Post: [Release] [PS3] BOII Zombies RTE Tool [1.15] Added map Origins !
09-27-2013, 02:16 AM #1
sniper-4Eye
Gym leader
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Hello NGU !

Here my tool for new update [1.15] and add new options for new map ORIGINS

- Screenshot -
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NOTE: you need to turn on ' NO Target ' before you using Teleport maps ..


what new's on this version 4.1 ?


Added Teleport options for new map ( ORIGINS )
Added new Weapons menu for new map ( ORIGINS )
Added Active All perks , without shows emblems perks on screen !




If you found any bug's please feedback to fix it Happy


what you need to use this ?
PS3 Jailbreak , Custom DEX
Target Manager in your PC



Credit's:

xSOKNEYx
(Creat the tool + offset)

Choco
(Help me with Teleport Codes C#)

iMCSx
(ps3tmapi_net.dll)


--

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Have Fun , Enjoy Winky Winky
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The following 28 users say thank you to sniper-4Eye for this useful post:

-SuperMan, CodJumper:, EG6, evoz33, GaMeRGiRL_2310, Garangan28, Hackz-Mad, I3lackadder, ImPiffHD, InHell, KimJongIl, Loxy, Mango_Knife, Maty360414, moviedog, rishul, saodsaad, Shaejp12, Sirprizer, SonyBlack, SuperGam3rzZ, TheMrGeekyMoDz, TheRealChicken, Fatality, xxAussiefella69, Ziad1997, zxvalleymodz
10-11-2013, 09:53 PM #20
Beard-i
Can’t trickshot me!
get an error when i click connect and attach
10-17-2013, 12:09 PM #21
rounds rtm doesnt work you casnt change the round s
10-18-2013, 03:43 PM #22
BSleezy
Do a barrel roll!
This is dope!Smile
10-20-2013, 11:51 PM #23
why so many shit tools?
10-24-2013, 08:02 PM #24
Default Avatar
cdamii
Guest
Just need an explenation how to use it when i try to connect it says it cant find PS3TMAPI.dll
10-25-2013, 08:20 PM #25
KimJongIl
Treasure hunter
Originally posted by cdamii View Post
Just need an explenation how to use it when i try to connect it says it cant find PS3TMAPI.dll


Are you using Target Manager and DEX?
10-26-2013, 08:48 AM #26
TG1DER
Hurah!
nice tool can you add upgraded staff,thunder fist and golden shovel to dig up perks
10-26-2013, 08:32 PM #27
The_Urban_Ninja
Do a barrel roll!
Is it just me or do the 75, 100, an 214 rounds don't work. Everything else works, but cant get them to work. Any help?

EDIT: Never-mind, I figured out how the rounds work, but is their a way to change the rounds so that you can actually play the round you selceted, instead of it showing it when you end the game?
11-14-2013, 01:32 AM #28
I click connect, it has a long pause, and then an unhandled exception.

Originally posted by another user
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at BOII_Zombies_xSOKNEYx_s_v3.Form1.buttonX1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at DevComponents.DotNetBar.ButtonX.OnClick(EventArgs e)
at DevComponents.DotNetBar.ButtonX.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at DevComponents.DotNetBar.PopupItemControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18052 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BOII Zombies xSOKNEYx's v4.1 [1.15]
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Yarg/Downloads/BOII%20Zombies%20xSOKNEYxs%20v4.1%20%5B1.15%5D/BOII%20Zombies%20xSOKNEYx's%20v4.1%20%5B1.15%5D/BOII%20Zombies%20xSOKNEYx's%20v4.1%20%5B1.15%5D.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18044 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




I got the debug self from the link in this thread on page 2. I'm on Dex rebug 4.46 rex. I've got ProDG installed. I click connect, the target manager appears, there's a 20 second pause of nothing and then this stupid error. I've connected to different games before, it's nothing tricky. :argh: WHY ME!!?

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