEYx_s_v3.Form1.buttonX1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at DevComponents.DotNetBar.ButtonX.OnClick(EventArgs e)
at DevComponents.DotNetBar.ButtonX.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at DevComponents.DotNetBar.PopupItemControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I got the debug self from the link in this thread on page 2. I'm on Dex rebug 4.46 rex. I've got ProDG installed. I click connect, the target manager appears, there's a 20 second pause of nothing and then this stupid error. I've connected to different games before, it's nothing tricky. :argh: WHY ME!!?