Post: Ultimate Staff tool
11-09-2013, 03:11 AM #1
Hash847
Purple God
(adsbygoogle = window.adsbygoogle || []).push({}); Okay, So I wanted to use the ultimate staffs in Origins but no one had made a tool. So I made my self one and decided to release it.
I removed ps3tmapi_net so make sure to put yours in.
You must login or register to view this content.

You must login or register to view this content.
You must login or register to view this content.

Credits
WinterModder - Making the Tool
Weezy85 - bytes + offsets
And if you're gonna release this in another forum at least give me credit (and Weezy)

If you find any bugs let me know. (use You must login or register to view this content. tool for the unlimited/ammo)
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Hash847 for this useful post:

Mango_Knife, Vh0z0ny
11-09-2013, 04:11 AM #2
xProvXKiller
Climbing up the ladder
umm the dll stare i dont trust you this can have a RAT
11-09-2013, 04:28 AM #3
Hash847
Purple God
Originally posted by xProvXKiller View Post
umm the dll stare i dont trust you this can have a .RAT


:| well most people have it anyway, so I see no reason to have it in I'll remove it.
11-10-2013, 08:50 AM #4
xProvXKiller
Climbing up the ladder
how about you post the offset?
11-10-2013, 02:53 PM #5
Hash847
Purple God
Originally posted by xProvXKiller View Post
how about you post the offset?


As I said, My intentions were to use it my self but I thought I would release it, I didn't give a fuck so I never crypted it so go ahead and decompile it.
11-14-2013, 03:52 PM #6
Asian
Banned
public Form1()
{
this.InitializeComponent();
}

private void button1_Click(object sender, EventArgs e)
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
PS3TMAPI.GetProcessList(0, out processIDs);
ulong num = processIDs[0];
ProcessID = Convert.ToUInt32(num);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
MessageBox.Show("PS3 and Game Has been Attached");
}

private void button10_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button11_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4c, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button12_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4f, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button13_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button14_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button15_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4c, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button16_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4f, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button17_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button18_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[1];
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1ccfa18L, buffer);
}

private void button19_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] { 1 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1ccfa18L, buffer);
}

private void button2_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x177bac7L, buffer);
}
11-14-2013, 09:03 PM #7
{H} | Exception
Error… Cat invasion!
Originally posted by xProvXKiller View Post
umm the dll stare i dont trust you this can have a .RAT


".RAT".... You must login or register to view this content.
11-15-2013, 12:11 AM #8
xProvXKiller
Climbing up the ladder
F**K My C**k is stuck in the pickle jar ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
11-20-2013, 05:28 PM #9
SnaY
Former Lead of GS
Originally posted by Asian View Post
public Form1()
{
this.InitializeComponent();
}

private void button1_Click(object sender, EventArgs e)
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
PS3TMAPI.GetProcessList(0, out processIDs);
ulong num = processIDs[0];
ProcessID = Convert.ToUInt32(num);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
MessageBox.Show("PS3 and Game Has been Attached");
}

private void button10_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button11_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4c, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button12_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4f, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button13_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1786ad7L, buffer);
}

private void button14_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button15_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4c, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button16_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x4f, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button17_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x178c2dfL, buffer);
}

private void button18_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[1];
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1ccfa18L, buffer);
}

private void button19_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] { 1 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1ccfa18L, buffer);
}

private void button2_Click(object sender, EventArgs e)
{
byte[] buffer = new byte[] {
0x49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0
};
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x177bac7L, buffer);
}


Wow you can crack the tools Cool Troll
11-20-2013, 07:24 PM #10
Asian
Banned
Originally posted by SnaY View Post
Wow you can crack the tools Cool Troll


some 1 wanted the offsets

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo